Dark Souls II - Graphics Comparison - PC Preview

By this point no one should be surprised the dynamic lighting didn't make it in.

It looks like an all around good effort from FROM going by all those graphic options. Unfortunately a lot of it just amounts to what Durante did for the original all by himself.
 
Whats with this weird pop in in the enemies:

http://zippy.gfycat.com/RealisticFrailErne.webm

To be fair, that happens in DS1 too.

Look at the pursuer
http://a.pomf.se/jizhur.webm

It does not look like that on console.

Any console footage of the Pursuer in that area?

There's a few comment asking about the lighting but I have not seem a #youlied, game is garage, refuse to buy over reactions. There are prob a few, but noting at this level.

Those sort of comments are downvoted into oblivion pretty fast.
 
Yea, the Pursuer definitely doesn't look like that on console.

Maybe Mirror Knight got his sheen back too.

EDIT: 1440p confirmed, I am satisfied.
 
Well, screw it. I pre-ordered it from Nuuvem.

I wasn't expecting the lighting or anything from those early reveals but I was hoping for more darkness. Put the Dark back into Dark Souls?

ANYWAY, I actually think this is a problem I faced with a lot of games that have dark or night sequences, like Alan Wake or Eleusis (UE3 engine game) where the "night" or dark is just way too damn bright.

Not that I'm asking that every game features Silent Hill type of night but, still...

Well, time to chill and drink some delicious estus and hope people crack this game open an unearth what intricate japanese mysteries are hidden within its files.
 
-solid set of graphical options
-smooth 60 frames per second out of the box
-No more GFWL
-improved and full customization on keyboard and mouse controls
-Full Steam and Steam Achievement integration
-Dynamic graphics settings that change on the fly to keep the frame rates up on lower end systems
-High resolution options w/ down sampling capabilities
-dedicated servers for multiplayer

Yet then you look at half the comments of this thread and they make it sound like the game sodomized their sister.

MY GOD!

REVOLUTIONARY!

/s

That list wouldn't be impressive even if we were still back in 2004!
 
Double the frame rate, double the resolution, half the loading times, half the price.

Yeah... I'm pretty happy.

I can't wait for people to dig into the files and determine whether the lighting can be altered.

Where are you getting this for half the price. >.>
 
All I know is that if I were From and I put the work they put into this PC version with this setting screen, no more Games for Windows Live, dynamic graphics adjustments, dedicated servers, buttery smooth 60fps frame rates on modest PC, etc, I'd feel pretty good about the strides made over the PC port of the first game.

But then I'd go on message boards like this one and just be fucking bummed out of my mind that all there is is screaming and declarations about boycotting/not buying buying the game until it's cheap just because it doesn't look like the vertical slice footage and little recognition of what they got right.

I mean:

-solid set of graphical options
-smooth 60 frames per second out of the box

-No more GFWL
-improved and full customization on keyboard and mouse controls
-Full Steam and Steam Achievement integration
-Dynamic graphics settings that change on the fly to keep the frame rates up on lower end systems
-High resolution options w/ down sampling capabilities
-dedicated servers for multiplayer

Yet then you look at half the comments of this thread and they make it sound like the game sodomized their sister.

Not that the port seems bad or anything, but most of that list is like... the bare minimum. They should be applauded for the improvement this is over DS1's port, but it's not like anything here is out of the ordinary, except dynamic settings and fully supported downsampling.

It's good work, but there's still a bit of sting leftover from the reveal footage.
 
Ugh finally can post again.

So I've been lurking the threads on this in the interim and the lashback has been crazy here, I don't see hardly any of the response elsewhere as here.

Basically, I think the long and short of it is that taking into consideration:

1. dual wielding
2. 2 hand builds
3. performance

it's likely they went "nope, all these areas are too fucking dark, and we want people to play our new systems where a torch would not be viable. also performance."

And I know durante said there were upgraded textures but I am not seeing it. I'm seeing they upgraded the icon textures slightly, but that's it outside of just a flat resolution increase. See?

