Not sure if this shot made it in this thread, but here's a post Grief made:
There's a few comment asking about the lighting but I have not seem a #youlied, game is garage, refuse to buy over reactions. There are prob a few, but noting at this level.
man this is going to be awesome
I wrote down some cool invasion early game troll spots in my notepad, this will be great.
Where is your God now, PC enthusiasts?
-solid set of graphical options
-smooth 60 frames per second out of the box
-No more GFWL
-improved and full customization on keyboard and mouse controls
-Full Steam and Steam Achievement integration
-Dynamic graphics settings that change on the fly to keep the frame rates up on lower end systems
-High resolution options w/ down sampling capabilities
-dedicated servers for multiplayer
Yet then you look at half the comments of this thread and they make it sound like the game sodomized their sister.
Double the frame rate, double the resolution, half the loading times, half the price.
Yeah... I'm pretty happy.
I can't wait for people to dig into the files and determine whether the lighting can be altered.
Where are you getting this for half the price. >.>
Where are you getting this for half the price. >.>
All I know is that if I were From and I put the work they put into this PC version with this setting screen, no more Games for Windows Live, dynamic graphics adjustments, dedicated servers, buttery smooth 60fps frame rates on modest PC, etc, I'd feel pretty good about the strides made over the PC port of the first game.
But then I'd go on message boards like this one and just be fucking bummed out of my mind that all there is is screaming and declarations about boycotting/not buying buying the game until it's cheap just because it doesn't look like the vertical slice footage and little recognition of what they got right.
I mean:
-solid set of graphical options
-smooth 60 frames per second out of the box
-No more GFWL
-improved and full customization on keyboard and mouse controls
-Full Steam and Steam Achievement integration
-Dynamic graphics settings that change on the fly to keep the frame rates up on lower end systems
-High resolution options w/ down sampling capabilities
-dedicated servers for multiplayer
Yet then you look at half the comments of this thread and they make it sound like the game sodomized their sister.
Well, 37.50 or something compared to 60+ tax at retail?
I didn't watch much of it, but the two hosts of that GiantBomb video said that the game ran at a constant 60 even on a modest rig with great loading times (3-4 seconds, apparently).
http://www.nuuvem.com.br/produto/1821-dark-souls-ii
http://www.greenmangaming.com/s/us/en/pc/games/action/dark-souls-ii-na/ (with some accounts getting exclusive 25% off coupons.)
Various other sites too. The two above are trusted, verified sites.
it's likely they went "nope, all these areas are too fucking dark, and we want people to play our new systems where a torch would not be viable. also performance."
Keep trying GMG but It keeps saying I can't add that vouncher. :/
I live in Australia.... cheapest price for console version here is $80.
PC version is $40 after conversion when purchased online.
Better lighting does not mean every area has to be super dark. They can make areas brighter and still have nice looking lighting. They could even just increase the lit emitted from the player. I don't think that's a reasonable excuse, though I am not the developer so I wouldn't know the details.
As for performance, that's why graphics options exist: so that you can tweak the graphics settings to get the required performance.
Yes, honestly if it was gutted for performance, then I could not understand it not being on the PC version.
Also the reduced geometry and lack of objects on screen. Apparently it runs buttery smooth on everyone's test system, but I am curious how it will run on an HD5550 and an i5 3570k @ 4.2 as that is what I have for the time being. Dark souls 1 I have to run at 720p![]()
Don't get your hopes up about the Mirror Knight fight guys:
PC version:
http://a.pomf.se/jizhur.webm
360 version:
http://a.pomf.se/yjkuzj.webm
http://www.youtube.com/watch?v=HggAY-_I2RY
Don't get your hopes up about the Mirror Knight fight guys:
PC version:
http://a.pomf.se/jizhur.webm
360 version:
http://a.pomf.se/yjkuzj.webm
http://www.youtube.com/watch?v=HggAY-_I2RY
Not that the port seems bad or anything, but most of that list is like... the bare minimum. They should be applauded for the improvement this is over DS1's port, but it's not like anything here is out of the ordinary, except dynamic settings and fully supported downsampling.
It's good work, but there's still a bit of sting leftover from the reveal footage.
Ummm where is everyone getting $30 and $37.50 GMG or something? I only see $49.99 on Steam, at $30 I would jump in much sooner than planned.
Edit: Looks like it was answered right before I posted this disregard.
Actually the Bare minimum would have been something like this:
Resolution:
Sound:
And I've seen many recent games have that kind of barebones options recently. Off the top of my head, Castlevania: PoR, Banner Saga, Shadowrun Returns all have pretty much resolution, sound, and not much else.
