David Jaffe: Sad, frustrating, potentially super disrespectful news dropping tomorrow about Playstation

Thats a completely reasonable take. But lots of posters here resorted to name calling as soon as @davidjaffe showed up.
That's on David, really.
He has a tendendcy to exaggerate stuff A LOT, post the wildest takes and do things like these with "I know something, maybe, but I won't tell it, probably. haha".
And then react like people are mad at him for no reason, as seen in this thread.

I'm not surprised people are fed up with that shit. He's the one who gave himself the rep, not other people.

There's a reason @Karak and other insiders/devs/reviewers don't post here anymore
Yeah, because they don't get fellated here like they do in other places - if they have the right political opinions, of course.
I prefer this place.
 
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MM helps sony with tech stuff too and they are really small on top of the one really profitable franchise they did.

It all depends on that new IP they are making.

They've lost one of their big tech guys and a creative director in recent years and now they've had to pivot to a new game. If that doesn't work out or it doesn't hit milestones then they are gone.
 
Thats a completely reasonable take. But lots of posters here resorted to name calling as soon as @davidjaffe showed up.

There's a reason @Karak and other insiders/devs/reviewers don't post here anymore
I just saw karak post the other day. He just doesn't post often. He never did. Relax a bit.

On the subject I doubt it's much of anything. One of their lesser studios is probably closing.
 
Playstation is dying and Sony needs to drop Woke like a bad habit.

They can virtue signal or they can make money, pretty soon they're going to have to choose.
It seems like Disney might have to make this choice soon because they've gone all-in on wokeness now and are bleeding money because of it. I don't think Sony's really gone far enough yet to affect their bottom line.
 
"super disrespectful" is a very strange description. Disrespectful to whom? Developers? Players? I wonder what on earth this can be.
 
Because the live service thing won't take off like they expected. It has already damaged ND. They paid an enormous amount of money which was not a wise decision.

You live in the future? You think none of their games will take off, but you have no idea like the rest of us.

They haven't damaged ND, you don't know how businesses operate. Why did Bungie damage ND? What if ND did it to themselves? What if Bungie actually helped them not release a game that would have hurt their prestige image? What if this pause on development actually makes the game see the light of day, and shocker, what if they helped make the game better?

You don't know the first thing about game development, and to think Bungie did all that by themselves and wasn't signed off by everyone in between is laughable. Stop.
 
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Thats a completely reasonable take. But lots of posters here resorted to name calling as soon as @davidjaffe showed up.

There's a reason @Karak and other insiders/devs/reviewers don't post here anymore
This is a bit off-topic:

Yeah, and those special individuals are legitimately crazy. Some people have an extremely unhealthy and strong attachment to a given platform. I get it, some of you are clearly passionate about your platform of choice, but there is a line. I recall when one dude from my camp resorted to cussing out a DF guy way back because their technical analysis video didn't exactly paint the most rosey picture.
 
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If it's Death Stranding showing up on Xbox, I'll laugh.

If it's anything else I'll laugh as well. Nothing warrants the gloom and doom Jaffe is describing. Well, nothing more than the current situation the Playstation brand is in.

EDIT : If DS is on gampass I'll probably play through that thing for the third time.
 
Anyway, sucks for Connie but talk about making a mountain out of a mole hill, all the sarcastic, questioning posts on here were warranted lol
 
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God, I'm so tired of so many gamers on the internet.

It's an almost constant firehouse of snark and pricks.

Goodbye.
Why not ignore them, and only respond to the more thought-provoking commenters who have a genuine interest in a given topic then? While I can't claim to understand what your level of game developer fame feels like, ignoring people who don't want to have genuine conversations and just wish to argue in bad faith is a skill I had to learn, and now it serves me well.

It's always better to respond to people worth responding to, and just ignore everyone else. Of course, we're all human, and I understand that's sometimes easier said than done. I still think it's a good goal to strive for, though.
 
Connie Booth getting the boot.

Ffs, Apparantly hadn't worked in production for some time and was helping with product development.
 
If I had to guess I'd say:
A first party game developed by a studio lead by a big industry name is being cancelled and there will be layoffs, probably a studio working on a GAAS.

And the sad part might be that they've been working on it for years and it ended up being canned. Just my 2 cents.
While that might be sad (or not, depending on how you see sunk costs), even that won't be anything new. Things like that have always happened in the gaming industry.

Santa Monica canceled Internal 7 and delivered a GOTY-winner God of War. Sucker Punch canceled Prophecy and delivered a GOTY-nominee Ghost of Tsushima.
 
The Academy of Interactive Arts & Sciences (AIAS) is pleased to announce its 24th Hall of Fame recipient, Connie Booth, Vice President of Product Development at Sony Interactive Entertainment (SIE). Booth has been integral in helping produce many beloved SIE titles over the past 25 years.

"We are honored to have Connie as our Hall of Fame recipient," says Meggan Scavio, President of the Academy of Interactive Arts & Sciences. "For over two decades, she has been a leading voice and advocate for countless PlayStation franchises as well as nurturing new talent in the industry. Her tireless work and passion have had an indelible impact on game makers, allowing their creative visions to flourish."

The 2020 Hall of Fame Award will be presented to Booth during the 23rd Annual D.I.C.E. Awards ceremony on Thursday, February 13, 2020, at the Aria Convention Center in Las Vegas.

Booth attended California Polytechnic State University – San Luis Obispo and received her Bachelor of Science (B.S.) in Business Administration.

