Yeah, there are really nods to Demon's Souls, Dark Souls and King's Field in this one. All intertwined with plenty of new as well. Good stuff all around.
Ooooh, excited. I love KF and recently beat KF and KF IV.
If I'm understanding everything, (mild mechanical spoilers re: durability and wielding weapons)
balancing the weapon durability so that they break more easily, but repair for free at bonfires, combined with being able to rotate through three weapons in each hand has the potential to be really gosh darn clever.
And if they've actually increased the chance to experiencing tension over weapon breaking, that reminds me of Shadow Tower, where it's a central mechanic.