I accidentally found out something odd about the framerate in this game. If you go to the Rocketpunch Supermarket, access the vending machine, open the item list and then exit, the whole game starts to run 60fps. This effect stays in effect as long as you don't open the menu with the square button. It's very bizarre, since during the "normal" 30fps gameplay some slowdown can be witnessed, especially during some class trial minigames. But when played on 60fps, the slowdown seems to disappear completely.
This makes me wonder if the game is really supposed to run consistently with this framerate? I contacted NISA about the matter (and about the various misplaced text pieces) and they said that nothing could be done. It's kind of a shame, really. Of course, these flaws didn't ruin the game by any means, but it feels kind of sad to think how we could have gotten a perfectly optimized experience. At first I thought the Panic Talk Action delay was intended, but after trying it with the 60fps framerate, it was definitely meant to be played like that.
And yeah, I know, "what does the framerate matter in a game like this?" but come on, just try the Panic Talk Action with 60fps.