I just noticed that screenshots in Dxtory now get saved in the native resolution instead of the downscaled one.
I'm getting 1920x1200 screenshots when I used to get 1440x900. I'm guessing whatever is causing this is also the reason for the FPS overlay not working.
Maybe if you enable GPU scaling on a driver level as well?
The mouse fix does work well, it makes the game perfectly playable using KB/M.
I haven't done any particular fixes for Windows 8 (I couldn't, I don't use it).
It's just in there as a precaution, but I wouldn't expect anything of the sort. Many of us have used this and played online without any problem.Quick question, and excuse me if already been answer. But I notice that in the .ini file for the FPS it says I might get banned from GFWL. So do you guys play Offline? I got the game on black friday, and now I have time to play it. Just curious how you guys go about it.
It's just in there as a precaution, but I wouldn't expect anything of the sort. Many of us have used this and played online without any problem.
I don't think I've heard of someone getting banned except that one guy on the Steam forums that couldn't back his story up once asked about it.
Thanks for the replied. Going to try it now![]()
What the fuck From? This new patch pretty much broke the game for me. I updated the DSfix to the latest and everything's blurry and -30FPS.
What the fuck From? This new patch pretty much broke the game for me. I updated the DSfix to the latest and everything's blurry and -30FPS.
So is this stuff working now? I just picked up the game and I am dying (heh) to try it. Does anyone have links to the hud fix and mouse fix?
The mouse fix is plugging in a dualshock :3
Extract the new DSfix zip to your Dark Souls folder, overwrite everything it asks you to, then open up dsfix.ini and reconfigure it to your liking. (Back up your old dsfix.ini first if you're not sure what settings you're using.)How do you properly update from one DSfix version to the next?
Will do more testing, I should note that I'm using a laptop that's using an Intel GPU. Downsampling was a way to make the game run slightly better, though maybe I'm simply setting it to the wrong resolutions? What resolutions are you using? I'm typically using 640x360.I've downsampled for 150 hours without crashes. Could your GPU be overheating?
So what settings should I be using with this mod? I have a 560ti, 1090t x6 running at 1680x1050.
edit: ugh getting crash on startup everything I get into game.
Are you trying to use the FPS unlock feature? If so, you need to disable Windows Data Execution Prevention (DEP).So what settings should I be using with this mod? I have a 560ti, 1090t x6 running at 1680x1050.
edit: ugh getting crash on startup everything I get into game.
Will do more testing, I should note that I'm using a laptop that's using an Intel GPU. Downsampling was a way to make the game run slightly better, though maybe I'm simply setting it to the wrong resolutions? What resolutions are you using? I'm typically using 640x360.
edit: alright, seems 2.01 is working fine. Thanks so much Durante!
I just recently reinstalled this and was wondering if anyone else has experienced green shadows and reflections when you're playing? I'm not sure if it's intentional but looking at some screenshots I'm guessing at least the shadows aren't supposed to be green.
Are you trying to use the FPS unlock feature? If so, you need to disable Windows Data Execution Prevention (DEP).
Are you trying to use the FPS unlock feature? If so, you need to disable Windows Data Execution Prevention (DEP).
Hmm, this is a shot way in the dark, but do you have motion blur disabled?Any hints to my problem with the HUD mod? I was able to identify that it was the culprit of my crashes on start up of the game. DXFIX 2.01
There are tons of ways to pretty up the game as much as your hardware can handle (among others: AA, ambient occlusion, higher quality depth of field and downsampling). Just read the .ini for details.No, I think it was bc I had ingame AA running along with DSfix. Game looks ok, but still a bit muddy. Should I be rendering the game at a higher res than my monitor? I mostly left the DSfix values as default so not sure if there are more ways to pretty up the game.
Hmm, this is a shot way in the dark, but do you have motion blur disabled?
Doing a google search for downsampling leads to four different definitions, one of which is my own, reducing the resolution below native resolution. (the other 3 have to do with preservation of a) audio b) image quality of jpg/tiff/png c) videogame sampling rates)I think you should read up on what downsampling is in PC gaming ;p
If anything it would kill your performance especially on that Intel gpu you have and since you are running at below native resolution, you aren't downsampling anyway.
