Big Baller
Al Pachinko, Konami President
It has waaaay better gameplay, mechanics, progression systems, enemy and playstyle variety, mission and encounter design than anything in Rockstar games. Also characters: CDPR puts more effort into non main story content. I also like that you really need a lot of money to progress ( get better guns, cars, implants, etc): in most open world games, money becomes completely useless early on. You actually feel rewarded for doing side missions or simple tasks.
This game is kind of a crossover between multiple popular IPs at the same time, lot of people ( for some reason) expected prominent features of their favorite games, all-in-one. Rockstar's animation polish and npc AI, Bethesda's character creator and object interactivity, Yakuza's side activities, dialogue options you find in Obsidian games, etc.
In some part, this is also CDPR's failure of poorly communicating with the audience.
My only real disappointment is with the games loot system/itemization: you'd think after all the criticism they received on it from Witcher they would've learned their lesson.
Not even close