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Cyberpunk 2077 |OT| The Future Is Now

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Big Baller

Al Pachinko, Konami President
It has waaaay better gameplay, mechanics, progression systems, enemy and playstyle variety, mission and encounter design than anything in Rockstar games. Also characters: CDPR puts more effort into non main story content. I also like that you really need a lot of money to progress ( get better guns, cars, implants, etc): in most open world games, money becomes completely useless early on. You actually feel rewarded for doing side missions or simple tasks.

This game is kind of a crossover between multiple popular IPs at the same time, lot of people ( for some reason) expected prominent features of their favorite games, all-in-one. Rockstar's animation polish and npc AI, Bethesda's character creator and object interactivity, Yakuza's side activities, dialogue options you find in Obsidian games, etc.
In some part, this is also CDPR's failure of poorly communicating with the audience.
My only real disappointment is with the games loot system/itemization: you'd think after all the criticism they received on it from Witcher they would've learned their lesson.

Not even close
 

GymWolf

Member
The AI is just shit, police popping out of nowhere and NPC's have no soul (nothing useful to say, and act like they have 10 lines of code). Objects in the game have this grainy look to them, no fkn idea what that is. Im giving up playing this for now. This is just janky, there is no way this game is worth $60 in its current state (and i got my refund).

It needed maybe 6 more months to bake. People who were expecting this game to be anywhere close to RDR2 level, you;re in for a suprise, they're nowhere near each other. Witcher 3 gave me good vibes when i first played, this just feels unfinished.
I think this stuff will never gonna be fixed, it's just how they designed the game, this is not really an open world game where you can do much fuckery with simple npcs like watch dogs 2 or rdr2, the strong points of cyberpunk are others imo.
Play on very hard or go home!
Absolutely, the game is not even that hard if you are an hacker, yesterday i just a group of 5 enemies by hacking a soda machine to make noise and stealth ko them from behind, ia is pretty stupid during stealth.

Gun fights are already more difficult but i'm only 5 hours in with shittty weapons and armours, but i only died like 4 times, we are far from pure fps on hardest difficulty here.
 
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GymWolf

Member
The subreddit is wild. Not saying this game is perfect but every other post is some essay on why the game sucks.

The world is nowhere as detailed or interactive as RDR2 true but nothing I have played is even close.

HZD and Spider-Man have no interactivity at all for instance, the worlds are just empty veneers even conpared to Ubisoft games but I can't remember people going crazy and writing a thesis about it.

Just too much hype I guess.
hzd and spiderman are more combat oriented open worlds games, that's probably why people didn't noticed that much the lack on interactivity with npcs etc.

But yeah rdr2 remain the king when it comes to open world interaction.
 

Woggleman

Member
It has some kinks that need to be worked out but overall I am really loving this game. I do recommend turning off all the graphical enhancements. It looks and runs better with just the raw image.
 

b0uncyfr0

Member
I think this stuff will never gonna be fixed, it's just how they designed the game, this is not really an open world game where you can do much fuckery with simple npcs like watch dogs 2 or rdr2, the strong points of cyberpunk are others imo.
Uh why not? They specifically talked about their NPC advancements.... so no IMHO, they should back it up.

This is taken mostly from reddit:

"We've greatly enhanced our crowd and community systems to create the most believable city in any open-world game to date"

"The city streets are bustling with crowds of people from all facets of life, all living their lives, with a full day/night cycle."

Source:



Currently:
  • No NPC Day/Night cycle. NPCs spawn and despawn outside of the player's view.
  • If an NPC is doing an action, they will do that action forever until the player moves.
  • NPCs that are not story/side quest related have one dialog reply.
  • If one NPC is assaulted, every other NPC in a large circle around the player will crouch to the floor in the same animation, even if they did not see the original assault.
  • NPCs in a car will follow a specific route. If the route is even slightly interupted, for example by your car, they will cease to move forever until you remove the obstruction.
  • NPCs in a car will not attempt to move or exit their vehicle if you assault them with bullets/another vehicle.
  • NPCs will not acknowledge the player if they run the player over with their car.
  • NPCs will not attempt to steal their vehicle back if you steal it from them.
  • NPCs will not attack you or defend themselves in any way or form, even if engaged upon with just fists.
  • Police spawn around the player's vision when the player is wanted, forever, until they attempt to hide or drive away.
  • Police to not attempt to question, warn, or arrest the player for even the smallest crime commited, for example if you bump into them or accidently enter a private area.
  • Police are incapable of driving cars and chasing the player if they drive away.
  • Police will not attack hostile targets like Gangs if they are not already doing so in an activity.
  • Police will know if the player has attacked an NPC in the middle of the badlands and spawn next to the player, without vehicles.
  • NPCs will rarely thank or acknowledge the player if they are helped by the player.
  • Scripted NPCs that have dialog will say their dialog then proceed to stand there forever. They will also repeat the same dialog if the player leaves the area and visits again later.
Sources:





