Yoshichan
And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Sure, I could do a summary. Sorry, no in-depth rating since it's 1:20am and I need to head to college this morning! Watch out for spoilers!Did you publicly rate the bosses in DS3 yet, btw? I may have missed that post, but would be interested to hear.
Iudex Gundyr: 5/10
The standard humanoid boss fight, nothing too special. Not bad though.
Vordt of the Boreal Valley: 7/10
Fantastic boss fight, which peaks during phase 2 where the music goes bat shit crazy. It's so fucking good and the way he charges at you truly makes it feel like you're fighting this crazy beast. Reminds me of one of the "smaller" SotC-bosses.
Curse-Rotted Greatwood: 3/10
Terrible boss. It's a cool idea that the map changes during phase 2, but it really doesn't work out in the end. Also, this boss is completely imbalanced for casters. They can't target the eggs and have to do it manually, which is horrible balance.
Crystal Sage: 4/10
Decent, the music is amazing though (especially during phase 2). RNG determines phase 2 though, but I like the idea of "hunting" the purple.
Abyss Watchers: 8/10
Absolutely insane. My jaw was on the floor as I was fighting these Watchers. On top of this being an absolutely beautiful fight in phase 2, it's very creative as well. Simply put one of the top three bosses in the game.
Deacons of the Deep: 5/10
Whilst having amazing music and whilst the idea behind the boss is really good (look for the red soul that travels from one priest to another). The minions are too easy, despite NG or NG++ and in the end it feels like it's missing out on a third phase. I wish the last phase would involve one dude absorbing everyone up and becoming this big bad super priest.
High Lord Wolnir: 3/10
The build up for this boss is crazy and he sure looks scary. It's a trash fight, with next to zero depth.
Old Demon King: 2/10
Even worse, standard DkS2 type of boss. Extremely unmemorable and just plain boring.
Pontiff Sulyvahn: 7/10
We're back in the game! This boss starts of by reminding you of King Allant from Demon's Souls. It's really good, how he charges you at the start of the fight. Overall the fight is insanely good and it becomes even crazier with phase 2. I just wish some of his moves were a bit more "easy" to calculate; some show up a bit too fast and requires you to basically hold your shield up at all times. I tend to dislike that.
Yhorm the Giant: ?/10
Gimmick fight. Nothing spectacular. When I fought this dude the first time, I did it without the gimmick and it became an interesting endurance fight. On NG+ (and on my other characters), I did what I was supposed to do and... well, boring.
Aldrich, Devourer of Gods: 4/10
Nostalgia is good; but you really expect to fight Ornstein and Smough after spending an hour or so in Anor Londo. What you get is a boring fight that reminds you of Gwyndolin. Her moves are kind of interesting during phase 2 but the framerate (PS4) really goes down the shitter during it. Mostly because she becomes all fire'd up.
Dancer of the Boreal Valley: 6/10
Whilst this is a really beautiful fight, from both an artistic and graphical point of view, it really fails on delivering what I want from DkS3. The difference between phase 1 and 2 isn't significant enough for my liking. The music is intense as fuck though.
Dragonslayer Armour: 7/10
Hell yeah, this is what I'm talking about. Arthas called, he wants to be in a Souls-game. Would this boss have his health increase by half or double, this fight would've been TOP TIER. Overall, phase 2 doesn't change the main fight that much but the fact that the environment is dangerous makes this fight amazing. I love that he can destroy the "walls" and then push you out of the map.
Oceiros, the Consumed King: 3/10
Terrible. Big boss that doesn't have "structure", especially during phase 2 where you just kinda want to trigger his aggressive dashes in order to roll dodge and counter.
Champion Gundyr: 7/10
This should've been the first boss! Good stuff; pretty tough and completely parryable, which I like. The atmosphere is insane (complete darkness) and phase 2, him becoming completely bat-shit insane, is intense and imo should've been phase 1.
