bigdaddygamebot
Member
So...if the Arcane stat only plays into how much damage I do in reaper form or with reaper attacks...what stat should I be stacking for a necro build?
Arcane crit and arcane effect:So...if the Arcane stat only plays into how much damage I do in reaper form or with reaper attacks...what stat should I be stacking for a necro build?
So...if the Arcane stat only plays into how much damage I do in reaper form or with reaper attacks...what stat should I be stacking for a necro build?
:lol I cant believe i have the most post in the thread and Im barely on world 3 of the game xD
Arcane crit and arcane effect:
Raper form
Reaper attacks
Elemental Damage
Necro skill tree damage spells
Raper form
Sorry if I'm slow...
so...
Arcane increases damage done by summoned ghouls?
LOL shit, I did't catch thatoh my
Playing 1080p 60fps+ with a DS3 on a 60" LCD is a bit more suitable then consoles. Your logic only makes sense based on your setup or preference. And it is going to harsh getting just frame inputs at 30fps-...Darksiders is more suitable for consoles I think, so many people with powerful PCs get it for their console anyways (like me).
Ahhh so that explains why reaper form was absolute shit for me for the whole playthrough.Arcane crit and arcane effect:
Reaper form
Reaper attacks
That I'm more interested in and can change my mind a bit. I'm going to eventually switch to a speed build since slow secondary just isn't working for me.Still have yet to experiment with the faster weapons JFs.
Sorry, I guess I didn't have the foresight to know that the puzzles and platforming were mind-numbingly repetitive. I should have known...I don't understand why you'd play this game and then complain about all the puzzles and platforming and exploring. Did you not know what you were getting into when you got it?
Entering thewas an extremely bad idea. An hour later and I'm still in here.maze
I am stuck on a puzzle in the second act:
I am stuck at the part where there are two bridges and a switch. when you open the switch the closest bridge comes up but the one far away goes down. I can see there is a bomb spawn near the switch and I have placed a bomb on it then shoot it and try to run across the bridge but it never works. Any tips on how to get the second bridge up?
I know i am going to feel like a moron when I figure out the solution.
I mean I just don't get how you can call this game repetitive, and then compare it to Japanese character action games which are literally fight enemies -> move to next room -> fight more enemies -> move to next room -> fight more enemies -> move to next room -> repeat until end.
I mean I just don't get how you can call this game repetitive, and then compare it to Japanese character action games which are literally fight enemies -> move to next room -> fight more enemies -> move to next room -> fight more enemies -> move to next room -> repeat until end.
Because character action games by their very nature are more engaging and exciting.
What you are talking about is preference not pacing. And even action games are not 100% action all the time because pacing is a fairly simple concept that most people do understand. Whether it works well or not is an entirely different issue.And I find exploring and puzzles and traversal with fights here and there infinitely more engaging and exciting than COMBAT COMBAT COMBAT 100% ALL THE TIME COMBAT KILL EVERYTHING.
It's a thing called pacing.
Holy crap
Thatboss.__Guardian__
I was pretty blown away after being kind of tepid on this game so far.
Which is actually a pet-peeve of mine. You do all this stuff just to reach a damn ledge so Death can smack something down. Done properly, you would have this epic puzzle with some required thought and problem solving. Stuff like getting all the crystals to align bouncing the light, etc... In DS2 it's like do 20 door puzzles, to activate some water event, so you can reach a ledge to complete that "epic" puzzle. Oh and you also get thrown a crappy boss here and there.Each new puzzle is building on top of the one you solved previously.
Oh my... This game has anything but proper pacing. 1% narrative exposure, dungeon hoping galore. Platforming is constantly the same thing over and over. The entire "challenge" is finding the wood textures. Then it's just auto-platform after rotating the camera. And puzzles variety? Roll ball, get golem, make chain, flip switch, throw explosive, repeat repeat repeat.And I find exploring and puzzles and traversal with fights here and there infinitely more engaging and exciting than COMBAT COMBAT COMBAT 100% ALL THE TIME COMBAT KILL EVERYTHING.
It's a thing called pacing.
That's not true. The trinity games also have adventuring elements, side-questing, platforming, and puzzles. It just so happens that the combat is ridiculously well done.Games like Ninja Gaiden, Bayonetta, DMC3 etc are all combat because that's where the attraction lies, and they do it incredibly well. Darksiders 2 would be a poorer game if it tried to ape that, since that just isn't where its strengths lie relative to those.
Which is actually a pet-peeve of mine. You do all this stuff just to reach a damn ledge so Death can smack something down. Done properly, you would have this epic puzzle with some required thought and problem solving. Stuff like getting all the crystals to align bouncing the light, etc... In DS2 it's like do 20 door puzzles, to activate some water event, so you can reach a ledge to complete that "epic" puzzle. Oh and you also get thrown a crappy boss here and there.
There is no way the puzzles aren't repetitive and the platforming is on the snooze button. It's an absolute chore and the environments aren't mystical enough for you to have blinders.
Oh my... This game has anything but proper pacing. 1% narrative exposure, dungeon hoping galore. Platforming is constantly the same thing over and over. The entire "challenge" is finding the wood textures. Then it's just auto-platform after rotating the camera. And puzzles variety? Roll ball, get golem, make chain, flip switch, throw explosive, repeat repeat repeat.