After graduating, Booth began her career at Sony Corporation of America in 1989 and held various positions within Sony Electronic Publishing Company. She joined Sony Computer Entertainment America in 1995 as a Producer and Executive Producer of Product Development, working closely with Naughty Dog and Universal Interactive Studios to release Crash Bandicoot.

Starting in September of 1998, Booth became Director of Product Development and is currently Vice President of Product Development. Booth has been a strong collaborator within SIE Worldwide Studios helping deliver numerous critically and commercially acclaimed PlayStation exclusives including Syphon Filter, SOCOM: U.S. Navy SEALs, Jak and Daxter, Sly Cooper, Ratchet & Clank, inFamous, Resistance Fall of Man, Uncharted, The Last of Us, Days Gone, and Marvel's Spider-Man.

Booth has also been working to incubate younger talent in an effort to continue to create wonderful experiences for PlayStation fans. One recent example included her work with Pixelopus, the developers behind the PlayStation 4 title, Concrete Genie.
 
Starting in September of 1998, Booth became Director of Product Development and is currently Vice President of Product Development. Booth has been a strong collaborator within SIE Worldwide Studios helping deliver numerous critically and commercially acclaimed PlayStation exclusives including Syphon Filter, SOCOM: U.S. Navy SEALs, Jak and Daxter, Sly Cooper, Ratchet & Clank, inFamous, Resistance Fall of Man, Uncharted, The Last of Us, Days Gone, and Marvel's Spider-Man.
No Motostorm, so who cares.
 
The Academy of Interactive Arts & Sciences (AIAS) is pleased to announce its 24th Hall of Fame recipient, Connie Booth, Vice President of Product Development at Sony Interactive Entertainment (SIE). Booth has been integral in helping produce many beloved SIE titles over the past 25 years.

"We are honored to have Connie as our Hall of Fame recipient," says Meggan Scavio, President of the Academy of Interactive Arts & Sciences. "For over two decades, she has been a leading voice and advocate for countless PlayStation franchises as well as nurturing new talent in the industry. Her tireless work and passion have had an indelible impact on game makers, allowing their creative visions to flourish."

The 2020 Hall of Fame Award will be presented to Booth during the 23rd Annual D.I.C.E. Awards ceremony on Thursday, February 13, 2020, at the Aria Convention Center in Las Vegas.

Booth attended California Polytechnic State University – San Luis Obispo and received her Bachelor of Science (B.S.) in Business Administration.

After graduating, Booth began her career at Sony Corporation of America in 1989 and held various positions within Sony Electronic Publishing Company. She joined Sony Computer Entertainment America in 1995 as a Producer and Executive Producer of Product Development, working closely with Naughty Dog and Universal Interactive Studios to release Crash Bandicoot.

Starting in September of 1998, Booth became Director of Product Development and is currently Vice President of Product Development. Booth has been a strong collaborator within SIE Worldwide Studios helping deliver numerous critically and commercially acclaimed PlayStation exclusives including Syphon Filter, SOCOM: U.S. Navy SEALs, Jak and Daxter, Sly Cooper, Ratchet & Clank, inFamous, Resistance Fall of Man, Uncharted, The Last of Us, Days Gone, and Marvel's Spider-Man.

Booth has also been working to incubate younger talent in an effort to continue to create wonderful experiences for PlayStation fans. One recent example included her work with Pixelopus, the developers behind the PlayStation 4 title, Concrete Genie.
Once again, she was with Sony for my entire lifespan (34 years) and hasn't been involved in direct production for years. Jaffe is simply overselling Booth's retirement.
 
You live in the future? You think none of their games will take off, but you have no idea like the rest of us.

They haven't damaged ND, you don't know how businesses operate. Why did Bungie damage ND? What if ND did it to themselves? What if Bungie actually helped them not release a game that would have hurt their prestige image? What if this pause on development actually makes the game see the light of day, and shocker, what if they helped make the game better?

You don't know the first thing about game development, and to think Bungie did all that by themselves and wasn't signed off by everyone in between is laughable. Stop.
I am allowed to criticize them for wasting huge amounts of money on a sus studio. Sony is not loaded like Microsoft and I view this as a critical error. If it works out great but for now it seems like a disaster.
 
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I am allowed to criticize them for wasting huge amounts of money on a sus studio. Sony is not loaded like Microsoft and I view this as a critical error. If it works out great but for now it seems like a disaster.
Sony has cancelled a lot of very matured titles farther in development than Factions and for a lot of studios that was a positive watershed moment. They will be fine.
 
I am allowed to criticize them for wasting huge amounts of money on a sus studio. Sony is not loaded like Microsoft and I view this as a critical error. If it works out great but for now it seems like a disaster.

My point is that you made up everything in your head.

Be critical, sure, but you said they damaged Naughty Dog of all studios and that nothing will work out. How do you differentiate genuine criticism vs what seems to be your own headcannon.
 
I can't give Dave Jaffe crap.

He spoke highly of her for years and this is probably bigger to him as someone who has been connected with PlayStation and the staff for years.

For us, we don't really know how much of an impact she's had on Sony so..
 
I'm sure she's big deal, at the same time he says he's tired of the "formula" PlayStation is using for first party, well if she's the one behind a lot of that stuff where is the change that he wants supposed to come from? She's been with the company for 35 years, she's likely not too far from retirement age anyway which kind of sucks if she's being let go now. I would assume there could be a job waiting for her in Redmond WA.
 
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I've got a big inside scoop! You won't believe this! This will change Playstation and gaming forever!

Oh man!

Holy shit, guys, it's really something, if it's true!



Sony is working on Playstation 6
 
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