newdayrocks
Member
Backed this earlier today, and had no idea it was a GAFfer's.
My intention wasn't to push only for hype in this thread but to point out that the developers are actively considering the feedbacks they have received;
there have been already adjustments, even before the campaign launched, here and there based on the fans' reactions. I reckon the exclusive class is
a more delicate situation to "defuse" they're aware of it.
But, yeah, I see your point, it's a topic that has been firing up here and in the KS comments.
On topic, we're $5k away from the next stretch goal ($150k). I presume that it will be a somewhat safe sail to the $200k goal, at least. Which is great
It also seems that tomorrow, Friday, we'll get a feature of the existing confirmed characters.
Additional Town activities
- We're committing to a third activity in the Abbey (FLAGELLATION) and also a third activity in the Tavern (BROTHEL). Hey - who are we to say what floats a hero's boat and reduces their stress level?
- We're separating the Camping Skill trainer from the Combat Skill trainer. We had grouped these together for efficiency, but now we can draw a bit more and implement them separately! Better looking town!
- AND, we're adding a building that we have really been wanting to do but had on the Wish/DLC list: the NOMAD'S WAGON. The Nomad's Wagon is a shop where special equippable trinkets can be purchased. Some of these trinkets can be found through adventuring, but why trust luck when you can slip a few (hundred or thousand) gold pieces to the crafty Nomad and get it now?
Exclusive Class Update
It is best to read it on the update.
I don't think it will make it past $450'000. I think it will lose momentum around $200-250k and have a spike on the last days.I see this campaign easily hitting $1m, maybe $1.2m.
Their response to the exclusive class is reasonable. They made a mistake and recognized it, the angry people in the comments shouldn't be so butthurt about the exclusive class. If they want to have this exclusive class, they should just pay for it. It's not like the devs added it afterwards. If they don't want to pay the set price for a product ("game with a half class more") they don't get it.
Their response to the exclusive class is reasonable. They made a mistake and recognized it, the angry people in the comments shouldn't be so butthurt about the exclusive class. If they want to have this exclusive class, they should just pay for it. It's not like the devs added it afterwards. If they don't want to pay the set price for a product ("game with a half class more") they don't get it.
That's seem like...kind of an excessive response. So because of something like that, all excitement, interest about the game, uniqueness of the gameplay, visuals, and mechanics...just gone? Because some people will have access to a slight variant of an existing class, a variant that they paid for?But it isn't reasonable for people to not want to support the game because this is a continuation of disgusting practices done by large publishers, the sort of things that people go to Kickstarter to avoid? I was ready to back this game at a high tier until I got to the exclusive class, when I closed the window and decided this is no longer a project I want to support. It went from "This looks amazing, I want to help this happen" to a game that I'll get when it hits a deep discount some time down the line.
But it isn't reasonable for people to not want to support the game because this is a continuation of disgusting practices done by large publishers, the sort of things that people go to Kickstarter to avoid? I was ready to back this game at a high tier until I got to the exclusive class, when I closed the window and decided this is no longer a project I want to support. It went from "This looks amazing, I want to help this happen" to a game that I'll get when it hits a deep discount some time down the line.
That's seem like...kind of an excessive response. So because of something like that, all excitement, interest about the game, uniqueness of the gameplay, visuals, and mechanics...just gone? Because some people will have access to a slight variant of an existing class, a variant that they paid for?
I'm okay with it. I don't like to generalize so I won't put Red Hook Studios in the same pot as the large publishers. I treat them as different scenarios because they're different realities.
...
The exclusive class is meant to be a reward that is going to be exclusively paid to be produced by the adventurer / patron / etc. pledgers. It's not even detailed as of now, it's just a label.
It's not even the argument "it's something cut from the core content" or "they're milking their fans!".
Nevertheless, there're people that are against this business practice so they'll apply their principle in an almost blind way to everything?
Ok, I'm just provoking now. To put things back in context, it's a KS campaign. Support if you feel like it, do not if you aren't convinced. Easy peasy.Lemon squeezy.
To be entirely honest, this is worse than the big publisher examples. I can't think of a single time that a large release game had gameplay relevant pre-order DLC that was impossible to buy after release.
Nah, I firmly believe it will blow through every stretch goal.
Again, you're projecting the significance of the exclusive class.
From the update:
"The class was conceived as a cool variant on an existing archetype and something that backers could have a voice in selecting."
To me, that just sounds like it's a variant on a pre-existing class. If that is the case, could they have explained better? Yes. But hardly game changing.
It's gameplay content that's locked away to preorders.
Hey guys,
It's totally reasonable for Archaix to not back us because of this exclusive class thing. It was a mistake on our part. That's one of the reasons we decided on leaving things as is.
Best to own up to it and take in on the chin rather than try and figure out some convoluted scheme to wriggle our way out of responsibility for our fuckup.
