Went to Tomb of the Giants without the Lordvessel...
Why the fuck do I do this to myself....
I did this to myself. On my first play through. That run back...
Went to Tomb of the Giants without the Lordvessel...
Why the fuck do I do this to myself....
Are you sure you don't have the the Lord Vessel, you're wearing Ciaran's armour. Or am I over thinking it?
Are you sure you don't have the the Lord Vessel, you're wearing Ciaran's armour. Or am I over thinking it?
I did this to myself. On my first play through. That run back...
I'm messing around with the zweihander for the first time. Mother of god. This thing even staggers a titanite demon. One 2h hit + pine resin took off half health of a gargoyle, only +2. I laughed when one hit just pancaked a balder knight to the ground. Are there other weapons that have the same effect? Funny how one weapon can make the game feel fresh again.
What determines the stagger/stun effect? Total amount of damage in a short time?
The zwei is so good it makes me not even want to use mlgs on my mage, i just went enchanted on the zwei bc its sooo satisfyingI'm messing around with the zweihander for the first time. Mother of god. This thing even staggers a titanite demon. One 2h hit + pine resin took off half health of a gargoyle, only +2. I laughed when one hit just pancaked a balder knight to the ground. Are there other weapons that have the same effect? Funny how one weapon can make the game feel fresh again.
What determines the stagger/stun effect? Total amount of damage in a short time?
CasulAfter I figured out how to manual save at any time any location, my enjoyment of the game has gone up 1000%
It's like playing the game without terrible checkpoints and auto-saves. Progression also doesn't come to an abrupt hold.
I used DSFix to skip the logos, and I just put read only on my save file, so the only way the game saves now is if I take off read only and quit to main menu.
The GUI is pretty bad, so you cannot save while in combat, and since game doesn't pause it means you still have to fight from start to finish.
For those struggling with the game, and actually want to experience the content of the game, I highly recommend it.
Small warning though, game will go by quicker, and you'll also master the game faster.
I know what your thinking, master it faster?
Dark Souls doesn't give you must time to learn, sometimes you have to grind for 10 minutes to get 10 seconds of live time with a boss. (if your lucky).
Since you can save just before boss fight like Grey Wolf, even if it takes like 15 tries, there's is a short period between each try and each try is fresh in your memory so you quickly notice a pattern.
I ended up killing him with a +5 regular Axe, which did about 100 with a dual attack.
I had the same experience with one of those dark knights, they were pretty much destroying me since there was always trash nearby that interfered. Once I got one isolated in an open field I saved game. Died a few times, but I discovered his pattern and how to get in a hit.
Now I pretty much don't even bother saving when I meet one since I know how to kill them fast, especially with my new weapon.
I've learned more in the last 5 hours and progressed more than I did in the previous 20.
Haha, thanks for all the advise everyone, I'll definitely try some of this stuff out.If Jeff Green can kill Capra, so can you! I think this should be the official tag line for DS2.
Just to flesh out what others have already said:
- Have you explored the stairs right next to the Fog door? This alternate route from Firelink Shrine bonfire to Capra has fewer enemy encounters, meaning less Estus used on the way to the boss and 10 Estus refills instead of 5 (unless you've kindled the Undead Burg bonfire for 10 there any way).
- Wolf Ring. Increases your poise - this means your attack animation will not be interrupted by enemies own attacks (like those annoying DOGS for example!). Heavy armour also has more poise than light armour.
- +5 weapon. Can't stress this enough, Dark Souls is not all about levelling up, it's about your weapon. +5 that sucker so the dogs go down in one hit. Capra on his own is not really a problem.
- Turn OFF Auto-wall recovery in the options menu. Capra Demon's room is purposefully small and difficult, doing this makes it less so.
- Have you faced the big silver dude behind the locked door below the Taurus Demon tower? He drops a nice ring that increases your equipment burden, which should help with your armour/fast roll balance woes.
With Capra just concentrate on getting the dogs killed and yourself some space first of all, even if all you do for the first moments of the fight is block and run, you give yourself time to heal and get some composure.
Casul
If being hardcore requires you to farm and grind like it's farmville, than I choose the side of casual. Oh how I wish dark souls was moddable.
I did this to myself. On my first play through. That run back...
If being hardcore requires you to farm and grind like it's farmville, than I choose the side of casual. Oh how I wish dark souls was moddable.
If being hardcore requires you to farm and grind like it's farmville, than I choose the side of casual. Oh how I wish dark souls was moddable.
It's an RPG, there should be a little bit of farming and grinding to get better gear and level up. That being said, you don't need to farm or grind, the game gives you plenty of souls and materials to succeed without going out of your way to max out your gear. If you have the skill you can beat the game with just about anything, at any soul level.
