AllIsOneIsNone
Banned
TheExodu5 said:Are we waiting until 2015 now?
Who knows, but it seems most people are thinking 2 years at the very least.
TheExodu5 said:Are we waiting until 2015 now?
erick said:Prove it or die
Even if so, we are talking about an energy consumption of about what, ~16W for 4 chips of GDDR3? How much can you optimize off of that before the gains just ain't worth it?
EDIT: checked using Wikipedia. GDDR3 operates at 1,5V while XDR operates at 1,8V. I'd say that's about equal, if you consider the bandwidth that is ultimately provided (22,4GB/s vs 25,6GB/s).
erick said:Prove it or die
Even if so, we are talking about an energy consumption of about what, ~16W for 4 chips of GDDR3? How much can you optimize off of that before the gains just ain't worth it?
EDIT: checked using Wikipedia. GDDR3 operates at 1,5V while XDR operates at 1,8V. I'd say that's about equal, if you consider the bandwidth that is ultimately provided (22,4GB/s vs 25,6GB/s).
Log4Girlz said:At some point any discussion about Ram in some console or handheld has to mention Smart-phones. Fuck I have the perfect solution, 16 GB of Smart-phone memory. Brain_strew, try all you want, but you cannot poke holes in the logic of using massive amounts of Ram. The flexibility would be stupendous and it'll barely generate any heat because its from Smart-phones.
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That ended up crashin my game anytime I tried to run it. I had to quit DA:O for the memory leak in Denerim, never did I have to stop playing a game because of the amount of bugs that plagued it.2San said:Looking back it wasn't a really a command line, as it was tweaking the exe using CFF, I wasn't techsavy enough to really understand what you needed to do. I used this program: http://www.ntcore.com/4gb_patch.php. It essentially patches x86 applications to use 4GB ram instead of 2GB with an easy to use GUI.
Mr_Brit said:I never said the phone networks paid a lower price just that the reason smartphones cost so much is due to smartphone makers inflating the price to such high levels. It's a widely known fact by the way, I didn't just make this up.
That will never happen as in consoles you have much greater heat and power draw tolerances compared to mobiles. Just look at the difference between the strongest mobile chips and desktop processors, the desktop parts are dozens of times faster and that gap is widening not shortening.Zaptruder said:It's not an apple to apple comparison I'll give you that much. But a pretty decent heuristic is that smaller form factor devices typically lag behind larger form factor devices in whatever given quantity of the same year of release.
Because when mobile computing devices start exceeding consoles in processing power and capacity, can you have a guess as to what will happen to consoles? They'll be dead.
Mr_Brit said:That will never happen as in consoles you have much greater heat and power draw tolerances compared to mobiles. Just look at the difference between the strongest mobile chips and desktop processors, the desktop parts are dozens of times faster and that gap is widening not shortening.
I think most gaffers forget that not everyone has a 1000mb internet connection or a 4G phone, as long as those two things aren't widely available then the cloud will see limited use. No one is going to opt to play a macroblocked 1mbps game streamed to their smartphone when they can play a glorious 1080p game on their console/PC.Zaptruder said:Actually, it'll happen when we start to hit limits of utility.
Local processing power is always best, but there'll be a point where we'll find that the immediate processing power available to a mobile device coupled with the off device power available from the cloud, will fufill our needs satisfactorily; better than a more powerful system that is immobile.
When that happens, larger more powerful systems will not die, but they'll become more specialized and may be eliminated altogether from the consumer field.
Software advances, coupled with exponential increases of computing power required for perceptible differences will mean that, this will occur sooner than you think.
Mr_Brit said:I think most gaffers forget that not everyone has a 1000mb internet connection or a 4G phone, as long as those two things aren't widely available then the cloud will see limited use. No one is going to opt to play a macroblocked 1mbps game streamed to their smartphone when they can play a glorious 1080p game on their console/PC.
