How does this even work? A higher player gives more souls? Sometimes the amount is quite significant.
Yeah, something like that.
I'm on PS4.
According to the wiki if a host defeats an invader, the host gets 15% of the required souls required for the invaders current level-up . And if an Invader kills the host, the invader gets 4%.
If he was an invader that means he needed like 306k souls to level up
Jesus so he was what... level 200+? And I still beat him (despite having other player(s) attack me too). I know they're nerfed but still, what a scrub lol.
fucking rafters made me lose a gesture when I hit the wrong button and fell off. It seems I have to wait until NG+ to get the item again.
I also spent the next 45 minutes farming those dumb ass enemies in cemetery of ash so I can get the same chime I dropped that gave me the gesture and it won't pop up.
Huh?
Rafters made you lose a... gesture? From a chime? I don't understand...
Awesome spoilerous images.
One
Two
Cool!
Yes, there definitely is queueing in DS3 but it feels unreliable unlike the queueing in Dark Souls 1. In DS1 you could tap the d-pad mid-roll and you'd swap weapons as soon as your roll finished but you can't do that in DS3.
EDIT: Whoa, completely disregard this. Turns out I'm just bad.
Nah I think you're just confusing two things. Queuing is there, but weapon toggle stunlock escape is not. It wasn't there in DS2 or Bloodborne either afaik.
maaaaan people just don't want to enter a boss fight with just one summon it seems.
I hate that. Sometimes I'm waiting around to go kill the boss but the host just waits forever trying to find another phantom. Like stop it dude, we're fine. The boss's attention will be divided already, and adding another phantom just makes the boss defense go up (worse is when they insist on summoning crappy NPCs).
I'm all for helping people but damn if some of those hosts are... well, kind of clueless/scrubby sometimes.
I understand that people are annoyed if they get invaded mid level. Backtracking sucks if they die. But right next to a bonfire? Also a lot of people would rather run away and die to a bunch of mobs than to another player. "Hmm, I'm next to a Bonfire, I better run half across the zone and die to the enemies chasing me than trying to fight the guy right here next to the Bonfire so I can pick up my souls in case I die."
Yeah I've seen that happen, it makes no sense.
Or of
course running around the bonfire constantly trying to get your friend back after the invader kills them and never even trying to
get a single hit in in the meantime and still dying. LOL