Can we take a moment to appreciate how awesome the Elite Knight is?
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Why'd they nerf it.

I remember the xbox version (patched) having 20 poise while the ps3 version has 15 poise! Shit sucks!
Can we take a moment to appreciate how awesome the Elite Knight is?
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How does parrying work? Not the actual mechanic, but the numbers for what can be parried. Someone just parried my 777 lighting great axe with some sort of curved blade on his offhand (not the parrying dagger). It lead to a 3 hit animation axe riposte that did 1400+ on fully upgraded heavy black iron armor.
Undead merchant in the burg sells a short bow and arrows.Im using a Knight...can someone tell me where i can find a bow near the beginning of the game? I have the crossbow from jumping to that one ledge, but i want an actual bow so i can get some arrows and try to kill that dragon
Something I never see mentioned - up to Sen's Fortress everyone suggests the Drake Sword and then the Lightning Spear as great starter weapons. Just before I got to Sen's I created a Divine Halberd +5 with some green shards I had from the depths and the help of Andre. With only 8 faith it massively outpaced the Drake Sword and I was disappointed when I eventually got the much hyped Lightning Spear and it wasn't as strong as my Halberd. Just thought it would be a good tip for anyone struggling with the early stages of the game
Also I think I'll make a 99 vitality / chaos rapier wielding forest hunter for lulz once I gets my internet back. Nothing but vitality and maybe a few points here and there for endurance.
That's normal for those weapons. The stagger animation only happens when you miss an attack though.This is a good idea, I really like how spears work in this game. But I want to know why I still stagger when using a Halberd. My current stats are Endurance - 24, Strength - 20, Dexterity - 23.
I just don't see how I am still not able to use this weapon effectively.
quick edit: I also have this problem with axes
I don't know how riposte damage is calculated. I'm sure it has to do with the 'critical' stat for the weapon. That offhand weapon sounds like a shotel.
Not a shotel. It looked like a falchion, but I didn't think falchions are good for parrying. And it wasn't so much the damage (though 1400+ is pretty impressive), I'm more interested in what parries what under which conditions. eg. In Demon's Souls, 2 handed swings couldn't be parried.
Yeah, maybe that's why I dig his voice. He just quietly sits there, wistfully chatting to you about pyromancy. I mean, he's pretty obsessed with it, but you're right, he seems to be one of the most 'normal' and least eccentric.Is Laurentius the pyromancy guy? He's the only legitimately cool dude I came across in this game. Everyone else is kind of weird and crazy.
Yeah, maybe that's why I dig his voice. He just quietly sits there, wistfully chatting to you about pyromancy. I mean, he's pretty obsessed with it, but you're right, he seems to be one of the most 'normal' and least eccentric.
Btw, I have a question concerning the pyromancer story line, for all you Dark Souls lore pros out there:
So you find Quelaana at the bottom of Blighttown, and I think she mentions Laurentius, saying how you seem just as curious and interesting, etc.
Laurentius also heads off to find "her" once you show him some nice pryo you've gained from Quelana - so those two are obviously linked.
However, Quelaana also mentions another student who was consumed and corrupted by pyromancy. One line is particularly chilling: "I would hate to see that happen again..."
My question is, did this student end up as Ceaseless Discharge? The reason I'm trying to make this connection is CD is sort of 'guarding' the Gold-Hemmed set (doesn't agro until you pick it up), which belonged to the Witch of Izalith (who apparently tried to recreate the first flame, leading to all sorts of trouble with her daughters and the Bed of Chaos and so on.
It's just a random bit of speculation, but does it make sense to anyone else? Or can this theory immediately be proven wrong?
Can we take a moment to appreciate how awesome the Elite Knight is?
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Oh yeah, I remember her mentioning the name Salaman. Any leads on what became of him?I think the popular interpretation is that the CD is the brother of the witches.
Quelaana's former student was that famous pyromancer . . . Salaman, I think? That's always what I got out of it. I doubt Laurentius ever met her; he just wasn't at the level she required from anyone who could even see her.
