I'm about 6 hours in and it feels good to be back, but...this (so far) just isn't up to par with Demon's. I've killed 2 bosses, seen about 5 or 6 areas. I don't like this open world design too much. Transition between areas feels good and organic, but the level design is nowhere near as tight or interesting as the hubs in Demon's. Feels like too much wandering (i stumbled through 3 new areas in about a 10 minute time frame) without much risk or reward. The bosses also aren't as climactic and I don't feel like the enemies are as engaging. Backtracking between areas already feels like a bit of a chore. The atmosphere also feels nowhere near as oppressive.
It's great and I'm hooked, but I think I'm going to end up in the Demons>Dark camp. Of course I realize I have many many more things to experience so I'll hold off on the final judgement.
The hub design just does a much better job of framing this type of game IMO. Each hub felt like a little world to conquer. The open world just feels like...a bunch of wandering and the bosses don't feel like the culmination of anything in particular.
Yeah give it a chance....Sen's fortress has been ranked as high as "best dungeon in any rpg ever" so give it a go until then. I'm with Booshka on this one....the open world is what most fan feedback ASKED for with regard to FROM's quest to support their fans....we asked, they listened......sorry for voting against your wishes but obvouslt they must have had enough supprt for this type of change or they wouldn't have done it.
The reason you can and should go through several areas quickly is that instead ofthe nexus there are shortcuts to open...later you can warp between certin bonfires as well....so thereis no need to keep wandering once you establish a majority of the map.
Warp plus shortcuts makes it better...keep going....Dark has improved over Demon's in almost all ways except consistent dungeon design.....award winning areas are to come...but the last several were obvioulsy rushed and not up to hoile.