Wallach said:I was going to finish this game, but then I didn't. I think it's too late now.
Danne-Danger said:Oi!
What's the best and easiest way to have the game not look like shit on PC? I recall there being a youtube guide or something?
Soka said:http://www.youtube.com/watch?v=G2AO...com/watch?v=OXXacDmEYFc&feature=youtu.be&hd=1
Was kinda hoping that someone just released a patch or something for it though.
*Like this!
http://www.theplaywrite.com/tools-a...nd-apply-tweaks-without-having-to-edit-files/
Wallach said:I was going to finish this game, but then I didn't. I think it's too late now.
Snuggler said:Yeah, I know what you mean. It was fun, but after making it through the City, I feel like I've done it all and the remaining 12-20 hours will probably just be more of the same. I can't say I'm very motivated to push through to the end.
I still want to finish it, but with Dark Souls out on tuesday and the total clusterfuck of new releases that will follow, I won't have time to grind it out. Oh well, maybe I'll pick it up when things slow down.
LastWindow said:Yeah, Kevin is Charon.
While I do wish there was more to the story, especially something on how those special enemies became the way they are, I've honestly never really cared a whole lot on what's going on in zombies stories. The survival has always been the most important aspect to me.
Patryn said:Yeah, I'm right there with you. I think Dark Souls is going to end my Dead Island journey.
I had a lot of fun, I clocked nearly 25 hours, but at this point I feel like I'm doing the same thing I'm always doing, and without the open areas that the Resort had, and no longer having the same sense of dread that I originally had in the City (doesn't help that I've pretty much memorized exactly where zombies appear along all my common paths), I'm getting a little bored.
The funny thing is that I didn't even really mind the sewers.
jim-jam bongs said:Agree with most of those impressions for sure. The set-pieces one was a big one for me, there's a place in Act III where you have to climb inside a demountable building which is dangling off the edge of a cliff, and you fully expect it to start slipping off when you go in but it just sits there, doesn't even creak.
Phonomezer said:I don't even remember that part, lol.
HK-47 said:Underwhleming or non existent set pieces where is seems like there obviously should be set pieces is a good sign of a rushed or unfinished game.
Also loot needs to stick around longer. Everything disappears so fucking quick. I played borderlands right before this and green+ weapons take forever to despawn. To the point where you could crash the game fighting Crawmerax if you keep fighting him without picking up loot. But damn I'd rather that than throw something at a zombie, get sucker punched by five infected that spawned around the corner and find out the body, along with your item, has despawned. I lost all my weapons half way through act 1 like that.
jim-jam bongs said:In software, releasing a patch on a Friday afternoon is amateur hour to be completely honest, and this fiasco demonstrates why. Ah well, gives me some time to play around with the F2P Hellgate.
Zomba13 said:Works fine still for me. (yes, steam updated it).
Still, really shitty releasing a patch that breaks the game for a bunch of people.
derFeef said:Two patches today, without notes? Hm.
Spiffy!Joe Molotov said:Patch #1: Breaks the game.
Patch #2: Unbreaks the game.
zatara said:Thinking about buying this, would a loot whore be satisfied with the loot in this game. I'm talking Torchlight and Borderlands kind of loot.
zatara said:Thinking about buying this, would a loot whore be satisfied with the loot in this game. I'm talking Torchlight and Borderlands kind of loot.
- Possible to turn voice chat off
- The "weapon throw + backspace" replication bug is gone. You cannot throw weapon and then press backspace to replicate weapon.
- Game is running better, I got 50FPS all the time, now I got 80FPS, with no lags.
- Fixed error when player had plugged in USB headphones and this caused the loud crackling. Also using the usb headphones no longer causes the game to crash to desktop. (For some users)
- Game works offline
- Intros stuttering has been fixed (at least for me)
- Game recovers corrupted saves.
- Removed 30 item stack limit. You can now have for example: one stack of 400 oleander. (So possibly fixed save game corruption due to stack limit)
- Fixed Y-Button on XBOX-Controller to bring up quest details
- Deo bombs stack works properly now
- Fixed crashes in multiplayer when player reach a checkpoint
Unofficial Patch Notes said:- Possible to turn voice chat off
Fox1304 said:Yep. Patched and good to go.
The PC patch 1.3 is now available. Steam will update the game automatically.
This patch includes the following fixes:
1) Gameplay improvements:
· Level cap raised to 60
· New blueprints for weapon mods added
· Infected damage reduced
· Infected no longer interrupt player attacks
· A series of improvements to subsequent playthroughs implemented:
o quest XP rewards adjusted
o XP rewards for challenges adjusted
o in subsequent playthroughs XP is awarded for all quests completed in co-op
· Purnas ammo carrying capacity increased by 50%
· Character state from a save game can now be loaded when using the Start from Chapter option
· New balancing option added: enemy levels can now be adjusted independently for each co-op player
· Players respawn with more health
· Lock pick skill level required to open a lock is now clearly indicated
· Improved rewards in weapon crates
· All weapon crates now contain rewards
2) Fixes and interface improvements
· Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.
· Fix: equipped items no longer swap mysteriously after drinking an energy drink
· Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
· Fix: loot from dead enemies is now always identical for all co-op players
· Fix: Purna no longer finishes her Fury with fists equipped
· Fix: map tracking after death
· Fix: zone info in the quarantine zone (City of Moresby)
· Tweak: respawn point selection is now smarter
3) General
· Improved stability and network performance in co-op
· V-sync option added
· Quest and reward fixes implemented