Darkest Dungeon | “The Road” of dungeon crawlers, on Kickstarter, GAFfer-made

Another thing: the guy that made this is a FellowGAF (and is reading everything we write).

I find it hilarious that we're turning on our own.

On our own!

This is unnatural.

Could you stop now? Complaining about people critiquing the game...hell its not even the game, its a kickstarter reward.
 
I can't promise anything, but I ported the game over to SDL2 a couple weeks ago and I have a Brix Pro sitting on my desk just waiting for me to figure out which distro I should be installing on it. I guess Ubuntu 3.10 is what I want? What distro has the best font rendering?

IDK, I'm targeting my game for Ubuntu 12.04 for compatibility but if you need the higher OGL stuff 3.0+ only works with intel GPU's with Mesa 10+ which is drops in the 14.04 LTS
 
I mentioned in the comments there about the stretch goals/Town Events vs Color Customization, and I'm not the only who feels that way, so we'll see. Maybe the devs will switch the goals up. I know the developers of Dex restructured their stretch goals mid-campaign because of feedback
Well, they have specifically asked the backers about what they preferred between those two stretch goals. I think Town Events are more important for the game than Color Customization and I hope to see them in the final game.

Regarding the exclusive class for some of the backers, there's this comment from one of the devs that's informative about what it actually is :

Tyler Sigman said:
Hi everyone--we're already overwhelmed with thankfulness at the support. We also are reading all the feedback and taking it into consideration!

Regarding the Exclusive Class at "Adventurer" and above, we hope this clears some things up: The game will feature roughly a dozen playable classes (or more, depending on stretch goals), each with different roles, strengths and weaknesses. The exclusive class will be a variant on an existing archetype, with fresh look, theme, and some play variations. Not quite purely a skin, but it's also not something that you will require to have the full game experience. Our goal in creating all of the reward tiers has been to provide interesting rewards of various types to thank you for backing us and helping to get this made no matter what level you back at. We hope you see the exclusive class as just another one of those rewards. All of the backer rewards – whether it’s an art book or an exclusive class, cost us extra money to develop in the end. We are a very small developer and do really want to reward backers like yourselves in a variety of neat ways.

We definitely understand that not all of you will agree with the class, but we hope this sheds a bit more light and you will still support the game if you like it. Rest assured that we’ll continue to monitor feedback, too, and we want everyone who backs to feel appreciated.
 
And here we get to the heart of the issue.

That people are catastrophizing that this class will somehow change the entire game, and somehow make it more complete.

Its a new character class in a turn-based RPG, it is not insane to assume that it will be more than a color swap that will be altering the game balance in some way and in a game in which characterization is apparently a big deal it also means new story opportunities. Ironically in this case the devs cant win in my eyes: Make it a colors swap and the $49 people will bitch at you for not delivering a fundamental change, make it a lot different and the lower tier guys will could share the same complains I have.


"Lesser version", "game-changing class", "how the game is played" look rather heavy assumptions considering we don't even know the details of the mechanics and rewards.
But let's not get into semantics, because that's not the point here.

I can answer the issue with what you call low-tier people, you miss the context: at the beginning there wasn't such tier.
The lowest one was WANDERER and you can see it gives you access to the development pools and also Early Access on Steam.

What happened is that the developers received feedback that there were people willing to support the project but were just interested in the final product,
the game, and didn't want or had no time/interest to be involved with the development of the game they donated. Thus, NOMAD was created.
One more option for potential backers because the fans requested it. Don't be so negative ;)

Once again, they are the ones that are pitching the different classes as this very unique archetypes with very different set of skills that can complement or screw each other with a big focus on reactivity, its not my fault that they are so capable at it that I believe the new class will offer similar depth. lol

And I was not aware of the new tier, its good that they are willing to listen to their customers and do some lateral thinking, its just that its contradicted by limiting the ability of people to be heard. But then again, this guys have a clearly defined vision of what the game is and whatever poll they throw its probably gonna be some unimportant crap to give people the illusion of control, like that obviously one-sided poll to choose whether Torment is gonna be real time or not.