Lothric, Younger Prince: 10/10
The best (or second to best?) boss in the game, and in the entire Souls-franchise. I don't know where to start. The music, the lore, phase 2's dynamic, the fact that you could see which move the prince is going to perform JUST A SECOND BEFORE he teleports behind you is an insanely good detail that needs to become a "thing". It's a fully choreographed, perfect boss fight. I just WISH they were harder, I wish they had more health, and I just wish the hits would deal more damage. NG+ was a breeze, unfortunately - but that doesn't stop the amazingness that is the Younger Prince(s).
Ancient Wyvern: ?/10
Gimmick fight, pretty cool how you walk through the entire map to then finally jump attack this dragon. If you decide to kill him without the "gimmick", it's a pretty basic boss fight that reminds me of something from DkS1. 3/10 without the gimmick.
Nameless King: 10/10
Second best boss (or the best boss, depending on how you see it). It has more flaws than the Prince(s) BUT the fact that this boss is by far the hardest boss in the game WHILE BEING COMPLETELY FAIR, makes the Nameless King yet another boss that's superior than anything in other Souls-game. The negative mostly being how the cloud you walk on doesn't give you a clear indication where you are on the map, resulting in you sometimes reaching a wall without knowing. While phase 1 is a really cool fight, it doesn't really start until phase 2 where you actually get to fight the Nameless King. It's an absolutely amazing fight where you need to have full control over your positioning, as well as knowing which moves of his are delayed and which ones are sped up. This boss is art and has reached the top bosses in the entire franchise.
Soul of Cinder: 9/10
This is the first time I've actually enjoyed a final boss in the series, believe it or not. And holy shit is it AMAZING. Not only do you have pre-knowledge by playing previous Souls game (what I mean by this is that you know all of the Cinders moves because it mimics the ones from the "main character" in DkS1), but the music and environment... oh my god, the environment reminds me of something that would also fit in an epic God of War fight. It's crazy good. And the fucking music, man... Gwyns piano theme from DkS1 slowly transitioning in the song, adding to the complete RIDICULOUSNESS that is this fight.
The standard humanoid boss fight, nothing too special. Not bad though.
Vordt of the Boreal Valley: 7/10
Fantastic boss fight, which peaks during phase 2 where the music goes bat shit crazy. It's so fucking good and the way he charges at you truly makes it feel like you're fighting this crazy beast. Reminds me of one of the "smaller" SotC-bosses.
Curse-Rotted Greatwood: 3/10
Terrible boss. It's a cool idea that the map changes during phase 2, but it really doesn't work out in the end. Also, this boss is completely imbalanced for casters. They can't target the eggs and have to do it manually, which is horrible balance.
Crystal Sage: 4/10
Decent, the music is amazing though (especially during phase 2). RNG determines phase 2 though, but I like the idea of "hunting" the purple.
Abyss Watchers: 8/10
Absolutely insane. My jaw was on the floor as I was fighting these Watchers. On top of this being an absolutely beautiful fight in phase 2, it's very creative as well. Simply put one of the top three bosses in the game.
Deacons of the Deep: 5/10
Whilst having amazing music and whilst the idea behind the boss is really good (look for the red soul that travels from one priest to another). The minions are too easy, despite NG or NG++ and in the end it feels like it's missing out on a third phase. I wish the last phase would involve one dude absorbing everyone up and becoming this big bad super priest.
High Lord Wolnir: 3/10
The build up for this boss is crazy and he sure looks scary. It's a trash fight, with next to zero depth.
Old Demon King: 2/10
Even worse, standard DkS2 type of boss. Extremely unmemorable and just plain boring.
Pontiff Sulyvahn: 7/10
We're back in the game! This boss starts of by reminding you of King Allant from Demon's Souls. It's really good, how he charges you at the start of the fight. Overall the fight is insanely good and it becomes even crazier with phase 2. I just wish some of his moves were a bit more "easy" to calculate; some show up a bit too fast and requires you to basically hold your shield up at all times. I tend to dislike that.
Yhorm the Giant: ?/10
Gimmick fight. Nothing spectacular. When I fought this dude the first time, I did it without the gimmick and it became an interesting endurance fight. On NG+ (and on my other characters), I did what I was supposed to do and... well, boring.
