Cronos: The New Dawn |OT| Survive The Future. Salvage The Past.

Agent_4Seven

Tears of Nintendo
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So many early impressions and reviews have said this game is a lot more like The Evil Within rather than Dead Space.
It's super sluggish by design and the game gives you very little resources compared to the amount of enemies in combat encounters, forcing you to use the environment more and just like Evil Within, burn dead enemies.
I hope it doesn't share The Evil Within's frustrating 1 shot mechanics where half the bosses could kill Sebastian instantly.
 
So many early impressions and reviews have said this game is a lot more like The Evil Within rather than Dead Space.
If that's the case then I'm very happy! I really liked Evil Within, it was little janky but it was amazing….I personally liked the first game more than the sequel.

Also I was kinda pissed that 2nd game didn't continue Ruvik's story.
 
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The hype got me. Downloading the Deluxe edition on Steam now.

I typically wait for sales or key site deals, but third-person over-the-shoulder survival horrors are my favorite genre, depending on the day.

Plus, Bloober got some major goodwill from me after Silent Hill 2 Remake, and I want to support them.
 
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If that's the case then I'm very happy! I really liked Evil Within, it was little janky but it was amazing….I personally liked the first game more than the sequel.

Also I was kinda pissed that 2nd game didn't continue Ruvik's story.
Hell yea. It was nowhere near perfect or RE4 levels but that game was really cool. I actually loved the boss fights that were essentially puzzles to trap that crazy spider bitch. That one where you had to shoot valves to burn her and then trap her in the trash compactor was nasty. That game also felt aggressively out to get the player which was cool.

Only shitty parts were the dumb opening and some other areas where they hampered your movement.

The sequel was safe and lame compared to the first one. It attempted to "improve" by ripping off TLoU instead and being way more Western but combat and level design wasn't nearly as fun.
 
Hell yea. It was nowhere near perfect or RE4 levels but that game was really cool. I actually loved the boss fights that were essentially puzzles to trap that crazy spider bitch. That one where you had to shoot valves to burn her and then trap her in the trash compactor was nasty. That game also felt aggressively out to get the player which was cool.

Only shitty parts were the dumb opening and some other areas where they hampered your movement.

The sequel was safe and lame compared to the first one. It attempted to "improve" by ripping off TLoU instead and being way more Western but combat and level design wasn't nearly as fun.
Yeah the 2nd game lost all that weird feeling you got from original Evil Within, I LOVE the safe room with creepy nurse and the music in original game......it was soooooo good!
 
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Yeah the 2nd game lost all that weird feeling you got original Evil Within, I still love safe room with creepy nurse and the music in original game......it was soooooo good!
TEW had the spirit of a 16bit game or some shit, I swear. It didn't give a shit about logic or continuity, just sick level design with crazy encounters. I liked that about it. It was like Mystic Defender levels of dumb.
 
Game is very heavy. Software lumen:

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Hardware lumen:

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Radeon GPUs are champs, Ada takes the beating. BW is ok but still 5070ti loses to 9070XT...
 
Whine Ask enough, and they might add it in. Pathologic 2 ended up doing that. Both it and this seem to be going for a grueling experience.
Well, I just don't have time for being frustrated with difficult games. I just want to enjoy the experience. So will most likely skip this game then. Maybe they'll patch in an Easy mode in the future. 🙄
 
Well, I just don't have time for being frustrated with difficult games. I just want to enjoy the experience. So will most likely skip this game then. Maybe they'll patch in an Easy mode in the future. 🙄
All good. I'm just teasing. I've got a lot of time on my hands and enjoy tough games occasionally, but I get where you're coming from.
 
ughhhh nooooooo
why do devs keep doing this shit?

ADD AN EASY MODE or an invincibility mode so more people can enjoy it! what's so hard about that?
Hard is so subjective. This game has been piss fucking easy so far.

I've had too much ammo and heals, stuff dies in 3 shots, it has insanely generous checkpoints, and above all it isn't scary it's just atmospheric.

Do you want the game to suck your dick to be accessible?

Who is spreading the narrative this game is hard? If you find this difficult then you must find Mario odyssey a souls like and Kirby to be ninja gaiden on master ninja.
 
Not hard actually. Just watch a No Commentary Playthrough. So easy the game plays itself.
Also I just checked the trophy list and the game has one called "beat it on hard mode" and beat it on new game plus.

Bitches are complaining about the normal mode it sounds like without playing it because a video game journalist, the most notoriously awful at games demographic, is saying the game is hard.

Itagaki is missed.
 
played the first 2 hours before work. Damn this shit feels oldschool in a good way. Straight to the point, intresting from the jump, good atmosphere.