I feel you two are overreacting, we have an issue with the kickstarter that we find reasonable. We're not 'turning' on anyone nor are we being all that negative.

YOU ARE TEARING ME APART, LISA.
 
Well, they have specifically asked the backers about what they preferred between those two stretch goals. I think Town Events are more important for the game than Color Customization and I hope to see them in the final game.

Regarding the exclusive class for some of the backers, there's this comment from one of the devs that's informative about what it actually is :
Well, having pledged at the adventurer level, I'd sure as Hell hope it was more than just a skin! When I pledged over double what it would cost to just get the base game (in the hopes that the project would be funded and reach some stretch goals, of course), I did so because of the perception of receiving an additional reward. If others wish to receive that reward, there's nothing stopping them from contributing more.

Think of it as you would think for any purchase--if you spend more, you normally expect to get more quantity or quality out of your purchase.

I think that the people bemoaning tiered Kickstarter rewards are completely missing the point.

More on topic, I am thrilled that this game has met and surpassed its goal so quickly! Keep up the good work, but make sure you don't promise any stretch goals that will dilute your vision or cause game delays :)
 
its not my fault that they are so capable at it that I believe the new class will offer similar depth. lol

whatever poll they throw its probably gonna be some unimportant crap to give people the illusion of control, like that obviously one-sided poll to choose whether Torment is gonna be real time or not.


This is, of course, your personal view on the matter. Don't pass it as a fact please.
You're making too many assumptions when a.) the KS ist just 48h old; b.) the developers have proved to be listening and adjusting according to some of the feedback they received; c.) we don't have all the details.

It is not respectful for those who back the KS and the team behind it to call unimportant crap and illusion of control the involvement of the community in part of the development process.

On topic, we're $3k away from unlocking the next stretch goal!
 
whatever poll they throw its probably gonna be some unimportant crap to give people the illusion of control, like that obviously one-sided poll to choose whether Torment is gonna be real time or not.
Have you seen the development polls in the Door Kickers forums? The devs provide a poll of features we're most interested in, and then we vote, and that's what worked for the next alpha among other additions. And we're not talking like what color outfits we prefer: improved mission editor or new trooper class, more stealth options or body armor, how snake cameras should operate, etc.

So to say development polls only provide an illusion of control, when they have proven capable of driving development and giving the community a hand in the process, seems pretty ignorant

And for specifically, the devs have already proven to be open to feedback because they added the Nomad tier based on pre-launch suggestions and are asking backers about the stretch goal structure
 
is there a chance to see this on ipad?
Maybe, it is unclear at this time. They have interest in Linux, tablet and 3DS but nothing has been confirmed and there're no stretch goals dedicated to them.

Meanwhile the Darkest Dungeon KS reached $125,000, unlocking the third stretch goal – Multiple random Boss variants in each Dungeon!
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The next two stretch goals will add some meaty features.
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Update #2 is on its way and will be posted "after lunch".
 
A lot of salt in this thread. It shouldn't surprise me, but it still does.

A lot of people don't seem to understand that sometimes Kickstarters can experience catastrophic success. They raise SO MUCH money and go so Stretch Goal crazy that the developers are now on the hook to produce a game that is double or triple the original size and scope they had originally intended.

While the money certainly helps, 4x the money does not translate one-to-one into 4x the development resources.

It can be really hard to hit a stretch goal to unlock, say, a Player Housing system, and then suddenly be on the hook to deliver that feature, within the same timetable you originally committed to.

You can use the funds directly to produce art assets and a new domestic music track... stuff like that. And maybe even some systems programming support. But what about design? If you had scoped out a short, 12-month project, where is the design time for all these features going to come from? They're most likely far less developed than the game's core features, which makes complete sense.

