Difficulty stops escalating at NG+7. So theoretically you could get all the weapons upgraded in the game if you wanted to
Wanting to max out every weapon in the game is not reasonable. It's not a thing you can easily do in just about any RPG with a significant number of upgradable weapons.If I want to level up every weapon in the game, with the DLC, I'd have to beat it atleast ten times, and it keeps escalating in difficulty. That's reasonable?
Well yeah. In theory you could make all the possible armour sets and all the weapons in Monster Hunter, too. You'd just have to play the game eleventy billion hours and there's no reason for it and it's a stupid idea, but it's possible!I mean, it already comes very close to having what I want. Anything can be leveled up to the penultimate level with enough farming.
And it is, by having limited chunks until the end-game, and with having limited slabs.I'd buy what your saying maybe if the game only sold large shards and the chunks were in limited supply, meaning you could get a few weapons past level 6 by default. Don't get me wrong, I'd hate that even more, but if you want argue that dark souls is trying to force you into a particular class and making you stick to it.
This is the part where you are being unreasonable.But no, it goes nearly all the way by letting you level up EVERYTHING to level 9 and allows you to upgrade up to fully 11 weapons a playthrough. That isn't enough for me
Ridiculous. Bloodborne has wayyy fewer weapons total. And regardless Bloodborne is just not that well balanced in terms of upgrades compared to Dark Souls.So this "it's an RPG" argument is just falling flat to me. Bloodborne was more RPG than this by that metric, and I know how people bitch about the lack of diversity between classes in that one.
And regardless Bloodborne is just not that well balanced in terms of upgrades compared to Dark Souls.
Okay this Catacombs area is going to be a pain. Traps, super aggressive skeletons, with not a lot of room to maneuver, and resurrecting skeletons (where the resurrecting is varied time wise too it seems). Going have to rethink my approach. Maybe bring more arrows so I can "pull" things more effectively. Magic isn't doing the job. Luckily I've cleared out a section already so I don't have to go back there and can continue downward. The agro ranges are weird on some of the enemies here. Some I have to get super close to and others apparently can see me without line of sight and will rush to me from blind spots. Need to find where the actual bonfire is and just make my way to it. That or grind in some other areas to get more levels. At level 35 now.
I thought the red eye enemies wouldn't respawn. Guess I read wrong in regard to that.
It's strange how much certain mmorpg skills are transferable to these games when I'm fighting or at least approaching a fight. It's something that doesn't get talked about I believe.
How so? You get 1 every two invasions....
This is the part where you are being unreasonable.
What else, you want to get rid of stat requirements too? And have all the weapons unlocked from the start? I mean you said you want access to all of the weapons, maxed out, without restriction... -_-[Q
Because the whole game is designed around you exploring difficult areas to acquire said Titanites and upgrade material. It gives the level and the game a sense of progression that is crucial to its enjoyment and design. The most significant upgrades you get in the game are from the Titanites, more so than just your own stats. You get a big feeling of joy when you finally find that Titanite Slab late into the game to complete your weapon. That feeling only exists because of its relative rarity, if you could just buy infinite Slabs there would be no satisfaction to acquiring a Slab.So, if it's unreasonable, give me a reason why. Like, what would it break? What would be lost from the experience by allowing the player a full arsenal of fully upgraded weapons?
No. Even disregarding that you actually can switch in midcombat, some weapons are more efficient in tight spaces or on narrow ledges, others are better in open areas. Some weapons are better at crowd control whereas some weapons are better against a single powerful enemies. Some weapons are more efficient against big strong but slower enemies, others are more efficient against quick, fast-moving enemies. And then there's ranged combat options. And then there's weapons with useful situational arts such as the dual daggers (to move around in the swamp for example).I don't see why its unreasonable to want that. It's not like you'd even be overpowered if so. You can only use basically 3 weapons to their fullest at a time and it's not like the souls combat is inclined to let you switch midcombat, and you certainly can't just go into the menu midcombat whether it's PvP or PvE. So, in effect to combat, a player who has 50 fully upgraded weapons is functionally the same as a player who has 3.
