Just beat the game on Normal. It sure was a fun experience, but I think it's way too ambitious for its own good.
I'm sure creating a whole campaign with 10 lengthy levels took a lot of time and effort and was certainly the reason why the development took so long, but I don't think it paid of at all and it may even hurt the replay value for me. The most fun I had with the game were the arena-like parts where the game threw waves and waves of zombies at me and I was forced to use my whole weaponry to shred through them. At those times it played more like a regular twin stick shooter with non-stop action and not so much like a so-so paced top down survival-horror game. I don't know if I really want to go through the boring parts to come to the good parts again (actually, I already started my Grim playthrough, but still! :lol )
I also think the game would've benefited from unlimited ammo for every weapon (with adjusted balancing of course) or at least should've made the SMG the standard. Shooting with a semi-automatic weapon for 60% of the game is not great and made the more tedious parts of the game even more tedious.
Some too dark areas, annoying enemy placement, a half-assed online mode and some other minor flaws hurt the overall impression, too.
It's still a cool game, though, but I was certainly expecting a more focused and polished game from the Super Stardust developer.
/edit/ Oh, and I placed second in the ranking with my fellow countryman. I'm sure it helped that the game isn't even out here, though. :lol