Extra copies of the game can be purchased for $15 (game only) or $20 (includes early access).
Currently we have the following heroes confirmed for the game:
Reinforcements have arrived!
- Plague Doctor
[*] Crusader
[*] Vestal
[*] Highwayman
[*] Bounty Hunter
[*] Leper
[*] CLASS REVEAL on GAMETRAILERS.COM - coming within the next day!- Mystery Class - HINT: "Why so serious?"
- Mystery Class - ???
- Mystery Class - HINT: He's worth his weight
- Mystery Class - ???
- Lord Tier Class Design - Even we don't know yet!
- Houndmaster ($90k Stretch Goal)!
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...and more are on the way!
- Stretch Goal 175k Hero #1
[*]Stretch Goal 175k Hero #2
New Heroes Unlocked: BRAINS & BRAWN!
Thanks to all of your incredible support, we've unlocked two new classes! We can't believe we're here after only 5 full days of the campaign!
OCCULTIST
Some have always felt the twinge of knowledge just out of sight, and mysteries beyond what the uneducated eye can see. The Occultist has made a career of studying arcane, black arts. No text is too weird; no base carving too inscrutable, and no gnawed bone too insignificant for the Occultist. His devotion to powers inhuman and energies cosmic have given him...disturbing...abilities to employ both in combat and around the campfire.
MAN-AT-ARMS
A veteran steeled by many a campaign, he's a tough all-around fighter. Attack, defence, versatility--he knows his way around a battle, with few weaknesses. Accordingly, he can anchor any party. His dedication to a lifetime of martial arts means he can spend time while camping to prepare himself for optimal performance in the upcoming fights. Nobody is better prepared than a professional soldier.
Additional Quest Types
We have a ton of ideas for different core quest types, and haven't down-selected which particular ones will be in the game yet. But by achieving this stretch goal, that means we now will move MORE of those types into the production schedule when that time comes. This means MORE game and MORE replayability. Your support as backers is having a permanent effect in how this game is developed.
HELLION
In case you missed it yesterday, we also unveiled the HELLION! She's a savage but skilled warrior who fights better the bloodier things get.
Do you have Camping Skills that include "Know Another Language" or "Video Editor"? If so, we'd love your help!
Here is a link is for a PDF that has the trailer scripts (dialogue only):
http://www.redhookgames.com/media/DarkestDungeon_TrailerScripts.pdf
We know Darkest Dungeon already has fans who speak other languages, but we also know there are even more potential fans out there.
Feel free to take these scripts, translate and subtitle our videos, and spread them around! Just make sure to credit us (videos Copyright Red Hook Studios Inc.). And even better - annotate the videos with links to our Kickstarter Campaign and/or our Website (www.darkestdungeon.com).
Just a quick heads up on two things:
- Chris is working on some forum avatars for your favorite Interweb haunts. When people see your fly graphics, you can tell them where it came from: the Darkest Dungeon Kickstarter campaign!
- Chris will be streaming himself drawing an unnaounced Class Wallpaper this upcoming Tuesday (February 18th). It will be the evening PST time. We will confirm exact time before then.
Excited about the just announced Occultist. I have the impression we have too many melee fighters (Crusader, Leper, Bounty-Hunter, now the Hellion and Man-at-Arms too)
and not even a dedicated ranged specialist... I'm aware the Highwayman has a pistol but, he's not really a ranger/sniper archetype character.
I'm postive there will be an archer/ranger and an arbalist/crossbowman. I also wouldnt be surprised to see some sort of chemist who throws vials or poisons around.
I like the concept and art, but I'm not convinced the gameplay will deliver. Have they made an RPG before?
Tune in TONIGHT at 6pm PST / 9pm EST for an art LiveStream on the IndieMegabooth TwitchTV channel!
Chris will be drawing an all new hero wallpaper for a previously unannounced class!
That Jester design! Love the Darksiders 2-style mask, and the gritty take on the characterLive stream is up. Tyler is talking about the design of the classes and such while Chris draws.
http://www.twitch.tv/indiemegabooth
$200k Stretch Goal: New Dungeon Unlocked! THE COVE
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Expect a challenging, sickening, and wet dungeon environment filled with blasphemous rituals to aquatic Gods.
Your heroes will never look at the ocean the same way again..
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You did this to yourself...
- New environment--all new art and setting!
- More monsters--hideous fishy things with obsidian eyes, grasping appendages, etc.
- More curios--mysterious jade carvings, glowing lichens, etc.
- More treasures--idols of submerged gods, fantastically rare gems, etc.
- YOU MADE THIS HAPPEN! Your support is making Darkest Dungeon achieve its potential!
And feast your eyes on the finished Jester:
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Our very own Plague Doctor has been making the rounds!
In fact, she's made it over to "Treachery in Beatdown City"
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