So, if it's unreasonable, give me a reason why. Like, what would it break? What would be lost from the experience by allowing the player a full arsenal of fully upgraded weapons?
No, because titanite chunks are only available in unlimited supply very late in the game. And that's for convenience in case you want to try another weapon (either for PvP or NG+ or future DLCs), not to make every weapon inherently available; after all, they are purchasable, yes, but they do cost souls, and to have enough chunks to upgrade every weapon you'd need a whole shitton of souls and it'd be a huge waste of time. No one realistically expects a player to be carrying +10 or even +9 versions of all the weapons in the game because it's ridiculous and you're literally the first person I see to ever bring this up.Other posters here are trying to dismiss titanite slabs as unnecessary since a level 9 weapon has very close power to a level 10 weapon. If that argument is valid, then the game already functionally breaks this apparently sacred RPG rule you hold.
Pffft come on. The only one I see "whimpering" here is you, whining that the game doesn't let you break it without a cheat engine.If you can convince me that something significant would be lost, okay, fine. But if you're just whimpering "B-but RPGs!!!", then give me a break.
Because the whole game is designed around you exploring difficult areas to acquire said Titanites and upgrade material. It gives the level and the game a sense of progression that is crucial to its enjoyment and design. The most significant upgrades you get in the game are from the Titanites, more so than just your own stats. You get a big feeling of joy when you finally find that Titanite Slab late into the game to complete your weapon. That feeling only exists because of its relative rarity, if you could just buy infinite Slabs there would be no satisfaction to acquiring a Slab.
These are all basic tenants of an RPG. The upgrades being progressive items attached to progressively harder levels makes exploration an important part of these games too. So if you remove these then you remove a key part of the game's RPG system and its exploration. It makes the game significantly worse overall and puts it more in line with other action games.
It also undermines the personal attachment to builds. I chose a weapon, a skill/spell and stat distribution and that reflects the choices I have made in the game. It makes my character my own because I chose its upgrade paths. Weapon choice is a key part of it and when I upgrade a weapon to max rather than upgrading another, it is a conscious decision I am making. If that decision is taken away from me then that choice loses weight.
And you can actually switch weapons mid combat. You can parry someone with a smaller weapon and buckler combo, then quickly switch to a large weapon to make a really powerful Riposte because larger weapons do more damage on Riposte. It takes some speed to do but it's doable and it sort of breaks the balance of the game.
No. Even disregarding that you actually can switch in midcombat, some weapons are more efficient in tight spaces or on narrow ledges, others are better in open areas. Some weapons are better at crowd control whereas some weapons are better against a single powerful enemies. Some weapons are more efficient against big strong but slower enemies, others are more efficient against quick, fast-moving enemies. And then there's ranged combat options. And then there's weapons with useful situational arts such as the dual daggers (to move around in the swamp for example).
So if you could go in your inventory to switch out weapons for another depending on the encounter/area, without any kind of penalty or prior requirement to obtaining these weapons, you would, indeed, break the game. Just switch to the weapon that's more suited/more optimal to the encounter every time.
But you can't typically do that (fortunately). Because the game expects you to stick with a small number of weapons and upgrade those, via rarity of materials and the stat investment you need to make them viable and powerful. So if you make a strength oriented build, you have access to big powerful (but slower) weapons with high stagger power, but you might have trouble in cramped corridors, or against very quick enemies.
No, because titanite chunks are only available in unlimited supply very late in the game. And that's for convenience in case you want to try another weapon (either for PvP or NG+ or future DLCs), not to make every weapon inherently available; after all, they are purchasable, yes, but they do cost souls, and to have enough chunks to upgrade every weapon you'd need a whole shitton of souls and it'd be a huge waste of time. No one realistically expects a player to be carrying +10 or even +9 versions of all the weapons in the game because it's ridiculous and you're literally the first person I see to ever bring this up.