Also do you realise how long it will take phones to reach the pinnacle of 2010 tech? Phones won't be able to match a GTX 580/Intel Sandy Bridge system for at least 10 years(could be ever depending if someone makes a new battery technology).
Pointless comparison, technology is advancing more now than it was then and in 10 years time we'll have graphite transistors which won't be available for phones for a long time so desktops will be getting hundreds of times faster whilst smartphones are left in the dust.Zaptruder said:Would you say a 2011 smart phone is more powerful than a... 2001 computer?
avaya said:XDR is just better than GDDR5 on power, pin efficiency and bandwidth. Ultimately the pin efficiency wins out, since they want to have a smaller bus widths.
Billychu said:Don't forget that they're not using DDR3 RAM sticks. They're using super fast RAM soldered onto the board.
By "that" you mean the pink/purple cloud crashes or that program I posted?Clott said:That ended up crashin my game anytime I tried to run it. I had to quit DA:O for the memory leak in Denerim, never did I have to stop playing a game because of the amount of bugs that plagued it.
wit3tyg3r said:As far as memory goes, this alone is MORE than enough to run the latest games at full 100% settings and I can still maintain 50+ FPS on graphically intense games.
A Console (today) wouldn't need to even match those specs because they don't have to deal with a resource-intensive OS and other major background processes. But again, as time goes on, console specs will definitely need to improve.
	2San said:By "that" you mean the pink/purple cloud crashes or that program I posted?
But yeah it's ridiculous how big developers/publishers ignore PC gamers. Though we still buy it, since someone somewhere will fix the major problems. I feel like a 2nd class citizen in gamersville.
erick said:This is nothing if you have 8-16GB of RAM. You still have 7-15GB of RAM left over for games, while the X360 has a measly 480MB (512MB-32MB for OS).
Mama Robotnik said:What the heck do they need 8 gigs for?
I'm struggling to imagine a game that will actually need 8000 megs of memory to run, and fit in with acceptable game budget limitations. Maybe some massively spanning sandbox game, but FPS or 3rd person games?
Perhaps I don't have the required imagination.
Ah too bad, it did for me(I have the steam version). :S You did patch the DAOrigins.exe in the bin_ship folder right? It doesn't work if you patch the DAOriginsLauncher.exe.Clott said:The program didn't fix the ram issues for me.
gblues said:Easy. Caching.
8GB is almost enough to hold an entire DVD9 image. Now given that few games actually fill a DVD9, you can cache all your assets in RAM and still have enough left over for the actual game to use. Plus, all that extra memory means you can do other things with it, like save a state snapshot to make reloading a save file nearly instantaneous instead of waiting 30+ seconds for everything to load.
2San said:Ah too bad, it did for me(I have the steam version). :S You did patch the DAOrigins.exe in the bin_ship folder right? It doesn't work if you patch the DAOriginsLauncher.exe.
Yeah, DA:O has plenty of other bugs to drive you insane. :|Clott said:I don't remember, but the second half of the story is Wardens Keep disappeared from my map, and to get it back I had to enable the Console, I tried and I tried to get the console to work, but it would never activate. (steam version)
gblues said:Easy. Caching.
8GB is almost enough to hold an entire DVD9 image. Now given that few games actually fill a DVD9, you can cache all your assets in RAM and still have enough left over for the actual game to use. Plus, all that extra memory means you can do other things with it, like save a state snapshot to make reloading a save file nearly instantaneous instead of waiting 30+ seconds for everything to load.
erick said:RAM has very little effect on framerate on consoles. You either have enough and your game is bottlenecked by available GPU power, or don't, in which case ... well, here's Valve's take on it:
No.Mr_Brit said:Nope, he's right, you're wrong. The only reason the iphone and other smartphones are $600+ is so that they don't disincentivise contract purchasers as that is where the real money is made.
yes, and it seems silly.Grinchy said:Wouldn't 8GB in a game-centric machine be equivalent to WAY more than 8GB in a PC?
Trunchisholm said:8GB is overkill on a console. Load times would have to be massive to fill that out given the read speeds of current optical drives.
derder said:No.