Haha, that's awfully sweet of you. Best old Lauro just sticks aroundFor me it's funny how in every damn playthrough after the first I never tell Laurentius about Quelaana when he asks me about the upgraded Pyro Flame.
I always go -- no, no. There's nothing for you in the swamps. Better if you stay here, and I'll be passing by often. We'll talk.
Also, I never went through Lautrec's events because I always kill him as soon as he gets to Firelink Shrine. Push him over the edge right in front of the Firekeeper. First time I did it because I really didn't like his tone and the undercurrent of what he was saying. He was just vile. Then, feeling guilty, I did check a wiki to see what was his importance. Fuck his armor and his invasion event, I won't allow him to kill the Firekeeper.
I guess in the end feeling this kind of emotions is a testament to how much one of these characters can end up meaning, even a barely sketched one. Might be because the game allows the players to fill a lot of 'biography holes' using their own imaginations and the small clues littered around, instead of getting them all prepackaged.
It's worth it to let Lautrec kill your firekeeper, just so you can make a Dingy Robe +10.For me it's funny how in every damn playthrough after the first I never tell Laurentius about Quelaana when he asks me about the upgraded Pyro Flame.
I always go -- no, no. There's nothing for you in the swamps. Better if you stay here, and I'll be passing by often. We'll talk.
Also, I never went through Lautrec's events because I always kill him as soon as he gets to Firelink Shrine. Push him over the edge right in front of the Firekeeper. First time I did it because I really didn't like his tone and the undercurrent of what he was saying. He was just vile. Then, feeling guilty, I did check a wiki to see what was his importance. Fuck his armor and his invasion event, I won't allow him to kill the Firekeeper.
I guess in the end feeling this kind of emotions is a testament to how much one of these characters can end up meaning, even a barely sketched one. Might be because the game allows the players to fill a lot of 'biography holes' using their own imaginations and the small clues littered around, instead of getting them all prepackaged.
Sure, but on subsequent playthroughs the quicker he's dead, the better for everyone!It's worth it to let Lautrec kill your firekeeper, just so you can make a Dingy Robe +10.
Can we take a moment to appreciate how awesome the Elite Knight is?
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It's worth it to let Lautrec kill your firekeeper, just so you can make a Dingy Robe +10.
Also, I'm sure it's been asked dozens of times before, but is there confirmation that the pyro hand scales with INT? Pretty sure it has a grade in the menu, but I've always heard pyro is exclusive from all stats, etc. What's the general take on this?
I suspect he turned off his console, but the game auto saves a ton so who knows.Sweet, cheers Frank.
Rapstah, that's a pretty funny first-timer story. I wonder what became of that guy and his merchant... I guess your 'invasion' was successful in a sense![]()
please, somebody make a figure already. the armor sets in these games are sick.
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I would buy a figure of the Adventurer set so fast. Get on that shit, SQEX Play Arts, Figma, or whoever!
I'm reasonably new to dark souls, so wondering if anyone could give me some advice on defeating a boss.
Im at the Capra demon & have died about 15-20 times trying to kill the stupid thing. I go in & block with my sheild straight away, but that takes away all my endurance knocks me to the ground.
Ive tried getting onto the stairs, but the demon is always so close behind that I never get a chance to hit it without taking about 50% damage from one of its swings.
Im level 30 at the moment & using mostly heavy armour (but still below 50% weight)
I'm at the Duke's Archives now, just got the past the dnakey things with that wierd ....music? is that what they call that? Anyway, I've come to the realization that even at this late in the game. I have no idea how to cast magic, especially pyromancy, and I have all these boss souls and I don't know how to get a smith to turn it into a weapon.
I'm at the Duke's Archives now, just got the past the dnakey things with that wierd ....music? is that what they call that? Anyway, I've come to the realization that even at this late in the game. I have no idea how to cast magic, especially pyromancy, and I have all these boss souls and I don't know how to get a smith to turn it into a weapon.
how do u get him to show up at firelink?
