It's weapon dependent, there have been some pretty cool animations. A lot of the streams are people with dexterity builds and a scimitar/falchion for some reason though.the new "backstab" looks fucking stupid.
it isnt even a backstab.
that are to slashes across the back of the enemy..
I still want to make a DEX/INT build. With as little faith as possible. Not sure what class to pick for that yet. Swordman, Sorcerer or Deprived.
Right, it's as I said though. DS1 Dexterity didn't get broken up, it has never affected speed of any type except spell casting. Being able to increase movement/attack speed is a completely new mechanic to DS2
DS1 -
Dexterity: affects dex weapon damage, speed up for spell casting only
No stat that affects physical movement speed of any kind
DS2 -
Dexterity: affects dex weapon damage, increases bleed/poison effect from weapons
Adaptability (new): speed up for certain actions (rolling, raising shield, movement etc.), increase resistances
In the beta that was exactly what happened actually. It required something like 30-40 points in agility before everything felt like DkS1 again. So far in the streams though no one seems to be particularly encumbered without the adaptability stat.It's going to be silly if your default speeds were nerfed just to make Adaptability look good, and that once you reach the cap, all it does is makes your actions the default Dark Souls speed.
Yeah you're right the difference is 9 hours now, but after the 9th the difference will be reduced by one hour.
Where are you guys going to buy your PC versions from? I believe the game is steamworks (I went to GMG and it said "DRM Steam".). The price of £39.99 for us UKGAFers is just insane to me for a PC game.
In the beta that was exactly what happened actually. It required something like 30-40 points in agility before everything felt like DkS1 again. So far in the streams though no one seems to be particularly encumbered without the adaptability stat.
Is it normal for ads in Japan to use subtitled English? It seems like it wouldn't be a very good marketing strategy.
I still want to make a DEX/INT build. With as little faith as possible. Not sure what class to pick for that yet. Swordman, Sorcerer or Deprived.
www.simplycdkeys.com/steam/dark-souls-ii 5OFFDS2 - £20
Did anyone from US GAF have any problems purchasing it from here? Activation won't be a problem, right?www.simplycdkeys.com/steam/dark-souls-ii 5OFFDS2 - £20
Got a question.
I have Dark Souls on PS3. Played it for a while and found the challenge to be fine. However, I couldn't bring myself to play more of it because I didn't like the setting and the environment. It was just too bleak and depressing.
Is this more of the same?
Got a question.
I have Dark Souls on PS3. Played it for a while and found the challenge to be fine. However, I couldn't bring myself to play more of it because I didn't like the setting and the environment. It was just too bleak and depressing.
Is this more of the same?
Yup, DST happens a bit earlier in the US.
Praise the Sun
I'll prob take that direction too. Use a fast weapon and switch to magic when I need to nuke some groups of enemies (seems this is quite common)
Will prob start with either swordsman or sorcerer.
It just gives you so much options. With INT and DEX you can use magic and bows to thin out a crowd or whittle down the HP of a tough enemy. But you can still go in with a cool sword if you desire some visceral combat. Too bad pyromancies require a bit of faith now though...
I might go with Swordsman instead of Sorcerer because I don't want to rely on magic from the very start.
the new "backstab" looks fucking stupid.
it isnt even a backstab.
that are two slashes across the back of the enemy..
Many people seem to know how they want to build their character even before playing. Can I always level up in relation to the weapon that I want to use or is that a waste of souls? How should I know even before playing what stats I should upgrade in order not to waste souls?
Many people seem to know how they want to build their character even before playing. Can I always level up in relation to the weapon that I want to use or is that a waste of souls? How should I know even before playing what stats I should upgrade in order not to waste souls?
Ideally you would build towards the exact specific weapon you plan to use, but without playing the game there's no way to know what's available and what kind of stats they require. People are just building towards general play styles.Many people seem to know how they want to build their character even before playing. Can I always level up in relation to the weapon that I want to use or is that a waste of souls? How should I know even before playing what stats I should upgrade in order not to waste souls?
Ideally you would build towards the exact specific weapon you plan to use, but without playing the game there's no way to know what's available and what kind of stats they require. People are just building towards general play styles.
Honestly I'm hoping the guide releases early and someone posts weapon data since I'm hoping for a claymore equivalent and basing my stats around that.
Yeah but what if I was STR builded because of a strong weapon and I find a stronger weapon that is DEX/Faith based. Should I stick to my old weapon or always aim towards the stronger one?
Generally, you won't be able to tell which weapons are strong at a glance, and nearly any weapon is usable in-game. What matters more is finding weapons with movesets that fit your playtstyle. Experiment with different weapons until you find one that really fits you, and if you see something shiny then try that out too.Yeah but what if I was STR builded because of a strong weapon and I find a stronger weapon that is DEX/Faith based. Should I stick to my old weapon or always aim towards the stronger one?
Dat Explorer.
Dig it.
At that point in terms of min-maxing you'd be locked out of that weapon until you respec. Rather than pure numbers though you should choose based on the weapon's moveset since most weapons are upgradeable to be viable.Yeah but what if I was STR builded because of a strong weapon and I find a stronger weapon that is DEX/Faith based. Should I stick to my old weapon or always aim towards the stronger one?
