Dark Souls internal rendering resolution fix (DSfix)

So uh, the patch, was it made to reduce CPU load or was that just a by-effect of whatever they did? Anyway, FPS is a lot more stable now, the random FPS dips have been reduced alot :).
 
I just noticed that screenshots in Dxtory now get saved in the native resolution instead of the downscaled one.

I'm getting 1920x1200 screenshots when I used to get 1440x900. I'm guessing whatever is causing this is also the reason for the FPS overlay not working.
 
I just noticed that screenshots in Dxtory now get saved in the native resolution instead of the downscaled one.

I'm getting 1920x1200 screenshots when I used to get 1440x900. I'm guessing whatever is causing this is also the reason for the FPS overlay not working.

Maybe if you enable GPU scaling on a driver level as well?
 
Maybe if you enable GPU scaling on a driver level as well?

I managed to fix it by manually setting

presentWidth 1440
presentHeight 900


However, even though the screenshots now come in 1440x900, they appear to be squished. Characters are much skinnier in the screenshots. I don't know why this is happening, my rendering resolution is

renderWidth 1920
renderHeight 1200

Which is also an 16:10 resolution.


This is actually putting a halt on my Steam Guide lol, cause the last few screenshots (check bottom) don't have the correct proportions:
http://steamcommunity.com/sharedfiles/filedetails/?id=113270892



*edit*
Ok, it seems Steam actually does take the screenshots correctly, but Dxtory stretches vertically:
3948E636E35692B2C3ACA8EEBFBABC3A9DFBA0F2


data2012-12-2221-32-01wkpr.png



Any idea why this is happening?
 
On my PC and with patch 2.01, enabling HUD mod makes the game crash on start. I haven't updated the fix in a while and wanted to try the HUD scaling. Do I need to uninstall something from previous versions of the fix?
 
The mouse fix does work well, it makes the game perfectly playable using KB/M.

I haven't done any particular fixes for Windows 8 (I couldn't, I don't use it).

The intro skip magically works in Windows 8! This is some straight up black magic voodoo type stuff.

I'm about 95% sure I had just forgot to enable the intro skip when I was using dsfix 1.9 :P But hey, all good now.
 
Quick question, and excuse me if already been answer. But I notice that in the .ini file for the FPS it says I might get banned from GFWL. So do you guys play Offline? I got the game on black friday, and now I have time to play it. Just curious how you guys go about it.
 
Was forced to update the game via gfwl. Game then refused to boot, crashing each time.

Updated Durante mod, now the game runs, but crashes randomly in-game. Seriously, fuck you GFWL.

Is my best bet to uninstall everything and start fresh?
 
Quick question, and excuse me if already been answer. But I notice that in the .ini file for the FPS it says I might get banned from GFWL. So do you guys play Offline? I got the game on black friday, and now I have time to play it. Just curious how you guys go about it.
It's just in there as a precaution, but I wouldn't expect anything of the sort. Many of us have used this and played online without any problem.

I don't think I've heard of someone getting banned except that one guy on the Steam forums that couldn't back his story up once asked about it.
 
It's just in there as a precaution, but I wouldn't expect anything of the sort. Many of us have used this and played online without any problem.

I don't think I've heard of someone getting banned except that one guy on the Steam forums that couldn't back his story up once asked about it.

Thanks for the replied. Going to try it now :-)
 
What the fuck From? This new patch pretty much broke the game for me. I updated the DSfix to the latest and everything's blurry and -30FPS.
 
So is this stuff working now? I just picked up the game and I am dying (heh) to try it. Does anyone have links to the hud fix and mouse fix?
 
Just picked up DS today (Amazon sale), and popped in the latest DSFix.

The resolution change is definitely working, it's very sharp. But the AA setting doesn't seem to be doing much, I've got it set for SMAA at 3. That could also be a problem with the high-contrast edges of the armor and such, those sometimes have a hard time with AA, regardless of implementation. The other areas of the screen are too dark to really see if there's still aliasing.

Still fiddling with the settings, trying to keep it to a minimum. So far no issues.
 
Does anyone know how to get the game working on Windows 8? It boots up and just kind of sits there at a black screen.
 
How do you properly update from one DSfix version to the next?
Extract the new DSfix zip to your Dark Souls folder, overwrite everything it asks you to, then open up dsfix.ini and reconfigure it to your liking. (Back up your old dsfix.ini first if you're not sure what settings you're using.)
 
I've downsampled for 150 hours without crashes. Could your GPU be overheating?
Will do more testing, I should note that I'm using a laptop that's using an Intel GPU. Downsampling was a way to make the game run slightly better, though maybe I'm simply setting it to the wrong resolutions? What resolutions are you using? I'm typically using 640x360.

edit: alright, seems 2.01 is working fine. Thanks so much Durante!
 
I just recently reinstalled this and was wondering if anyone else has experienced green shadows and reflections when you're playing? I'm not sure if it's intentional but looking at some screenshots I'm guessing at least the shadows aren't supposed to be green.
 
