Do they actually scale? I've heard conflicting reports.
Either way my main gripe is the lack of progression when playing with someone else. I'd love to be able to make a co-op game from the very beginning, and play with a friend in a world that advances both of us forward. Having to do everything twice is...irritating.
Salt and Sanctuary did it much better in that regard.
I still stand by what I said regarding easy mode. Every experience I've ever had with a Souls Boss has been much easier in co-op. Either the health does not scale or it does not scale well enough.
I think people just have a different interpretation of the whole summon/invasion system than I do. That is to say, that doesn't make mine the "right" one, just one that is apparently more compatible to enjoying the game.
Being summoned or invading someone isn't for progression. It's so you can scout out an area ahead of yourself and get used to it without having to risk your own Humanity and souls, or be free to explore a chunk of it at your leisure as a Red Spirit at the risk of running into combat against another human opponent and being ousted.
Then when you're ready to do it "for real," you summon others to *your* world and make "real" progress.
After you know an area well and you're mostly there for fun or to go through as a new character, that's when you start dropping your sign just for fun and to help others, and by that time you're most likely relatively breezing through, anyway.