Is the microstuttering in the pc version a game or hardware related thing? Getting kind of annoying would like to know of a fix if there's any.
My specs:
i5 6600k
GTX 1060 6GB
8GB Ram
No one?
Is the microstuttering in the pc version a game or hardware related thing? Getting kind of annoying would like to know of a fix if there's any.
My specs:
i5 6600k
GTX 1060 6GB
8GB Ram
I have no idea, I had some weird bugs but not that one, I guess your best bet is to go to start a new NG cycle.
Is it like that in older areas that also changed as well?No one?
Looking to do a bloodshade character but I could do with transferring some items to the character to speed up the process. Could anyone on PS4 help me with that in a few hours? Think I'll be on from around 10:30 till 01:30 UK time (so about 5:30 to 8:30 EST)?
I stopped playing in May/June I think.
Spears are still shit, but the Lothric long spear continues to be my favorite weapon, just because it looks cool and the attack sound effect is amazing.
I wonder if it's better to start the DLC from the earlier backup save I have, instead of after the end. The former option would mean some of the NPCs, like, would still be in the Firelink Shrine.Yuria and Ludleth
Considering how fucked up we are with our NPCs, I would really hope that the DLC doesn't require any NPCs to be alive aside from Andre, the Firekeeper and the Shrine Handmaid - maybe not even Andre considering there was more than one blacksmith in DS2.
I don't think it would require them to be present, but I think you might miss something, like you miss some dialogue in Bloodborne, if you start the DLC after beating Mergo. Even if I start the DLC from the backup save, I'll probably be missing something, considering NPCs likeare already gone from there. My biggest worry is that I might miss something more crucial, like additional questlines.Sieqward, Anri, Greirat, Sirris, Orbeck, and Leonhard
Was just about to post this. Partizan isn't bad either; one of the best for roll catches with its R2.Wut, the gargoyle flame spear is still one of the best weapons in the game.
Dragonslayer spear is also very good.
Wut, the gargoyle flame spear is still one of the best weapons in the game.
Dragonslayer spear is also very good.
DS3 plays very similar to DS1 to me, the camera (in all Soulsborne games) and character ccontrols behave very much the same.
I know DS1 had a 4-way roll, where as DS2 and 3 have 8-way but other than that the character movement in DS1 and 3 is the most similar between all 3, with 2 being the clunky black sheep of the family.
The 4-way roll is exactly what makes DS1 feel clunky along with some bad animations. The funny thing is that 8-way roll exists in the game, it's what happens when you roll without lock on. Limiting that when locked on was really annoying, a move that is about as stupid as Bloodborne's "only quick step when locked on" dodging.
But quickstep sucks in a lot of situation in BB, I know playing unlocked is superior in all Souls games, but it's even more beneficial in BB because of the roll.
Dark Souls III All achievements get 1000/1000:
Uploading 5 min full fight with the Nameless King (first try on NG++) but for some reason Xbox Game DVR is stuck @0% for like an hour now :/
That's exactly why it sucks that you can't both roll and quickstep when locked on. All they had to do was drop the ability to pick up items when locked on.
Finished off Archdragon Peak: https://www.youtube.com/watch?list=PLnhwVsYSH1o1jW-5r-UfCbFz4VcQalzj5&v=3zFPjUPpR-8
The Dragonslayer Swordspear is one sick weapon, and it suits our build perfectly! Can't cosplay as Ornstein unfortunately though, that armour weighs a ton. Is the Calamity Ring another instance of them throwing shade at DS1/2?
We also backtracked to the bridge before High Lord Wolnir, which Tarkus had been hinting to me about for aaaaaages. I love going back to old (well new to us) areas and just destroying everything in the way!
Well done - I think 5 minutes on the hardest boss of the game is incredible, although I am coming from the perspective of having spent 2 hours trying to kill him!
Hey, quick bit of advice from the vets
I'm about 4 hours in and have just started the Undead Settlement. That witch thing is a fucker. Anyway, I've started as knight and I've upgraded the starting sword to +1, but I'm picking up more materials now and am wondering whether to infuse, should I wait for a drop as mats are limited and put them in that, or just go for it with what I have.
I have the uchigatana but don't like it, and I have a broadsword as well in my inventory so far. Weapon-wise. Not really into halberds or claymores.
Also, I haven't used ashen flask once, do I need it as a knight?
I am no vet, I played through DS3 with Knight and only with my Longsword as well.
I infused it with Fire, a lot of the enemies are susceptible to fire, and just upgrade it to +10.
I did not use Ashen flask once.
For what it's worth. Again, I am not a Souls vet at all.
Hey, quick bit of advice from the vets
I'm about 4 hours in and have just started the Undead Settlement. That witch thing is a fucker. Anyway, I've started as knight and I've upgraded the starting sword to +1, but I'm picking up more materials now and am wondering whether to infuse, should I wait for a drop as mats are limited and put them in that, or just go for it with what I have.
I have the uchigatana but don't like it, and I have a broadsword as well in my inventory so far. Weapon-wise. Not really into halberds or claymores.
Also, I haven't used ashen flask once, do I need it as a knight?
Hey, I know you. You were the guy with the mage build in our gaf fight clubs. Still one of the best I've seen with a mage in PvP.Did they buff the Hornet Ring or is it my imagination?
EDIT: Oh, it was nerfed. Of course they nerfed it, because everybody on reddit was whining about getting parried. Anything remotely useful will be nerfed by the end of the year at the rate reddit is going. At least it seems to be unchanged(?) for Ultra weapons, but smaller weapons don't gain as much anymore from what I understand.