Suddenly, EVEN WITH 2x the funds, your 12-month project has to be an 18-month project, at least. And suddenly a lot of that extra money you raised that you hoped to spend on contractors for art assets or whatever now has to go to paying your core group of devs for 50% longer than you intended.

Starting to get it?

Stretch goals are, in my opinion, often more harmful to Kickstarters than helpful. If you scoped our a reasonably-sized game, to be developed within a reasonably-sized timeframe, more money doesn't allow you to suddenly make that much more game in the same amount of time. And finished products aren't always better for having a bunch of cool-sounding, but ultimately unnecessary, side-systems tacked on.

ANYWAY, the point of this ranty post is that I think color customization is a perfect stretch goal. It isnt exciting enough to bring in $$ - I get that - but it's exactly the sort of easily-achieveable, quality-of-life improvements a stretch goal should be, in my opinion.
 
Regarding the infamous ADVENTURER reward (better known as Exclusive Character Class), they're aware of the issue.

Red Hook Studios said:
Hey guys -

Just want to step in and say that we have been watching the discussion around the Adventurer Tier rewards.
We appreciate and are aware of the differing viewpoints, and will address the concerns as soon as we have have a chance to properly formulate our response.
Straight-up: this is obviously a divisive issue for some, and we don't want to shoot from the hip.

Thanks so much!
-Chris
 
A lot of salt in this thread. It shouldn't surprise me, but it still does.

A lot of people don't seem to understand that sometimes Kickstarters can experience catastrophic success. They raise SO MUCH money and go so Stretch Goal crazy that the developers are now on the hook to produce a game that is double or triple the original size and scope they had originally intended.

While the money certainly helps, 4x the money does not translate one-to-one into 4x the development resources.

It can be really hard to hit a stretch goal to unlock, say, a Player Housing system, and then suddenly be on the hook to deliver that feature, within the same timetable you originally committed to.

You can use the funds directly to produce art assets and a new domestic music track... stuff like that. And maybe even some systems programming support. But what about design? If you had scoped out a short, 12-month project, where is the design time for all these features going to come from? They're most likely far less developed than the game's core features, which makes complete sense.

Suddenly, EVEN WITH 2x the funds, your 12-month project has to be an 18-month project, at least. And suddenly a lot of that extra money you raised that you hoped to spend on contractors for art assets or whatever now has to go to paying your core group of devs for 50% longer than you intended.

Starting to get it?

Stretch goals are, in my opinion, often more harmful to Kickstarters than helpful. If you scoped our a reasonably-sized game, to be developed within a reasonably-sized timeframe, more money doesn't allow you to suddenly make that much more game in the same amount of time. And finished products aren't always better for having a bunch of cool-sounding, but ultimately unnecessary, side-systems tacked on.

ANYWAY, the point of this ranty post is that I think color customization is a perfect stretch goal. It isnt exciting enough to bring in $$ - I get that - but it's exactly the sort of easily-achieveable, quality-of-life improvements a stretch goal should be, in my opinion.
As a backer, I prefer the town events for the reasons I had posted before
But in general, I absolutely agree. Game development is a fluid process, things change, are cut, improve as the experience takes shape. Concrete stretch goals limit that flexibility, locking the developers into delivering specific features

Personally Rain World had the best approach I've seen in a while. One goal and promises that expanded the scope of the game, staying true to their original vision and not being hemmed in by specific content features
- Rain World on Linux!
- Migration to a more modern programming language! (with all the technical improvements that brings with it)
- Freedom from current limitations!
- Significant polish and an improved game experience for all
- A.I. enhancement, for smarter prey and even more cunning enemies!
- Expanded future possibilities!
 
Serious question about Kickstarters - Has any Kickstarter turned into a relatively decent/successful game yet? Or are all these games still in development?
 
Serious question about Kickstarters - Has any Kickstarter turned into a relatively decent/successful game yet? Or are all these games still in development?