I do feel what some people were saying about combat being quite simplistic / repetetive, but it's super early to call it yet. Will wait to see what other weapons there are.
 
Nice OT! I bought Cronos for PS5. Looking forward to see what the team learned from SH2. Was debating between this and Hell is Us. Decided on Cronos after the Callisto Protocol was a letdown and after the Dead Space Remake was so good.
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Game is awesome. But it's true, it's hard. As someone who plays all games always on easy, I have to get used to play more carefully.

BTW, I'm a bit upset that Cronos looks so good, while SH2... well. Could it be that Bloober uses a different/better version of U5? And that the patch for SH2 took so long because they want Cronos out of the door first and now use the knowledge and tech from Cronos for the SH2 patch?
 
Just did the intro, Im digging it. Looks and sounds great. Performance on XSX is steady so far. Yeah, I wished SH2 played like this.
 
Just got to the in-game title drop. It's very much SH2 Remake in gameplay feel so far (light "puzzling", small interlocking levels that open up with minor shortcuts, relatively slow movement and combat). Not a bad thing.

Runs just fine (~60fps) at High settings, no raytracing, at 4k w/DLSS Performance on my RTX 3080. The only stutters I've noticed are during autosaves.

The soundtrack and some of the sound design (vocal effects, mainly) is really good.

The Deluxe edition comes with a handful of extra ammo, upgrade materials, and heals. Wondering if I'll need to dig into them later with what folks are saying about scant resources.

Alright, back to it.
 
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Game is very heavy. Software lumen:

s8BGERkcAVP5njGR.jpg


Hardware lumen:

gSyLPjdjZz62fJ3s.jpg


Radeon GPUs are champs, Ada takes the beating. BW is ok but still 5070ti loses to 9070XT...
That's native though isn't it? With DLSS/FSR 60fps should be quite achievable on higher tier cards that are not 40/5090s
Not trying to excuse the performance which by all accounts is quite shitty though.
Bloober seems to have surpassed their hurdle of releasing mediocre games and finally managed to release a quite well scored IP, now they need to focus on their optimization habilities next.
 
Game is awesome. But it's true, it's hard. As someone who plays all games always on easy, I have to get used to play more carefully.

BTW, I'm a bit upset that Cronos looks so good, while SH2... well. Could it be that Bloober uses a different/better version of U5? And that the patch for SH2 took so long because they want Cronos out of the door first and now use the knowledge and tech from Cronos for the SH2 patch?
How far are you and what is exactly hard?

Like have I had some game overs? Sure. It's because it's my first time in a room and I don't realize "oh I can time anomaly that spot to be an explosive tank and save tons of ammo." "Oh this armor guy I should let him melee attack then run to his back to fire at his weak spot." "Oh this room has 5 bodies that come to life so I should burn them all first then start a fight with main baddy."

It's simple trial and error. Most things die in 1-3 shots so far minus the already big boys who need more ammo.
 
That's native though isn't it? With DLSS/FSR 60fps should be quite achievable on higher tier cards that are not 40/5090s
Not trying to excuse the performance which by all accounts is quite shitty though.
Bloober seems to have surpassed their hurdle of releasing mediocre games and finally managed to release a quite well scored IP, now they need to focus on their optimization habilities next.

From what I have seen game is fine with software lumen, runs pretty good. Hardware lumen is incredibly demanding for some reason and (I think) not worth using at this point.

Biggest problem outside of that are traversal stutters, typical UE5 stuff. I wonder what engine version they are using...
 
Hell yea. It was nowhere near perfect or RE4 levels but that game was really cool. I actually loved the boss fights that were essentially puzzles to trap that crazy spider bitch. That one where you had to shoot valves to burn her and then trap her in the trash compactor was nasty. That game also felt aggressively out to get the player which was cool.

Only shitty parts were the dumb opening and some other areas where they hampered your movement.

The sequel was safe and lame compared to the first one. It attempted to "improve" by ripping off TLoU instead and being way more Western but combat and level design wasn't nearly as fun.
Wish Evil Within 1 would get patched on console to run at an acceptable framerate and resolution....love that game
 
BTW, I'm a bit upset that Cronos looks so good, while SH2... well. Could it be that Bloober uses a different/better version..

I actually think it was a deliberate design choice, I remember during an interview someone asked about the visual style va keeping the game retro looking or something.. the dev said they favoured the latter so the game wouldnt lose it's grim/dark and foggy visual identity.

To be fair SH2R hardly looked 'bad', it just had a much more muted / simpler setting with mostly poorly lit corridors, and fog while outside ye know?
 
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