Crunching the numbers, divine and occult weapons appear to have pretty steady scaling even up to 50 - a +3 bump to AR for every point put into Faith.
Thanks, I think I'm going to raise faith to 50, bring my Claymore to +15 with DMB and carry a divine Balder Side Sword for backup.
Sounds good. Consider reversing that and having +15 BSS / divine claymore because the DMB magic damage is applied to every swing and BSS swings faster. With that said I'd prefer the +15 claymore/DMB because I love the claymore in PVP and the 2HR2s are excellent
I...I think I just about prefer Dark Souls to Demon's
I miss the more memorable (imo) characters from Demon's, and the sanctity of the Nexus, but I prefer the 'open' layout of Dark and bonfire system. Also much prefer the ease wih which you get to the bosses from the bonfires
Also, I prefer the lack of tendency
I wish Dark Souls had something like world tendency, it keeps NG+s interesting in Demon's Souls.
I love both games, Dark Souls has many improvements but there are some things DeS did better too.
Dark Souls
+ Bonfire/Humanity System is better than mp/grass/soul and body form.
+ interconnected world, bigger game
+ Better Bosses, but many will disagree with this
+ Much bigger armor/weapon variety, armor is more useful than DeS
+ Better combat
+ Less farming and less frustrating crystal lizards
Demons
+ I prefer some of the weapon upgrade paths to their DaS equivalent, especially crescent/moon weapons
+ Atmosphere is better overall. Boleteria, shrine of storms and tower of latria are amazing and easily among the best areas of either game
+ Faster movement speed
+ More aggressive enemies. It's way easier to run past enemies in Dark Souls than Demon's, even with the thief ring
+ Much more intense black phantom NPC fights.
+/- World tendency adds replay value, but I think Dark Souls is more replayable even without it