We Bloodborne now. Doesn't Avelyn shoot multiple bolts at once?
3 bolts per shot, yes, but still, I had 1600 health. I didn't know it could do that much damage.
We Bloodborne now. Doesn't Avelyn shoot multiple bolts at once?
There is no way it should. If you're on PC you probably fought a hacker.3 bolts per shot, yes, but still, I had 1600 health. I didn't know it could do that much damage.
I'm currently losing a lot of my invasions. Mostly to spammers and gankers. A lot has to do with bad decision making. I think I just have to stick with it and get used to the PvP. I'm losing nothing when I die but it is a bit embarrassing...
3 bolts per shot, yes, but still, I had 1600 health. I didn't know it could do that much damage.
I'm enjoying DS3, but I think this is going to be the game that burns me out on Soulsborne. Even though the multiplayer connectivity was borked, Bloodborne was such a breath of fresh air from a gameplay perspective - specifically, the weapons had fresh movesets. Here, so many of the movesets are recycled, except for the weapon arts. I dunno, but the variety is just not there. We've been using similar variations of these movesets for 4 games now (DeS, DS1, DS2, and DS3). I know it must seem ridiculous given how much people criticized Bloodborne for lack of build variety, but I'm actually starting to feel that Dark Souls has a melee gameplay variety issue.
The 2 covenant areas; the forest (Watchdogs of Farron) and the area after Pontiff (Aldrich Faithful).
Does Onikiri and Ubadachi outclass the Uchigatana? Like how does their damage work from dual wielding compared to holding Uchi two handed?
Like I can easily get them to +10 and use a Sharp Gem if it's an improvement but I don't want to waste all those materials if it's not
What other katanas/dex weapons are worth looking at?
Does Onikiri and Ubadachi outclass the Uchigatana? Like how does their damage work from dual wielding compared to holding Uchi two handed?
Like I can easily get them to +10 and use a Sharp Gem if it's an improvement but I don't want to waste all those materials if it's not
What other katanas/dex weapons are worth looking at?
I'll be the first to admit that the weapons in Bloodborne were probably the most creative I've seen in any action-RPG and it's kind of a shame they aren't back in Dark Souls 3. That said, I'd be hard-pressed to say that the combat isn't as good, because Bloodborne combat was overtly silly in just about every aspect. Only a handful of weapons felt like they had heft and the reason for that was entirely because they sped the combat up to an absurd degree. The slower combat of DS3 feels a lot better and is a good compromise between being too slow (DS1) or too fast (BB).Nah, melee is fine, what's bad is the atrocity people call bow combat, what a let down after Simon's Bowblade, not to mention the inability to get decent arrows even in NG+ until the mid game all because the Shrine Maiden's inventory resets.
Melee is great actually. You can't expect wacky ass weapons like Amygdala's Arm or Whirligig Saw in Dark Souls, that doesn't mean the melee is inferior.
Using a dex pyro build, still at base 12 strength, currently working on getting dex to 40 and have Carthus Flame Arc.Yes, their L1 attacks are multihit with decent speed, uchi can't compare.
But not sure if worth if you aren't goingquality build, otherwise use thw chaos blade
What's a good enemy to practice parrying? I could do it with my eye closed in Dark Souls but never found the window in 2 and having problems in 3, too.
What's a good enemy to practice parrying? I could do it with my eye closed in Dark Souls but never found the window in 2 and having problems in 3, too.
Washing Pole is a good one as always.
I've always made Katana builds first in every Souls so far and I never even considered maining the WP in any of them (Iaito and Blacksteel were my favourites). Quality Build in 3 and it out damages (and obviously out ranges) every other katana in the game, even the damn Chaos Blade. Keep in mind that I haven't tested it against Darkdrift yet, nor a +5 Bloodlust.
The durability doesn't even come into play, so I think it's only real downside is it appears to be ever so slightly slower than the others, though that may be me.
Where did the black knight go sitting in the Fire Link Shrine? I cant find him
https://33.media.tumblr.com/941f492c135527613ad86b84a635a076/tumblr_inline_o34z2qcIv61tlih4r_500.gif
Got my 30 proof of concords from theknights, having failed to be summoned as a blue once in my 60 hour first playthrough, where I deliberately took my time.Anor Londo
Here's an approximation of the sum total of silver knight armor I accrued in that time.
http://photo.cultjer.com/img/cache/width/1000/ug_photo/2014_12/73957420141212141032.jpg
Fix your covenants, From Software.
Congrats! Now go do the same for the Watchdogs! Just a few dozen hours to go!
