Poison resist doesn't even seem to do much. I tried using the poison resist ring, and it seemed to do sod all to help, lol.Oh wow. I did notice the puddle around the edge. That would have drove me nuts. I still don't have any poison resist stuff =/
Is everyone rolling with Engraved Gauntlets?
I love getting summoned into those impromptu Fight Club tourney matches at Iron Keep
The hitboxes on the cyclops grab attack are fucked. You can be so far away and he still grabs you and it's an instakill.
I think the problem with this and the Pursuer gif is that it is a canned animation if a hit is detected. Problem is that in some situations the character has largely dodged it but is barely hit on an extremity so the animation plays out. Kind of frustrating, but I don't know how they would fix it.
So your pinky toe got hit during the grab attack, you take some damage from that like you got hit by a single swipe. Not, oh one pixel of your character was in this giant hit box, so now you get grappled and murdered.
So, this game clearly is selling a lot better and much, much faster than Dark Souls 1 on PC.
According to Ars Technica, lifetime sales for DK1 reached almost a million and half now, but that's just after two years and few of discounted sales, while at first the numbers from Namco claimed 300k copies.
On the other hand, concurrent users on Steam seem to suggest that this sequel sold more or less a million in the first week.
I love getting summoned into those impromptu Fight Club tourney matches at Iron Keep
I can't stand this beginning area, I've died so much that the enemies have stopped respawning. Accuse me of just plain sucking, but the other games' beginning stages never were this cheap or frustrating. I feel like I'm going insane or something.
The 10% general "rule" about the ratio between concurrent users and total copies (which grossly covers the first 800,000), plus the fact that the game is still topping the Steam Sales Chart two weeks after its release.
And just to clarify, by "more or less one million" I'm implying any number between 800K and 1,2 millions.
I love getting summoned into those impromptu Fight Club tourney matches at Iron Keep
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Forest.The Forest? Or are you at the Tower? I went to the Tower first and the Forest is much easier.
Yeah, of course, official sources are the only way to get official numbers. That's obvious.Eh, I'd just wait on numbers instead of trying to figure it out like that. I'm sure the game is doing very well though.
Forest.
I did that thing because I saw two messages saying to do it and I have to obey the glowing orange words. What is it like without doing the thing?
I can't stand this beginning area, I've died so much that the enemies have stopped respawning. Accuse me of just plain sucking, but the other games' beginning stages never were this cheap or frustrating. I feel like I'm going insane or something.
Anyway, people at FROM seriously need to rework their jump mechanics.
It's a bit absurd (and if you think about it even quite hilarious) that making a jump across a half meter wide gap feels like you're putting yourself far more in danger than facing giant monsters.
I can't stand this beginning area, I've died so much that the enemies have stopped respawning. Accuse me of just plain sucking, but the other games' beginning stages never were this cheap or frustrating. I feel like I'm going insane or something.
Oh wow, that's fantastic. Seems I'm missing out by hanging around Ancient Dragon. Might move back to Iron Keep this afternoon, see what's up.
Well summons are harder than solo so naturally you do decreased damage. Unless you change boss or go farm some mobs with soul boosting gear on.
You know... I never considered it (and I'm generally not too much of a fan) but in this context it could work quite well.Honestly, I think they would be just fine with Legend of Zelda style auto-jumps that only work when you cross over a ledge while holding down dodge/sprint.
You know... I never considered it (and I'm generally not too much of a fan) but in this context it could work quite well.
Yep silver covetous rings, Tseldora set (full set increases souls by 24 or so %) and warlock mask are some examples.There's soul boosting gear?
Ledge grabs would also go a really long way and could also be used for some fun traversal sections. They seem to be into that now, with ladders/elevators still being ubiquitous, "pratfall levels" like, and the addition of ziplines.The Gutter
Anyway, people at FROM seriously need to rework their jump mechanics.
It's a bit absurd (and if you think about it even quite hilarious) that making a jump across a half meter wide gap feels like you're putting yourself far more in danger than facing giant monsters.
Which reminds me that they also need to stop putting waist-high "obstacles" in the environment.Ledge grabs would also go a really long way and could also be used for some fun traversal sections. They seem to be into that now, with ladders/elevators still being ubiquitous, "pratfall levels" like, and the addition of ziplines.The Gutter
Damn,was a pain in the ass.NashandraTried to solo her some times, then started doing coop. After many tries, had this one guy that single-handedly did lots of damage with the eletric arrow attack(forgot the name), and i ended up not even fighting her fuck those curse balls.
I haven't tried it, but from what I understand, you need3 millions souls from that playthrough specifically. Souls gained from past playthroughs don't count for opening the shrine.
Which reminds me that they also need to stop putting waist-high "obstacles" in the environment.
Look, I don't care if your excuse to not let me access an area is bullshit and you want to force me through the long way, that's game design 101.
But at least put some effort in making it look believable.
Maybe i didn't have the patience or don't have the ability, but when i tried doing that, i would most of the time end up killed. I'm just sorta felling guilty or undeserving for not really doing anything in the fight. the guy gotYeah, they got me the first time in there. I just was diligent about clearing them out afterwards.
Which reminds me that they also need to stop putting waist-high "obstacles" in the environment.
Look, I don't care if your excuse to not let me access an area is bullshit and you want to force me through the long way, that's game design 101.
But at least put some effort in making it look believable.
Which reminds me that they also need to stop putting waist-high "obstacles" in the environment.
Look, I don't care if your excuse to not let me access an area is bullshit and you want to force me through the long way, that's game design 101.
But at least put some effort in making it look believable.
Maybe i didn't have the patience or don't have the ability, but when i tried doing that, i would most of the time end up killed. I'm just sorta felling guilty or undeserving for not really doing anything in the fight. the guy gotin a matter of seconds, and i didn't want to risk losing the chance of winning.Nashandra to 1/2 of her health
That is if peopleReturn the favor and slap down your sign and help other people out. If you survive through both the penultimate and last fight it can be a lot of souls
Ledge Grabs could be awesome. I guess something like press X when you fall off to recover, then if you don't have any stamina left then you fall? Something along those lines.
Also, auto-jumping seems like a step back. I think Zelda should adopt the jump from DS2 if anything.
Also, also, I'm not sure why they took out being able to climb up waist high obstacles like they had in Demon's Souls.
I think the problem with this and the Pursuer gif is that it is a canned animation if a hit is detected. Problem is that in some situations the character has largely dodged it but is barely hit on an extremity so the animation plays out. Kind of frustrating, but I don't know how they would fix it.
I can't stand this beginning area, I've died so much that the enemies have stopped respawning. Accuse me of just plain sucking, but the other games' beginning stages never were this cheap or frustrating. I feel like I'm going insane or something.
Also, auto-jumping seems like a step back. I think Zelda should adopt the jump from DS2 if anything.
Have you beaten the last giant? If you have, I'd recommend moving to Heide's Tower of Flame.I can't stand this beginning area, I've died so much that the enemies have stopped respawning. Accuse me of just plain sucking, but the other games' beginning stages never were this cheap or frustrating. I feel like I'm going insane or something.