Volcynika said:Played the first three levels with a friend on co-op. I guess it's an ok game. Nothing stands out to me as super exciting yet. Unless I missed something, needs to be a continuous fire for the standard weapon. If that's there I'd enjoy it a little more.
spats said:I was surprised at how hard Grim actually is. Played the campaign through once in local co-op and once as solo on normal, which was totally manageable but the first level alone had me at the edge of my seat on grim.
Oh and Finland is #3 on the leaderboards.
Rifle/Shotgun/Shocker/RL, first three fully upgraded and ammo for the RL. And all the items fully upgraded, especially mines and flares, didn't use molotovs that much.Mesijs said:So, what's everybody's weapon upgrade/buy strategy?
I think it's best to buy few weapons, upgrade them and continuously buy ammo for them and also refill all L1 weapons. What weapons/projectiles do you guys like most?
Once you have the damage upgraded it'll melt soldiers in less than a second, and it spreads so it'll clear even the largest groups in no time. Plus I found that it was pretty cheap to upgrade. I also used it against the fast red guys instead of the SMG.kyo_daikun said:That shocker weapon is pretty rubbish from what I have seen so far, big waste of money
I want to say there were at least 5 of them, wasn't really keeping count though! My strategy there was to toss a flare beside the entrance, move in with the shotty (should be 2 shots fully upgraded, on Grim) and then rush back out. When you run out of flares use grenades.Ricker said:My gripe is having to shutdown the PS3 to like go to sleep lol ,so I will have to restart from scratch...I got to the part where you have to break the small wall to go in and kill the guys that make the other zombie regenerate non stop if you don`t kill them,I just realised these guys where doing that on the previous level hehe...my first attempt without figuring this out I died after a while of course,my second try I noticed what I had to do but thought it was only one instance...my question is how many are they? After 5 tries I managed to kill 3 of these master guys but I got killed by one of those big guys with scissor hands and I had to stop....3 masters you have to break the little wall or is there one more?
spats said:Oh and Finland is #3 on the leaderboards.
There were 4 or 5 of them. Definitely more than 3.Ricker said:I upgraded the Rifle to max at first,now the Shotgun is maxed,flares of course and grenades...
I hit my only gripe with this game last evening,the dreaded level 7 Graveyard level...do we need spoilers for this game,probably not,but i`ll do it just in case about the Graveyard.
My gripe is having to shutdown the PS3 to like go to sleep lol ,so I will have to restart from scratch...I got to the part where you have to break the small wall to go in and kill the guys that make the other zombie regenerate non stop if you don`t kill them,I just realised these guys where doing that on the previous level hehe...my first attempt without figuring this out I died after a while of course,my second try I noticed what I had to do but thought it was only one instance...my question is how many are they? After 5 tries I managed to kill 3 of these master guys but I got killed by one of those big guys with scissor hands and I had to stop....3 masters you have to break the little wall or is there one more?
Brazil said:There were 4 or 5 of them. Definitely more than 3.
they gave dance central and kinect sports 4/5 and kinect adventures 3/5. But okay?DeadGzuz said:I used to love their reviews, but between this 2/5 and the GT5 score along with all the good reviews for Kinect shoevelware, I'm starting to think they should stick to the casual games and maybe start advertising on Oprah.
:lolDecado said:Played the first 3 levels in local coop and loved it. Hoping for a sequel or good ad-on content (if there is such a thing).
The plan is to finish it....Blu_LED said::lol
You're less then 1/3rd through the game, and you already want a sequel?
NinjaCodah said:I find it annoying that some people take every little bits of challenge in games as "flaws" nowadays. The game doesn't hold your hand much and that's perfect. We need more games like that. There's a lot of re-playability with the various difficulty levels, and the checkpoints aren't that far from one another when you don't stop to kill every wave of zombies.
When you die in this game, rather than immediately assume there's a design "flaw" somewhere, you should be asking yourself if there's something that you could improve on in order to do better the next time around.
Graveyard level was awesome!
Word, i actually beat that level without losing a single life. By the time i got to that level i was in the fucking zone, killing mofos left and right, managing my flares, mines, frags and DASH like an expert. After level two i only died a couple of times causei was surprised bythose damn scissor hand fuckers and i've never died more than once in the same level. Game is awesome.NinjaCodah said:I find it annoying that some people take every little bits of challenge in games as "flaws" nowadays. The game doesn't hold your hand much and that's perfect. We need more games like that. There's a lot of re-playability with the various difficulty levels, and the checkpoints aren't that far from one another when you don't stop to kill every wave of zombies.
When you die in this game, rather than immediately assume there's a design "flaw" somewhere, you should be asking yourself if there's something that you could improve on in order to do better the next time around.
Graveyard level was awesome!
NinjaCodah said:When you die in this game, rather than immediately assume there's a design "flaw" somewhere, you should be asking yourself if there's something that you could improve on in order to do better the next time around. !
