GamingBird
Member
Thanks, it seems like you can also rename the protagonist right?
Thanks, it seems like you can also rename the protagonist right?
That's a poor argument to make for any card in a card game. Just because you didn't draw them in your starting hand doesn't mean you won't draw them in your next few cards. There is an argument that can be made that generous mulligan rules would make certain combos far too easily achievable in card games, but Culdcept by default is a game with such high variance that I don't see a simple mulligan rule affecting it that much.
Thanks so much for replying pep:
I wish to know a few things before buying the game and I humbly ask for your help...:
1) Does the protagonist, which is renameable, build any bonds with the characters? To the point there is genuine friendship or subtle romance with the characters, for example with Alicia?
2) How is the ending of this game? Is it happy or sad?
I am okay with spoilers. In fact, my enjoyment will be heighteend if I know I will be working towards a good ending with some romance between the MC and the characters or Alicia.
Thanks in advance!
Essentially this game
You already have so many consistency cards that you would practically be playing the same turns.
The cards are attuned to the game's variance. They're plain enough as it is. With a mulligan you could probably set up a water kelpie turn 2-3 every 2/3 games.
As far as mulligans go its rather moot in culdcept. Youll likely make it through your entire deck once or more in a match and there are tons of spells to draw cards, choose cards or even mulligan at any point anyhow. Hell many boards have areas that if you land on it you get to choose to mulligan if you want to. This is stuff thats already taken care of folks.What consistency cards are you talking about? Either they're too good that they reduce variance significantly, or either they're not good enough because they help but doesn't get you Kelpie all the time.
Also there's a ton of different mulligan rules, a simple full hand shuffle and redraw doesn't really improve your chances of getting a specific set of cards that much. If getting one copy of a four copy card in a 50 card deck within your first 6-7 cards is too good, then it's the card that's too good. Nobody likes a game where you simply lose because one guy drew a water kelpie in his opening hands and no one else did.
Never used a water kelpie deck so I'm going by what you're saying. If having a more consistent game is a problem then it's the card that's a problem, not the consistency itself.
GamingBird essentially this gamehas three endings, the credits roll three times. Each time it is a happy-ish ending. Sometimes with a sad bit. The first two times it's like, well we resolved one of our major goals but why the heck is THIS happening? And the next part of the story deals with that.
In the third section, the game has some pretty weird stuff. Well I guess there's interesting twists all along but in the third part it's like, wow did they really go there?
There isn't really romance involving the main character. But if you choose, you can keep partnering up with one particular character who is there with you for most of the game, and you do become pretty close as a result.
EDIT: Fine, I thought I was being vague enough.
As far as mulligans go its rather moot in culdcept. Youll likely make it through your entire deck once or more in a match and there are tons of spells to draw cards, choose cards or even mulligan at any point anyhow. Hell many boards have areas that if you land on it you get to choose to mulligan if you want to. This is stuff thats already taken care of folks.
As far as consistency cards go no you are not playing the same hand with samey cards. Ogres are a prime example. They come in any color but with same stats and cost. How is playing one different than another? Land elements. If you dont match elements you cant chain for tolls or stat boosts. You need a general tank that can use any item scroll or attack item for your particular deck that emphasizes a certain element then you need all these different color ogres. Plus the sam egoes vs an opponents deck. If they rock a lot of cards with bonuses vs an element you need to gear up for a different element deck but youll still need certain roles fulfilled.
Also kelpie cant run a train on anything now. Most spells and scrolls waste it off the board for little effort, plus general high atk stat cards for battle abound. Leveling a kelpie is not a catchall anymore as it can more easily force fights you have to struggle in now than ever. If you time when to put it out its still a great way for toll collecting but its not broken.
Its culdcept. Its been refined in each game more and more for decades. Theres no real truely redundant or broken anything in the game. Everything has counter tactics and with how often you can clear your deck in a match youll get your chance to take anything out.
Thank you, so you are saying this game hasthree endings? Do I have to play the game 3 times to reach the 3 endings?
And may I please know what you mean by keeping partnering with one particular character who accompanies you most of the game? Is it Alicia? I thought she dies?
I humbly ask for the spoilers because I really want to fully commit and enjoy this game and knowing there is a good ending and that there is some character development heightens my enjoyment much...
Also kelpie cant run a train on anything now. Most spells and scrolls waste it off the board for little effort, plus general high atk stat cards for battle abound. Leveling a kelpie is not a catchall anymore as it can more easily force fights you have to struggle in now than ever. If you time when to put it out its still a great way for toll collecting but its not broken.
