L*][*N*K
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Yeah, I forgot you own 90% of Sony shares.I will take the hit
Yeah, I forgot you own 90% of Sony shares.I will take the hit
Dreams is great but it's too little too late, unfortunately.
That's on David, really.Thats a completely reasonable take. But lots of posters here resorted to name calling as soon as @davidjaffe showed up.
Yeah, because they don't get fellated here like they do in other places - if they have the right political opinions, of course.There's a reason @Karak and other insiders/devs/reviewers don't post here anymore
MM helps sony with tech stuff too and they are really small on top of the one really profitable franchise they did.
Because the live service thing won't take off like they expected. It has already damaged ND. They paid an enormous amount of money which was not a wise decision.How has Bungie been a disaster?
Plus he barely left with solid connections for quality insider info tbh.He has a tendendcy to exaggerate stuff A LOT
I just saw karak post the other day. He just doesn't post often. He never did. Relax a bit.Thats a completely reasonable take. But lots of posters here resorted to name calling as soon as @davidjaffe showed up.
There's a reason @Karak and other insiders/devs/reviewers don't post here anymore
It seems like Disney might have to make this choice soon because they've gone all-in on wokeness now and are bleeding money because of it. I don't think Sony's really gone far enough yet to affect their bottom line.Playstation is dying and Sony needs to drop Woke like a bad habit.
They can virtue signal or they can make money, pretty soon they're going to have to choose.
On the subject I doubt it's much of anything. One of their lesser studios is probably closing.
One can only dream...Knack 3.
Because the live service thing won't take off like they expected. It has already damaged ND. They paid an enormous amount of money which was not a wise decision.
This is a bit off-topic:Thats a completely reasonable take. But lots of posters here resorted to name calling as soon as @davidjaffe showed up.
There's a reason @Karak and other insiders/devs/reviewers don't post here anymore
Sega buying Microsoft next wednesday.Microsoft buying Sony.
Why not ignore them, and only respond to the more thought-provoking commenters who have a genuine interest in a given topic then? While I can't claim to understand what your level of game developer fame feels like, ignoring people who don't want to have genuine conversations and just wish to argue in bad faith is a skill I had to learn, and now it serves me well.God, I'm so tired of so many gamers on the internet.
It's an almost constant firehouse of snark and pricks.
Goodbye.
While that might be sad (or not, depending on how you see sunk costs), even that won't be anything new. Things like that have always happened in the gaming industry.If I had to guess I'd say:
A first party game developed by a studio lead by a big industry name is being cancelled and there will be layoffs, probably a studio working on a GAAS.
And the sad part might be that they've been working on it for years and it ended up being canned. Just my 2 cents.
No Motostorm, so who cares.Starting in September of 1998, Booth became Director of Product Development and is currently Vice President of Product Development. Booth has been a strong collaborator within SIE Worldwide Studios helping deliver numerous critically and commercially acclaimed PlayStation exclusives including Syphon Filter, SOCOM: U.S. Navy SEALs, Jak and Daxter, Sly Cooper, Ratchet & Clank, inFamous, Resistance Fall of Man, Uncharted, The Last of Us, Days Gone, and Marvel's Spider-Man.
Once again, she was with Sony for my entire lifespan (34 years) and hasn't been involved in direct production for years. Jaffe is simply overselling Booth's retirement.The Academy of Interactive Arts & Sciences (AIAS) is pleased to announce its 24th Hall of Fame recipient, Connie Booth, Vice President of Product Development at Sony Interactive Entertainment (SIE). Booth has been integral in helping produce many beloved SIE titles over the past 25 years.
"We are honored to have Connie as our Hall of Fame recipient," says Meggan Scavio, President of the Academy of Interactive Arts & Sciences. "For over two decades, she has been a leading voice and advocate for countless PlayStation franchises as well as nurturing new talent in the industry. Her tireless work and passion have had an indelible impact on game makers, allowing their creative visions to flourish."
The 2020 Hall of Fame Award will be presented to Booth during the 23rd Annual D.I.C.E. Awards ceremony on Thursday, February 13, 2020, at the Aria Convention Center in Las Vegas.
Booth attended California Polytechnic State University – San Luis Obispo and received her Bachelor of Science (B.S.) in Business Administration.
After graduating, Booth began her career at Sony Corporation of America in 1989 and held various positions within Sony Electronic Publishing Company. She joined Sony Computer Entertainment America in 1995 as a Producer and Executive Producer of Product Development, working closely with Naughty Dog and Universal Interactive Studios to release Crash Bandicoot.
Starting in September of 1998, Booth became Director of Product Development and is currently Vice President of Product Development. Booth has been a strong collaborator within SIE Worldwide Studios helping deliver numerous critically and commercially acclaimed PlayStation exclusives including Syphon Filter, SOCOM: U.S. Navy SEALs, Jak and Daxter, Sly Cooper, Ratchet & Clank, inFamous, Resistance Fall of Man, Uncharted, The Last of Us, Days Gone, and Marvel's Spider-Man.
Booth has also been working to incubate younger talent in an effort to continue to create wonderful experiences for PlayStation fans. One recent example included her work with Pixelopus, the developers behind the PlayStation 4 title, Concrete Genie.
23rd Annual D.I.C.E. Awards - Hall of Fame: Connie Booth
The Academy of Interactive Arts & Sciences (AIAS) is pleased to announce its 24th Hall of Fame recipient, Connie Booth, Vice President of Product Development at Sony Interactive Entertainment (SIE). Booth has been integral in helping produce many beloved SIE titles over the past 25 years.www.interactive.org
I am allowed to criticize them for wasting huge amounts of money on a sus studio. Sony is not loaded like Microsoft and I view this as a critical error. If it works out great but for now it seems like a disaster.You live in the future? You think none of their games will take off, but you have no idea like the rest of us.
They haven't damaged ND, you don't know how businesses operate. Why did Bungie damage ND? What if ND did it to themselves? What if Bungie actually helped them not release a game that would have hurt their prestige image? What if this pause on development actually makes the game see the light of day, and shocker, what if they helped make the game better?
You don't know the first thing about game development, and to think Bungie did all that by themselves and wasn't signed off by everyone in between is laughable. Stop.
Sony has cancelled a lot of very matured titles farther in development than Factions and for a lot of studios that was a positive watershed moment. They will be fine.I am allowed to criticize them for wasting huge amounts of money on a sus studio. Sony is not loaded like Microsoft and I view this as a critical error. If it works out great but for now it seems like a disaster.
I am allowed to criticize them for wasting huge amounts of money on a sus studio. Sony is not loaded like Microsoft and I view this as a critical error. If it works out great but for now it seems like a disaster.