I'm going to add you. I'd be down for taking out Quelaag.
Cool, but Queelag is down....was a crapshoot that I finally got her as I got close a lot without Mildred helping much....but then finally she did ok adn I just whittled her down with the crossbow...Mildred actually stayed alive the whole fight! This was lucky..don't try this strateegy yourself as it will fail more than it works for sure. Was annoyed I didn't get to use my new learned moves and do the final blow melee, but was tired of doing her and wanted to move on...so I did.
O & S will definitely require a REAL helper that knows what they are doing at SL with no upgrades of course.....I guess I could just go in without Solaire, but as most of you agree, it just is too tough to outlast the attacks with no upgrades...I actually died 4-5 times just trying to get the giants and silver knight out of the way and didn't even get inside the door yet.....but this is another story...do I have an update for you GAF!!!
Update: So I got through Queelag and Actually breezed throuh sens....made sureto pick up Gold hemmed set first by cheesing Ceaseless (longer story there but not worth mentioning.)Breezed through Capra once I had the Chaos fireball from Qeelags sis....and had a bit of trouble on Gaping as I forgot that I could not hire Lautrrec once I did Queelag first and he killed the firekeepe (solaire is useless)...so I let Gaping live....for now.
Found a better wway to farm lightnign resin...use straight fireballs x2 instead of chaos fireball or orb and use dusk crown RING..yes she gives a ring too...no one uses it as it halfs vitality but htis is a moot point when you are using tearstone rign and travelling with a sliver of health regardless....boosts you up to a tonne of casts of fireball so the mushroom guys go down with no need for crossbow.
Ok but the main shareable here was that I had the bright idea to get sanctus so that I could stack power within with tearstone ring and not die immediately from the HP drain. Started out great as I downgraded the Occult club to divine +5 (aloowed as I found it and downgrading is allowed OK? ;p) Anyway, its the best weapon for a no upgrade SL1 run by far...I was hopeful that the goldsmith hammer would do better than it did, but it doesn't beat teh reinforced club even. Still may try Vamos's as iirc it does some elemental damge...can't remember. So dropped down right from the first ledge and used Leroy to crush Pinwheel....but then the retardedness starts: First, I forgot that I would have no light since the only Pinwheel I killed did not drop the lantern....somehow managed to kill just one enemy and drop here and there from blind memory and somehow found the first fire....but then was tired and just mindlessly answered YES to patches...so not only was I pissed that I would have no masks besides mother's, I had another enemy to fight as I never said yes ever before and didn't realize you would have to fight! I ran away and even though a silver knight also started chase I somehow fell on the next friggin bonfire! Great! I was homefree as I know you only have to kll the first two enemies and then sneak by to Leroy invasion.....but when the moment of truth came.......sealed door...no invasion....so close yet so far........and now how the hell do I get back out? I never knew how ot do it without light? Will update that later....gotta run for now!
Cool, thanks. I'm just making sure I'm on the right track.
Just remember that you do have a choice to ring either bell first and you can save capra and the depths till laterif you wish by finding a shortcut...you can also do the enitre garden (2 bosses, 1 easy) there as well as catacombs, which I agree can be saved a bit for a new player. Part of my favourite souls experiences are from exploring and NOT going throughthe obvious or "recommended" paths....it makes all the difference.
Then, no offense, those people are crazy bro. Two bosses, one of which will bum rush you and then smack you twice even with your shield up at the start of the fight isn't really fun. It's stupid. Add in the fact the lock-on will freak out no matter which one you choose to aim at (since you need to lock on for your pyromancies to even bother attempting to hit) and you'll see my point.
So, what am I supposed to do? Hope and pray they'll stick around long enough and be in the camera to let me hit and dodge them?
Two hand eats more damage than a shield it seems.
Just FOLLOW the advice people give.....you are mistaken that its so hard and will feel silly when you realize your mistakes.....magic is OP STILL if you wnat to switch.....lock on is not helpful for this fight, you can still swing your sword or use combustion inthe direction you are facing without lock on...I suggest starting backward at least a little bit and ensure you can roll at <25%...tehn the game starts....you don't need a shield as you won't get hit....that's the key to SL1 runs etc.....you are not supposed to get smasshed....that's the whole point.