Man I was just going to try and play this game again, and I come and read this! Seems like so much work to just get the game working again!
Doing a google search for downsampling leads to four different definitions, one of which is my own, reducing the resolution below native resolution. (the other 3 have to do with preservation of a) audio b) image quality of jpg/tiff/png c) videogame sampling rates)
Downsampling probably isn't the most precise terminology for what's being done to a moving image anyway, since accurate preservation isn't possible whether scaling up or down, you lose some of the fine image quality of the original sample image.
That said, I'm curious as to how you define it, or how you recommend it be defined. The scientific definition of downsampling relates specifically to audio rates, since they were being sampled long before computers existed (much less digital images).
No controller, no money for a controller, no chance of money for a controller for awhile. I need the mousefix.
Yes, but this is what I've wanted to be able to do, to attempt to get better framerates from the game. If the game runs at a lower internal resolution, it's not putting as much stress on the GPU/CPU, unless there's something I'm missing?The gist of downsampling in PC gaming is also refered to as supersampling; a form of anti-aliasing. You render the game at a higher resolution and scale it to a lower one basically eliminating jaggies and giving you the best possible image quality at the cost of a big performance hit. You're just running the game at a lower resolution without internally rendering it higher.
I'm sure someone here on GAF can explain it in more detail.
You are probably using a DoF resolution that's the same as your internal rendering resolution. Read the readme!2) With the newest dsfix/ game version, for some reason, all of the loading screens and title screen are now very blurry. The game itself is fine though. And right before it finishes loading, the loading screen is sharp/normal for a few frames.
Just enable the 30 FPS lock whenever you leave a bonfire (using the toggle key).Still can't really use the FPS unlock feature because it makes me get stuck at bonfires pretty constantly. Sometimes I wait to get invaded and message the invader to hit me to get me unstuck, I think some of them think I'm messing with them.![]()
What you want to do, if I understand you correctly, is upsampling: rendering at a lower internal resolution than what the game is presented at (e.g. rendering at 640x720 with a presentation resolution of 1280x720). This should also work, as long as the vertical internal resolution is at least 720 pixels (so really, the lowest I'd ever go is 640x720).Yes, but this is what I've wanted to be able to do, to attempt to get better framerates from the game. If the game runs at a lower internal resolution, it's not putting as much stress on the GPU/CPU, unless there's something I'm missing?
Is it worth disabling the framerate lock? It says you could get banned? I know my machine can do it, but I have not tried it yet.
Try Alt-tabbing out of the game and in again. Or alternatively, if you have the windowed fullscreen switching key configured (toggleBorderlessFullscreen in dsfixkeys.ini), try hitting that twice.So I have it in borderless full screen mode but I still have the windows bar along the top as iff it is in a window. I disabled full screen in the game too.
Any suggestions?
Well, although I know it's against your recommendation, 640x360 does work, and seems to run fairly smoothly on lower-end computers (though some of the text is blurry, takes it a second to focus).You are probably using a DoF resolution that's the same as your internal rendering resolution. Read the readme!
Just enable the 30 FPS lock whenever you leave a bonfire (using the toggle key).
What you want to do, if I understand you correctly, is upsampling: rendering at a lower internal resolution than what the game is presented at (e.g. rendering at 640x720 with a presentation resolution of 1280x720). This should also work, as long as the vertical internal resolution is at least 720 pixels (so really, the lowest I'd ever go is 640x720).
You are probably using a DoF resolution that's the same as your internal rendering resolution. Read the readme!
Edit: actually, it's "read the .ini" in this case, sorry
Just enable the 30 FPS lock whenever you leave a bonfire (using the toggle key).
What you want to do, if I understand you correctly, is upsampling: rendering at a lower internal resolution than what the game is presented at (e.g. rendering at 640x720 with a presentation resolution of 1280x720). This should also work, as long as the vertical internal resolution is at least 720 pixels (so really, the lowest I'd ever go is 640x720).
# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 3840
renderHeight 2160
# The display width/height
# 0 means use the same resolution as renderWidth/Height
# (use for downscaling - if in doubt, leave at 0)
presentWidth 1920
presentHeight 1080