GenericBadGuy
Member
Had a guy I summoned keep using some item that made a loud piercing woman's scream. This was amplified by the fact I was in the Crypt. What the heck was it?
I didn't find jumping in DS2 problematic.The option to press a separate button while holding down the dash button made it much more convenient.(pressing L3 while holding O when using a DualShock )
It would be sweet if they make a separate jumping button though.
Had a guy I summoned keep using some item that made a loud piercing woman's scream. This was amplified by the fact I was in the Crypt. What the heck was it?
I can't stand this beginning area, I've died so much that the enemies have stopped respawning. Accuse me of just plain sucking, but the other games' beginning stages never were this cheap or frustrating. I feel like I'm going insane or something.
Both are also a result of the poise you get on rolling. in DS2 you can get hit in a roll and complete the roll animation without getting knocked out of it like in previous games. The down side is situations like these where you get clipped by a grab, but you complete the roll animation only to have your model get teleported back because you can't poise through grabs.
Where are all the coop signs in ng+
If your Soul Memory is compatible I am willing to help.
I'm gonna go with 'get good" here.I really dont understand the appeal this game has.
- combat with more than one enemy is basically broken. Your evade is too slow, you cant interrupt an attack, healing just leaves you open to being totally fucked movement / attacks works only in an 8 direction range making it incredibly janky.
If I have an enemy at 11 o clock and one at 1 o clock my options are attack forward and hope my swing radius is large enough. Otherwise how does one 'get good' when the controller only allows 45 degree increments of movement?I'm gonna go with 'get good" here.
If I have an enemy at 11 o clock and one at 1 o clock my options are attack forward and hope my swing radius is large enough. Otherwise how does one 'get good' when the controller only allows 45 degree increments of movement?
I really dont understand the appeal this game has.
- combat with more than one enemy is basically broken. Your evade is too slow, you cant interrupt an attack, healing just leaves you open to being totally fucked movement / attacks works only in an 8 direction range making it incredibly janky.
If I lock onto one, I get attacked at a different side by another, I cant turn in that direction exposing my entirely. In which case how do you just take on 1 at a time? Draw one enemy away by running back through an area until the others get bored and leave? Thats not exactly setting the world on fire combat mechanics which is what I am complaining about.Have you tried locking on to one? Take them out 1 at a time.
I really dont understand the appeal this game has.
- combat with more than one enemy is basically broken. Your evade is too slow, you cant interrupt an attack, healing just leaves you open to being totally fucked movement / attacks works only in an 8 direction range making it incredibly janky.
- obscure for the sake of being obscure. This shits me to no end. When games dont explain jack shit about the mechanics and just throw you out there to work out how you are expected to play or how core fundmentals work I dont see that as a challenge, but poor design and introduction to the game world. What are all these items? Work it out. Having no pause just pisses me off especially. I have a million stats on the side of the screen and no idea what half of them even relate to. I levelled up apparently but when I have no idea, can I place skills? Again who knows. My sword is broken but again I have no idea whether thats repairable or whether I am supposed to get a new one. Right from the outset of the game its broken, I am told its a bad idea to go into combat with it but I dont really have a choice from what I can tell
- what is the mission structure of the game? I dont have any quests as such, I just got told a few buttons to attack and then off you go, where and why is guess work.
- presentation is woeful. Game looks like something from the better part of half a decade ago, NPC's might as well be cardboard cut outs for all the interaction you get from them, when tou enter into conversation they dont even move.....
Near on everything about this game is obscure or for whatever reason just not revealed to the player. Its fucking annoying.
If I lock onto one, I get attacked at a different side by another, I cant turn in that direction exposing my entirely. In which case how do you just take on 1 at a time? Draw one enemy away by running back through an area until the others get bored and leave? Thats not exactly setting the world on fire combat mechanics which is what I am complaining about.
If I lock onto one, I get attacked at a different side by another, I cant turn in that direction exposing my entirely. In which case how do you just take on 1 at a time? Draw one enemy away by running back through an area until the others get bored and leave? Thats not exactly setting the world on fire combat mechanics which is what I am complaining about.
- what is the mission structure of the game? I dont have any quests as such, I just got told a few buttons to attack and then off you go, where and why is guess work.
