The Ancient Dragon
is cheap (I say this as someone who killed him on every 6 of my characters, twice in some cases with NG+ so no need to tell me to git gud), but keep in mind that without health and fire defense the fire
can be survived. The only thing that has OHKOed me every single time regardless of my HP or defense has been his melee attacks (headbutt and stomps). I don't know if there's enough HP or defense in the game to ever survive this. But the fire can be survived and it makes a huge difference. If you get unlucky in the positioning and can't run from the AOE in time, it's far less frustrating to survive with a sliver left, drink 2 estus and resume the battle than it is to climb back those Shrine stairs every time.
"How is getting 1-shot fair". In my world, getting hit in ANY Souls game should be considered a death. You're not supposed to get hit, ever.
"Supposed to"? Complete bollocks. The Souls games are RPGs, not Contra. You're not supposed to get hit
often, obviously. You're supposed to learn from your mistakes. And Demon's Souls has HP bars, the cling ring, spells such as Warding and Second Chance, Dark Souls has Flash Sweat and Magic Barrier and poise, grass and Estus and lifegems and healing spells, obviously the game does intend for the player to get hit (and then
learn not to eventually). Otherwise every hit would OHKO and it obviously doesn't.
Even the tutorial Vanguard in Demon's Souls doesn't OHKO on most hits. I killed him several times now, and sometimes I still mistime a roll and... survive!
It's one of the reasons why I never level up my health in any of the Souls game.
I always laughed when I PvPed against such players in Demon's Souls. 100% of the time it ends with him getting one-shot and me going "poor guy"...
Except you can get hit in any souls and be fine. Yes, you can't get hit 4 or 5 times in a row but getting hit once and being killed is bs especially when your trying to learn a boss. The game needs to be tailored to fit several playstyles not just yours. So its great that your so pro that you never get hit, but most people don't play like that and the game should be balanced enough so that it accommodates several different playstyles, not just the I never get hit playstyle. There's also no boss from either of the previous games that straight up one shot you no matter what. Even dragon god or bed of choas don't one shot you but Ancient Dragon because reasons.
Yeah well, there isn't a "never get hit" playstyle really. Whether you play a tank, a nimble dex, a pew pew mage, etc. at some point you'll get hit, and then you'll git gud and stop getting hit for the most part but other than the crazy SL1 red tearstone maniacs on youtube, most players will still take a hit or two every now and then.
This has nothing to do with me playing for the bajillionth time. You say that being killed is BS especially when you're trying to learn a boss, I say that's part of the experience. When encountering a boss for the first, second, third, etc time, I am not entering the mist with the hopes of defeating the boss. I'm in there to learn the patterns - including the environments, the range of his attacks, his hurtbox, my hitbox, etc - and I'm ready to die multiple times in order to master the situation. After a few tries, I'll give it my best. But see, the learning and dying is part of the experience.
And yet I defeated most bosses in my first try, despite getting hit. "Oops I mistimed the roll on that swing, quick, Estus, ok now I know when to dodge this". I don't need to 100% master the whole situation in order to defeat the boss. Maybe you just want to refuse to progress until you perfect every boss, but most players aren't like that (is this what gogosox meant about "playstyle"?). Most players are happy to defeat S&O with a low HP bar and no Estus left.
Almost every move from every boss in Demon's Souls one shots you in soul form
Only if you never level up VIT...
(which is what you're supposed to play in)
Huh? Says who? xD I guess the game reviving you after coop and invasions and
defeating mandatory bosses and giving you tons of Stones of Ephemeral Eyes is the game's way of telling you "play in soul form always"...?
, and with zero points spent in health. And every regular enemy one shots you in NG+.
Dark Souls (1) is trash, I don't take that game into calculation here.
eyeroll.gif