Hey, quick bit of advice from the vets
I'm about 4 hours in and have just started the Undead Settlement. That witch thing is a fucker. Anyway, I've started as knight and I've upgraded the starting sword to +1, but I'm picking up more materials now and am wondering whether to infuse, should I wait for a drop as mats are limited and put them in that, or just go for it with what I have.
I have the uchigatana but don't like it, and I have a broadsword as well in my inventory so far. Weapon-wise. Not really into halberds or claymores.
Also, I haven't used ashen flask once, do I need it as a knight?
Hey, I know you. You were the guy with the mage build in our gaf fight clubs. Still one of the best I've seen with a mage in PvP.
Hey, quick bit of advice from the vets
I'm about 4 hours in and have just started the Undead Settlement. That witch thing is a fucker. Anyway, I've started as knight and I've upgraded the starting sword to +1, but I'm picking up more materials now and am wondering whether to infuse, should I wait for a drop as mats are limited and put them in that, or just go for it with what I have.
I have the uchigatana but don't like it, and I have a broadsword as well in my inventory so far. Weapon-wise. Not really into halberds or claymores.
Also, I haven't used ashen flask once, do I need it as a knight?
Help me GAF. I enjoy this game so much that I thought it would be great to make this my first platinum ever.
Well, I have 2 Million souls now, and three more proof of concords :-(
This is insane. Should I respect my char to luck? Tried to farm grass too and did 10 runs without any drops at all from the Gru.
Help me GAF. I enjoy this game so much that I thought it would be great to make this my first platinum ever.
Well, I have 2 Million souls now, and three more proof of concords :-(
This is insane. Should I respect my char to luck? Tried to farm grass too and did 10 runs without any drops at all from the Gru.
Ashen Ones,
Dark Souls III will be updated to version 1.08 on Friday, October 21st. During the maintenance, the online mode will be unavailable at the timings below:
PlayStation4
JST - 2016-10-21: 10:0012:00
PDT - 2016-10-21: 18:0020:00
CEST - 2016-10-21: 03:0005:00
Xbox One
JST - 2016-10-21: 10:0016:00
PDT - 2016-10-21: 18:0000:00
CEST - 2016-10-21: 03:0009:00
Steam
JST - 2016-10-21: 17:0019:00
PDT - 2016-10-21: 01:0003:00
CEST - 2016-10-21: 10:0012:00
Please find below the changes included in this update:
Adjusted poise values across the board. Poise is now more effective for heavier weapons and armor.
Improved regular attack animations of hammer category weapons.
Improved regular attack animations of greatsword category weapons.
Improved regular attack animations of axe category weapons.
Improved regular attack animations of fist category weapons.
Improved the "Neck Swipe" weapon skill animation of scythe category weapons.
Fixed a bug where strong attacks performed using whips would not deal additional ・damage when fully charged.
Fixed a bug where strong attacks performed using the Pickaxe would consume stamina multiple times per attack.
Adjusted the "Onislayer" weapon skill hitbox timings for Onikiri and Ubadachi.
Adjusted the hitbox timings of the claw category weapon skill "Leaping Slash".
Fixed a bug where rolling attacks on Astora's Greatsword could not be parried.
Improved the "Wrath of the Gods" weapon skill animation for Wornir's Holy Sword.
Improved the "Blind Spot" weapon skill animation for Corvian Greatknife and Handmaiden's Dagger.
Improved the "Shield Splitter" weapon skill animation for Mail Breaker and Irithyll Rapier.
Improved the "Wolf Leap" weapon skill animation for Old Wolf Curved Sword.
The weapon skill of Old King's Great Hammer "Molten Perseverence" will now release lava on both hits.
Improved the "Darkdrift" weapon skill animation for Darkdrift.
Reduced effectiveness of rolling attack animations on Gotthard Twinswords while dual wielding.
Increased effectiveness of the sorcery "Pestilent Mercury".
Improved the cast animation of miracle "Lifehunt Scythe".
Increased poison and toxic buildup of the pyromancies "Poison Mist" and "Toxis Mist", respectively.
Increased durability damage buildup of the pyromancy "Acid Surge".
Increased duration of the "Warcry" weapon skill.
Fixed a bug where the player's lock-on target would automatically change even if "Toggle auto lock-on" was set to "OFF".
Fixed a bug where the leader board for Darkmoon Knights would display incorrect statistics.
Fixed a bug where the fog wall near Holy Knight Hodrick would sometimes not disappear during multiplayer even after defeating him.
Fixed a bug where Orbeck of Vinheim would sometimes die before the player purchased all his spells.
Fixed a bug where Patches and Greirat would never return if sent to steal after defeating all bosses.
Fixed a bug where female characters were subject to counter damage during certain movement animations.
Fixed a bug where equipping Vordt's Great Hammer or Irithyll Straight Sword in the left hand would cause enchantments to disappear from weapons in the right hand.
Fixed a bug where two-handing certain weapons would cause the stealth effect on Slumbering Dragoncrest Ring to not work correctly.
Fixed a bug where Hornet Ring was not working for claw category weapons.
Fixed a bug where dash attacks could not be performed using Farron Greatsword.
Fixed a bug where strong attacks using Lothric Knight Sword were not dealing thrust type damage.
Fixed a bug where dash attacks using Onikiri and Ubadachi were not dealing thrust type damage.
Addressed other game balance issues and fixed other flaws.