Rlan said:Could I ask you a favor for those with the Xbox version of Crysis? I was wondering if the game had Leaderboards at all. If there are, would you be able to tell me how many people are on them?
Kermit The Frog said:No speed mode in console version.
WTF? That's bizarre.reggie said:Pretty sure this is a glitch, you're meant to select Delta in options on the main menu, start a new game, then select Delta again when it asks (effectively selecting it twice). I did this and it worked. Sucks if you have to finish it again.
There is Maximum Speed but you can't "turn it on" like in PC Crysis.mbmonk said:I love Crysis, but movement speed is a big deal when you are traversing the island. That is sad.
ii Stryker said:Finished it last night on hardcore. Overall there are aspects of both Crysis 1&2 that I liked and disliked.
I thought the story, presentation, and suit enhancements of C2 were a great step in the right direction. I really enjoyed the openess of C1 a bit more but C2's environments felt more purposeful. The AI was shit and this was a problem that both 1&2 shared. And finally, the ending of C1 was much better than 2's anti climatic fizzle ending.
ii Stryker said:Finished it last night on hardcore. Overall there are aspects of both Crysis 1&2 that I liked and disliked.
I thought the story, presentation, and suit enhancements of C2 were a great step in the right direction. I really enjoyed the openess of C1 a bit more but C2's environments felt more purposeful. The AI was shit and this was a problem that both 1&2 shared. And finally, the ending of C1 was much better than 2's anti climatic fizzle ending.
reggie said:I think that main problem people have with the AI is their super vision, sometimes it's downright ridiculous how they see you.
The game warns you (via HUD) just about every time that you step out in the open without cloak. If you don't want to be seen, stick to the shrubs and use prone a lot.reggie said:I think that main problem people have with the AI is their super vision, sometimes it's downright ridiculous how they see you.
Yeah I loved the ending of C2. I thought it was really well done.scitek said:Man, I think just the opposite. Despite how poorly told I felt the story was, I thought the final cinematic was great. Thebit was dumb, but it still somehow got me pumped for the third one. The ending of the first was like, "Uhhhhh...ok.""They call me Prophet"
Neuromancer said:Yeah I loved the ending of C2. I thought it was really well done.
So does Crysis Warhead pick up where C1 left off? If not, do we ever?find out what happened with Prophet
Ah, thanks. Hmm that's quite a plot hole then.MaddenNFL64 said:Warhead is like Liberty City Stories hah. You follow Psycho around while he did shit, instead of Nomad.
Kimosabae said:I just can't fathom someone thinking the AI is "shit" in this game. Especially on the higher-end difficulty levels. The AI may not be "challenging" overall, but I think it's highly respectable in its routines and at times, even remarkable.
Neuromancer said:Ah, thanks. Hmm that's quite a plot hole then.
The lack of quick-save is indeed bullshit in the console version.ii Stryker said:I hate spending 45 minutes creeping/fighting my way though 30 enemies, most of whom can see me through the environment from 2 miles away, killing 29 of them only to have the 30th one magically kill me. What you perceive as remarkable I call frustrating uneven shit. I suppose it wasn't an issue on PC because you had the option to quicksave, something the console versions lack.
Sho_Nuff82 said:The lack of quick-save is indeed bullshit in the console version.
Warm Machine said:This and every other game. Can't rail against one without railing against them all.
I actually tend to prefer checkpoints to quick saves myself.Warm Machine said:This and every other game. Can't rail against one without railing against them all.
Nothing yet man. A little disappointing but they're (LoT and Digital Foundry) probably busy with other big releases.StuBurns said:Is there still no technical analysis of the two versions yet?
I'm not sure I really want to spend so much on it when I have it on PC, but I'm interested just because it's one of the best shooters ever, and it'd be nice to have it on the TV nice and convenient.
iirc the first place you can get them is on the harbor level where it points out weapon caches in two buildings?Neuromancer said:Where can I find the incendiary rounds for the FY71?
Perfect, thanks.Hazaro said:Glad to see a lot of positive impressions in the thread.
iirc the first place you can get them is on the harbor level where it points out weapon caches in two buildings?
I did that.reggie said:Pretty sure this is a glitch, you're meant to select Delta in options on the main menu, start a new game, then select Delta again when it asks (effectively selecting it twice). I did this and it worked. Sucks if you have to finish it again.
StuBurns said:Is there still no technical analysis of the two versions yet?
I'm not sure I really want to spend so much on it when I have it on PC, but I'm interested just because it's one of the best shooters ever, and it'd be nice to have it on the TV nice and convenient.
purple cobra said:Nothing yet man. A little disappointing but they're (LoT and Digital Foundry) probably busy with other big releases.
They don't seem to get too deep into the technical side of things but they seem ok.KageMaru said:DF is working on their analysis, should be the next face off up I think.
LoT is a joke and should never be taken seriously.
LoT is pretty terrible. They refuse to do basic things like gamma correction to get a "pure" comparison but it just ends up adding differences to the two versions for no reason and many people seem to prefer one or the other when in actuality they're identical. A lot of their captures are pretty dodgy in quality as well.purple cobra said:They don't seem to get too deep into the technical side of things but they seem ok.
The big difference here is that Crysis PC was designed with manual saves in mind. Yanking out that functionality and changing absolutely nothing else was a bad, shortsighted decision and can really hurt the fun of the game if you end up getting screwed by the poorly placed, poorly implemented checkpoints. The decision makes no sense to me.Warm Machine said:This and every other game. Can't rail against one without railing against them all.
I had like 400 enemies before I reached the Core level IIRC. The kill with every weapon unlocked the second I used the weapon from Prophet. You are definitely getting glitches.Neuromancer said:Did you guys find the kill 400 enemies achievement easy to get? I'm on play through 2 and i still haven't gotten it. As well as the achievement for killing someone/something with every weapon.