If you want to really trivialize the game, just use Cheat Engine, that way you can give yourself everything fully upgraded, give yourself a ton of souls and overlevel. Just break the game for yourself, that's where you're headed if having to farm or grind in an RPG bothers you.
Every RPG I've ever played except Dark Soul had a manual save. The fact that people even supported this horrible autosave checkpoint system annoys the crap out of me.
The autosave feature is just as much as a feature as GFWL and the horrible port job.
Mod your save file with a save editor if you want.
Every RPG I've ever played except Dark Soul had a manual save. The fact that people even supported this horrible autosave checkpoint system annoys the crap out of me.
The autosave feature is just as much as a feature as GFWL and the horrible port job.
Oh, I get it. Sorry Techie, try Skyrim, lol!You can manually save at any time. You can't, however, restore to that save more than once. That's what you really want, to save creep your way through.
Dark Souls isn't that kind of game.
If game had a proper save system, especially in the non NG+ difficulty game would of had 10 times more players on Steam.
NOPE.gif
After I figured out how to manual save at any time any location, my enjoyment of the game has gone up 1000%
It's like playing the game without terrible checkpoints and auto-saves. Progression also doesn't come to an abrupt hold.
I used DSFix to skip the logos, and I just put read only on my save file, so the only way the game saves now is if I take off read only and quit to main menu.
The GUI is pretty bad, so you cannot save while in combat, and since game doesn't pause it means you still have to fight from start to finish.
For those struggling with the game, and actually want to experience the content of the game, I highly recommend it.
Small warning though, game will go by quicker, and you'll also master the game faster.
I know what your thinking, master it faster?
Dark Souls doesn't give you must time to learn, sometimes you have to grind for 10 minutes to get 10 seconds of live time with a boss. (if your lucky).
Since you can save just before boss fight like Grey Wolf, even if it takes like 15 tries, there's is a short period between each try and each try is fresh in your memory so you quickly notice a pattern.
I ended up killing him with a +5 regular Axe, which did about 100 with a dual attack.
I had the same experience with one of those dark knights, they were pretty much destroying me since there was always trash nearby that interfered. Once I got one isolated in an open field I saved game. Died a few times, but I discovered his pattern and how to get in a hit.
Now I pretty much don't even bother saving when I meet one since I know how to kill them fast, especially with my new weapon.
I've learned more in the last 5 hours and progressed more than I did in the previous 20.
Sorry, I guess what I meant was....using a respectable weighted shield like grass crest on your back. this shield weighs very little and is on my back for the stamina regen ...not for blocking...if I use it for blocking bosses it don't work too good....so I learn how to dodge instead...makes it a much different game.....moves from regular dungeon crawler with two moves, i.e. block and slash, to a 5-6 move game with roll-block, roll slash1, run slash2 etc etc etc.Hmph, even bosses couldn't break my block.
Yeah, I picked up the hint that you might be able to jump, but I had to google how to jump.
Well I finally started giving Dark SOuls a chance and I was really enjoying up until I hit the 10 hour mark.
I've rung the first bell and I'm now at the incredibly annoying Capra Demon.
I've watched several videos on youtube and gosh do they make it look easy! Kill dogs, dodge attack, kill the boss. Looks like a cake walk in those videos!
And yet I've only been able to make it past him and the dogs to the stairs ONCE, but I couldn't get a dog to follow and the boss lunge attacked me while I was falling in mid-air and the camera when crazy because I was too near a wall and pillar.
If the fight just had a bonfire right outside, I wouldn't mind it. (then I could quickly respawn and do it over without wasting time)
OR If the route to the fight just didn't take so long, I wouldn't mind it.
OR If the fight didn't have the dogs, I wouldn't mind it.
OR If the fight took place in an larger area with less chance of getting stuck, I wouldn't mind it.
But all of those things ARE there and they add up to be nothing but frustrating mess. Instead of feeling energized to try again and be better, I dread the long walk back to a fight where I'm almost assured to die again seconds after arriving. I can already tell that if I beat him it won't be satisfying. The boss itself isn't all that interesting, it's just all the shit surrounding the fight that makes it difficult.
I don't want to just quit, but I don't want to go through all of this crap a dozen more times either. Maybe I'll go back to the forest area past the blacksmith and see how far I can get there. I already tried that area out a little (killed one of the dark knights, got a sweet stamina regenerating shield).
I did....I fucking did. Fuck.
I wanted to rescue Rhea asap and I didn't even remember that I don't have the Lordvessel yet!
I'm on new game +, so it could be worse since I do have a divine weapon and a sunlight maggot. I will grab the SS ring though now that I'm here since I missed it on the first playthrough.
Still, I thought the area would be easier than this on new game +... but my char doesn't have much HP and the enemies hit pretty fucking hard. ( first time on new game + )
Man just to think that I have to go back through the catacombs...through those wheel skeletons and shit...there is no way around this correct?