Did anyone from US GAF have any problems purchasing it from here? Activation won't be a problem, right?
If you're in the US buy it from here http://www.greenmangaming.com/s/us/en/pc/games/action/dark-souls-ii-na/Did anyone from US GAF have any problems purchasing it from here? Activation won't be a problem, right?
If you're not in the UK i'd hold off until you know the game is region free. They generally get copies that will activate in the UK with no problem.
Thanks, y'all. I guess an extra $6-8 isn't the end of the world. Although they charge it immediately... Hmm.If you're in the US buy it from here http://www.greenmangaming.com/s/us/en/pc/games/action/dark-souls-ii-na/
20% off with code OQE4LG-WEQPSE-SMCME1
The deal's good for another 5 and a half hours.
So I cannot be a dual-wielding katana guy who wants to rely on heal spells and who needs a shield from time to time because he's an average player and needs a bow and nuking spells because sometimes he wants to attack from afar?
For that specific case you can. You would want a dex/int or dex/fth build for the katanas but you wouldn't be able to switch to strength weapons all of a sudden if you went that way though.So I cannot be a dual-wielding katana guy who wants to rely on heal spells and who needs a shield from time to time because he's an average player and needs a bow and nuking spells because sometimes he wants to attack from afar?
Thanks for all the answers, only played Demon's Souls. So, there are katanas that require INT aswell? I can then invest a few points in INT for nuking and a few points in Faith for basic healing spells without wasting to much points in survivability? Shields require only STR, right?
Quick impressions ... no spoilers here. Proceed with no worries.
Played almost 2 hours and quit in frustration. The game is even more difficult.
Technically the graphics are beautiful. Sometimes the frame rate seem to go up to something close to 60 FPS. Especially in the corners of the screen where are no enemies. Unfortunately screen tearing is eating the game away because of this non locked frame rate.
Regarding gameplay, these new movements mechanic with more flow and life like moves, made it worse to control your character. Not that the controls are bad, but it gives the impression that the character is slower because of that and you do not have total control as you had in the first.
On combat as a general rule, all thats yours lasts less and everything from the enemy lasts longer. Examples:
Stamina and duration of weapons last less. With an hour of play my sword already broke and I did not have a replacement, nor a blacksmith to fix it.
Life of enemies last longer and insist on getting a little bit left all the time you think you finished it.
Damage from the enemies increased in absurd ways. It is usual to die for common enemies from the beginning of the game.
Estus flask is useless to the point it takes two centuries to finish drinking it. By the time your bar is full again Dark Souls 5 is being released.
Lifegems healing is shitty as well because it gets your life back so slowly that you have to get rolling desperately to stand any chance.
Backstab is very difficult to get and even when enemies are facing away from you they quickly turn when you get close .
Scenario is gigantic and wide ... The "game hub" Majula appears soon after the start and now to level up is no longer at the bonfire, but a woman who is close to the bonfire of Majula. Demon's Soul legacy?
The initial impression is that the challenge may have turned into frustration. I think they got the prepare to die a lot motto which was a consequence of the first game and took it as the goal here. Honestly, after dying the fifth time in the same place and for a bunch of common enemies I've lost the will to keep going at that time and my hype went a little down.
I'll keep playing obviously and I do not want to get ahead of myself, but I finished this first session with the sad impression that they may have made the game a little bit "cheap ".
I do hope I'm wrong.
It just gives you so much options. With INT and DEX you can use magic and bows to thin out a crowd or whittle down the HP of a tough enemy. But you can still go in with a cool sword if you desire some visceral combat. Too bad pyromancies require a bit of faith now though..
Well there might be but it's not likely since none of the previous games had one. What you can do though is upgrade your regular katana into a magic/enchanted katana. Then the damage will scale off your magic stat as well. There will be a similar upgrade for faith as well.Thanks for all the answers, only played Demon's Souls. So, there are katanas that require INT aswell? I can then invest a few points in INT for nuking and a few points in Faith for basic healing spells without wasting to much points in survivability? Shields require only STR, right?
Man, I really wanna play the Swordsman class but I can't even imagine not having a shield in a Dark Souls game.
Equip burden is the most obvious reason. Although 6 slots sound nice you'll probably need to invest in vitality to carry everything comfortably. The base equip burden you start out with is pretty low.The extra slots (you get 6 instead of 4 now IIRC) will come in handy, and there is no reason not to have a shield as a secondary or even primary weapon.
Reviewer: 10
You die, devise a new strategy, do it all over again and bit by bit, you widen the area you can explore. That’s what we’ve come to expect from the series and it’s so much fun. Compared to the last game, there are more enemies and they are positioned in a way to make things harder for the player. You get the impression that the game is tougher on you. Therefore, the feeling of overcoming a difficult section gives you a huge feeling of accomplishment. You can warp between the bonfires from the start, which makes moving between different areas more enjoyable.
The tricky enemy placement and various other tricks the game plays on you make exploring feel tense. The boss in every area leaves you feeling overwhelmed. (both statements are meant in a positive way). You can fight with two swords, equip more weapons and choosing (changing) your gear during battle is easier.