I enjoyed Shadowrun Returns. It has its flaws (the main one, the absence of a saving system, will be fixed with the coming patch) but it was a pleasant surprise.
 
Ok cool, I just always see these great looking Kickstarter games on GAF and I just wonder when they are coming out. It seems that there are a lot of Kickstarter delays.

Ill have to check those two games out that you recommended.
 
Ok cool, I just always see these great looking Kickstarter games on GAF and I just wonder when they are coming out. It seems that there are a lot of Kickstarter delays.

Ill have to check those two games out that you recommended.

FTL
Giana Sisters
Broken Age
Wasteland 2 (Early Access)
Sequence (Feep is now basically a God 'round these parts)
Shadowrun Returns
 
FTL
Giana Sisters
Broken Age
Wasteland 2 (Early Access)
Sequence (Feep is now basically a God 'round these parts)
Shadowrun Returns

Some more successful gaming related ones, from my backed list:

Minecraft: The Story of Mojang
Cards Against Humanity
Indie Game: The Movie
Pinball Arcade: Twilight Zone
8bit playing cards
 
Yep, indeed, Update #2 is available.

Stretch Goals Crushed: Brigands and Bosses!


  • HOUNDMASTER ($90k): We put this guy as the first stretch goal because we personally really wanted him in the game! He's too awesome not to do.
    We'll give more details about him once Chris has finished the drawing, but let me just say that he has some great combat abilities and his camping skills are not too shabby either.
    His loyal mastiff gives some great tactical options--a ranged attacker of sorts. And what better to stand on guard while camping than a faithful hound?

  • WANDERING BRIGANDS ($100k): Heroes aren't the only ones to descend into the dark. The most greedy and desperate also go in search of treasure.
    And they don't care where the gold comes from. They will happily dispatch weakened adventurers to get the shiny. This band of tough thugs can be found in any dungeon environment,
    wandering and laying in ambush. On the plus side, they carry treasures that can't be found anywhere else.

  • BOSS VARIANTS ($125k): Each dungeon environment will now have variant bosses! More content, and more strategies to consider when delving down on KILL quests.
    Your support is making the game even more "fleshed out"*!

*"Fleshed out" may refer to gigantic amorphous otherworldly blobs of unspeakable evil.



Environment Early Look: Ruins and Weald

Each enviroment will have it's own enemies, strategies, traps, curios, etc.

'Curios' are what we call the interactive object you stumble upon during exploration. They can range from a simple chest, to some weird arcane lectern, and are themed per dungeon enviro.
You'll learn through experimentation what effects they can have your group. Conversely, think of Events as 'chance cards'. Your party might suddenly need a snack, a gust of wind might lower your torch,
you might hear strange, haunting music...​



113ddcc2a3696fd5c92f46f5c8dd3eea_large.jpg



Gametrailers interview – The Minds Behind the Madness
We delve into dungeon psychology with the creators of Darkest Dungeon. (20:55)


Last but not least
Red Hook Studios said:
Oh, and based on your feedback, we have swapped the 'Custom Color' and 'Town Events' stretch goals - great feedback guys!
 
Ok cool, I just always see these great looking Kickstarter games on GAF and I just wonder when they are coming out. It seems that there are a lot of Kickstarter delays.

Ill have to check those two games out that you recommended.

Also The Banner Saga, which I love and am very glad I backed.

On the discussion of the exclusive class, I am still backing because the game looks incredible, I just hope they find a way to resolve this issue without making backers feel unloved while still allowing such a big feature to be available in the future.
 
Popstar, if you're reading this, all I can say is DAMN YOUR EYES! DAMN THEM TO HELL AND BACK!

I SWORE I wouldn't back another project with Kickstarter after that stupid mother used crowdfunding to pay for her kid to get lessons to 'get back' at her brothers.

I SWORE, BY THE SEVEN HELLS! But this looks too fucking good...!

