Judging by the Lara croft demo I'm going to disagree with you. Not my cup o tea.the_prime_mover said:After beating the game on Normal and working halfway through Grim, my opinion is that (without a demo) people should take the money they would spend on this and buy Lara Croft instead. Then, when they are done with that game and start thinking about this game again, they should take their money and buy SSHD.
Both of those games are substantially better than this experience.
Ricker said:I asked this before about the armor stat and that equipped screen,got no answer...what you have equipped is what`s in the column you choose right?...like the last for the head,the second if I want for the hand,one with 3 stars for the feet...
nickslicl said:lara croft looks & runs like ass on ps3. beat it in local co-op & have zero desire to ever touch it again. i could not, in retrospect, recommend it to ps3 owners.
dead nation, however, is a pleasure to view & play. beat it on normal, loved it, & i'm excited to tackle the harder difficulties.
IMO dead nation outclasses GOL in every respect.
Snuggler said:Yep, I was confused by this as well.
but you select an item but moving over it, so it shows the stats on the little equip screen, no button pushes required
I was never hooked by SSHD, and i think DN is really adiccting as hellTheSeks said:Lara and this are both good. Haters get out.
That said, I am immensely disappointed with this in a "SSDHD was addicting and this really isn't" way.
I'd be very surprised it doesn't outclass it in shooting gameplay - because that wasn't really great or engaging at all in LC.see5harp said:In graphics yes, not in any other category.
Lord Error said:I'd be very surprised it doesn't outclass it in shooting gameplay - because that wasn't really great or engaging at all in LC.
I'm playing through on normal. I fully upgraded the rifle then the mines before even buying a backup weapon, now I've bought the shotgun and maxed all three of those things. Up until this point (chapter four complete) they've seen me good in pretty much all situations.the_prime_mover said:My apologies, I did not really mean to turn this into a GOL vs DN thread though my comments were obviously dismissive of this game.
For the armor: Strength affects melee damage, Endurance seems to affect the recharge speed of your boost and Speed seems to affect the responsiveness of your character.
For people that are having a hard time with this game, I would strongly suggest that you avoid the SMG for the first three levels and put all of your money into the Rifle, then the grenades and flares. Once you get mines, put a bunch of money into that, alternating between number of mines and number of explosions. Around the third level you might want to start leveling up the Shotty. The money you will put into the SMG is a waste until later in the game where you start getting a lot more cash.
On Normal you could probably make it through almost the entire game using only the Rifle and the support items, but the flare shotty combo works best for big crowds.
BigNastyCurve said:Someone please explain what GOL is.
I say avoid the SMG altogether (for the campaign). I bought it on a whim and I dislike not having the shotty one step away from the rifle anymore. The Shocker does basically the same thing as the SMG only better because of the stun.the_prime_mover said:For people that are having a hard time with this game, I would strongly suggest that you avoid the SMG for the first three levels and put all of your money into the Rifle, then the grenades and flares. Once you get mines, put a bunch of money into that, alternating between number of mines and number of explosions. Around the third level you might want to start leveling up the Shotty. The money you will put into the SMG is a waste until later in the game where you start getting a lot more cash.
It doesn't run at 60, maybe a little higher than 30 depending on what's going on.nextgeneration said:Anyone know if this runs at 30 or 60 fps?
Because I prefer to turn my PS3 off when I run out to the store or whatever instead of having it sucking 100s of watts of power for no reason. It's not like Jurassic Park for Super Nintendo where you had to leave the console on forever because there were no saves!Virro said:Why not just press the PS Button and leave it until later? Or do you turn off your PS3 every time you leave the room?
Danne-Danger said:I say avoid the SMG altogether (for the campaign). I bought it on a whim and I dislike not having the shotty one step away from the rifle anymore. The Shocker does basically the same thing as the SMG only better because of the stun.
Snuggler said:What if it's late night and you don't want to leave your PS3 on all night? It is a serious pain in the ass, a bad design decision. Sometimes you have to shut off the game and do something else, sometimes you might get frustrated and want to take a break - either way, it sucks to lose all progress when shit comes up.
It'll also clip through walls/gates pretty easily, which I find to be pretty useful at times. And you don't really need to upgrade it at all (DMG is shit no matter what, fire spreads so you dont need much ammo, range is pretty good from start anyway).the_prime_mover said:True enough.
On Normal I would avoid the Flamethrower as well as it is not necessary, however on Grim, where most enemies take at least one or two extra rifle shots, the slow down effect is well worth the cost.
bandresen said:
YoungHav said:2/5 my ass. And are people that hurt over lack of voice chat? They said the day the game released that they would patch it in.
YoungHav said:2/5 my ass. And are people that hurt over lack of voice chat? They said the day the game released that they would patch it in.
GB review said:Worse, none of the levels are what I would call "well lit," and some areas are downright pitch black. You've got a flashlight that lets you see what's directly in front of you, but even in the best cases, there are often enemies coming right at you that you can barely see. Hiding the monsters and the scenery from you is a central tenet of the game's design, but dual-joystick shooters are all about brightly colored entities moving in obvious contrast to the background. That contrast is necessary so you can subconsciously track the objects moving around your peripheral vision, because everything is moving too fast for you to stop and scrutinize every entity directly. The action doesn't move any slower in Dead Nation than in other shooters; it's just harder to see.
YoungHav said:2/5 my ass. And are people that hurt over lack of voice chat? They said the day the game released that they would patch it in.
man of science said:2/5? Gtfo. Too dark? No voice chat? Or just too hard?
?TTP said:You have got to be fucking kidding me.
TTP said:You have got to be fucking kidding me. Sounds like he was expecting to play SSDHD with zombies instead of asteroids.
TTP said:Darkness is hardly a design flaw. It is the most important element of the DN design actually. It's what forces you to look around with your flashlight, adding tension to the action.
I brought up the example of red zombies moving in pitch back resembling ash flying across the screen. It's happened to me, it's happened to my friend in online co-op, and it happened to my girlfriend in local co-op. I've resorted to bumping up the brightness setting to the max to be able to tell if it's actually just the post-processing or a zombie about to take away 100x multiplier. I'm not going to go as far as saying it's a design flaw, but they certainly could've done a better job.TTP said:Darkness is hardly a design flaw. It is the most important element of the DN design actually. It's what forces you to look around with your flashlight, adding tension to the action. Besides, I don't have problems "detecting suspicious movements". You just have to be cautious and keep your eyes wide open.
Revolutionary said:I brought up the example of red zombies moving in pitch back resembling ash flying across the screen. It's happened to me, it's happened to my friend in online co-op, and it happened to my girlfriend in local co-op. I've resorted to bumping up the brightness setting to the max to be able to tell if it's actually just the post-processing or a zombie about to take away 100x multiplier. I'm not going to go as far as saying it's a design flaw, but they certainly could've done a better job.
BruceLeeRoy said:Local co-op right. 2 players one screen?
CozMick said:2- Canada - 7,000,000+ Kills
3- United Kingdom - 13,000,000+ Kills
Why is it that Canada is placed 2nd but with half the amount of zombies kiilled?
YoungHav said:2/5 my ass. And are people that hurt over lack of voice chat? They said the day the game released that they would patch it in.