Can we call CDPR out on their bullshit now, or are they still considered a 'great' company... ?
 
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cormack12

Gold Member
- Crouch and skip dialogue should not share the same key.


100%

Thank fuck someone else shares this view. Also agree with walk speed. Why do devs really struggle with this? Arthur moves like glue and then V is fucking sprinting from place to place after ten red bulls
 

CSJ

Member
Wow. I've been suffering with weapon holstering for a while now, and it was that simple - just tap a button two times? Thank you.

But not too quickly, or two slowly, juuust the right speed.
More often than not, it keeps switching weapons for me rather than holster :(
 
Some of the NPC AI complaints are valid, but some of the bitching is really ridiculous. Like what imaginary game are people comparing it to in their head?

In this game, NPCs all have little bits of dialogue if you talk to them, often repeated by different NPCs sure, but also some unique ones based on where they are and what they're doing.

Then you have quite a few conversations between NPCs in the open world at various places that actually give you a bit of story and lore - this is already WAAAY more than most games will give you. RPGs sometimes give you this, open world games usually don't. You had this in the Witcher 3 too, or games like Dragon Age Origins. You don't have it in GTA or Assassin's Creed games.

Also a lot of stuff people are complaining aren't in the game is the kind of stuff I will do once in open world games and then never ever think about again because they're just meaningless activities.
 

BEATORICHEEEEEE

Neo Member
V's footsteps sounds keep randomly going away and I have to reload a save for them to come back, annoying. Am I the only one here with that issue?
 
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scalman

Member
Then which game has real good npc? Idont know any really this is fine enough. You just cant make them better i think not in these days engine
 

V1LÆM

Gold Member
finally got to the title screen. played until i regained control. i hope the story isn't gonna end the way i think it is:

I think V will die and Johnny will either die too or take over her body. I hope my V doesn't die. I swear if they don't let you keep playing after the story I'll be pissed.

Anyway, the game seems to open up a bit more now. I'm gonna ignore the main story for a while now and go explore more and do side quests.
 
My current Samurai

O4r8roC.jpg


Damn, I'm sexy.
 

GymWolf

Member
It's not only a matter of npcs having lines or scripts, animations are key to make good npcs, if you bump someone in gta or rdr2 you have an immediate realistic reaction, here it only happen with hostile characters and the animations are clunky as fuck compared to euphoria engine in rockstar games, npcs are not grounded in reality with a real weight in cyberpunk for lack of a better explanation.

This is first of all an rpg, i never expected a rockstar type of game from cd project, they just have different priorities.
 
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M1chl

Currently Gif and Meme Champion
Animation and I don't know how to put it, when you are riding shotgun the way they drive is ghetto ass PS3 level driving, not even GTA: SA have such shitty driving "AI", they are ramming cars and other shit. It's shamefully bad, I am not sure how they could fuck it up so badly, because Witcher had none of these problems...
 

V1LÆM

Gold Member
Animation and I don't know how to put it, when you are riding shotgun the way they drive is ghetto ass PS3 level driving, not even GTA: SA have such shitty driving "AI", they are ramming cars and other shit. It's shamefully bad, I am not sure how they could fuck it up so badly, because Witcher had none of these problems...
witcher 3 had basic ass animations. Cyberpunk is a HUGE step up. there is so much it does that Witcher 3 doesn't. there are no cars, guns, helicopters, etc in Witcher 3. most of the action in W3 is set on foot/horse. honestly for their first game that isn't Witcher they have done an amazing job.

people are forgetting they are NOT ROCKSTAR. CDPR have only made Witcher games until now. They are still learning how to do things and this is their first attempt at a game with a different setting.
 
