I'm still of the opinion that there should be more of a reward for repelling invaders, as well as deterrents for hostile invasions. I'm in the Bell Covenant, and I literally lose nothing if summoned, but if the other person loses they can lose their, humanity, souls, and progress. Meanwhile if I win, I get my chunk, but if they win, they get nothing. Often I find myself winning against an invasion and saying "Oh. Nice. 1300 souls for someone that presented a risk to my progress." I honestly feel a bit dirty being a bell covenant member.
Walked around forest of giants for an hour after I thought I had finished everything and found a bonfire I didn't even know existed. This game is good.
Thank you! Still a bit confusing, but makes a bit more sense. I didn't realize that some of the items like the red and blue orbs were covenant-specific.
So if your save is glitched, and you can't use white soapstones or do coop, the only fix is to delete and make a new save. Good news is I'm much happoer with my new build and omg is the game ever EASY with coop. Almost feels like cheating.
so for anyone else who's gotten the "Failed to write summon sign" bug it sounds like that'll be fixed in the next patch. Thank fuck because it fixed itself for a couple hours in my game and now co-op/invasions are broken again for me.
So if your save is glitched, and you can't use white soapstones or do coop, the only fix is to delete and make a new save. Good news is I'm much happoer with my new build and omg is the game ever EASY with coop. Almost feels like cheating.
Spoilers in the post will regard Belfry Luna and Sinner's Rise areas, just as a warning though they are fairly early areas I imagine.
The
abomination-type huge enemies in Sinner's Rise fucking SUCK until I realised you just fight them like the Ironclads, stay right in front of them, bait a swipe, hit once, repeat. First time down there I would have to flask after each one!
Combined with those zombie things I think this is now my least favourite area so far. The boss is probably the quickest I've died to one yet, too. So I thought fuck that and went to go see the Belfry area.
Got invaded straight away, first time! Easy win, just stayed right at the entrance to wait for them and my Bastard Sword did the rest. Getting up to
the Gargoyles was quick and easy - as was the fight itself. Well, I say that but on my first attempt I got the last gargoyle down to a sliver of health and he cast the lightning attack which was the first time I saw it. I died. I wanted to cry. So second try I put some Resin on my sword as I think I've nailed it. I die before I can kill one of them as I got stunlocked
Third time was the charm, though!
Now I'm stood outside the mist in Sinner's Rise... not really wanting to go back in. He just destroyed me the first time. Though I have now
lit the oil(?) on fire so I wonder what that does, if anything.
And I'll say it again: the Sinner's Rise bonfire is FUCKING STUPID.
I'm looking forward to getting the MGS, I'm sick of this damn fire sword. I still don't have a 100% physical block shield, I only have enough STR/DEX for the sword. Leather shield has seen me through so far lol.
so for anyone else who's gotten the "Failed to write summon sign" bug it sounds like that'll be fixed in the next patch. Thank fuck because it fixed itself for a couple hours in my game and now co-op/invasions are broken again for me.
so for anyone else who's gotten the "Failed to write summon sign" bug it sounds like that'll be fixed in the next patch. Thank fuck because it fixed itself for a couple hours in my game and now co-op/invasions are broken again for me.
Good news, friendo! ^^^ though it sounds like you already deleted your save... :/
Lol Of course. Kinda hated that playthrough anyhow. I broke in the training wheels though, everything is smooth as butter now. Think I died five times and those were all in the fucking gargoyle tower (PVP and dwarves are not a fun combo).
and so far the only boss that has given me a real problem is the
3 boss fight with the ruin sentinels
, this was really tough compared to the other fights so far. Not that I haven't had a bunch of deaths already but I didn't think I would be able to run into a boss fight and take it down first time but that has happened a couple of times already. The design of a lot of these bosses has not been as interesting as they are in Dark Souls either.
I also hope the
reused bosses (Ornstien and the gargoyles are two I've encountered so far) have some story implications and are not just stuck in to fill in gaps
.
I was a huge fan of the more open world the first Dark Souls took compared with the almost level structure in this. The first had a great sense of wonder just exploring and finding different parts of the world linking up with others and so far this is a lot different.
I'm enjoying playing it so far and think some of the environments look incredible especially Majula and Heide's Tower of Flame but it is just lacking when I think about the early stages of the first.
Spoilers in the post will regard Belfry Luna and Sinner's Rise areas, just as a warning though they are fairly early areas I imagine.
