Yeah, I got that (and figured out which quest it pertains to. So where is Baethir?
bottom section right side in map of nook
need deathgrip to get to him though
Yeah, I got that (and figured out which quest it pertains to. So where is Baethir?
Thanks for all the answers, guys!
I dunno, I can see why some people wouldn't like it as much as the first. I'm starting to wonder if I feel that way myself. Combat is certainly better, but I'm not sure about much of anything else. Managing stats with my weapons is just not very fun to me, I don't like pouring over numbers. And the Wrath abilities in this game are really a letdown. I had five points saved up because I kept hoping something good would come up. I finally read everything else and said "oh, wait, nope -- nothing good is coming." Nothing is as good as the spikes in DS1.
Also, I still haven't gotten any Zelda-like equipment. I see portals and hookshot points and everything, but three dungeons in and still nothing.
Edit: And actually, while there are certainly more moves in DS2 (which was a problem in DS1), I dunno, there was something way more visceral and satisfying about War just cutting dudes up with that big sword. And I find myself getting hit because I'm stuck in an animation (usually Harvester's Revenge) and can't roll out of the way. But maybe I just don't remember DS1 that well.
What I do love are the characters/dialogue. Just superb voice-acting, and even writing, in my opinion.
Does this include stuff like finding the angels during the part on Earth because this section is so shitty and I just want to be done with it.
Yes.
Not sure why so many people seem to hate that part though, I thought it was a fun little change of pace. The game's all, "Welp, I'm gonna be a shooter now for a bit."
You can't roll out of the Stinger like move of War either which is the equivalent of that move in this game. Moves like these have to be used appropriately because they are coming off of a dodge.Edit: And actually, while there are certainly more moves in DS2 (which was a problem in DS1), I dunno, there was something way more visceral and satisfying about War just cutting dudes up with that big sword. And I find myself getting hit because I'm stuck in an animation (usually Harvester's Revenge) and can't roll out of the way. But maybe I just don't remember DS1 that well.
Just have to say that L2 hard lock + L1 special modifier sucks. Unnecessarily overloading and imbalancing top buttons is like my biggest pet-peeve ever.
Is it also like that on consoles I assume? R2/L2 FFS.
SLI info pretty please with sugar
You can't roll out of the Stinger like move of War either which is the equivalent of that move in this game. Moves like these have to be used appropriately because they are coming off of a dodge.
And 3 dungeons is like 5% of the game if that especially if you are including the initial ice level.
It's not like this on the PC K&B and there is even a toggle button for lock on.Just have to say that L2 hard lock + L1 special modifier sucks. Unnecessarily overloading and imbalancing top buttons is like my biggest pet-peeve ever.
Is it also like that on consoles I assume? R2/L2 FFS.
SLI info pretty please with sugar
Just have to say that L2 hard lock + L1 special modifier sucks. Unnecessarily overloading and imbalancing top buttons is like my biggest pet-peeve ever.
Is it also like that on consoles I assume? R2/L2 FFS.
SLI info pretty please with sugar
I had moments where I noticed it was uncomfortable. Meaning I was using hard lock looking to execute a special. And if I noticed it, that means the mapping is borked.Well, since you can use a skill at the end of a finisher, and those are normally facing who you want to target anywaaaaays... ya
I can't use anything but a purdy DS. Making me play NG2 and Bayo on the 360 controller was enough. Just give me a remap on a patch and I'll be happy. L2 = lock on, R2 = modifier. Happily ever after.It's not like this on the PC K&B and there is even a toggle button for lock on.
Yes, add an option to remove the zoom and letterboxing. It's not cinematic, it's intrusive. Such a strange design choice... It's also equally mind-boggling that some moves don't fire on hard lock either...yeah that and the camera being sooo damn close I rarely use it..... if I do I just tap it to make the camera on the closest enemy... would looove it if it was toggle.. :/
IC. I never played DS1 so that's news to me. It still should be a toggle option though. View obstruction is even worse then QTE and hit-pause IMO, especially with such a core feature like hard lock.The zoom thing is sort of a staple of the series and looks really nice when fighting against bosses.
I can't use anything but a purdy DS.
Interesting.Just found out something new, I feel a little dumb for not testing it before no wonder the level 15 scythes lasted me so fucking long :lol
Arcane increases the damage of elemental effects on weapons
Interesting.
QI think that maybe Lock-on on L2, Interact L1, Modifier R2 and Deathgrip Circle would be pretty good...
Q
Toggle lock-on option for L2, and leave everything else as-is. A toggle option for lock-on would make things better.
woop finished crucible 25, at lvl 15, 24:01
jesus my hands
Impressive, I could only get 10 levels.
This game has more bugs than a Bethesda game at release.
Finished Land of the Dead, try to continue the story. Unable to.
Now do I wait for a patch, or restart(AGAIN)?
Im not sure if arcane crit chance effects this as well. But gonna test it here pretty quick.
Oh come on. I only ran into one bug, which fixed itself when I left the room and walked back in. Of course, everyone has a different experience, but more than Bethesda?
You finished up the land of the dead? Npc should be standing there. If he's not there go back to where you fought the boss and talk to him in that room again maybe?Bethesda has small bugs everywhere. Darksiders has game breaking bugs atleast once a zone so far. Every major boss I've had to quit/restart numerous times in hopes that it won't bug. Had to restart twice while doing Forge Lands, since a boss wasn't killable.
Now I've run into another progress-blocking bug in land of the dead, where the marker to return to the Tree won't update.
Even though it's pretty much automatic, I do enjoy platforming sections in this game.
I pity the fool on a nightmare run... i have 56 environmental deaths lol impossible. lol
Environmental deaths dont count on nightmare
On new game + none of the collectible stuff like maze pieces or relics and stones carry over?
Anyone have an answer for this?
Anyone have an answer for this?