PS: From, please fix the covenants..
Which areas are that exactly? The ones where you join them I guess? I thought they can be summoned everywhere? And yes, Undead Hunter Charms are awesome.Ganking can be somewhat eased by invading in a Covenant area, like Faithful or Watchdogs. Having extra bodies to throw at parties of 3/4 is very helpful. The area for the Faithful is a really fun PVP hotspot, with 6 player free-for-all PVP matches going on somewhat frequently.
Spammers, however.. You can punish an R1 spam with a Caestus parry somewhat efficiently, if you get some practice in.
Also remember to pack some Undead Hunter Charms.
After I killthe boss there is so tough! Like I'm not even close to taking off an 1/8th of his health.Emma
Oh and summoning isn't an option cos I don't have playstation plus - and those signs don't appear in my game anyway for some reason.
Which areas are that exactly? I thought they can be summoned everywhere? And yes, Undead Hunter Charms are awesome.
Use an Ember for the glyphs to appear. (also invaders)
I tired that, but there's no one to summon down the bottom where in videos you can get that katana guy.
I guess you need to develop NPC quests to some point in order to summon them.
Oh ok. So soloing it then it is. 3 hours of tedious avoiding that one shot arm grab from theit is then :/Dancer
I'll be the first to admit that the weapons in Bloodborne were probably the most creative I've seen in any action-RPG and it's kind of a shame they aren't back in Dark Souls 3. That said, I'd be hard-pressed to say that the combat isn't as good, because Bloodborne combat was overtly silly in just about every aspect. Only a handful of weapons felt like they had heft and the reason for that was entirely because they sped the combat up to an absurd degree. The slower combat of DS3 feels a lot better and is a good compromise between being too slow (DS1) or too fast (BB).
After I killthe boss there is so tough! Like I'm not even close to taking off an 1/8th of his health.Emma
Oh and summoning isn't an option cos I don't have playstation plus - and those signs don't appear in my game anyway for some reason.
Oh ok. So soloing it then it is. 3 hours of tedious avoiding that one shot arm grab from theit is then :/Dancer
Go back to Firelink Shrine and kill the Katana guy to the right of the Shrine's entrance (your left if you're facing the Shrine entrance).
After you do that, the Summon will be available.
I dunno, I think certain trick weapons like Ludwig's or the Kirkhammer would be just fine in Dark Souls. Most of them wouldn't make a lot of sense (any of the gun-related ones or electricity weapons), but the few that do definitely feel like they could have been in DS and no one would have batted an eye. The bowblade would have been cool but it would be massively overpowered in a Souls game.I don't think weapons like the ones in Bloodborne would fit, there are a couple that would work like the BoM/Rakuya instead of the terribly limiting movesets of the current paired weapons. Amygdala's Arm would not fit in Dark Souls, not thematically and not mechanically.
What they should have certainly borrowed is Simon's Bowblade's bow part, Bow combat improved tremendously in BB, and it's sad to see them go back.
I dunno, I think certain trick weapons like Ludwig's or the Kirkhammer would be just fine in Dark Souls. Most of them wouldn't make a lot of sense (any of the gun-related ones or electricity weapons), but the few that do definitely feel like they could have been in DS and no one would have batted an eye. The bowblade would have been cool but it would be massively overpowered in a Souls game.
One of my favourite locations so far. I have to say Irethyl Dungeon is incredible, truly some Tower of Latria feels.Whoa, the Profaned Capital is an amazing looking area. Creepy as hell too.
Well, I always thought the purpose of bow combat in Dark Souls was to see how you could cheese stuff, and for that purpose, particularly theCertain weapons could definitely fit, the hammer part of the Kirkhammer would be perfectly fine, it functions like a great hammer in Dark Souls.
As for the Bowblade, what I meant was the bow combat and how smooth it was, not the weapon itself, Bow combat in DS3 is clunky, slow, and not very fun.
I have had trouble with every last Dark Souls boss except the boss in DS3. And I have no idea why. I always play a Sorcerer on my first playthrough of a Souls game and DS3 was the first game where I beat the last boss on my first try. It was weird. The boss was cool, but I kept thinking, "there's gotta be more right?", and then there wasn't, and it felt really odd. Later on after doing some research I would just discover that Sorcerers are extremely overpowered against most of the bosses in the game.Final boss is wrecking me
I dont mind too much though because the fight is pretty fun
I'm determined not to summon. I did for Gwyn in dark souls 1 and always regretted it
The lance stance never fails to fuck me up