The
abomination-type huge enemies in Sinner's Rise fucking SUCK until I realised you just fight them like the Ironclads, stay right in front of them, bait a swipe, hit once, repeat. First time down there I would have to flask after each one!
Combined with those zombie things I think this is now my least favourite area so far. The boss is probably the quickest I've died to one yet, too. So I thought fuck that and went to go see the Belfry area.
Got invaded straight away, first time! Easy win, just stayed right at the entrance to wait for them and my Bastard Sword did the rest. Getting up to
the Gargoyles was quick and easy - as was the fight itself. Well, I say that but on my first attempt I got the last gargoyle down to a sliver of health and he cast the lightning attack which was the first time I saw it. I died. I wanted to cry. So second try I put some Resin on my sword as I think I've nailed it. I die before I can kill one of them as I got stunlocked
Third time was the charm, though!
Now I'm stood outside the mist in Sinner's Rise... not really wanting to go back in. He just destroyed me the first time. Though I have now
lit the oil(?) on fire so I wonder what that does, if anything.
And I'll say it again: the Sinner's Rise bonfire is FUCKING STUPID.
The oil lets you target her from further away. Just helps with ranged really. The bonfire is lulz. Just do it 10 times and it stops if you find it that annoying.
I never even bothered fighting them or going into the poison. I don't really have a good way of reducing poison damage at this time. Am I missing out on good loot?
The game is really in favor of STR/DEX+INT/FTH hybrid builds.
Stats efficiency with magical weapon scaling split outweighs pure 40-50 STR/DEX/INT/FTH builds.
The S/A weapon scaling doesn't seem to add that much to your dmg calculation after 30 stats.
In addition, you get more HP points per stats by dividing the stats at 30/30 hybrid with some attunements stats add in.
With the ability to use magic for long range and extra utilities, I don't see the point of focusing straight stats for a S/A weapon. I rather just imbued a weapon with decent B/C stats for STR/DEX, and elemental scaling off of INT/FTH.
But that is just me from my NG+ and PVP battles.
It took me three tries to get on just now after quitting to the main menu.
-
YEAH FUCK YOU (first 'important' boss)
LAST SINNER!
After that first try I was shitting myself but did it second time. He hit me three times in a row straight off the bat and I just thought "another run back from the bonfire already..." but I just kept tight to him and got the odd hit in... he was actually not too bad. I didn't have to heal, though I doubt I would have had time to anyway. I think sticking as close to him as possible is vital. Though towards the end (1/3rd of his life left) he got me with a downward swing and I thought I'd blew it but I had a tiny bit of health left that saw me through
-White and Red soapstones can be used regardless of covenant; white soapstones are for people to summon you for help, and red soapstones are for people to call you intentionally into their world to fight.
-Red orbs also can be used regardless of covenant, and (I guess?) allow you to forcibly invade someone to kill them, as opposed to the host voluntarily summoning you via the red soapstone you put down (?).
-Blue orbs can be used if you're part of the Sentinels to be summoned to help people in the way of the blue to fight off invaders.
I know there's much more to it regarding why you would want to do these things in terms of specific rewards and whatnot, but is the above correct? Also do you have to be human to use the orbs? I'm in the Sentinels and I never have the option to, and I've never had the option to use red orbs, unless this is just the online being fucked.
Also do you have to be human to use the orbs? I'm in the Sentinels and I never have the option to, and I've never had the option to use red orbs, unless this is just the online being fucked.
Demon's had it's issues too, in my opinion. All three games in the series swap strengths and weaknesses freely, I'd have a hard time picking a "best" game.
Going from Demon's to Dark Souls, I felt DeS had the better (harder) boss fights and DaS had better (harder, more creative) mobs.
DSII definitely has the best AI of the series. I haven't played it enough to pass full judgement though. I do think it has some weaknesses that stand out, mainly enemy placement.
I've already brought it up in the thread, but most ambushes are just enemies playing dead and once you fall for it once you never fall for it again.
DaS had some really creative mobs and I find that creativity has been lacking in DSII so far.
The game is getting some undeserved hate. I, for one, really like that FROM has changed up some of the game's core mechanics so that even vets have to relearn things or adapt to new situations. That doesn't mean you have to like all of the changes they've made, but I appreciate that they created a game that was more than a simple iteration on its predecessor like so many other sequels out there.