It should certainly be a true Dark Souls experience
Sorry, I guess what I meant was....using a respectable weighted shield like grass crest on your back. this shield weighs very little and is on my back for the stamina regen ...not for blocking...if I use it for blocking bosses it don't work too good....so I learn how to dodge instead...makes it a much different game.....moves from regular dungeon crawler with two moves, i.e. block and slash, to a 5-6 move game with roll-block, roll slash1, run slash2 etc etc etc.Hmph, even bosses couldn't break my block.
Yeah, I picked up the hint that you might be able to jump, but I had to google how to jump.
Well I finally started giving Dark SOuls a chance and I was really enjoying up until I hit the 10 hour mark.
I've rung the first bell and I'm now at the incredibly annoying Capra Demon.
I've watched several videos on youtube and gosh do they make it look easy! Kill dogs, dodge attack, kill the boss. Looks like a cake walk in those videos!
And yet I've only been able to make it past him and the dogs to the stairs ONCE, but I couldn't get a dog to follow and the boss lunge attacked me while I was falling in mid-air and the camera when crazy because I was too near a wall and pillar.
If the fight just had a bonfire right outside, I wouldn't mind it. (then I could quickly respawn and do it over without wasting time)
OR If the route to the fight just didn't take so long, I wouldn't mind it.
OR If the fight didn't have the dogs, I wouldn't mind it.
OR If the fight took place in an larger area with less chance of getting stuck, I wouldn't mind it.
But all of those things ARE there and they add up to be nothing but frustrating mess. Instead of feeling energized to try again and be better, I dread the long walk back to a fight where I'm almost assured to die again seconds after arriving. I can already tell that if I beat him it won't be satisfying. The boss itself isn't all that interesting, it's just all the shit surrounding the fight that makes it difficult.
I don't want to just quit, but I don't want to go through all of this crap a dozen more times either. Maybe I'll go back to the forest area past the blacksmith and see how far I can get there. I already tried that area out a little (killed one of the dark knights, got a sweet stamina regenerating shield).
I did....I fucking did. Fuck.
I wanted to rescue Rhea asap and I didn't even remember that I don't have the Lordvessel yet!
I'm on new game +, so it could be worse since I do have a divine weapon and a sunlight maggot. I will grab the SS ring though now that I'm here since I missed it on the first playthrough.
Still, I thought the area would be easier than this on new game +... but my char doesn't have much HP and the enemies hit pretty fucking hard. ( first time on new game + )
Man just to think that I have to go back through the catacombs...through those wheel skeletons and shit...there is no way around this correct?
It should certainly be a true Dark Souls experience
This doesn't sound fun at all.
A quick trip to the catacombs to grind skull lantern for the ring, or winning invasions in the forest? which is easier? LOL
.
If game had a proper save system, especially in the non NG+ difficulty game would of had 10 times more players on Steam.
Oswald sells them for 3,000 souls but it's a bit of a trek
Oh damn, think I'll do that instead!(Curse Stone location, spoiler for those who like discovery )You can also trade a cracked red eye orb to Snuggly for 2.
Sweet, maybe I'll head over there next and stock up on a few.
I was doing well to avoid the frog gas, but then I fell in the middle of two or three of them and they froze me instantly.
Oh damn, think I'll do that instead!
Sorry, I guess what I meant was....using a respectable weighted shield like grass crest on your back. this shield weighs very little and is on my back for the stamina regen ...not for blocking...if I use it for blocking bosses it don't work too good....so I learn how to dodge instead...makes it a much different game.....moves from regular dungeon crawler with two moves, i.e. block and slash, to a 5-6 move game with roll-block, roll slash1, run slash2 etc etc etc.
The most important thing to pull from all the good comments is GO TO THE RIGHT FIRST!!! I died millions of times until I did the unthinkable and went away from my goal (the stairs) first (which draws dogs away from stairs, then doge roll away from capra toward stairs where dogs are no longer, then run up. once there the wolf ring, shield and spear/estoc will be useful, but are not necessary. also I tried the fog ring trick and it trivialized the fight (dogs don't see you.) A quick trip to the catacombs to grind skull lantern for the ring, or winning invasions in the forest? which is easier? LOL
Although I never did it first play-through it might as well have been as I never tried to go backwards on my first play-through as I had the boss door open that time. Oh yeah,,,,and I just happened to be doing a no upgrades SL1 run. Picture only 6 fireballs (which more than got used up if i tried to fight the skellies in the tomb...so then nothing for bonewheels or regen skellies in catacombs. After 2 hours of futility, this is how I finally did it:
1.) saved all pyro for catqcombs so had to figure out how to get up the ladder and deke the giant skellies....first couple just run by.
2.) 2nd couple after first ladder....had to run by first aggro 2nd, get BOTH to foll me and then find the ladder back down inthe dark....once on the ladder they jump down after you and dont climb the ladder back up. then you can get out without wasting fireballs.