Pffft come on. The only one I see "whimpering" here is you, whining that the game doesn't let you break it without a cheat engine.
Okay, this whole part seems to assume I'm saying "Make titanite slabs available to buy at the start super cheap!" which is obviously not what I'm getting at. You can have progress while still having a path to complete progress.
No, because you can't upgrade 11 weapons right away. Again, the infinite materials are available late-game. By the time you get enough mats to upgrade 11 weapons in full you'll have essentially cleared the game.But you can upgrade 11 weapons here. That's more than enough to cover a crowd control weapon, a power weapon, a stagger weapon, a narrow weapon, etc. If what you're saying is true, then the game is already broken in the way you're describing, you just have to be selective and plan out about the which weapons you choose to upgrade of which categories.
Me neither. But seriously, your complaints are utterly frivolous and nonsensical, which is made obvious by the fact that no one ever brought this up before. You're just being super weird about this, but oh well.So I'm not sure what we're arguing here anymore.
Um....
The idea that a weapon, any weapon, is locked away from me playing at any level is unnatural and repulsive to me.
Are you taking that back then
No, because you can't upgrade 11 weapons right away. Again, the infinite materials are available late-game. By the time you get enough mats to upgrade 11 weapons in full you'll have essentially cleared the game.
Well, that's pretty rude, but all I'm asking here is that my playstyle be accommodated in addition to yours. There are multiple reasons why 'builds' wouldn't disappear from DS even if titanite slabs were available to get. You wouldn't lose anything by this, I would just gain something. So whats the problem here?Me neither. But seriously, your complaints are utterly frivolous and nonsensical, which is made obvious by the fact that no one ever brought this up before. You're just being super weird about this, but oh well.
Grrrr the RNG gods are not with me today. Does anyone have a spare Carthus curved sword they could drop me? (PS4) The skeletons refuse to drop it despite my high luck, covetous ring, rusted coin etc.
- If they do it, you can do it too, you can hide too, a battle of cowards lol. You can also use the fog ring, so you have an edge and look for him, maybe he has too, then both are on similar conditions.
- You still have the overwhelming advantage: +30% HP, 2x Estus, etc...
- Go back and summon phantoms, they can go after enemies, you can focus on invader...
- Run to the boss. Even if he hides...just run past all enemies and run to the boss, he gets nothing and can watch the message of him going back to his world with a grin. And you even have invincibility enter fog animation.
- Use Giant Seed, you get like 1 every two invasions.
Basically using enemies as a tool is one of the most basic invasion techniques since Demon Souls. Is basically Invasions 101, if people resort more to it now, is because is one of the few things an invader can do against a group of ganks...and 90% of the time, they just use a Giant Seed.
So...I can't really see the problem?
Yes you're right but I don't want to summon people, or use seeds. I legit want to fight them. I've tried to play hide and seek too but they won't move. Trust me i've been 30 mins standing there lol
My experience with DS invasions wasn't like that, as I said almost no one used monsters, only hide and seek play. maybe I was always very lucky.
Invaders having less HP and estus is bullshit though. I do agree (I do invade too).
Invaders having less HP and estus is bullshit though. I do agree (I do invade too).
You need Slabs to upgrade other stuff that isn't a main hand weapon like Pyromancy Flame, Shields and Bows. So even if you get 11 Slabs, you can end up using most of them and not use 11 weapons. The reason why we have 11 is that so you can have a couple of shields, a few weapons, a bow and an upgraded Pyromancy Flame/Catalyst. So it's still a limited resource if you want to max out your build especially if half way through you realize that you don't like your build. The 11 Slabs is like a cushion to allow you to switch builds just like the 5 time stat redistribution is there. You might as well argue how we should have unlimited stat allocations per walkthrough, it honestly belongs in the same category of arguments.This argument would have more weight if you can upgrade only 1 or 2 weapons. You can upgrade 11 of them. I doubt that most people use more than 3 or 5 in any single playthrough. You don't need a system to force you to be selective about what you pick, that's already built into the game where people will pick a weapon or narrow set of weapons they like and stick to it. As you heard more than a few people say, they have titanite slabs just sitting around because they're not interested in upgrading more weapons. Even with titanite slabs available, that won't mean everyone just omniclasses everything.
