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Cyberpunk 2077 on pc with high settings ray/path ray tracing is still graphics king!

Gamer79

Predicts the worst decade for Sony starting 2022
My system is no world beater. I only have a i5 with a 4070. With that said this game still when DLSS enabled in Qualtiy mode with the frame generation makes for a very smooth 60-70 fps buttery Smooth gameplay experience. I am seeing this game on a 65 inch QDOLED so my image maybe more impressive than some but most Should still have a Similar experience.

I thought those shots of Grand Theft Auto 6 were bullshots and not possible but I was 100% wrong. I will put Cybperpunk 2077 against those and easily go toe to toe with them. Cyberpunk just looks Razor sharp, Colors pop, Lighting is fantastic and the scale is incredible. Standing Down near the "times Square" are is breathtaking with the City feeling alive and dense. Every NPC character model is highly detailed, Going into certain environments is a site to behold. I still get shock when walking in a Cafe or a Nightclub and just seeing how the scene feels alive. The Effects from the lighting to the Smoke are really on another level and do not believe anyone has used Ray Tracing like they have here. I would post screen shots but they do not really do it justice. Seeing the game in motion when all the effects are popping is really incredible. There is a few scenes like in the early game with Dex in the Car that beats any CGI from the PS3 on down. The game really is eye Candy and there is scene after scene to back it up. I did Play the improved PS5 version and it was decent but the path ray tracing combined with DLSS takes this game into a new level. The way I see it this game is far and away first and everything else is a distance second. I am 10 hours into the game and still getting blown away at just how razor sharp the image is combined with the lighting and insane texture work. I am rarely impressed but this is impressing me so much that I got to write it. I do have other high end lookers like Alan Wake 2 and Black Myth but his game is on another level with the path ray tracing.

Youtbue has compression so this will not completely convey how good the game looks but here is a few samples



 
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Thebonehead

Gold Member
It is a thing of beauty on pc.

The Matrix World GIF by Max
 
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Gaiff

SBI’s Resident Gaslighter
Looks somewhat sterile and lacks a lot of artistic vision in many places. Not bad, but GTA destroys it.

I think it's overhyped honestly. The RT stuff is very taxing and like many implementations not worth the tradeoff.
I love console gamers who have never played the game maxed out on PC talk shit about it. It’s also worth the tradeoff if you have the hardware, but you don’t, so what do you even know?

As for OP, it’s a great-looking game, but stuff like Alan Wake 2 has decidedly surpassed it. GTA 6 should also be a cut above, especially on PC. The futuristic art direction and neon-futuristic style is wonderful though.
 
I love console gamers who have never played the game maxed out on PC talk shit about it. It’s also worth the tradeoff if you have the hardware, but you don’t, so what do you even know?

As for OP, it’s a great-looking game, but stuff like Alan Wake 2 has decidedly surpassed it. GTA 6 should also be a cut above, especially on PC. The futuristic art direction and neon-futuristic style is wonderful though.

I love pc gamers who get butthurt over people having an opinion, I can get direct footage like the OP posted. It’s not some big mystery

It’s not that impressive
 

Gaiff

SBI’s Resident Gaslighter
I love pc gamers who get butthurt over people having an opinion, I can get direct footage like the OP posted. It’s not some big mystery
>OP and everyone else: You have to play the game yourself. Pics and compressed youtube footage don’t do it justice.

Ignorant console gamer: I watched compressed youtube footage
It’s not that impressive
But tell us about how HFW with its last-gen lighting is the best looking game ever.

Also the tradeoff isn’t worth it according to who? You? How do you even turn it on to measure this?
 
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DirtInUrEye

Member
I appreciate that it is a technically accomplished game, but I never liked its visual style. It's too garish and I think the game has unbeautiful art design. I prefer other, older takes on the "cyberpunk" theme, beginning with rainy Blade Runner, obviously.
 

Xtib81

Member
I hope I can one day play it with path tracing. We, console peasants, have to deal with a competent version but eveytime I watch a video of the game maxed out on PC, I realise the gap between consoles and high-end PCs.
 

DirtInUrEye

Member
Go play it on you high end PC then we talk. It absolutely destroys every game on consoles graphic wise. Artistic vision my snow white ass.

I'm not a huge fan of either game, but if I had to reinstall one just to appreciate its world it'd be GTA, because it runs absolute rings around Cyberpunk in terms of its "visual scope"... and just things to do. Cyberpunk is very flash, but it's surprisingly quite dry just as a city sandbox.

GTA with mods and properly injected HDR can still impress, however superficially.
 