NinjaCodah said:I find it annoying that some people take every little bits of challenge in games as "flaws" nowadays. The game doesn't hold your hand much and that's perfect. We need more games like that. There's a lot of re-playability with the various difficulty levels, and the checkpoints aren't that far from one another when you don't stop to kill every wave of zombies.
When you die in this game, rather than immediately assume there's a design "flaw" somewhere, you should be asking yourself if there's something that you could improve on in order to do better the next time around.
Graveyard level was awesome!
Lince said:I'm pretty confident Housemarque will continue supporting and improving the game for a long time, new modes, new features, new weapons, new zombies, maybe bosses, who knows, I'm sure this is just the beginning.
Spotless Mind said:Any aussie gaffers pick this up?
dralla said:is there an armor location guide? I'd really like the last piece of the ExoGear Im missing, the gloves.
Still not quite sure about what Strength, Endurance and Agilty refer to, guessing Agility is how fast your Rush recharges?Agility is the most important thing on the harder difficulties, would like to max it out.
Mrbob said:Do you get to keep your weapon and armor upgrades through continuous playthroughs? I haven't had time to play this game a ton ( I think I beat the first 3 or 4 stages so far) but it is a lot of fun. I read the Giant Bomb review usually I agree with Brad but he needs to know there is gamma control in the game. I turned mine up a couple notches but the game is built around using the flash light anyway. Also it isn't hard to tell the spread of weapons either without needing a scope. Complaints seemed odd but whatever game is good fun!
ijed said:Hope so - still just over half way through my first playthough (and played the same amount in co-op), loving it so far and will get a playthough again on grim but just thinking if it was a bit less scripted it would have a bit more replay value. More weapon and armour customisation would be good also.
the_prime_mover said:Yeah, 4 of them and each time you kill one it ushers in the next wave of zombies usually accompanied by two or more super zombies. That section of the game is by far the worst designed as there seems to be no way to get through it without taking substantial damage and losing most of your multiplier.
I am trying to get all of the trophies for this game (half way through Morbid now), but in order to get the co-op campaign trophy do I need to start a campaign or will it trigger if I just play every mission independently? I can't seem to figure out how to play campaign with random people and my friends list has pretty much ignored this game.
Ricker said:Tried a few more times yesterday and didn`t make that level 7 graveyard...came close once but again one of those big guys with scissor hands killed me in 1 shot since I was so low on health...i`ll get it eventually ....wondering,can I choose that level,play it co-op and then continue the solo campaign if we beat it...
the_prime_mover said:2x Powershot will break down the walls concealing the screachers. This will save other ammo for everyone else.
Use mines as barricades and use gravestones to halt the slashers' rush attacks.
But I'm sure they were imagining local co-op, which was always in. Indeed, the menu only calls local play "co-op"; there's an entire other entry for "online" (co-op).the_prime_mover said:While I appreciate what you are saying, HM did decide to give the game multiplayer trophies, one of which requires that you complete the entire campaign in coop. This, to me, indicates that HM views coop as a major component of the game.
That I agree with, however. They tried to build in stuff to keep people coming back--some of the gallery images evidently only unlock if you play during later "virus cycles"--but a good first impression is hard to overvalue.the_prime_mover said:We also have to keep in mind that many of these games are only really active for a week or two after release and then people move on, so to have features missing for that period of time is a major mark against the game.
Nice feedback so far.
There is some same ideas and thoughts that we had in office, great to know there is demand on some features. If there is coming dlc as ultimate decision is coming from Sony.
Here is why we have done some feature this way.
- If there was "New Game+" mostly all weapons are upgraded full when people has play game first time through. Second way around there would not be any challenge (current difficulty balance) or alternative ways to play game. Current way where player can only keep armor its give challenge to mix different weapons and buy different upgrades every time around.
- Voice chat was never design leave out. It was choice to keep one working and more important feature and drop voice chat off current build or release game in somewhere 2011.
- Having save point in checkpoint will have one huge cheating possible; when player die, turn console off and keep all multipliers. And well as most levels are around 20-30minute longs. It was designed better to have save point at ends of levels. Or should challenging game really have save point between every 5minute?
- Unlock saves, technical issue why it is there first place, if that is easy to fix it probably be fixed in some point.
- Playing missions there same weapons available that in campaign mode and some extra cast to buy upgrades. That keep score chase in balance. No point of using all special weapons in first level. That "challenge" would be how can run that level fastest through.
Alexander,
- Jumpers (jumping enemies) don't turn in mid air. And they can be avoid just rush when they are in air.
- Grenade can be toss longer if your moving that direction where you wanna throw that. With rush it will throw that even longer.
- There are many zombie types; generic, fat, deceased, and special zombies. And every one got one gun that is perfect to killing them. And melee attack is great against deceased (those fast red/black) just using that right distance of them and they will die just one hit. Use melee before they are right alongside of you.
Hope that helps
Strategy and tips should go under "Strategy of Dead Nation" discussions.
no.TrAcEr_x90 said:can you gameshare this?