Meanwhile here are the options in DS2 PC settings:
Full Screen:
Resolution:
Auto-detect Best Rendering:
Master Setting (high, medium, low)
Shadow Quality:
Effects Quality:
Antialiasing:
Motion Blur:
Camera Motion Blur:
Antiscopic Filtering:
SSAO:
Depth of Field:
Water Surface Quality:
High Quality Character Rendering:
Model Quality:
Keybindings:
Now I've been hanging around PC GAF long enough to know that there is often a TON of bitching about games not having Depth of Field Settings or key bindings, for example. Calling this "the bare mimimum" is, at the very least, a clear exaggeration.
Don't get your hopes up about the Mirror Knight fight guys:
PC version:
http://a.pomf.se/jizhur.webm
360 version:
http://a.pomf.se/yjkuzj.webm
http://www.youtube.com/watch?v=HggAY-_I2RY
So they downgraded the PC version as well? That is just fucking stupid beyond belief....
Actually the Bare minimum would have been something like this:
Resolution:
Sound:
And I've seen many recent games have that kind of barebones options recently. Off the top of my head, Castlevania: PoR, Banner Saga, Shadowrun Returns all have pretty much resolution, sound, and not much else.
Meanwhile here are the options in DS2 PC settings:
Full Screen:
Resolution:
Auto-detect Best Rendering:
Master Setting (high, medium, low)
Shadow Quality:
Effects Quality:
Antialiasing:
Motion Blur:
Camera Motion Blur:
Antiscopic Filtering:
SSAO:
Depth of Field:
Water Surface Quality:
High Quality Character Rendering:
Model Quality:
Keybindings:
Now I've been hanging around PC GAF long enough to know that there is often a TON of bitching about games not having Depth of Field Settings or key bindings, for example. Calling this "the bare mimimum" is, at the very least, a clear exaggeration.
So they downgraded the PC version as well? That is just fucking stupid beyond belief....
Watching both scenes in full screen, the YouTube 1080p console version and the HTML5/HD PC version, the PC version looks noticeably better especially once you get a bit closer up. The 60fps makes a lot of difference, much smoother. Note: I am not a fanboyAhahahah, I knew.
Even this thing about PC getting the metal shine shader was actually a legend. They look exactly the same.
Can the fanboys stop defending this port making up things?
that is not how game development works
what's the deal with some of the sconces casting dynamic shadows and some of them not?
Watching both scenes in full screen, the YouTube 1080p console version and the HTML5/HD PC version, the PC version looks noticeably better especially once you get a bit closer up. The 60fps makes a lot of difference, much smoother. Note: I am not a fanboy
Banner Saga and Shadowrun are both 2D, aren't they? Using 2D assets kind of limits your options. Not good examples.
Anyway, that's not really what I was talking about because it's not even what you were talking about in the post I quoted. You listed things like 60fps "out of the box" and customizable keyboard and mouse controls, which are pretty much exactly the bare minimum for PC ports.
And yeah, people whine about not having customizable key bindings. Guess what? That's important for a variety of reasons, ranging from personal preference to accessibility for people who might not be able to play with a default setup.
Why don't you explain how he's wrong instead of just stating it to sound smart?
I think it's more like they didn't have the resources to develop for two similar builds, and a third majorly different build, instead going for 3 similar builds.
It's not like they press a button and output xbox or ps3 code or pc. They're already developing 3 builds at the same time, diverging into one that is vastly different is a lot to deal with.
I haven't been following this thread closely enough to know about any such claim, you said in your post they look exactly the same and laughed about it. I'm saying, that isn't true in my opinion and it's apparent when you look at the best possible quality version of both scenes.No one is doubting that the game can run on PC at higher res and 60 FPS.
The legend is about a metal shine shader that was supposed to be only on PC. It's not.
Yes it lets you use native resolutions up to 1440p. Not sure about beyond that.Are custom resolutions in? Earlier today I saw only support up to 1920x1080.
From what I have read the combat is still p2p but the dedicated servers handle matchmaking. Which is why it's easier to connect to people but there can still be lag when playing online.
Don't get your hopes up about the Mirror Knight fight guys:
PC version:
http://a.pomf.se/jizhur.webm
360 version:
http://a.pomf.se/yjkuzj.webm
http://www.youtube.com/watch?v=HggAY-_I2RY
No, a solid 60fps really isn't "the bare minimum." Off the top of my head: Need for Speed Rivals, South Park: The Stick of Truth, Deadly Premonition, Dark Souls, The Cave, LA Noire, all of these games are locked at 30fps. Many others have stability problems preventing them from running at a stable 60 fps. Dark Souls 1 lacked graphics setting options and in that respect was a pretty bare mimimum port, but let's not keep moving the goal post. This is a substantial improvement over that.
I'm not saying it isn't important. I'm saying this game clearly offers it and a lot of PC games don't. Total Biscuit rants all the time about games that don't have keyboard and mouse configuration settings.