So what settings should I be using with this mod? I have a 560ti, 1090t x6 running at 1680x1050.

edit: ugh getting crash on startup everything I get into game.
 
So what settings should I be using with this mod? I have a 560ti, 1090t x6 running at 1680x1050.

edit: ugh getting crash on startup everything I get into game.

Make sure you have AA disabled in the game options or it'll crash, if it's not that then I'm not sure what it is but it's the most common crash.
 
So what settings should I be using with this mod? I have a 560ti, 1090t x6 running at 1680x1050.

edit: ugh getting crash on startup everything I get into game.
Are you trying to use the FPS unlock feature? If so, you need to disable Windows Data Execution Prevention (DEP).
 
Will do more testing, I should note that I'm using a laptop that's using an Intel GPU. Downsampling was a way to make the game run slightly better, though maybe I'm simply setting it to the wrong resolutions? What resolutions are you using? I'm typically using 640x360.

edit: alright, seems 2.01 is working fine. Thanks so much Durante!

I think you should read up on what downsampling is in PC gaming ;p

If anything it would kill your performance especially on that Intel gpu you have and since you are running at below native resolution, you aren't downsampling anyway.
 
I just recently reinstalled this and was wondering if anyone else has experienced green shadows and reflections when you're playing? I'm not sure if it's intentional but looking at some screenshots I'm guessing at least the shadows aren't supposed to be green.

Have you updated your drivers and have you tried disabling anti-aliasing?
 
Are you trying to use the FPS unlock feature? If so, you need to disable Windows Data Execution Prevention (DEP).

Any hints to my problem with the HUD mod? I was able to identify that it was the culprit of my crashes on start up of the game. DXFIX 2.01
 
Are you trying to use the FPS unlock feature? If so, you need to disable Windows Data Execution Prevention (DEP).

No, I think it was bc I had ingame AA running along with DSfix. Game looks ok, but still a bit muddy. Should I be rendering the game at a higher res than my monitor? I mostly left the DSfix values as default so not sure if there are more ways to pretty up the game.
 
Any hints to my problem with the HUD mod? I was able to identify that it was the culprit of my crashes on start up of the game. DXFIX 2.01
Hmm, this is a shot way in the dark, but do you have motion blur disabled?


No, I think it was bc I had ingame AA running along with DSfix. Game looks ok, but still a bit muddy. Should I be rendering the game at a higher res than my monitor? I mostly left the DSfix values as default so not sure if there are more ways to pretty up the game.
There are tons of ways to pretty up the game as much as your hardware can handle (among others: AA, ambient occlusion, higher quality depth of field and downsampling). Just read the .ini for details.
 
I think you should read up on what downsampling is in PC gaming ;p

If anything it would kill your performance especially on that Intel gpu you have and since you are running at below native resolution, you aren't downsampling anyway.
Doing a google search for downsampling leads to four different definitions, one of which is my own, reducing the resolution below native resolution. (the other 3 have to do with preservation of a) audio b) image quality of jpg/tiff/png c) videogame sampling rates)

Downsampling probably isn't the most precise terminology for what's being done to a moving image anyway, since accurate preservation isn't possible whether scaling up or down, you lose some of the fine image quality of the original sample image.

That said, I'm curious as to how you define it, or how you recommend it be defined. The scientific definition of downsampling relates specifically to audio rates, since they were being sampled long before computers existed (much less digital images).
 
Man I was just going to try and play this game again, and I come and read this! Seems like so much work to just get the game working again!
 
Man I was just going to try and play this game again, and I come and read this! Seems like so much work to just get the game working again!

Zero work. Unless you feel that downloading a zip file, unarchiving it to the game directory and read the file and set your preferred settings is too much of an hassle. It could turn a bit more time consuming if you want to maximize the settings to your specific PC. Then it could turn a bit of into a trial and error task.
 
Doing a google search for downsampling leads to four different definitions, one of which is my own, reducing the resolution below native resolution. (the other 3 have to do with preservation of a) audio b) image quality of jpg/tiff/png c) videogame sampling rates)

Downsampling probably isn't the most precise terminology for what's being done to a moving image anyway, since accurate preservation isn't possible whether scaling up or down, you lose some of the fine image quality of the original sample image.

That said, I'm curious as to how you define it, or how you recommend it be defined. The scientific definition of downsampling relates specifically to audio rates, since they were being sampled long before computers existed (much less digital images).

The gist of downsampling in PC gaming is also refered to as supersampling; a form of anti-aliasing. You render the game at a higher resolution and scale it to a lower one basically eliminating jaggies and giving you the best possible image quality at the cost of a big performance hit. You're just running the game at a lower resolution without internally rendering it higher.

I'm sure someone here on GAF can explain it in more detail.
 
No controller, no money for a controller, no chance of money for a controller for awhile. I need the mousefix.