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M1chl

Currently Gif and Meme Champion
witcher 3 had basic ass animations. Cyberpunk is a HUGE step up. there is so much it does that Witcher 3 doesn't. there are no cars, guns, helicopters, etc in Witcher 3. most of the action in W3 is set on foot/horse. honestly for their first game that isn't Witcher they have done an amazing job.

people are forgetting they are NOT ROCKSTAR. CDPR have only made Witcher games until now. They are still learning how to do things and this is their first attempt at a game with a different setting.
I mean "their are not Rockstar", they are "also not Volition when they made something like Saints Row 2"... I mean my anger is mostly because the world is so imersive with great characters and story. I really love that, I almost did not sleep and for past 2 days I clocked 15 hours of gameplay, I don't normally play games like this. So I am fully imerssed in the game and those problems which I mentioned totally suck me from the game which I find pretty painful, because it's soo good, while it's also pretty bad. Not sure how to explain.
 

V1LÆM

Gold Member
I mean "their are not Rockstar", they are "also not Volition when they made something like Saints Row 2"... I mean my anger is mostly because the world is so imersive with great characters and story. I really love that, I almost did not sleep and for past 2 days I clocked 15 hours of gameplay, I don't normally play games like this. So I am fully imerssed in the game and those problems which I mentioned totally suck me from the game which I find pretty painful, because it's soo good, while it's also pretty bad. Not sure how to explain.

i guess your expectations were too high. i'm not saying the game is perfect and i never did expect it to be anything revolutionary but i'm having a load of fun with it.
 

M1chl

Currently Gif and Meme Champion
i guess your expectations were too high. i'm not saying the game is perfect and i never did expect it to be anything revolutionary but i'm having a load of fun with it.
Expectation, i have pretty much like with any game, I was looking forward to play it, but I am kind of emotionally cold againts hype™. It's the game, wihch give me the expectation that level of perfection in story and characters also translate to other things. Hey shooting is almost as good as in Syndicate EA game, so my head adjusted to thaat I someone expected same level of perfection to other parts of the game. I think with more time this would definitely would be fixed.
 
I hope there is a map update or a mod with names for the merchants on the map. One of the side missions gave me access to a ripperdoc with a 20% discount. He's pretty close to two other ripperdocs, though, and the map just says "ripperdoc" on all of them. The map is so fucking busy that I may resort to writing down the nearest fast travel point when I come across some expensive gear I might want to come back for later.
 

Ultimadrago

Member
Correct me if I'm wrong, but it seems like you can't quickswap between KB/M and Gamepad in this game on PC? That's pretty lame., unles I;m just missing something.
 
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MadAnon

Member
Looks like there's no unscripted free roam fun whatsoever. The open world is just there for scripted missions and NPCs. Most believable open world my ass. Rockstar are laughing their asses off.
 

Ivory Blood

Member
Wow such a lifeless city, barely any npcs or cars on the street, amirite?

yfIcBBS.jpg


7LqCrat.jpg


IyLyVrF.jpg


Seriously though, this ain't gta, I remember people being very butthurt when they saw first trailers and were all like - "this is not an RPG! This is just GTA with mohawks!", now that it turns out CDPR had other priorities like actual quests, characters, fun shooting and all, and it's not GTA at all, everyone is up in arms that your cyber-Roaches tires do not shrink in water. All this shit in GTA and RDR is just window dressing, same as here. Still, illusion holds pretty well in Cyberpunk, so they get no complaints from me, enjoy it for what it is, people.
 
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Inviusx

Member
The NPC complaints are valid because CDPR have gone to extreme lengths to immerse you in Night City and the retard AIs kinda break that immersion constantly. This kinda stuff usually isn't changed in updates either so that kinda sucks.

Either way though, the game is still fucking amazing.
 

SullaFelix

Neo Member
I think I'm like 8 or so hours in. I probably won't get a chance to play much over the next week and hope they get another patch out before I dive in again as the bugs are starting to get to me.
 
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