If I have an enemy at 11 o clock and one at 1 o clock my options are attack forward and hope my swing radius is large enough. Otherwise how does one 'get good' when the controller only allows 45 degree increments of movement?
I really dont understand the appeal this game has.
- combat with more than one enemy is basically broken. Your evade is too slow, you cant interrupt an attack, healing just leaves you open to being totally fucked movement / attacks works only in an 8 direction range making it incredibly janky.
- obscure for the sake of being obscure. This shits me to no end. When games dont explain jack shit about the mechanics and just throw you out there to work out how you are expected to play or how core fundmentals work I dont see that as a challenge, but poor design and introduction to the game world. What are all these items? Work it out. Having no pause just pisses me off especially. I have a million stats on the side of the screen and no idea what half of them even relate to. I levelled up apparently but when I have no idea, can I place skills? Again who knows. My sword is broken but again I have no idea whether thats repairable or whether I am supposed to get a new one. Right from the outset of the game its broken, I am told its a bad idea to go into combat with it but I dont really have a choice from what I can tell
- what is the mission structure of the game? I dont have any quests as such, I just got told a few buttons to attack and then off you go, where and why is guess work.
- presentation is woeful. Game looks like something from the better part of half a decade ago, NPC's might as well be cardboard cut outs for all the interaction you get from them, when tou enter into conversation they dont even move.....
Near on everything about this game is obscure or for whatever reason just not revealed to the player. Its fucking annoying.
The NPC phantom helper for The Rotten could not be more useless.
I really dont understand the appeal this game has.
- combat with more than one enemy is basically broken. Your evade is too slow, you cant interrupt an attack, healing just leaves you open to being totally fucked movement / attacks works only in an 8 direction range making it incredibly janky.
- obscure for the sake of being obscure. This shits me to no end. When games dont explain jack shit about the mechanics and just throw you out there to work out how you are expected to play or how core fundmentals work I dont see that as a challenge, but poor design and introduction to the game world. What are all these items? Work it out. Having no pause just pisses me off especially. I have a million stats on the side of the screen and no idea what half of them even relate to. I levelled up apparently but when I have no idea, can I place skills? Again who knows. My sword is broken but again I have no idea whether thats repairable or whether I am supposed to get a new one. Right from the outset of the game its broken, I am told its a bad idea to go into combat with it but I dont really have a choice from what I can tell
- what is the mission structure of the game? I dont have any quests as such, I just got told a few buttons to attack and then off you go, where and why is guess work.
- presentation is woeful. Game looks like something from the better part of half a decade ago, NPC's might as well be cardboard cut outs for all the interaction you get from them, when tou enter into conversation they dont even move.....
Near on everything about this game is obscure or for whatever reason just not revealed to the player. Its fucking annoying.
Healing with Estus flasks leaves you open if you don't get far enough away before using them. Using Lifegems is much faster and easier to do in the middle of a fight.
Not sure what you mean with the eight directions... It's fully analog with a controller, and you still have pretty good control over your relatively facing direction with mouse and keyboard.
Did you go through Things Betwixt? There are tutorial messages all over the place explaining the basics of combat, movement, and the like.
There's also a help/explanation button that highlights stuff on the stat screen and tells you what it does. It's back/select on consoles, not sure about the default binding on PC.
Repairing should have been presented more clearly given the fragility of weapons, though leveling up is revealed when you talk to an NPC next to the first bonfire in Majula. It's kinda hard to miss her...
It's not as bad as you make it sound, but I admit that you'll hate Dark Souls if you think figuring things out for yourself is always bad and un-fun.
I really dont understand the appeal this game has.
- combat with more than one enemy is basically broken. Your evade is too slow, you cant interrupt an attack, healing just leaves you open to being totally fucked movement / attacks works only in an 8 direction range making it incredibly janky.
- obscure for the sake of being obscure. This shits me to no end. When games dont explain jack shit about the mechanics and just throw you out there to work out how you are expected to play or how core fundmentals work I dont see that as a challenge, but poor design and introduction to the game world. What are all these items? Work it out. Having no pause just pisses me off especially. I have a million stats on the side of the screen and no idea what half of them even relate to. I levelled up apparently but when I have no idea, can I place skills? Again who knows. My sword is broken but again I have no idea whether thats repairable or whether I am supposed to get a new one. Right from the outset of the game its broken, I am told its a bad idea to go into combat with it but I dont really have a choice from what I can tell
- what is the mission structure of the game? I dont have any quests as such, I just got told a few buttons to attack and then off you go, where and why is guess work.