Gaiff

SBI’s Resident Gaslighter
I'm not a huge fan of either game, but if I had to reinstall one just to appreciate its world it'd be GTA, because it runs absolute rings around Cyberpunk in terms of its "visual scope"... and just things to do. Cyberpunk is very flash, but it's surprisingly quite dry just as a city sandbox.

GTA with mods and properly injected HDR can still impress, however superficially.
In terms of things to do, sure, GTA V takes it. In terms of visual scope though? It’s not even a contest. Cyberpunk is one of the few games were walking in the center of the city feels like a proper megacity with towering and oppressive structures dotting the streets. GTA is set in California and Los Santos is supposed to be LA, but it never feels large scale. Everything seems small and you don’t get the feeling of crushing megastructures like you do in Cyberpunk.

Cyberpunk also has far more buildings you can enter.
 
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Skifi28

Member
Did not really like PT, went back to psycho RT. Perhaps it's been fixed now, but back when I tried it had way too many visual issues/bugs or some scenes were extremely dark and most of the time I had a hard time telling the difference so why waste so much performance.
 

Bojji

Member
Looks somewhat sterile and lacks a lot of artistic vision in many places. Not bad, but GTA destroys it.

I think it's overhyped honestly. The RT stuff is very taxing and like many implementations not worth the tradeoff.

You have no idea what you are talking about.

Cyberpunk is still in top 3 best looking games. Only thing not on par are 2020 console textures (at least some of them).

Art is also amazing in cyberpunk.
 

Gaiff

SBI’s Resident Gaslighter
You have no idea what you are talking about.

Cyberpunk is still in top 3 best looking games. Only thing not on par are 2020 console textures (at least some of them).

Art is also amazing in cyberpunk.
Is it?

Alan Wake 2, Black Myth Wukong, Frontiers of Pandora, Hellblade 2, and perhaps more.

Cyberpunk still looks good, but too many things are firmly rooted in last gen such as the geometric density and texture quality/variety. I don’t think the state-of-the-art ray tracing and lighting make up for those.
 

Fabieter

Member
I hope I can one day play it with path tracing. We, console peasants, have to deal with a competent version but eveytime I watch a video of the game maxed out on PC, I realise the gap between consoles and high-end PCs.

We are looking at 2027 hardware in the ps6. Imo its gonna be there.
 

Bojji

Member
Is it?

Alan Wake 2, Black Myth Wukong, Frontiers of Pandora, Hellblade 2, and perhaps more.

Cyberpunk still looks good, but too many things are firmly rooted in last gen such as the geometric density and texture quality/variety. I don’t think the state-of-the-art ray tracing and lighting make up for those.

I think it is but it becomes subjective at some point. It's for sure in top 5.

It's like Crysis, still looks very good on original max settings few years later (and even better with PT).

We are looking at 2027 hardware in the ps6. Imo its gonna be there.

We will see how 9070XT performs in PT, if it's still poor then IMO there is not much hope for 2027/28 console GPU to have enough power for it:

pt-2560-1440.png
 
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IMO Cyberpunk is the best looking game right now with RT and especially with PT. I never found a singe scene in this game where the lighting would look flat with PT. When I play this game, it really gives me that next-gen feeling. I wasnt that impressed when I played Cyberpunk on my old GTX1080 (1440p high settings) without RT.

Did not really like PT, went back to psycho RT. Perhaps it's been fixed now, but back when I tried it had way too many visual issues/bugs or some scenes were extremely dark and most of the time I had a hard time telling the difference so why waste so much performance.
I played the game with PT and was still able to navigate in dimly lit areas/rooms. It's not like some rooms / areas are pitch black now with PT and I never thought the game was too dark to play. Both Psycho RT and PT look amazing, but PT adds indirect shadows to all objects. Some scenes look a little bit flat with psycho RT, but always realistic with PT.

PT has some noise in this game, but I feel like Ray Reconstruction (RR) is to blame. RR looks like crap in this game, the whole image starts to look like a paint with RR (the whole image look filtered), and noise is intensified. Without RR I saw some noise in dimly lit locations (lit only by indirect lighting) but nothing that would ruin my experience.

PT is extremely demanding, but even low RT still makes makes a huge difference in thia game (becasue almost every surface in this game reflects light), so I would recommend people to play with low RT if they game on older RTX cards, or AMD GPUs.


No RT - 278fps

raster.jpg


RT low (RT reflections and shadows) - 220fps (20% relative difference compared to raster)

RT-reflections-shadows.jpg


Psycho RT - 188fps (32% relative diffefence compared to raster)

Psycho-RT.jpg


Path Tracing 132fps (52% relative difference compared to raster)

PT.jpg
 
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Fabieter

Member
I think it is but it becomes subjective at some point. It's for sure in top 5.

