TatteredHat
Member
For all people playing Strength builds, there is an incredibly powerful weapon available in the
, which is accessible straight after beating the second boss.
Ideally you want to end up with 30+ Vigor, 30+ Endurance and 40 Dex if you're going a dex build, the rest is all optional. Unless you're planning to wear heavy armor, in which case you'd need more Vitality too, but I didn't bother.
Road of Sacrifices
Well, second boss down.
I have to say, the difficulty in this game is...different.
For me, the regular enemies are MUCH harder than previous games, while the bosses are much easier (so far).
For example, it took me like ~5 tries to beat the, but both bosses took me 1 and 2 tries, respectively. Huh. Anyway, I dig the game so far, but it's not quite up to DS1/BB levels yet. The combat feels fine, but the regular enemy difficulty feels a little too hard/frustrating at times, but it could be my build.big axe knight in the plaza/fountain area in Lothric
Speaking of which, I am overwhelmed with the extra stats in this game. They all seem really important (unlike previous games *cough* resistance. So I gotta ask...what are you guys going for?
I was planning on doing a DEX build with some minor spellcasting elements, so I picked Assassin out of the gate. However, looking at the stats, seems like these are all going to be important:
Vigor
Attunement
Vitality (So i can roll? Do I really need this, though?)
Endurance
Dexterity
Intelligence
Damn, that's like 3 more stats that I'm used to juggling in these games. Any advice on what do ignore? Out of habit, I've been alternating between DEX, VIG (the new VIT), and END for rolling. I added STR once to use the Katana, and I think I put like 1 or 2 in INT for funsies. So I'm kind of still all over the place.
Ideally you want to end up with 30+ Vigor, 30+ Endurance and 40 Dex if you're going a dex build, the rest is all optional. Unless you're planning to wear heavy armor, in which case you'd need more Vitality too, but I didn't bother.