- presentation is woeful. Game looks like something from the better part of half a decade ago, NPC's might as well be cardboard cut outs for all the interaction you get from them, when tou enter into conversation they dont even move.....
Near on everything about this game is obscure or for whatever reason just not revealed to the player. Its fucking annoying.
I have one but it said something about putting Estus into it, no explanation on where I get that.
Dark Souls is basically; you've lost your memory, you're hollow and consume souls, here are the basics of swinging a sword and a jump. Now go play.
Yep silver covetous rings, Tseldora set (full set increases souls by 24 or so %) and warlock mask are some examples.
Back up, bait them into attacking at the same time so that when their animation finishes you can dart in and hit them a few times. Don't let one of them leave your sight. Always keep them in viewing by strafing around. If you time your rolls good enough you can dodge through attacks and get behind them, leaving them open to a backstab which will kill most early game enemies in one hit.
I am in the Forest of Giants and I am doing virtually nothing but backstabbing enemies, it's just knocking them to the floor but certainly not killing them
I used to meticulously respond to those kind of posts about Dark Souls 1, I don't have the interest to do it anymore, glad there are others to pick up the slack.
Seriously though, get good.
If I have an enemy at 11 o clock and one at 1 o clock my options are attack forward and hope my swing radius is large enough. Otherwise how does one 'get good' when the controller only allows 45 degree increments of movement?
I really dont understand the appeal this game has.
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Using 360 pad. It's not in any way analogue in it's movement.
Finally finished the game, not bad overall but a variety of things keep it from being as good or as polished as DS1.
Question about Infusing.
I currently have theShould i infuse any or all of them and if so what would be beneficial for each?Moonlight Greatsword+4, Fire Longsword (Maxed Out) and Staff of Wisdom (Maxed Out).
Also is there a limit on infusing weapons?
Also is it advisable to infuse shields, i currently use theGrym Greatshield (Maxed out).
Lock onto one and strafe around so he's between you and his buddy. You're not a statue, you have legs.If I have an enemy at 11 o clock and one at 1 o clock my options are attack forward and hope my swing radius is large enough. Otherwise how does one 'get good' when the controller only allows 45 degree increments of movement?
I have one but it said something about putting Estus into it, no explanation on where I get that.
Using 360 pad. It's not in any way analogue in it's movement.
Did this, I got explanations on combat basics, nothing explaining anything in any form of detail.
My understanding here is I am basically entirely stuck with a broken sword until a certain point. Great.
When there are rules or structures in place that limit how a game is played, some explanation on that would be helpful.
I'm not adverse to hard games, nor ones that demand a slow and methodical approach; but this shit of here's a game, you work the rest out is infuriating. Dark Souls is basically; you've lost your memory, you're hollow and consume souls, here are the basics of swinging a sword and a jump. Now go play.
Finally had some free time this weekend to play some DSII. Made some good progress to the Huntman's Corpse area. Finally found one of thosePharro's stones and went back to The Lost Bastille level and unlocked the area that takes me to the Gargoyles. My goodness that area fucking sucks. I keep getting invaded non-stop. Is this some sort of invasion area or something? Then when I finally made it to the boss, I couldn't believe it looked almost exactly like the Gargoyles from DS1 until the 3rd, and the 4th appeared. Holy shit, how in the hell are you supposed to kill them all?! Died once and stopped playing for the night. I'll wait until I upgrade my weapon some more before tackling the Gargoyles again.
Finally had some free time this weekend to play some DSII. Made some good progress to the Huntman's Corpse area. Finally found one of thosePharro's stones and went back to The Lost Bastille level and unlocked the area that takes me to the Gargoyles. My goodness that area fucking sucks. I keep getting invaded non-stop. Is this some sort of invasion area or something? Then when I finally made it to the boss, I couldn't believe it looked almost exactly like the Gargoyles from DS1 until the 3rd, and the 4th appeared. Holy shit, how in the hell are you supposed to kill them all?! Died once and stopped playing for the night. I'll wait until I upgrade my weapon some more before tackling the Gargoyles again.