Crysis 3 Open Beta starting Jan 29th

Damn the PC version even on low destroys the PS3 version.....

Wow.

Not shocking when it comes to a game with many modern techniques that require powerful mid range or better GPU's to run at respectable frames.

On my 6970 with SMAA on high, I get 25-30fps with everything maxed but blur (medium). I think I can tone down a few settings to get a stable 30. This won't matter much since I will be upgrading to SLI 670's in hopefully 2-3 weeks tops.
 
So, I guess while everyone else was off playing the graphics last night, I had a chance to sit down with the GAME for a couple rounds and just wanted to share some thoughts:

1) Guns do not carry enough weight to them, either when moving or when firing.

2) Maps are a little convoluted and too full of foliage and other things which really obscure the view of enemy players, which is especially prevalent because of:

3) Abilities do not seem balanced. Yes, everyone has the same set of abilities, but I feel like they last too long compared to Crysis 2. You shouldn't be able to get more than 4-5 seconds off invisibility or armor and they should both share a meter. It feels too easy to sneak up on someone. Is there any way to offset this like a different visor where you can see people using the invisibility function?

4) The way your character moves and slides to prone is great.

I don't think this game brings enough new concepts to the table for me to really want to spend much more time with it. I played half a dozen rounds of Crysis 2 MP and was done with it...I have a feeling I will not even play that much Crysis 3 MP, but I am really looking forward to the campaign.
 
Grenades still look choppy when you throw them. Something is just slightly off about the underlying structure of the netcode. The grenade sound also lacks a punch and the explosion effects in multiplayer are pretty terrible and seem to lower the frame rate. A lot of talk about grenades, but I've been playing black ops 2 a bit lately and they execute that part of the game flawlessly. Even if the engine is archaic, the grenades still look and sound like they're exploding. I've also noticed my fps go down right next to the crash site thing when action is going on. Besides that I get a solid 60 fps with my current settings, but the drops are frustrating considering my pc still has some power to it.

And why do they still have that "beeeep!!!!" when you die? Sounds like Pavlovian conditioning to make you try really not hard to die because it's so annoying, although it's not as loud as it was in Crysis 2 (I couldn't even wear headphones in that game).

When a lot is going on with particles framerate takes a huge hit. I should clarify that I indeed get 60fps a lot of the time, but as soon as I get 3-4 players shooting at each other in front of me it's a particle festival and framerate does drop. I've stuck with SMAAx2 for the time being because TXAA and even MSAAx2 cut my framerate by 8fps at least.
 
Fxaa, vsync off and everything set to high (including texture resolution) I get 40 fps regulary, sometimes more, sometimes less...
 
So, I guess while everyone else was off playing the graphics last night, I had a chance to sit down with the GAME for a couple rounds and just wanted to share some thoughts:

1) Guns do not carry enough weight to them, either when moving or when firing.

2) Maps are a little convoluted and too full of foliage and other things which really obscure the view of enemy players, which is especially prevalent because of:

3) Abilities do not seem balanced. Yes, everyone has the same set of abilities, but I feel like they last too long compared to Crysis 2. You shouldn't be able to get more than 4-5 seconds off invisibility or armor and they should both share a meter. It feels too easy to sneak up on someone. Is there any way to offset this like a different visor where you can see people using the invisibility function?

4) The way your character moves and slides to prone is great.

I don't think this game brings enough new concepts to the table for me to really want to spend much more time with it. I played half a dozen rounds of Crysis 2 MP and was done with it...I have a feeling I will not even play that much Crysis 3 MP, but I am really looking forward to the campaign.

1. You're in a super suit and can do amazing things like chuck a car at someone and leap insane distances thinking holding a gun is really going to be a problem.

The DSG feels like it did in c2, the scarab is still a pos compared to fy71 or scar, and if you need power go machine gunner still mows down people with little effort.

2. They are better than 2 its a start and the foilage is actually why most in to mp like the series. learn to scan and abuse cause nano vision makes them mean little unless you like quick covering and moving around. Camp too long you're dead so easy to die from melee, ground stomps, or the explosives.

3. Crysis 2 the suit ran out too quickly and by no means can you keep your stuff up for ever so easily with good teams. Also it's not any easier than it was before to get to people, melee is so good in this game if you don't use it prepare to die. With proximity detection, a broke rader, and nano vision you still can't deal with an easy but necessary strat to get around.

