Where the game (so far) has come up short, especially when compared to Witcher 3, is with side quests. The beauty of TW3's side quests is that even the most mundane looking side quest had some kind of twist. One of my favorites was fairly early in the game that involved a werewolf that ended with decisions that felt like you were actually making a difference. With a couple of exceptions here and there Cyberpunk (again, so far) doesn't quite attain that same magic.
Yeah, that was a good quest. The Side Jobs are the ones that have more work put into them. The Side Gigs are lower tier quests, and feel worse than some of the lowest tier quests in Witcher 3. But the side jobs here have a lot more effort put into them compared to Witcher 3. You come across more of these as you progress.
You guys mean gigs ( what you get from fixers), in comparison to quests you get from Notice boards in Witcher? I think this depends on what you prefer more. They definitely put a lot more effort into environment design ( for gigs) than any open world ( or even far smaller games) to date. The variety of locations you visit is really impressive. Some really have a lot of ways you can approach them ( like Woman of La Mancha). And a lot of scenarios are just cool: like rescuing a former cop that was being tortured at a small mental ward/hospital. And they've put a lot more effort into environmental storytelling and worldbuilding: everything is tied to characters, events and quests in some way.
In general, I liked more those that had some dialogue and outcomes. ( like deciding what to do with father/son duo at that BDS studio).
Witcher in comparsion, was a lot more simpler on all of those things: but overall had more dialogue, sometimes cutscenes and side quests would sometimes have their own "mini plot" twists.