So we are going with the FF13 argument now? How about not making the first dozen hours repetitive instead of going with the carrot on a stick approach.You should probably play past the first world before talking about puzzle variety.
That's not true. The trinity games also have adventuring elements, side-questing, platforming, and puzzles. It just so happens that the combat is ridiculously well done.
Poorly done? The platforming in DMC, sure. But if you think things like Bayonetta secret missions, scaling the tower in DMC3, and platforming on burning rooftops in NG are poorly done, you have an interesting set of standards.And everything else is poorly done.
I still suck at that room and I've played it a forgettable amount of times.I tried getting up those cubes in DMC3 without Trickstar. Fucked up on the last one and fell all the way down.
The rage, my friends. Like you wouldn't believe.
Why cant I activate reaper form? When i press the button he says "I must be alone" or something like that.
What you are talking about is preference not pacing. And even action games are not 100% action all the time because pacing is a fairly simple concept that most people do understand. Whether it works well or not is an entirely different issue.
That's not true. The trinity games also have adventuring elements, side-questing, platforming, and puzzles. It just so happens that the combat is ridiculously well done.
Reaper form is L1 and R2.
It sounds like you're trying to active your horse with L1 and R1.
So we are going with the FF13 argument now? How about not making the first dozen hours repetitive instead of going with the carrot on a stick approach.
On PC, button C activates horse and V reaper form.
The balance is completely messed up. I'll spend 20 seconds on a mob fight, then 20 minutes running around doing errands, then a short narrative, then pointed to the next dungeon. We need fire, we need water, we need stone...ugh. It's all over the place and the puzzles/platforming are not laid-back, they're gray quests.What do you call interspersing spikes of combat excitement with more laid-back platforming and puzzle-solving sections if not pacing? If you feel there isn't enough of one as opposed to the other, then your problem lies with just that - the pacing. Likewise if you feel it does it well, then you think the game is well-paced.
I play those games because they are good games, not just for the combat. 95% of the gameplay is NOT fighting, especially in DMC. It's typically a balance of puzzles, adventuring, back-tracking (unfortunately at times), boss fights, and mob fights. God of War uses a similar balance. Just because the combat is the "highlight" that doesn't mean that's all there is to the games.People play those games for the combat; that's where the designers spent a large part of their efforts, that's where they shine, and that's where 95% of the gameplay lies.
A jack-of-all-trades is great as long as all the talent wares are balanced in quality. I tip my hat to the combat and RPG aspects. The rest is generic and forgettable.Those games are masters of third-person combat, while a game like Darksiders attempts to be more of a jack-of-all-trades, master-of-none.
That's not what pacing is.And that's what people mean when they say the game is well-paced - not that any individual gameplay element is particularly extraordinary, but that the game serves them each up at a clip that doesn't have one bogging down the others.
I'm just playing the game, going to the icons, and getting the chests. I'm not dying or anything. I'm not sure how else to play it. I'd have to check my play-time but I've been playing quite a bit.Dozen? You can clear the first world in about 6-7 hours the first time you play it unless you take the time to do everything. But if you don't care about everything in the game why do everything?
DMC3 has the best start to an action game unless you prefer more cinematic flair in GoW.I can certainly say dmc4 and 3 are not as fun from the start of the game til at least the mid point for 3 and only after you unlock nero's arsenal in 4
Give me a break. I never praise most of those aspects but calling them garbage? So what, you play DMC and hate everything except the combat? Your trying to hard to glam this game, now turning to attack mode. I'm looking at DS2 and that's what I'm writing about. Let's keep the bias in check and not get lost in tangents again either.The side questing, adventuring aspects, puzzle solving and platforming in the holy trinity of action games is garbage or almost non existent compared to DS2.
You are never going to see me talk about dice puzzles, align the lasers, tower revolving, swimming under water missions and platform bouncing/revolving cubes secret missions in a dmc game.
I was 20+ hours into the game when I decided to play the game at my friends house, this is on the Xbox version so I just downloaded my account on his Xbox and I had uploaded my game saves to their cloud storage memory card. I played the game advanced a little further and then stopped. When I went home later on, I downloaded the cloud saves to my Xbox hard drive and overwrote the other saves that were older. When I go on to continue my save files were corrupt. I'm so pissed. Anybody have a solution to this?
People play those games for the combat; that's where the designers spent a large part of their efforts, that's where they shine, and that's where 95% of the gameplay lies. I don't know about you, but fond memories of Ninja Gaiden Black for me don't lie in its "adventuring elements" where you traipse around a nondescript hub looking for the next group to kill. Those games are masters of third-person combat, while a game like Darksiders attempts to be more of a jack-of-all-trades, master-of-none.
It doesn't have the best combat, puzzle-solving, exploration, or certainly platforming you'll find, but it's a rare enough game that attempts all of these things in equal measure and is decently successful at offering up a varied gameplay experience where a single gameplay type doesn't dominate the others.
And that's what people mean when they say the game is well-paced - not that any individual gameplay element is particularly extraordinary, but that the game serves them each up at a clip that doesn't have one bogging down the others.