4. Agreed having things be more consistent now is fun. No longer will people not get abilities despite jamming it out, the same can be said for platforming the jumping is so much better. Haven't needed to slide so much but the neck twist kills come out much smoother.

Also considering what you mentioned you gimped all the depth MP offers if you don't level up that much ever. Some of the best things when the suit is on come from people with a decent set of perks and their favorite guns switching up it over the course of the match/round. Not all that hard either go for skill kills and you can easily make it up there in a few days when the full game comes out. Not you're thing but you're also judging C2 and C3 mp from a gimped state.
 
This game would benefit from having 2 graphics configurations, one for single player (maxed out graphics at the expense of frame rate, where fps are not so important)... and one for solid 60fps+ for multiplayer.

I don't like the idea of constantly diving into the settings screen to change the settings between modes.
 
Maybe it's the techniques they are using but the engine seems like it could be better optimized. It's throwing lots of fancy effects almost for the sake of just doing it. To me, it's fine to have a graphical showpiece but when your playing shooters, I don't necessarily need HQ motion blur to see bodies flying with elegant blur. BF3 got it right even though it could use some LOD improvements. Something like that can be done in the ini at least.

Metro 2033 is a game that still taxes SLI systems but this seems to be a little bit too much but without purpose. It does look nice but I'm less impressed by how much it taxes even high end rigs. It is what it is though so at least we have another good benchmark title for modern HW.
 
Airport map comparison of Xbox 360 vs Playstation 3.

http://minus.com/mSoyXQvWWWsMf - PS3
http://minus.com/mxn4WwlxDfyNN - 360
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They look nearly identical until you see the screwy fog in the distance on ps3. I bet performance and IQ is a different story though.

Edit: Hard for me to tell on a phone
 
Maybe it's just because I've been out of the FPS loop for so long, but I thought Hunters was so damn cool. I came in first on my first or second time playing the mode and it was god damn exhilarating. The beeping radar sound is so cool. Sitting down playing this with a solid rig and some headphones, really getting into it. I missed PC gaming :/

At first I thought the other team were hunters until I realized you turn when you die and that my team sucked.

NVidia beta drivers worth a shot for 660Ti? I figured the gains would probably be minimal with this card.
 
1) Guns do not carry enough weight to them, either when moving or when firing.

I can agree with that, although I can't think of a game that has better maneuverability in general. The gun movement when you run also looks more realistic that most shooters, and when firing the guns actually have recoil which is contrary to games of late.

2) Maps are a little convoluted and too full of foliage and other things which really obscure the view of enemy players, which is especially prevalent because of:

3) Abilities do not seem balanced. Yes, everyone has the same set of abilities, but I feel like they last too long compared to Crysis 2. You shouldn't be able to get more than 4-5 seconds off invisibility or armor and they should both share a meter. It feels too easy to sneak up on someone. Is there any way to offset this like a different visor where you can see people using the invisibility function?

You can use nanosuit vision, and there will likely be some perks to help you with that. I'm just happy that power is no longer drained when you run. I still feel like the cloak doesn't last that long, and I think it's all setup so it's a little more new player friendly. Once you've played for a while you can see cloaked players pretty easily too, stand still and wait for movement, that's the key.
 
The bow is amazing. Fools try to kill me with their pea shooters and I just put an arrow between their eyes.
 
Maybe it's the techniques they are using but the engine seems like it could be better optimized. It's throwing lots of fancy effects almost for the sake of just doing it. To me, it's fine to have a graphical showpiece but when your playing shooters, I don't necessarily need HQ motion blur to see bodies flying with elegant blur. BF3 got it right even though it could use some LOD improvements. Something like that can be done in the ini at least.

Metro 2033 is a game that still taxes SLI systems but this seems to be a little bit too much but without purpose. It does look nice but I'm less impressed by how much it taxes even high end rigs. It is what it is though so at least we have another good benchmark title for modern HW.

Unless you're on a console in which you can't tweak. you can easily open up the console and putz with stuff.