1396996982818t6sc1.gif

I'm not honestly too wraught up over it, and I'm still absolutely buying the game. Things change in development, and if you're gonna get mad over anything, get mad at from for not requesting more frequent images from the dev or something. Idk :(
 
it's likely they went "nope, all these areas are too fucking dark, and we want people to play our new systems where a torch would not be viable. also performance."

Better lighting does not mean every area has to be super dark. They can make areas brighter and still have nice looking lighting. They could even just increase the lit emitted from the player. I don't think that's a reasonable excuse, though I am not the developer so I wouldn't know the details.

As for performance, that's why graphics options exist: so that you can tweak the graphics settings to get the required performance.
 
Keep trying GMG but It keeps saying I can't add that vouncher. :/

Unfortunately their 20% coupon doesn't work on DSII... it sucks but oh well :(

If you're in the US, the Nuuvem link works out to ~$31-32 with conversion. Personally, I'm going through Steam for my copy, because I forgot I had $20 in Steam wallet already.
 
I live in Australia.... cheapest price for console version here is $80.

PC version is $40 after conversion when purchased online.

Ummm where is everyone getting $30 and $37.50 GMG or something? I only see $49.99 on Steam, at $30 I would jump in much sooner than planned.

Edit: Looks like it was answered right before I posted this disregard.
 
Better lighting does not mean every area has to be super dark. They can make areas brighter and still have nice looking lighting. They could even just increase the lit emitted from the player. I don't think that's a reasonable excuse, though I am not the developer so I wouldn't know the details.

As for performance, that's why graphics options exist: so that you can tweak the graphics settings to get the required performance.

Yes, honestly if it was gutted for performance, then I could not understand it not being on the PC version.

Also the reduced geometry and lack of objects on screen. Apparently it runs buttery smooth on everyone's test system, but I am curious how it will run on an HD5550 and an i5 3570k @ 4.2 as that is what I have for the time being. Dark souls 1 I have to run at 720p :(
 
Yes, honestly if it was gutted for performance, then I could not understand it not being on the PC version.

Also the reduced geometry and lack of objects on screen. Apparently it runs buttery smooth on everyone's test system, but I am curious how it will run on an HD5550 and an i5 3570k @ 4.2 as that is what I have for the time being. Dark souls 1 I have to run at 720p :(

I don't think DS1 was very well optimised. My 670 OC dipped a lot at 1080p and it was very hard to maintain a solid 60fps even with the mid graphics settings in DSfix. Some areas were horrible (like the Chasm of the Abyss - that was especially atrocious) and my fps tanked to 30. A 670 is a pretty good GPU as well. You might have a better time with DS2 since people are saying the optimisation is good.
 
It's pretty disappointing that last year's moody lighting system and more saturated environments have apparently vanished from this earth. Oh well. At least this PC version still looks like the same step up that DS1 PC was, without the need to install mods. I'll take it.

... When it's on sale.
 
Not that the port seems bad or anything, but most of that list is like... the bare minimum. They should be applauded for the improvement this is over DS1's port, but it's not like anything here is out of the ordinary, except dynamic settings and fully supported downsampling.

It's good work, but there's still a bit of sting leftover from the reveal footage.

Actually the Bare minimum would have been something like this:

Resolution:
Sound:

And I've seen many recent games have that kind of barebones options recently. Off the top of my head, Castlevania: PoR, Banner Saga, Shadowrun Returns all have pretty much resolution, sound, and not much else.

Meanwhile here are the options in DS2 PC settings:

Full Screen:
Resolution:
Auto-detect Best Rendering:
Master Setting (high, medium, low)
Shadow Quality:
Effects Quality:
Antialiasing:
Motion Blur:
Camera Motion Blur:
Antiscopic Filtering:
SSAO:
Depth of Field:
Water Surface Quality:
High Quality Character Rendering:
Model Quality:
Keybindings:

Now I've been hanging around PC GAF long enough to know that there is often a TON of bitching about games not having Depth of Field Settings or key bindings, for example. Calling this "the bare mimimum" is, at the very least, a clear exaggeration.
 
Ummm where is everyone getting $30 and $37.50 GMG or something? I only see $49.99 on Steam, at $30 I would jump in much sooner than planned.

Edit: Looks like it was answered right before I posted this disregard.