3.) bonewheels and black knight - aggroed each bonewheel one at atime with a single arrow shot....wait in the tunnel close to the end after aggro, dodge sideways a split second before they get there...kill with club once they stop at end of tunnel. Rinse and repeat times 8...but hope you have 8 arrows and a bow!!!! Black knight can be fought as normal once thee are gone but shoudl also be aggroed with an arrow first and brought down to the pit so there is more room.
4.) find way back up without dying....and therefore going all way back to tomb....died once...had to do all over, dies one more time trying to do steps 1 and 2 the second time......
5.) finally did it methodically killing all the skelly keepers as with the six fireballs. One fireball each and then mash with the reinforced club. made it out after 4 hours of hell= best feeling in the game yet.
If anyone wants to do a challenge run in 3-4 hours or so and doesn't have time to do a whole play-through with no upgrades at SL1.... at least try this challenge....was freaking awesome...did have skull lantern BTW or would not have known where to go to get out. Had to find my way out as never went that way before...try to go in blind.
yeah I use game save manager for getting drops that I want like black knight great axe etc. but strongly suggest not using it for inch by inch progress....you gotta want to stop the tediousness by focusing on getting better, or you miss the point of the developers IMO.
The developers can go screw themselves, they don't even allow me two remap the buttons on my game-pad (and they locked down modding, game could of been more popular than Skyrim). They added a broken masterkey, so they could of added a "progression" orb, which is the equivalent of saving the game, but you must sacrifice 1% of your souls to use it, and with each use the price goes up an additional 1% (Up to 75%).
That would be less game breaking then the master-key, I'd rather start with that.
The developers can go screw themselves, they don't even allow me two remap the buttons on my game-pad (and they locked down modding, game could of been more popular than Skyrim). They added a broken masterkey, so they could of added a "progression" orb, which is the equivalent of saving the game, but you must sacrifice 1% of your souls to use it, and with each use the price goes up an additional 1% (Up to 75%).
That would be less game breaking then the master-key, I'd rather start with that.
Although I never did it first play-through it might as well have been as I never tried to go backwards on my first play-through as I had the boss door open that time. Oh yeah,,,,and I just happened to be doing a no upgrades SL1 run. Picture only 6 fireballs (which more than got used up if i tried to fight the skellies in the tomb...so then nothing for bonewheels or regen skellies in catacombs. After 2 hours of futility, this is how I finally did it:
1.) saved all pyro for catqcombs so had to figure out how to get up the ladder and deke the giant skellies....first couple just run by.
2.) 2nd couple after first ladder....had to run by first aggro 2nd, get BOTH to foll me and then find the ladder back down inthe dark....once on the ladder they jump down after you and dont climb the ladder back up. then you can get out without wasting fireballs.
3.) bonewheels and black knight - aggroed each bonewheel one at atime with a single arrow shot....wait in the tunnel close to the end after aggro, dodge sideways a split second before they get there...kill with club once they stop at end of tunnel. Rinse and repeat times 8...but hope you have 8 arrows and a bow!!!! Black knight can be fought as normal once thee are gone but shoudl also be aggroed with an arrow first and brought down to the pit so there is more room.
4.) find way back up without dying....and therefore going all way back to tomb....died once...had to do all over, dies one more time trying to do steps 1 and 2 the second time......
5.) finally did it methodically killing all the skelly keepers as with the six fireballs. One fireball each and then mash with the reinforced club. made it out after 4 hours of hell= best feeling in the game yet.
If anyone wants to do a challenge run in 3-4 hours or so and doesn't have time to do a whole play-through with no upgrades at SL1.... at least try this challenge....was freaking awesome...did have skull lantern BTW or would not have known where to go to get out. Had to find my way out as never went that way before...try to go in blind..
The developers can go screw themselves, they don't even allow me two remap the buttons on my game-pad (and they locked down modding, game could of been more popular than Skyrim). They added a broken masterkey, so they could of added a "progression" orb, which is the equivalent of saving the game, but you must sacrifice 1% of your souls to use it, and with each use the price goes up an additional 1% (Up to 75%).
That would be less game breaking then the master-key, I'd rather start with that.
\o/ Yay!Beat the Capra Demon first try today, lol.
Could HAVE, and no, it really couldn't have, that's just stupid.The developers can go screw themselves, they don't even allow me two remap the buttons on my game-pad (and they locked down modding, game could of been more popular than Skyrim).
What in the seven hells are you talking about?They added a broken masterkey, so they could of added a "progression" orb, which is the equivalent of saving the game, but you must sacrifice 1% of your souls to use it, and with each use the price goes up an additional 1% (Up to 75%).
That would be less game breaking then the master-key, I'd rather start with that.
Need tips.