I'm reasonably new to dark souls, so wondering if anyone could give me some advice on defeating a boss.
Im at the Capra demon & have died about 15-20 times trying to kill the stupid thing. I go in & block with my sheild straight away, but that takes away all my endurance knocks me to the ground.
Ive tried getting onto the stairs, but the demon is always so close behind that I never get a chance to hit it without taking about 50% damage from one of its swings.
Im level 30 at the moment & using mostly heavy armour (but still below 50% weight)
I think the popular interpretation is that the CD is the brother of the witches.
I just bought this game yesterday (found the CE at my local best buy). The combat takes a while to get used to but so far I like it. I picked Pyromancer as my class, I hope it's a good class to start off with!
Wha? I've never heard this, nor is their any indication of the Witch having a son at all in game. I think the most common interpretation is that she's one of the sisters. There are 7 sisters in the prologue, and assuming that is all of them, here's the breakdown of where they occur in the game:
CANON:
Quelana: Gets away.
Quelaag and the White Lady: their lower bodies are turned into chaos spiders. Gain some spider-like traits (building a home out of silk, laying eggs), but otherwise basically make it through the transfomation with their minds intact.
Eldest sister: Perhaps the most powerful of the Witch's daughters. Is not physically transformed, at least not that we can see (she shares Quelana's model in game) but has had her mind warped into a mindless guardian of the Bed.
NON-CANON/FAN THEORY:
Ceaseless Discharge: One daughter is turned into this enormous demon. Most of her mind is gone, but part of her still remembers her mother and sisters. This is why she is guarding the gold-hemmed set and will only aggro once you touch it or attack her.
The Last Two: The last two daughters, after with Witch herself, suffer the worst fate. They are turned into the spheres that protect and feed the Bed. Essentially living capacitors and resistors, they do nothing but regulate the Bed's power and keep it from destroying its amphitheater and itself. Were perhaps the closest to their mother before the transformation, or had the finest control over their magic, which is why they were turned into this.
. . .
"An orange ring enchanted by a witch. Reduces lava damage. Since his sores were
inflamed by lava from birth, his witch sisters gave him this special ring. But fool that
he is, he readily dropped it, and from that spot, a terrible centipede demon was born."
This is a good idea, I really like how spears work in this game. But I want to know why I still stagger when using a Halberd. My current stats are Endurance - 24, Strength - 20, Dexterity - 23.
I just don't see how I am still not able to use this weapon effectively.
quick edit: I also have this problem with axes
Oh yeah, I remember her mentioning the name Salaman. Any leads on what became of him?
Wha? I've never heard this, nor is their any indication of the Witch having a son at all in game. I think the most common interpretation is that she's one of the sisters.
I'm reasonably new to dark souls, so wondering if anyone could give me some advice on defeating a boss.
Im at the Capra demon & have died about 15-20 times trying to kill the stupid thing. I go in & block with my sheild straight away, but that takes away all my endurance knocks me to the ground.
Ive tried getting onto the stairs, but the demon is always so close behind that I never get a chance to hit it without taking about 50% damage from one of its swings.
Im level 30 at the moment & using mostly heavy armour (but still below 50% weight)
All my characters are various melee builds, + pyro. And after the first one, the rest have very basic/little armor. Never did a int/fai oriented character, and most likely never will do.
Adding all those hour counts from all the character save slots I got makes for an almost scary number, and still I'll never hit Platinum because I cannot be arsed to go after the things I don't care about, just to have them for... having them.
I really do hope that Archery & Magic gets an upgrade next time. It's pretty cool fighting with only a bow and rolling around, baiting & evading attacks, but the lenght of the animation (especially up close and personal) vs the damage dealt makes it not so practical in the end. There's also no heavy attack, or modifiers based on the movement like for the melee weapons.
And Magic... For a game that thrives on being engrossing, Magic seems like fighting during the tea break. Lazy, and distant. Whatever I use, I wanna breathe in the face of my enemies, I
want to figure out ways to go through their attacks, not keep my distance.