I've already with others started listing things people can do. You can turn off blur completely

r_motionblur - can make a weird glitch

or reduce the shutter speed

r_motionblurshutterspeed - 0.0001 is my preference

There are two places one can easily alter these commands and you can leave them in a notepade. On windows 7 or vista in your user folder under saved game there game.cfg file you can place it. You can also place the commands in a autoexec.cfg file in the base folder

e__shadowsmaxtexres - Up this command by doubles or quadrple for more eye candy or gut it down to 128 256 512 for more fps in certain places. This easily gives you frames.

The game taxes your gpu for a reason if you don't like or want more there are ways to deal with. 3 games now no excuse not to alter what crytek has let you do now for some time.
 
I actually play this half way decent even though my GPU is below minimum spec(768mb GTX 460).

1GB 460 GTX at about 1Ghz on the core clock. If you can oc the card do so some of them can become a 560 stock in certain benchmarks. The card isn't great these days but in the low-mid range that is where it can really shine. Like I mentioned before knock the res down if you can tolerate and go with high and very high or take medium and high settings for 1080p already tested it and frames are good for me.

I've already got a bunch mvps for all my games you can easily look it up on stats for the game. This card isn't going to gimp unless you want very high settings, a bad cpu will which was my problem before I upgraded that and my ram.
 
In that case I think that survive would be too difficult.



In that case I think that survive would be too easy.

True. It would be hard as hell to balance, overall I'm content . Just wish there were more modes that were unique like hunter, where maybe some objectives could be thrown in to add to the tension in a similar mode like hunter.
 
Whaaaat. SMAA creates random drops? Then that's why I get random dips into the 50s. What AA are you using then? My 660ti should be near a stock 670 because of the overclocking so if I change AA I might just get rid of those drops.

*im using the current nvidia drivers not the beta

fxaa - doesnt work
msaa - kills framerate and creates artifacting around the grass and plants
txaa - makes everything blurry
smaa - looks good but has random frame drops

im testing SMAA on medium with vsync off. vsync really messes up the framerate for some reason.

with both vsync and AA off it runs really good other than the weird mouse smoothing.
with just SMAA on medium(no vsync) it runs fine with random drops in framerate even when doing laps in an empty room. im guessing it's a driver issue or bug.
 
Crysis 3 multiplayer is disappointing as expected. Crytek needs to give up MP and focus on a epic single player campaigns.

Here's what I don't get about this. The movement, gunplay, abilities, etc. are all the same as they are in the campaign. Add real people, make them have the same abilities as you, throw you in a map that makes use of your abilities, and somehow it's bad? Does not compute.
 
After 5 hours playing this game, I am really hooked on this game.

My best strategy so far is sparying a guy and bashing him real quick. At crash points, I already got a double kill with one melee hit.

Also, just cloaking and stealth killing fools who are standing on the plane spraying the crash point is always awesome.

People really aren't using the powers, and it's a shame, because they are really missing out.
 
Here's what I don't get about this. The movement, gunplay, abilities, etc. are all the same as they are in the campaign. Add real people, make them have the same abilities as you, throw you in a map that makes use of your abilities, and somehow it's bad? Does not compute.

There is nothing unique about the gameplay. All multplayer FPS play the same to me now. How is this any different than COD...? At least battlefield 3 has enormous maps and vehicles. C3 is the same ol' capture objectives/deathmatch.

I am a huge fan of Crysis 1 and was severely let down by Crysis 2. I am holding out hope that at least the single player component of Crysis 3 makes up for the stale gameplay. I need less corridors and more open space to roam.
 
When a lot is going on with particles framerate takes a huge hit. I should clarify that I indeed get 60fps a lot of the time, but as soon as I get 3-4 players shooting at each other in front of me it's a particle festival and framerate does drop. I've stuck with SMAAx2 for the time being because TXAA and even MSAAx2 cut my framerate by 8fps at least.

I have been getting more and more modern games that take large hits to performance when there is a lot of particle action. This game, Borderlands 2 and even simpler games like Torchlight 2. Using an overclocked 2600k/680 this seems odd to me. Is this a normal occurence for everyone?

I will say this game does make excellent use of my CPU. all 8 threads have between 60%-80% usage and it looks steady across all cores.
 