GMG was doing a deal, not sure if they still are, where if you pre-ordered it you could also get like $12.50 in-store credit or $10 cash back. So I got mine for $40 all things considered.


As to the graphics, this game was never about the graphics for me. My laptop is ok with games but it was never going to run it at max settings. If I can run it smoothly and have decent looking graphics, I'll be happy.
 
Actually the Bare minimum would have been something like this:

Resolution:
Sound:

And I've seen many recent games have that kind of barebones options recently. Off the top of my head, Castlevania: PoR, Banner Saga, Shadowrun Returns all have pretty much resolution, sound, and not much else.

Meanwhile here are the options in DS2 PC settings:

Full Screen:
Resolution:
Auto-detect Best Rendering:
Master Setting (high, medium, low)
Shadow Quality:
Effects Quality:
Antialiasing:
Motion Blur:
Camera Motion Blur:
Antiscopic Filtering:
SSAO:
Depth of Field:
Water Surface Quality:
High Quality Character Rendering:
Model Quality:
Keybindings:

Now I've been hanging around PC GAF long enough to know that there is often a TON of bitching about games not having Depth of Field Settings or key bindings, for example. Calling this "the bare mimimum" is, at the very least, a clear exaggeration.

That auto-detect best rendering setting is pretty cool. We need to have that kind of setting more widely adopted.
 
Actually the Bare minimum would have been something like this:

Resolution:
Sound:

And I've seen many recent games have that kind of barebones options recently. Off the top of my head, Castlevania: PoR, Banner Saga, Shadowrun Returns all have pretty much resolution, sound, and not much else.

Meanwhile here are the options in DS2 PC settings:

Full Screen:
Resolution:
Auto-detect Best Rendering:
Master Setting (high, medium, low)
Shadow Quality:
Effects Quality:
Antialiasing:
Motion Blur:
Camera Motion Blur:
Antiscopic Filtering:
SSAO:
Depth of Field:
Water Surface Quality:
High Quality Character Rendering:
Model Quality:
Keybindings:

Now I've been hanging around PC GAF long enough to know that there is often a TON of bitching about games not having Depth of Field Settings or key bindings, for example. Calling this "the bare mimimum" is, at the very least, a clear exaggeration.

Banner Saga and Shadowrun are both 2D, aren't they? Using 2D assets kind of limits your options. Not good examples.

Anyway, that's not really what I was talking about because it's not even what you were talking about in the post I quoted. You listed things like 60fps "out of the box" and customizable keyboard and mouse controls, which are pretty much exactly the bare minimum for PC ports. Also "not using GFWL" isn't exactly a bullet point, considering GFWL won't even exist by the time this comes out.

And yeah, people whine about not having customizable key bindings. Guess what? That's important for a variety of reasons, ranging from personal preference to accessibility for people who might not be able to play with a default setup.
 
So they downgraded the PC version as well? That is just fucking stupid beyond belief....

I think it's more like they didn't have the resources to develop for two similar builds, and a third majorly different build, instead going for 3 similar builds.

It's not like they press a button and output xbox or ps3 code or pc. They're already developing 3 builds at the same time, diverging into one that is vastly different is a lot to deal with.
 
Ahahahah, I knew.

Even this thing about PC getting the metal shine shader was actually a legend. They look exactly the same.

Can the fanboys stop defending this port making up things?
Watching both scenes in full screen, the YouTube 1080p console version and the HTML5/HD PC version, the PC version looks noticeably better especially once you get a bit closer up. The 60fps makes a lot of difference, much smoother. Note: I am not a fanboy
 
what's the deal with some of the sconces casting dynamic shadows and some of them not?
 
what's the deal with some of the sconces casting dynamic shadows and some of them not?

It's like that on PS3 as well. Search me. Probably a performance thing, although it'd be interesting if it was possible to toggle/edit them back in the PC version with some tweaking.
 
Watching both scenes in full screen, the YouTube 1080p console version and the HTML5/HD PC version, the PC version looks noticeably better especially once you get a bit closer up. The 60fps makes a lot of difference, much smoother. Note: I am not a fanboy

No one is doubting that the game can run on PC at higher res and 60 FPS.

The legend is about a metal shine shader that was supposed to be only on PC. It's not.
 