You can go into the menu mid combat and select from one of the dozens weapons you have. That still works even if it takes a bit more time and it's effective mid combat especially during a parry. So yeah someone can actually go around with a dozen weapons and switch among them without much hassle which breaks the balance a bit.Right, but you still only have 3 weapon slots for your right hand. Even if you want to say that counts as mid weapon switching, my point was that having ALL your weapons upgraded vs 11 of them doesn't make a functional gameplay difference because you can't make that switch by going into the menu. No matter what, you only have 3 weapons fully available at any given time.
That's generally not realistic because a fast weapon and a power weapon usually have two different stats allocation and requirement (pure Dex vs pure Strength or Quality build). We are talking about first playthrough roughly level 120 here (which is the "meta" in the multiplayer), not 500 level with every stat at 99 and NG+10 or something. So someone going 66 Strength Yhorm build is not going to be able to wield an Uchigatana that effectively.But you can upgrade 11 weapons here. That's more than enough to cover a crowd control weapon, a power weapon, a stagger weapon, a narrow weapon, etc. If what you're saying is true, then the game is already broken in the way you're describing, you just have to be selective and plan out about the which weapons you choose to upgrade of which categories.
Do they? 50% of an invaders max (quantity & quality) is more than a match for 100% of the hosts flask.
Against a host not trying to gank/farm them, the invader has the advantage. Stating the opposite is invaders pumping their tires.
That's not really true.
How half of estus is a match for hosts? Also, you still have 30% less HP, advantage my ass lol.
Shit! Did I miss a lizard in the settlement that drops 14 estus shards? And who do I farm for bone shards? Every playthrough I missed both of them.
30% more hp is an advantage. So are weapons, rings, consumables and spells/pyro. Advantage invader.
Seeds? I have maxed out sun medals on two characters and still the random host using a seed remains unseen.
You probably dropped it on accident. If you're on ps4, I'll see if I have one to drop you.Wanted to make an Old Wolf Curved Sword character.
Spent two nights getting 10 swordgrass.
Finally got them. Took roughly 4 hours of killing Ghru in front of the Abyss Watchers.
Picked up the sword from wolf corpse.
Went to firelink.
Sold all the darkswords and rotten ghru daggers to the handmaiden.
My Old Wolf Curved Sword is gone.
https://twitter.com/EvilKatarn/status/793947648042696704
You probably dropped it on accident. If you're on ps4, I'll see if I have one to drop you.
You need Slabs to upgrade other stuff that isn't a main hand weapon like Pyromancy Flame, Shields and Bows. So even if you get 11 Slabs, you can end up using most of them and not use 11 weapons. The reason why we have 11 is that so you can have a couple of shields, a few weapons, a bow and an upgraded Pyromancy Flame/Catalyst. So it's still a limited resource if you want to max out your build especially if half way through you realize that you don't like your build. The 11 Slabs is like a cushion to allow you to switch builds just like the 5 time stat redistribution is there. You might as well argue how we should have unlimited stat allocations per walkthrough, it honestly belongs in the same category of arguments.
You can go into the menu mid combat and select from one of the dozens weapons you have. That still works even if it takes a bit more time and it's effective mid combat especially during a parry. So yeah someone can actually go around with a dozen weapons and switch among them without much hassle which breaks the balance a bit.