Hmm I figure I better post something again because I see alot of people complain about V-Sync and/or Tearing which can be completely avoided aslong as you play in your monitors native resolution. You basically just have to play games that are affected by this in Windowed Fullscreen mode which can be done with a little tool called GameCompanion you can get here: http://oblivion.nexusmods.com/mods/39550 Just let it run and set Crysis 3 to run in Windowed Mode, then press CTRL+ENTER and watch the borders disappear and the game center itself :)

I'm not very well versed with the nature of V-Sync, tearing and mouse-lag but ever since I play my games like this I experienced neither so it's worth a try if you have trouble related to that.
 
There is nothing unique about the gameplay. All multplayer FPS play the same to me now. How is this any different than COD...? At least battlefield 3 has enormous maps and vehicles. C3 is the same ol' capture objectives/deathmatch.

I am a huge fan of Crysis 1 and was severely let down by Crysis 2. I am holding out hope that at least the single player component of Crysis 3 makes up for the stale gameplay. I need less corridors and more open space to roam.

Power jumps, slide, switching between invisibility and armor, cloaked assassinations, ledge climbing, power slam (whatever its called), throwing/kicking stuff at people, alien power weapons strewn around the map a la Halo style, vertical maps that reflect acrobatic ability, perks for your particular play-style, corridors yes, but also open areas for sniping, a bow, a gun that shoots 500 rounds per second. I mean it's a multiplayer shooter on steroids. What is a first person shooter supposed to do? You shouldn't have said "Crysis 3 multiplayer was disappointing as expected", you should say "I don't like the genre anymore".

edit: you can also switch your weapon attachments in-game now like you would normally in campaign.
 
Whaaaat. SMAA creates random drops? Then that's why I get random dips into the 50s. What AA are you using then? My 660ti should be near a stock 670 because of the overclocking so if I change AA I might just get rid of those drops.

I am getting random drops that go down from 70 to 20 for no reason even though I am not hitting my VRAm limit. This is with settings on high or on very high.

SLI 570s.

I can assume it is a driver issue.
 
Power jumps, slide, switching between invisibility and armor, cloaked assassinations, ledge climbing, power slam (whatever its called), throwing/kicking stuff at people, alien power weapons strewn around the map a la Halo style, vertical maps that reflect acrobatic ability, perks for your particular play-style, corridors yes, but also open areas for sniping, a bow, a gun that shoots 500 rounds per second. I mean it's a multiplayer shooter on steroids. What is a first person shooter supposed to do? You shouldn't have said "Crysis 3 multiplayer was disappointing as expected", you should say "I don't like the genre's multiplayer anymore".

edit: you can also switch your weapon attachments in-game now like you would normally in campaign.

Edited the quote. You are correct.
 
Am I the only one who thinks the console versions look pretty good for console games? Not comparing them to the PC version at all, but I think the game looks more solid than Crysis 2. LoD setting looks similar to Crysis 2, though actual pop in seems to be improved, I didn't notice as many objects just randomly popping in on my screen. Am I mistaken or has OBMB been taken out as well? AF looks to be set to 4x (maybe 2x?) and the new SMAA is a huge improvement over TAA in Crysis 2.

Overall it looks like they dialed some on the post process effects, hoping for better performance. Outside of moments with a lot of alpha effects on the screen, I don't remember many performance issues on Crysis 2, so it's hard for me to compare. Plus judging performance with an online match can get a bit fuzzy.

I'm really curious to see how the campaign looks and runs now.

3) Abilities do not seem balanced. Yes, everyone has the same set of abilities, but I feel like they last too long compared to Crysis 2. You shouldn't be able to get more than 4-5 seconds off invisibility or armor and they should both share a meter. It feels too easy to sneak up on someone. Is there any way to offset this like a different visor where you can see people using the invisibility function?

Maybe I'm not understanding you correctly, but both armor and cloak do run off the same energy meter.
 
I love the hunter mode. So good.

I was getting 30-60fps @ 720p on Medium settings, FXAA, No Vsync, Anistropic Filtering x1, No motion Blur, and Very High Textures with the following specs:

AMD FX-6100 Six core 3.3Ghz
8 GB of DDR3 RAM
Nvidia GTX 550Ti 1GB

Also, please download the new beta drivers, It runs much better with them. I was getting all types of stuttering beforehand
 
The shooting feels like utter shit to me! At least with the default assault rifle on the default class, something about the sights and the acceleration of the control system made it super hard for me to hit a damn thing.

And this is on PC! With a mouse!

I did only play for about four and half minutes, so I know what I'm talking about.

All PC games are dead.
 
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