The reason a smartphone costs $500 off-contract is that it costs that much in production costs, R&D, and distribution.
The sole reason a cell phone costs $200 is because carrier companies "incentivise" the cost. The iphone is a particularly bad example, on your part, as it follows apple's pricing.
charsace said:I don't understand how anyone can think there won't be at least 4gigs of fast ram in the next gen consoles if they come out at tne end of 2012 or 2013. If you believe in Moore's Law then the next xbox/ps will have at least 4gigs of ram.
After thinking about when the xbox 360 released I wouldn't be surprised if the systems had 6gigs of ram.
TheExodu5 said:And that being said, a lot of us believe these new consoles will be less powerful than their predecessors, in terms of relative power compared to the technology available at the time.
Zombie James said:I don't think the next Xbox is going to have a 16x DVD drive or the PS4 will have a 2x Blu-ray drive.
Trunchisholm said:Those are outdated, not current in the least bit. Not even a 12x Blu-Ray drive (54MB/s transfer rate) would be able to fill that amount of RAM without having long-ass load times.
consoles do not use ram sticksLucius86 said:After recently purchasing 8GB RAM for my desktop a few months back for only £55, I fail to see why people are laughing at the suggestion. In 2-3 years time 8GB will likely be dirt cheap.
I know this is DDR3 rather than specific unified RAM architecture, but you can see what I am getting at.
So you're saying that it should be even cheaper since they can solder the chips directly to the motherboard? Awesome!mysteriousmage09 said:consoles do not use ram sticks
...whatMultiCore said:So you're saying that it should be even cheaper since they can solder the chips directly to the motherboard? Awesome!
What's there to not understand?Billychu said:...what
mysteriousmage09 said:consoles do not use ram sticks
Some of it though is people bullshitting to make money. They can still get more out of silicon as long as they find ways to shrink the chips. And companies have been researching other materials for a long time. Companies have to keep the money rolling in so they will be prepared.TheExodu5 said:Moore's law is breaking down at this point.
And that being said, a lot of us believe these new consoles will be less powerful than their predecessors, in terms of relative power compared to the technology available at the time.
MultiCore said:What's there to not understand?
He said that 'consoles don't use ram sticks'.
This is true. Instead, they have their ram chips soldered directly to their motherboards.
This, aside from being good electrically, is also cheaper.
(Not to mention the massive discount you get from have large-scale bulk orders.)
Did I leave something out?
FoxSpirit said:But 8GB of unified GDDR5 seems far fetched, I'd guess 4 shoud me more than ample. Especially on a console.
avaya said:Err XDR is leagues better on performance per watt.
Certainly not, but how fast will they be? Let's say we go with the fastest drive available right now. Even 'limiting' ourselves to 4GB RAM would mean we'll actually have slower load times in terms of filling it all up.Zombie James said:I don't think the next Xbox is going to have a 16x DVD drive or the PS4 will have a 2x Blu-ray drive.
First, consoles are not typically using said dirt cheap RAM. They generally use smaller amounts of high bandwidth RAM, since the alternative typicallys mean worse overall performance.Lucius86 said:After recently purchasing 8GB RAM for my desktop a few months back for only £55, I fail to see why people are laughing at the suggestion. In 2-3 years time 8GB will likely be dirt cheap.
I know this is DDR3 rather than specific unified RAM architecture, but you can see what I am getting at.
FoxSpirit said:Well, we are using streaming nowadays, so you could just start stream huge amounts of data into that memory without big initial load times.
But 8GB of unified GDDR5 seems far fetched, I'd guess 4 shoud me more than ample. Especially on a console.
gblues said:Easy. Caching.
8GB is almost enough to hold an entire DVD9 image. Now given that few games actually fill a DVD9, you can cache all your assets in RAM and still have enough left over for the actual game to use. Plus, all that extra memory means you can do other things with it, like save a state snapshot to make reloading a save file nearly instantaneous instead of waiting 30+ seconds for everything to load.