It's as it says: 6.6whilepressingP+K.
Basically 6.6-R1 (if mapped that to the shortcut).
Wait, watching this dude, he does it pretty slow. I might did it too fast, looks like forward,pause,forward pk. Bizarre, driving me crazy.
Which is what I told you. 6 (./pause)6whilepressingP+K at the same time as you're entering the second 6.
You're either mistiming (most likely) by button mashing or the frame-input-buffer is screwing with you. IIRC they changed timings from DOA3->4->5 to where inputs have a longer input time and it can make the game think you're wanting dashing instead of a command like that.
Noob question: what does 6 mean?
Noob question: what does 6 mean?
Kasumi and Ayane in their cheer leader outfits.
http://youtu.be/Dt2Z68Bc1N4
Don't pause. This timing on this move is really weird do 66 as fast as possible but on the second 6 you should be hitting punch and kick at the same time. Who knew that such a scrubby game would have such weird input requirements?I didn't know dot meant pause. Thanks.
Don't pause. This timing on this move is really weird do 66 as fast as possible but on the second 6 you should be hitting punch and kick at the same time. Who knew that such a scrubby game would have such weird input requirements?
I'm not sure what algorithm they use for Kokoro's kimono, but it's probably the most sumptuous display of real-time cloth physics I've ever seen.Skirts flow smoothly.
I'm not sure what algorithm they use for Kokoro's kimono, but it's probably the most sumptuous display of real-time cloth physics I've ever seen.
I'm not sure what algorithm they use for Kokoro's kimono, but it's probably the most sumptuous display of real-time cloth physics I've ever seen.
Probably the same one from DOA4, but toned down. That shit swayed and moved like crazy.
Is this sort of thing something that's going to be improved greatly next gen?
I ask because it's really noticeable when clothes or hair pass through their arms and bodies abnormally. You can see this easily in some characters' losing poses, and I can't work out why the game was allowed to be classed as finished when they're so obvious and ugly to look at when it happens. Don't get me wrong; some of the hair physics are very good and they flow around really lovely, but others pass through bodies often.
Another example is when you do Kasumi's taunt. You can see her arm pass through her sword on her back every time.
Is this what is meant by the term 'graphical clipping?' I've only seen the term written, and wonder if this is the right case.
But yeah, is this something that would be improved in future games? It's a minor thing but when it's so obvious it makes me cringe.
Uh... Kokoro's kimono wasn't a selectable outfit in DOA4...
It'll be lessened next generation, but it's certainly not going away. You're talking about an insane amount if collision detection which isn't really a top priority in a fighting game in terms of both mechanics and presentation.
Uh... Kokoro's kimono wasn't a selectable outfit in DOA4...
I miss every aspect of DOA4's presentation.Man, I miss the inverted text effect on Fight!/Winner.
I miss every aspect of DOA4's presentation.
Yep, it's why Zack's Island is such a breath of fresh air. Feels like a totally different game when I'm playing on that stage.I miss the colors most of all. DOA5 took the realism thing a bit too far.
Wait, are these videos of the Vita version? That music isn't from DOA5, is it? Which would mean that it has to be on the Vita.
A video showing cross-save functionality for Dead or Alive 5 Plus (PlayStation Vita) and Dead or Alive 5 (PlayStation 3). These ninja training costumes are only available in Dead or Alive 5 Plus (DOA5+), but by using cross-save functionality, the costumes can also be used in Dead or Alive 5 for PlayStation 3. Hayate is wearing blue, and Hayabusa is wearing red.
Even hidden costumes like these can be used on the PS3 with cross-save. And as a little bonus, Hayabusa's costume is also available in the free DOA5+ demo, so you can use it on the PS3 even without the retail version of Dead or Alive 5 Plus!
http://teamninja-studio.com/doa5/us/comp.html
DOA5 vs. DOA5+ features.
Am I reading this right- no real tag mode (again, following Dimensions)? LOL.
a quik glance at doa5 shows me 1000mp games for one :/
That music is in DOA5.Wait, are these videos of the Vita version? That music isn't from DOA5, is it? Which would mean that it has to be on the Vita.
Which isn't that bad since you'll have to do 350 matches or so for Alpha/Jelly-Kasumi anyway. Just 700 more matches. The problem is ranked mode and having to hope the community stays alive as you play 1000 matches. Shouldn't take more than a month depending on how often/how much you play.
Welcome. Boobs. Got that out of the way. Feel free to take off your clothes as you wish.
Official Trailer
PS3 vs. Vita Features Comparison
Reviews
Coming soon!
New Features
- Cross Platform Almost-Everything
Online cross-play lets you fight matches with both Vita and PS3 players. Cross Goods lets you use any purchased Vita DLC on the PS3 (and vice-versa). Cross Save lets you share and sync data between the PS3 and Vita versions.
- Touch Fight
Tap, pinch, and swipe to strike your opponent (in first-person too!). Yeah.
- Tutorial Mode
Expanded "lessons" teach new moves and strategies, and you're then put to the test with short "missions" - rinse and repeat.
- Combo Challenge
Choose your favorite character, and practice their most important moves and combos. You're given a series of commands and have to input them successfully in order to complete each challenge.
- More Detailed Move Info
Move details give you way more information than the console versions, such as distance, reach, height, follow-up interval, stagger recover, etc. A win for competitive play.
- Music Customization
Now you can give each character their own custom background song - song selection is no longer based on the stage. Replace the game's shitty soundtrack with some of the series highlights.
Screenshots
Characters - Who's your fighter?
Thanks for the graphic, Pupi18!
It's worth noting that the demo (said to be coming sometime around release day) is a jam-packed embarrassment of riches, featuring four characters (Kasumi, Hayabusa, Eliot, Tina), eight stages, arcade mode, training mode, and online cross-play. You can even unlock the DOA5+ exclusive Hayabusa costume for PS3 using cross-save with the demo alone (did I mention sexy skin-tight exclusive costumes yet?). Not only that, but all of your progress automatically carries over into the full game should you choose to purchase it.
Just make sure you buy the game though, or else you'll make Hayashi cry.
And don't forget to check out the DOA5 thread for half a year's worth of grap3fruitman's rants, among other community musings.
Hope to see you all in the lobbies!Sorry, no lobbies in the Vita version.
"Is that a Vita in your pocket or are you just happy to see me?"
lol shoutouts to grap3.
I'm suicidal for a reason.The game he always comes back for more.
I'm suicidal for a reason.
What are the chances of a revised version of Dead or alive 5 coming out for the ps3 in the future?
Is this topic going to die now that the DOA5+ OT is up? Should I go there to talk more about DOA5 itself, or is it strictly for the Vita game? Like, are we going to be arranging matches in the Vita topic?