Enjoy. I've used this theme for a deck since the FIRST culdcept and it in general has been able to carry me most of the way through every game and pretty far in straight up competitive sets vs humans. Its powerful and even the sub boss in the PS2 used a version of it.
@ Pep and @ Unclespooky
Apparently I found out there is a few more characters...
They are:A childhood friend female knight, a sister... and apparently the female knight has romantic feelings for the the protagonist.
Just wondering if there is any subtle romance between the childhood friend and the MC?
This is seriously not that type of game. Like, you get about 20 seconds of a trite amnesia story between 30 minute board game battles. If you aren't interested in strategy / card / board games, you will hate this game. I'd love you to spend your money on this to make NIS bring over the next Culdcept game, but don't do it for the awful story.
Sometimes you wonder if this game is really just RNG, had a three player match in the story where barely any of the enemy character landed on ANY big toll territories (the map was almost fully covered when this was going on) until the end (causing me to win lol). I was constantly hitting them from the other players and having to hold on to a Scylla so her sleep effect could let me bypass the tolls.
What are the best ways to farm for money? I think I found a deck I'm willing to work with but need more copies of cards.
So this is relatively easy to get into? I tried watching a youtube video, but I got intimidated once the cards with all the numbers and stats started flying around.
You'll probably like Quicksand in the Salvation pack.Sometimes you wonder if this game is really just RNG, had a three player match in the story where barely any of the enemy character landed on ANY big toll territories (the map was almost fully covered when this was going on) until the end (causing me to win lol). I was constantly hitting them from the other players and having to hold on to a Scylla so her sleep effect could let me bypass the tolls.
What are the best ways to farm for money? I think I found a deck I'm willing to work with but need more copies of cards.
The email signup code? Or something else?Y'all got ur preorder DLC codes?
Hey everyone,
I just picked this game up last night. Never played a Culdcept, but I'm really into board games and such.
I played through the tutorial and just opened a couple of packs last night. So while I sit here at work thinking about the game I can't play, could you answer a few questions?
1) How much deeper does the game get as I go along? I take it you play on a variety of different board layouts, but how much do new cards change the game from here?
2) When monsters fight, which one gets the initiative? I know some monsters explicitly say "Attacks first" on the cards, but maybe I missed where it says whether attacker/defender goes first.
3) I didn't really note the math here, but how much do tolls increase from the Links you make in one color?
What's the current meta book to beat?1) Pretty deep. There are real problem cards that cause huge issues for people, until they find the counters to that, until others find the counter to that, etc. I mean, vs. real people, not the AI so much. They can be easily duped, but sometimes you'll get really stuck and have to change up your deck.
2) Attacker always goes first. If both have first attack or last attack, attacker still goes first. Outside of that everything goes the way you would expect.
3) It's not necessarily an easy calculation. It's something like 16 48 128 384 1024, and then modified by having color chains. Just a few of the same color can be big multipliers, I think two to three of the same makes a 384 go to 500 to 720.
The community has always been fairly small, there's no optimal book or meta. People make gimmick decks that are really effective...the first time they are used. Then when people play that same person afterward they use a good counter, but then lose to a more ordinary deck that everybody stopped using a while ago. Or whatever.
As much as the deck matters the game is still very luck-based. You could have a deck with 30 creatures and end up unable to even get started taking lands for the first 6 turns and end up way behind, just due to like...starting with no creatures in your hand, starting with only creatures that have land requirements and can't be played outright, landing on only gates or switches or shops, etc.
Some people play with a deck that is nothing but spells, determined to troll whoever is in the lead at the time. They don't play to win, just to cause chaos. That is probably the most annoying deck you could make.
Finally cleared the second chapter and unlocked online mode as well as even more new types of cards.
Is it worth building several decks now, or should I keep editing my existing decks based on how I feel about the cards? Right now I don't have a great sense of what cards to include based on which maps I play, though I am getting more knowledgeable about the pros and cons of including certain cards over other cards depending on the size of the map.
Dumb question: Is there a reason I shouldn't be selling cards when I get 5 of the same ones?
Still pretty bothered by my inability to see what the cards in other player's hands do. Seems like a weird advantage to give to people who just have everything memorized, since you can see the titles of the cards, but not specifics.
It's annoying as piss against an Earth deck because you have to remember what their ST and HP was as well due to support, not just what they generally do.You'll get it over time. Often just knowing creature/weapon/armor/spell etc. is the most helpful thing, getting a general idea of what they're capable of.
When I started out I kept a card list up at all times and Ctrl+F'd it a lot, but now I feel like I sorta know most cards at this point. Well, many of them.