The new patch is out, did it fix anything? Is "magic" viable now?
I think people need to start saying "offensive miracles" or "Sorcery" if that's what they mean, because "magic" has been viable since launch. Pyromancy was, and still is extremely strong, and probably the most consistent offensive magic to use currently. I don't know if (ranged) Sorcery was changed much at all with the latest patch, but it only truly started becoming truly playable a little over halfway through the game initially.
Faith always had heals and buffs that worked, and they still work just fine. Offensive (non buff) miracles were so pointless as to not even count though, and I suspect poise not working at all aside from the weapon skill "stance" is another factor (or else Wrath would be pretty useful for PvE). Depsite ranged Sorcery being "hard mode", if you use Hidden Body + Slumbering Dragoncrest Ring + Aldrich's Sapphire (you get this relatively early), you can completely cheese everything besides bosses. It's the most ridiculously broken way to play the game.
Although for some strange reason, enemies can hear me when I am two-handing my weapon. If I am one-handing it, they can't. WTF?