The issue might be on my end though, my profile became corrupted in the second half of my first play through and I didn't get any achievements then. I wonder if I'm now locked out of earning them if I was already supposed to get them.
Thanks, I thought as much. Oh well, I'll pick them up on another play through. I'll have to start a brand new save I guess, not a big deal. Its a good thing I love this game.Stallion Free said:I had like 400 enemies before I reached the Core level IIRC. The kill with every weapon unlocked the second I used the weapon from Prophet. You are definitely getting glitches.
ii Stryker said:I hate spending 45 minutes creeping/fighting my way though 30 enemies, most of whom can see me through the environment from 2 miles away, killing 29 of them only to have the 30th one magically kill me. What you perceive as remarkable I call frustrating uneven shit. I suppose it wasn't an issue on PC because you had the option to quicksave, something the console versions lack.
eshwaaz said:The big difference here is that Crysis PC was designed with manual saves in mind. Yanking out that functionality and changing absolutely nothing else was a bad, shortsighted decision and can really hurt the fun of the game if you end up getting screwed by the poorly placed, poorly implemented checkpoints. The decision makes no sense to me.
Cute, but no - you're not "rite". It's about a checkpoint triggering at an inopportune time since you have no idea where they're placed, putting you in a terrible situation. It's also about the game design encouraging experimentation and different approaches, which the checkpoint placement makes inconvenient at best.Kimosabae said:And wow @ people clamoring for a quick save system. Really shows how much gaming has changed and how pampered gamers are. I find the checkpoint system to be quite liberal and you're largely talking 2-3 minute encounters every 2-3 minutes. Sure, I've had my share of frustrating deaths, but reaching the next checkpoint is the challenge.
So, essentially you want to:
*Play Crysis on Delta*
*Reach an area that frustrates you*
*Snipe an enemy*
*Save*
*Snipe another enemy*
*Save*
*Wash, Rinse, Repeat*
*Have a platinum trophy to reward your false sense of accomplishment*
Amirite?
eshwaaz said:Cute, but no - you're not "rite". It's about a checkpoint triggering at an inopportune time since you have no idea where they're placed, putting you in a terrible situation. It's also about the game design encouraging experimentation and different approaches, which the checkpoint placement makes inconvenient at best.
Plus, as mentioned, the game originally had it. This version doesn't. Arbitrary removal of features is annoying.
Kimosabae said:This is a legitimate complaint, but how often are you finding this happening to you, really? Enough for it to be a knock against the design decision as a whole? I doubt it?
How is experimentation subjugated by this design? I don't see it.
I hate spending 45 minutes creeping/fighting my way though 30 enemies, most of whom can see me through the environment from 2 miles away, killing 29 of them only to have the 30th one magically kill me.
Once I have cleared out an area, I'd love to go back and see how I could have approached the situation differently. However, if I've triggered a new checkpoint, I cannot. If the battle was especially hard-won, I don't want to sacrifice my progress for the sake of experimenting.Kimosabae said:This is a legitimate complaint, but how often are you finding this happening to you, really? Enough for it to be a knock against the design decision as a whole? I doubt it?
How is experimentation subjugated by this design? I don't see it.
I like how you went back and edited your post to make it even smarmier and more condescending than it was originally. That'll show me.Kimosabae said:Yes, I'm sure the lead designer woke up one morning and just decided to have the feature replaced on a whim. He didn't even consider how satisfying it would be to piss owners of the PC version off! That's how arbitrary it was!
Kimosabae said:"2 miles away" is hyperbolic to the extreme. At that distance, you won't even be able to spot enemies without binoculars. What you call "frustrating uneven shit" couldn't possibly be you being overconfident due to the circumstances of facing a single AI, now could it?
And wow @ people clamoring for a quick save system. Really shows how much gaming has changed and how pampered gamers are. I find the checkpoint system to be quite liberal and you're largely talking 2-3 minute encounters every 2-3 minutes. Sure, I've had my share of frustrating deaths, but reaching the next checkpoint is the challenge.
So, essentially you want to:
*Play Crysis on Delta*
*Reach an area that frustrates you*
*Snipe an enemy*
*Save*
*Snipe another enemy*
*Save*
*Wash, Rinse, Repeat*
*Have a platinum trophy to reward your false sense of accomplishment*
Amirite?
Unless I'm misunderstanding what a "Quick Save" option is. In that case, forgive me.
ii Stryker said:I just posted an example of how its subjugated
This shit happens ALL THE TIME! And as for the 2 miles away, sure it was a slight exaggeration. However, enemy line of sight is absurdly accurate and they can pin point your location from ridiculous distances.
eshwaaz said:Once I have cleared out an area, I'd love to go back and see how I could have approached the situation differently. However, if I've triggered a new checkpoint, I cannot. If the battle was especially hard-won, I don't want to sacrifice my progress for the sake of experimenting.
I like how you went back and edited your post to make it even smarmier and more condescending than it was originally. That'll show me.
Agree with both things. Seems like all around performance is similar to Crysis 2 on PS3. The aim assist is pretty strong too. I got to an enemy base and there was one guy in a machine gun nest I snuck up to. I went to shoot him and started aiming but the character started glitching a bit and kept grabbing the machine gun and letting go, grabbing and letting go.StuBurns said:I think it looks nice enough, but the performance is really disappointing on PS3. Every bit as shit as Crysis 2 in that regard, and the auto-aim is insane, luckily that's optional which is nice to see.
No, not that I've seen.scitek said:You can't lean around corners or over cover like in Crysis 2, can you?