It's like Crysis, still looks very good on original max settings few years later (and even better with PT).



We will see how 9070XT performs in PT, if it's still poor then IMO there is not much hope for 2027/28 console GPU to have enough power for it:

pt-2560-1440.png

Yes but the benchmark is also comparing FSR with dlss. I dont think pssr will ever match nvidia solution but its already better than FSR and i cant see how Sony wont push for path tracing to be there. They still need to look at the cost so its not set in stone.
 

Bojji

Member
Yes but the benchmark is also comparing FSR with dlss. I dont think pssr will ever match nvidia solution but its already better than FSR and i cant see how Sony wont push for path tracing to be there. They still need to look at the cost so its not set in stone.

Not talking about DLSS/FSR stuff. In native res 4080 is more than 3x faster than 7900XTX - while both are very comparable in raster and light RT.

If AMD don't improve PT performance SIGNIFICANTLY there is no hope IMO for it to be used in many games on PS6.
 

Gaiff

SBI’s Resident Gaslighter
All it has is lighting. It relies on neon lights raytraced all over the place to look good, everything else is mid. Part II's geometry, asset quality, animations, etc., blows this out of the water.
The remake of Part I? Sure. Part II on PS4? In some respects, maybe. Characters and animations, yeah, but then again, the cast of Cyberpunk is 10x the size of TLOU and the game has 3x the amount of cotent and a map that’s an order of magnitude larger, so not exactly an apples to apples comparison.
 
Not talking about DLSS/FSR stuff. In native res 4080 is more than 3x faster than 7900XTX - while both are very comparable in raster and light RT.

If AMD don't improve PT performance SIGNIFICANTLY there is no hope IMO for it to be used in many games on PS6.
In standard RT games the 7900XTX is around 20% slower on average.

relative-performance-rt-3840-2160.png


As for PT, the RTX40 series has important hardware features (like OMM and DMM) boosting performance in PT games quite a lot. In Black Myth Wykong with PT my RTX4080S is twice as fast even compared to the 3090, so these RT hardware optimizations built into Ada Lovelace architecture clearly made a difference.
 
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My problem with cyberpunk was. As you keep playing the game, it’s like there hardly any npc out there walking around in the city. It was just dead. Like after 10-15 hours. City was dead in most the places. For sure when u was riding around. Did that shit ever get fixed?
 
Not talking about DLSS/FSR stuff. In native res 4080 is more than 3x faster than 7900XTX - while both are very comparable in raster and light RT.

If AMD don't improve PT performance SIGNIFICANTLY there is no hope IMO for it to be used in many games on PS6.
? I’m confused. I thought they was pretty much closer in performance until you did ray tracing. That when 4080 pull it muscle more
 

artsi

Member
Most examples are usually from night showcasing the reflections and other "flashy" stuff, but path tracing makes simple daylight scenes look absolutely realistic.

"It's not worth the cost" comes usually from poors who can't afford the cost. It does look amazing if you can run it.
 
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Bojji

Member
In standard RT games the 7900XTX is around 20% slower on average.

relative-performance-rt-3840-2160.png


As for PT, the RTX40 series has important hardware features (like OMM and DMM) boosting performance in PT games quite a lot. In Black Myth Wykong with PT my RTX4080S is twice as fast even compared to the 3090.

It's 2x or more than that in AW2 and CP:

bvvnCXm.jpeg
4vvveVM.jpeg


9070XT will show us how much progress have AMD made.

? I’m confused. I thought they was pretty much closer in performance until you did ray tracing. That when 4080 pull it muscle more

In hybrid RT both cards can be still close depending on how heavy RT is.
 
Looks somewhat sterile and lacks a lot of artistic vision in many places. Not bad, but GTA destroys it.

I think it's overhyped honestly. The RT stuff is very taxing and like many implementations not worth the tradeoff.
I recall you being rather butthurt over the game not getting a PS5 Pro patch. I'm sure that had no effect on this take.

That’s fine

I have no plan to buy Phantom Liberty as a result
 

Heisenberg007

Gold Journalism
I think it is but it becomes subjective at some point. It's for sure in top 5.

It's like Crysis, still looks very good on original max settings few years later (and even better with PT).



We will see how 9070XT performs in PT, if it's still poor then IMO there is not much hope for 2027/28 console GPU to have enough power for it:

pt-2560-1440.png
What's the difference between RTX 4080 (purple) and RTX 4080 (brown) in this image?

1st is PT and 2nd is cinematic? Am I reading it correctly?
 
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