Banner Saga and Shadowrun are both 2D, aren't they? Using 2D assets kind of limits your options. Not good examples.

Anyway, that's not really what I was talking about because it's not even what you were talking about in the post I quoted. You listed things like 60fps "out of the box" and customizable keyboard and mouse controls, which are pretty much exactly the bare minimum for PC ports.

No, a solid 60fps really isn't "the bare minimum." Off the top of my head: Need for Speed Rivals, South Park: The Stick of Truth, Deadly Premonition, Dark Souls, The Cave, LA Noire, all of these games are locked at 30fps. Many others have stability problems preventing them from running at a stable 60 fps. Dark Souls 1 lacked graphics setting options and ran at a locked 720p 30fps. In that respect was a pretty bare minimum port, but let's not keep moving the goal post. This is a substantial improvement over that.




And yeah, people whine about not having customizable key bindings. Guess what? That's important for a variety of reasons, ranging from personal preference to accessibility for people who might not be able to play with a default setup.

I'm not saying it isn't important. I'm saying this game clearly offers it and a lot of PC games don't. Total Biscuit rants all the time about games that don't have keyboard and mouse configuration settings.
 
Why don't you explain how he's wrong instead of just stating it to sound smart?

Gvaz just did:

I think it's more like they didn't have the resources to develop for two similar builds, and a third majorly different build, instead going for 3 similar builds.

It's not like they press a button and output xbox or ps3 code or pc. They're already developing 3 builds at the same time, diverging into one that is vastly different is a lot to deal with.
 
No one is doubting that the game can run on PC at higher res and 60 FPS.

The legend is about a metal shine shader that was supposed to be only on PC. It's not.
I haven't been following this thread closely enough to know about any such claim, you said in your post they look exactly the same and laughed about it. I'm saying, that isn't true in my opinion and it's apparent when you look at the best possible quality version of both scenes.
 
Are custom resolutions in? Earlier today I saw only support up to 1920x1080.
Yes it lets you use native resolutions up to 1440p. Not sure about beyond that.

Its completely arbitrary you can set as high resolution as you want.

From what I have read the combat is still p2p but the dedicated servers handle matchmaking. Which is why it's easier to connect to people but there can still be lag when playing online.

Damn. At least matching up with people will work much better than GFWL.


I'm just going to have a torch out at all times.
 
Just watched the Polygon and IGN videos. That actually looks pretty darn good to me. I'm still disappointed in the lighting downgrade, but after looking at the video I'd say DS2 looks almost on par with Dark Souls 1 with DSFix, generally speaking. That's good enough for me. I do think though that the graphical quality seems less consistent in Dark Souls 2.

A better ambient occlusion implementation could mitigate the flat look to an extent.

Oh, and I'm loving that 60 FPS a lot.

Overall it seems like From did a pretty solid job on the PC version.
 
No, a solid 60fps really isn't "the bare minimum." Off the top of my head: Need for Speed Rivals, South Park: The Stick of Truth, Deadly Premonition, Dark Souls, The Cave, LA Noire, all of these games are locked at 30fps. Many others have stability problems preventing them from running at a stable 60 fps. Dark Souls 1 lacked graphics setting options and in that respect was a pretty bare mimimum port, but let's not keep moving the goal post. This is a substantial improvement over that.

You just listed a bunch of games generally considered to be pretty lazy/poor ports, so you're kind of just proving my point. There are several - often completely reasonable - reasons for a game to be stuck at 30fps (the recent RE4 port for PC had to compromise and leave a few animations that were originally keyframed at 30fps, for example) but that doesn't make it less disappointing. By and large, a PC port with a decent amount of effort put into it should probably be able to run at 60fps, barring constraints like animation techniques or game speed issues.

Also, I said it was a substantial improvement over the original port in my initial post. "Decent port" is a substantial improvement over "pretty much on fire," which was what the original port was before the community spruced it up.

I'm not saying it isn't important. I'm saying this game clearly offers it and a lot of PC games don't. Total Biscuit rants all the time about games that don't have keyboard and mouse configuration settings.

Do you agree that customizable accessibility should be the bare minimum, then? Do developers need a standing ovation for including these options?
 
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