Just finished writing my Darksiders 2 review. It's in Polish, but you can read it with google translate for some good laugh I guess.
I'll have it tomorrow finally. Two questions:
-Is Argul's Tomb worth hunting the limited edition for? How much does it add to the game?
-Any major problems for the PS3 version?
I'll have it tomorrow finally. Two questions:
-Is Argul's Tomb worth hunting the limited edition for? How much does it add to the game?
-Any major problems for the PS3 version?
Heh, I don't like how the game/website keeps a death count for you.
http://www.darksiders.com/community/stats/galanthas
Keyboard controls are terrible, and they cant be changed :-/
Keyboard controls are terrible, and they cant be changed :-/
All side quests done. My god it took like 10 hours to find the remaining collectibles. Time to start New Game +
Keyboard controls are terrible, and they cant be changed :-/
This game really needs help in this department. The very least they could have done for us would have been to number them. Better still would have been once you made the sticks and stones quest your current objective, the silver map marker could have hovered over the location of the next piece.
Bleh, the dungeon designs in this game makes me appreciate the first game more. Also, the boss fights in the first game were much better. And the story here is moving at a snail's pace.
Don't get me wrong, this game improved a lot in terms of combat, art work and a loot system, but it's certainly lacking in intricate level design and interesting boss fights that makes use of the abilities or items you've acquired (like in the first game).
Nothing in this game will top the Black Throne from the looks of it.
Why do all the quests play the same? They always involve finding between 2 and 3 macguffins to unlock a boss to get the last macguffin.
earvcunanan said:Bleh, the dungeon designs in this game makes me appreciate the first game more. Also, the boss fights in the first game were much better. And the story here is moving at a snail's pace.
I agree that dungeons could be improved (the afore-mentioned Macguffin chase is redundant, evenr if it serves different mechanics) but I see most dungeons as surpassing those of the first games. Still not "Zelda-level" on that point but I thought they are, so far, great. Boss fights...hhhmm yeah, not better than first game, but some are cool as well.
The Ashlands?! ;___;
sry i can´t combo that high if my 39 combo does the same damage! ;P
Which dungeon in Darksiders II surpasses the greatness of the Black Throne, or even Twilight Cathedral? The Ashlands?! ;___;
Really? I'm about 14 or so hours in and I haven't seen much tearing at all, and I hated it in the first game on xbox.
I do not agree !
Are you sure you have turned off 100 hz, 200 hz or 600 hz on your TV set ?
There's a lot of tearing on 360 : world map, dungeons... and it's obvious (in 720 p and 1080 p, HDMI, game installed on HD).
It's as bad as DARKSIDERS 1 before the patch !
I do not agree !
Are you sure you have turned off 100 hz, 200 hz or 600 hz on your TV set ?
There's a lot of tearing on 360 : world map, dungeons... and it's obvious (in 720 p and 1080 p, HDMI, game installed on HD).
It's as bad as DARKSIDERS 1 before the patch !
Oh so those invisible enemies are for that Death Rides pack that the GS pre orders got. Well that sucks.
And those two ability slots... will they be for DLC?
I don't know how people are complaining about this game its exactly what I was hoping for.
I don't know how people are complaining about this game its exactly what I was hoping for.
I take you're on X360, you should see how scandalous is the pc port
I'm also disappointed about the story progression: it gets costantly postponed ("you want to speak/do something with that guy? Take me 3 items!")
and, imo, it feels very weak overall.The closure also doesn't add anything, like it was just a side-story of Darksiders 1; I most probably expected more.
95% health steal... wtf is this bull shit?I too am in love with the Scythes-Fast weapon combo; this is my secondary weapon
Heal steal 95% is really overpowered.
But... it IS a side story to DS1, that's not even a spoiler that's basically the marketing of this game. I sort of expected this to be case anyway, they can't progress forward too much storyline wise without dealing with all the Horsemen and their perspective during.The closure also doesn't add anything, like it was just a side-story of Darksiders 1; I most probably expected more.
95% health steal... wtf is this bull shit?
But the guide stated contrary to that!To tell the truth, I also was very surprised about the result: I started collecting many violet (epic?) weapons with Heal Steal,
but their stat were always around 20%. I then fed them to the possessed gauntlets and, for one upgrade, I sacrificed
my past possessed claws (which already had 33% Heal Steal): suddenly the stat rised to 90% and this is how it reached 95%!
I don't have an exact explanation, I followed the guide that was posted pages back ago. I guess space magic was involved at some point..!
But the guide stated contrary to that!
Damn... this changes everything.
Wouldn't expect less from one called da bomb.Dahbomb keeps getting his mind blown
Seriously WTF is going on with the performance of this game? you're saying that the tearing is as bad as DS1 pre-patch and many others have said in this thread that tearing is nowhere near that bad and all these claims are simply people overreactiing.
At this point I can't take seriously (no offense) any impressions on the frame-rate, either the game is acting differently on different systems/setups or some people simply do not see tearing and drops at all.
Hopefully things will be at least better than DS1 pre-patch on my set. :/