I'm in the same boat- no controller and don't really feel like getting one right now- and have been playing Dark Souls since I got it in late October with mouse and keyboard just fine. There is definitely a learning curve using only mouse and keyboard, and the most annoying thing is how the on screen button prompts are for the controller buttons, but the game is very playable with m+kb.

Here is the link to the mouse fix, FYI.
 
1) I accidentially put the in-game motion blur back on and remembered why I disabled it day one. It looks really terrible.

2) With the newest dsfix/ game version, for some reason, all of the loading screens and title screen are now very blurry. The game itself is fine though. And right before it finishes loading, the loading screen is sharp/normal for a few frames.

Still can't really use the FPS unlock feature because it makes me get stuck at bonfires pretty constantly. Sometimes I wait to get invaded and message the invader to hit me to get me unstuck, I think some of them think I'm messing with them. :P
 
The gist of downsampling in PC gaming is also refered to as supersampling; a form of anti-aliasing. You render the game at a higher resolution and scale it to a lower one basically eliminating jaggies and giving you the best possible image quality at the cost of a big performance hit. You're just running the game at a lower resolution without internally rendering it higher.

I'm sure someone here on GAF can explain it in more detail.
Yes, but this is what I've wanted to be able to do, to attempt to get better framerates from the game. If the game runs at a lower internal resolution, it's not putting as much stress on the GPU/CPU, unless there's something I'm missing?
 
2) With the newest dsfix/ game version, for some reason, all of the loading screens and title screen are now very blurry. The game itself is fine though. And right before it finishes loading, the loading screen is sharp/normal for a few frames.
You are probably using a DoF resolution that's the same as your internal rendering resolution. Read the readme!
Edit: actually, it's "read the .ini" in this case, sorry ;)

Still can't really use the FPS unlock feature because it makes me get stuck at bonfires pretty constantly. Sometimes I wait to get invaded and message the invader to hit me to get me unstuck, I think some of them think I'm messing with them. :P
Just enable the 30 FPS lock whenever you leave a bonfire (using the toggle key).

Yes, but this is what I've wanted to be able to do, to attempt to get better framerates from the game. If the game runs at a lower internal resolution, it's not putting as much stress on the GPU/CPU, unless there's something I'm missing?
What you want to do, if I understand you correctly, is upsampling: rendering at a lower internal resolution than what the game is presented at (e.g. rendering at 640x720 with a presentation resolution of 1280x720). This should also work, as long as the vertical internal resolution is at least 720 pixels (so really, the lowest I'd ever go is 640x720).
 
So I have it in borderless full screen mode but I still have the windows bar along the top as iff it is in a window. I disabled full screen in the game too.

Any suggestions?
 
So I have it in borderless full screen mode but I still have the windows bar along the top as iff it is in a window. I disabled full screen in the game too.

Any suggestions?
Try Alt-tabbing out of the game and in again. Or alternatively, if you have the windowed fullscreen switching key configured (toggleBorderlessFullscreen in dsfixkeys.ini), try hitting that twice.
 
You are probably using a DoF resolution that's the same as your internal rendering resolution. Read the readme!

Just enable the 30 FPS lock whenever you leave a bonfire (using the toggle key).

What you want to do, if I understand you correctly, is upsampling: rendering at a lower internal resolution than what the game is presented at (e.g. rendering at 640x720 with a presentation resolution of 1280x720). This should also work, as long as the vertical internal resolution is at least 720 pixels (so really, the lowest I'd ever go is 640x720).
Well, although I know it's against your recommendation, 640x360 does work, and seems to run fairly smoothly on lower-end computers (though some of the text is blurry, takes it a second to focus).
 
You are probably using a DoF resolution that's the same as your internal rendering resolution. Read the readme!
Edit: actually, it's "read the .ini" in this case, sorry ;)

Just enable the 30 FPS lock whenever you leave a bonfire (using the toggle key).

What you want to do, if I understand you correctly, is upsampling: rendering at a lower internal resolution than what the game is presented at (e.g. rendering at 640x720 with a presentation resolution of 1280x720). This should also work, as long as the vertical internal resolution is at least 720 pixels (so really, the lowest I'd ever go is 640x720).

Nope, internal rendering res is 2560x1440, DoF resolution is set to 1080. Display width/height is 1920x1080 though. Pretty sure it's the same settings i've been using since your first release. Anway, it's not a big deal at all.
 
So why can't DOF be the same as internal rendering resolution? I did see in the readme not to set to do that, but didn't see why.
 
i get the blurry intro screens/main menu with these settings ...

# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 3840
renderHeight 2160

# The display width/height
# 0 means use the same resolution as renderWidth/Height
# (use for downscaling - if in doubt, leave at 0)
presentWidth 1920
presentHeight 1080


when i change them back to their default value of 0, the main menu, etc, goes back to normal.

i'm also using 1080p dof.

i thought you just couldn't use the same DOF as your 'internal rendering resolution'? but it seems to apply to the other one (display width/height).
 
What setting has the most impact on, I guess, particles? I jacked everything way up and was getting 60 but when the asylum demon swings its drops to 30.
 
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