ARGHGHGHGH! AND IT'S CANADIAN!

FUUUUUUUUUUUUUUUUUU...!

Might even up my damn pledge if I had seen this earlier and there were more early bird pledges available.

edit: I'll keep an eye no this to see where it is and up accordingly (tempted to get Patron tier), but otherwise, good luck!
 
Pop I was wondering how much background and environmental art changes through out the game. Will it changes within floors of a dungeon, within section of floors of a dungeon, by section of a dungeon (like floors 2-4 are crypt like but it shifts to a lovecraftian complex tone from floor 5 down), or is it generally steadily themed throughout the complete dungeon?
 
Thank you for answering. I'm pretty excite about this concept from a thematic stand point. Maybe I gather up some of my thoughts on things you seem to be doing thats I've wanted to see or really enjoy seeing in games. Its very rare I'm thing interested in a kickstarter from a new studio (The Banner Saga and First Contact being the other two.)
 
Well Naito, I straight up told the devs on kickstarter how I feel, but please don't tell me to direct my comments elsewhere. No thread should exist solely for blind hype and positive feedback. This is a game I was actually legit interested in but stuff like that straight up turns me the fuck off on it, and I'm going to voice that frustration.
 
Damn how did I miss this!

I love that art style. I'm going to spread the news around my circle of like minded individuals.

Did you say that this will be available for Ubuntu too? The website only says Mac/Win.

I hope you think about bring it to consoles after it releases.

The Wii U loves Indies!!!
 
Yeah if I had a choice between PC and WiiU, i'd probably buy the WiiU version just to support it.

Looking at the Weald...man thats nice.
 
Maybe, it is unclear at this time. They have interest in Linux, tablet and 3DS but nothing has been confirmed and there're no stretch goals dedicated to them.
Finally, an indie who is showing some love for 3DS, lol.

We're aiming for a dungeon run to be about a half hour long. Each different dungeon type will have a consistent theme with custom backgrounds, monsters curios and such. This is broken down into three or so more sub-themes to help give a sense of progression.
Please, let us save whenever we want (of course outside battle)... I disliked that in Shadowrun and Banner Saga that I couldn't save when I wanted and I had to redo all the cutscene, dialogs and battle... Oh yeah a quick save and load if possible too.
 
Serious question about Kickstarters - Has any Kickstarter turned into a relatively decent/successful game yet? Or are all these games still in development?

Giant Bomb has a nice list of funded kickstarters that have been released or are forthcoming. It appears to be missing some, Valdis Story for example, but its fairly extensive.

http://www.giantbomb.com/kickstarter-funded/3015-7378/games/

The answer is yes, a lot of them. Many of which people arn't even aware were kickstarters I think.
 
Well Naito, I straight up told the devs on kickstarter how I feel, but please don't tell me to direct my comments elsewhere. No thread should exist solely for blind hype and positive feedback. This is a game I was actually legit interested in but stuff like that straight up turns me the fuck off on it, and I'm going to voice that frustration.

My intention wasn't to push only for hype in this thread but to point out that the developers are actively considering the feedbacks they have received;
there have been already adjustments, even before the campaign launched, here and there based on the fans' reactions. I reckon the exclusive class is
a more delicate situation to "defuse" – they're aware of it.

But, yeah, I see your point, it's a topic that has been firing up here and in the KS comments.

On topic, we're $5k away from the next stretch goal ($150k). I presume that it will be a somewhat safe sail to the $200k goal, at least. Which is great :)

It also seems that tomorrow, Friday, we'll get a feature of the existing confirmed characters.
 
Darkest Dungeon just reached $150,000 unlocking another stretch goal - Additional Town activities for your Heroes & new shops!
 
For what it's worth (not much, since they've blown past their goal) the only reason I haven't backed the campaign is because they locked a character class behind a KS tier. Looks great, can't and won't support that though.
 
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