Aldrich, Devourer of Gods: 4/10
Nostalgia is good; but you really expect to fight Ornstein and Smough after spending an hour or so in Anor Londo. What you get is a boring fight that reminds you of Gwyndolin. Her moves are kind of interesting during phase 2 but the framerate (PS4) really goes down the shitter during it. Mostly because she becomes all fire'd up.
Dancer of the Boreal Valley: 6/10
Whilst this is a really beautiful fight, from both an artistic and graphical point of view, it really fails on delivering what I want from DkS3. The difference between phase 1 and 2 isn't significant enough for my liking. The music is intense as fuck though.
Dragonslayer Armour: 7/10
Hell yeah, this is what I'm talking about. Arthas called, he wants to be in a Souls-game. Would this boss have his health increase by half or double, this fight would've been TOP TIER. Overall, phase 2 doesn't change the main fight that much but the fact that the environment is dangerous makes this fight amazing. I love that he can destroy the "walls" and then push you out of the map.
Oceiros, the Consumed King: 3/10
Terrible. Big boss that doesn't have "structure", especially during phase 2 where you just kinda want to trigger his aggressive dashes in order to roll dodge and counter.
Champion Gundyr: 7/10
This should've been the first boss! Good stuff; pretty tough and completely parryable, which I like. The atmosphere is insane (complete darkness) and phase 2, him becoming completely bat-shit insane, is intense and imo should've been phase 1.
Lothric, Younger Prince: 10/10
The best (or second to best?) boss in the game, and in the entire Souls-franchise. I don't know where to start. The music, the lore, phase 2's dynamic, the fact that you could see which move the prince is going to perform JUST A SECOND BEFORE he teleports behind you is an insanely good detail that needs to become a "thing". It's a fully choreographed, perfect boss fight. I just WISH they were harder, I wish they had more health, and I just wish the hits would deal more damage. NG+ was a breeze, unfortunately - but that doesn't stop the amazingness that is the Younger Prince(s).
Ancient Wyvern: ?/10
Gimmick fight, pretty cool how you walk through the entire map to then finally jump attack this dragon. If you decide to kill him without the "gimmick", it's a pretty basic boss fight that reminds me of something from DkS1. 3/10 without the gimmick.
Nameless King: 10/10
Second best boss (or the best boss, depending on how you see it). It has more flaws than the Prince(s) BUT the fact that this boss is by far the hardest boss in the game WHILE BEING COMPLETELY FAIR, makes the Nameless King yet another boss that's superior than anything in other Souls-game. The negative mostly being how the cloud you walk on doesn't give you a clear indication where you are on the map, resulting in you sometimes reaching a wall without knowing. While phase 1 is a really cool fight, it doesn't really start until phase 2 where you actually get to fight the Nameless King. It's an absolutely amazing fight where you need to have full control over your positioning, as well as knowing which moves of his are delayed and which ones are sped up. This boss is art and has reached the top bosses in the entire franchise.
Soul of Cinder: 9/10
This is the first time I've actually enjoyed a final boss in the series, believe it or not. And holy shit is it AMAZING. Not only do you have pre-knowledge by playing previous Souls game (what I mean by this is that you know all of the Cinders moves because it mimics the ones from the "main character" in DkS1), but the music and environment... oh my god, the environment reminds me of something that would also fit in an epic God of War fight. It's crazy good. And the fucking music, man... Gwyns piano theme from DkS1 slowly transitioning in the song, adding to the complete RIDICULOUSNESS that is this fight.
Oh and here's some perspective:
Amazing bosses from DeS: Flamelurker, King Allant. Flamelurker getting a 9, King Allant getting a 10.
Amazing bosses from DkS: Taurus Demon, Ornstein & Smough, both rating 9.
Amazing bosses from DkS2: Glass Knight, Old Dragonslayer, both rating 8
Amazing bosses from BB: Blood-starved Beast and Father Gascoigne, both rating 9.