Funny story.I bought this game yesterday, and it is absolutely amazing so far. I tried invading with the four red eye orbs you get from a chest at the start of the game, and ended up in someone's world with a guy who was very ready to get invaded in Undead Burg. I fled a little and ended up hiding behind his undead merchant. He tried getting me from there with a fie bomb, which was a terrible mistake on his part. He disconnected immediately upon the undead merchant getting up and running towards him. Funny.
I didn't get any things for that disconnect though, and as far as I can tell I did not keep that red eye orb. Do you lose one forever if you encounter a disconnecter?
Talk to him when u first meet him just outside of the Gaping Dragon's room. After you beat the dragon he'll be at the aqueduct.
Hopefully someone can help me out with this question:
I played Demon's Souls and got my ass kicked the entire time. I liked it but never really made it past the first castle, is Dark Souls the same way in the sense that I have to go to Castle A first, and then B...I've heard it's "open world", is it open world like Skyrim or open world like Two Worlds II...basically what is meant by open world?
Hopefully someone can help me out with this question:
I played Demon's Souls and got my ass kicked the entire time. I liked it but never really made it past the first castle, is Dark Souls the same way in the sense that I have to go to Castle A first, and then B...I've heard it's "open world", is it open world like Skyrim or open world like Two Worlds II...basically what is meant by open world?
Well, Demon's Souls was more like a Bioware game where after the first "world" you can choose where to go on a map (on in this case, the Nexus and the archstones). Dark Souls is more like a giant, intricate, interconnected world where if you have the skills you can bypass or switch around big swathes of the game however you want. There's a set progression and path, though, that most new players will follow.
e: I do think that Dark Souls is the more forgiving game.
If you imagine Demon's' 'Soul's' without the Nexus and with all maps leading to each other instead then you've sort of got it. This leads to more interconnectivity, of course.
So, PS3 or 360?
Hopefully someone can help me out with this question:
I played Demon's Souls and got my ass kicked the entire time. I liked it but never really made it past the first castle, is Dark Souls the same way in the sense that I have to go to Castle A first, and then B...I've heard it's "open world", is it open world like Skyrim or open world like Two Worlds II...basically what is meant by open world?
Did every single place overstock the CE or something? My local Game literally had six of them - new - lying around and not a single regular version. Absurd, but the nicer for us.
Hopefully someone can help me out with this question:
I played Demon's Souls and got my ass kicked the entire time. I liked it but never really made it past the first castle, is Dark Souls the same way in the sense that I have to go to Castle A first, and then B...I've heard it's "open world", is it open world like Skyrim or open world like Two Worlds II...basically what is meant by open world?
For what its worth, I came into Dark Souls with a similar experience from Demons - hit a wall really early in that game. DkS clicked with me though and I've since went back and beaten Demons and found Demon's to be the easier of the two games.
It's open world, but not all of it is available at the start. You will often have a few choices of which areas you want to conquer next. As you progress you begin to see how the world is interconnected. It's a thing of beauty! It's interconnected kind of like a Metroid game would be.
When I was really stuck in Demons Souls at the beginning of that game, I hated that when I spawned again I wouldn't have the same amount of health items to work with as the last time I tried the level. If you progress in that game it becomes apparent that there are easy ways to get tons of health items. That doesn't help with the initial learning curve though. But in this game, you spawn with a set number of health items per checkpoint (you can increase the number and improve effectiveness of the items). I prefer it to the many herbs of Demons Souls.
Oh man yes, this is the single biggest positive thing for me between the two. Flasks > herbs by so much.
Yeah, item burden was quite annoying, although having the Ring of Herculean Strength helped considerably for those occasions.Also the item burden. Screw that! I picked up this awesome, but very heavy armor, that I couldn't really use yet but obviously wanted to keep for later. If I left the level and came back it would be gone forever. But I have to drop almost everything i have to fit it all (I believe this was before I got that one ring that increased this stat). The open world nature of Dark Souls would have made this even more annoying.