That's generally not realistic because a fast weapon and a power weapon usually have two different stats allocation and requirement (pure Dex vs pure Strength or Quality build). We are talking about first playthrough roughly level 120 here (which is the "meta" in the multiplayer), not 500 level with every stat at 99 and NG+10 or something. So someone going 66 Strength Yhorm build is not going to be able to wield an Uchigatana that effectively.
If you want the Slabs, just beat the game multiple times. If you beat the game 10 times then you will have 110 Slabs, that's about as many weapons are in the game. Clearly you don't care about over leveling or playing multiplayer and want to wield every weapon in the game so you can be level 500 if you want and have maxed out stats to be able to properly wield those weapons. With over powered buffs you can easily crush the content even at NG+7 which is the game at peak difficulty. You personally want a very specific thing which is "I want to be able to buy infinite Slabs for a high price of Souls" but the game offers you a reasonable alternative. It takes time but it also takes time to grind Souls and honestly playing through the game is more entertaining than just grinding some small spot over and over again.
Tedious game play session over harder game play content...
You know they have games like that, they are called MMOs. Safely grind away easy to farm spots with no risk for the ultimate weapon/item.
Beating the game 10 times is actually nothing. Each time you beat it you take less time doing it. The difficulty isn't too high. I would beat the game 20 times over rather than grind Proof of Concords ever again.
But there isn't an end all ultimate item in the game lol
Not like getting that legendary in a MMO or some game like W3/PoE/etc.
The real reason that we don't have a Slab purchaseable for 100 million Souls or as a super rare drop is to save the gamers from themselves. If 90% of your time playing a Souls game is spent grinding for Slabs then the designer failed in designing the game. This is a core element in designing ARPGs. It is preferable for a designer to make the gamer play through the game naturally to acquire these items rather than grind the same spot over and over again.
You may think grinding the same spot over and over again is a perfectly acceptable use of game time but most people don't. Like I said, I personally would just go through the game to acquire the slabs rather than grind a small spot over and over for it. Maybe you should try and acquire the 50 Proofs and see how that feels. You talk about acquiring all the weapons, have you acquired all the rings and spells yet? Might want to get on that and see how it feels first.
From Software would never make Slabs purchasable for 1 million. Maybe 10 million and even that feels low.
Just ask a friend to drop whatever you needAt that 10 million souls each, you might as well just play the game 11 times, which would be long past the point I just stop playing the game.
Oh well, thank god it's on PC so I can mod it.
Just ask a friend to drop whatever you need
On higher difficulties you get way more Souls, 10 million is nothing in the grand scheme of things. I currently have like 30 million Souls that I can't spend on anything except Carthus Rouges. I would have way more Souls but I died a few times and I spent a lot of it on consumables.At that 10 million souls each, you might as well just play the game 11 times, which would be long past the point I just stop playing the game.
Oh well, thank god it's on PC so I can mod it.
Why do you want to upgrade every single weapon to maximum?Genuine question: Why?
If you could grind souls and get a slab to increase your weapon by a number, people would. People grind for way less things. You are really underestimating people.
On higher difficulties you get way more Souls, 10 million is nothing in the grand scheme of things. I currently have like 30 million Souls that I can't spend on anything except Carthus Rouges. I would have way more Souls but I died a few times and I spent a lot of it on consumables.
Personally, I would never play the game past NG+7 as there's no additional challenge. And by that time I would've acquired enough Slabs to upgrade all the weapons I would ever need. I personally don't have any compulsion to acquire and upgrade every weapon/item/sorcery/miracle/pyromancy/ring/shield in the game. I have all of them in fact (not upgraded of course) but that's more due to trophy hunting and playing the game naturally.
That's not really a logical retort of any kind, you know.Why do you want to upgrade every single weapon to maximum?
Why what? To get whatever you need. This is a perk of being a part of this community. I have +10 of most good weapons by being friendly and trading.Genuine question: Why?
Why what? To get whatever you need. This is a perk of being a part of this community. I have +10 of most good weapons by being friendly and trading.