Finally decided to boot this up after beating Rayman: Origins. I've never played Demon's Souls.
GAF, you better give me some awesome tips, because as of right now, this game is a trainwreck. Twenty minutes in, the game is putting me up against at least four consecutive battles against two skeletons, who I cannot separate effectively, who can take off half a healthbar in one swing, who close extremely quickly. The heavy controls of my warrior, combined with the endurance/stamina mechanic, make me feel unbearably unwieldy.
As of right now, I am *not* having fun.
Here's my advice:
This game is a mixed blessing. For those accustomed to modern games that walk you through the mechanics, and make sure to "help" you play the game, this one can feel like a cryptic clusterfuck. However, therein lies its strength as well....
It offers a sense of accomplishment and discovery that harkens back to games of old that presented you with an ambiguous concept, and forced you to learn the mechanics and gameplay firsthand. It reminds me personally of those early Zelda's that threw you into a world and had you just figure it out on your own.
The heart of the game is its fighting mechanic. This ties into the magic as well. The combat animations are slow and anticipatory, much like Monster Hunter.
As someone who played the hell out of Demon's Souls, played tight challenge playthroughs of level 1 and default equipment characters, there is something to be said about such a famously "difficult" game that can legitimately finished through the players own mastery of the system alone.
With that being said.... The biggest detriment to Demon's/Dark Souls is what I call "Soul Loss Anxiety." a playthrough of a level that leads to you dying and losing all your souls is hardly a loss, since you as a player have become more familiar and understanding of the game and world itself. So, don't be afraid to rush headlong into the unknown with this game in the pure spirit of learning the layout.
At the end of the day, both games are relatively small, but concentrated with thought and design. No single enemy will be the same encounter where enemy X has a set amount of health, strategy, etc. the game unfolds as a continuous unique experience that in many ways flies in the face of conventional design.
After playing hundreds of hours of time spent into these games, I feel like I've just scratched the surface of the many ways to play the game, weapons to master, and systems to understand.
Most players will struggle with these, but then have a moment where the game *clicks*
Don't forget to:
Level your player
Level your weapons/armor
Repair your weapons/armor
Use items for the sake of learning what they do
Explore
Experiment
Enjoy...
The GAF Demons/Dark Souls community is one of the best. Don't hesitate to ask questions, and don't feel bad about not knowing anything already. This game was meant to be a shared experience among other players, and a constant discovery.
My one specific piece of advice would be to really play with the one handed/two handed weapon fighting styles.