Can someone explain why MK9 is being held up as the gold standard for story mode in fighting games now? It was just a bunch of random fights and a forgettable story. When I think of strong story mode I think of ASW games, BlazBlue in particular (character-specific, branching/conditional paths, actually good, etc.).
People praise Street Fighter 4 despite the formula not being drastically different from Super Turbo because Super Turbo was a fantastic, timeless formula, and SF4 was a fresh foray back into the 2d fighter genre, which had been dry for awhile.
You make it sound like there was some empty void between ST and SFIV. Also,
plenty of people bitched about vanilla SFIV being ass-backward compared to SFIII, the Alpha series, more grounded versus games that followed like CvS2, and even the EX series to a lesser extent.
The genre was advancing just fine in SF's absence with franchises like Guilty Gear, Melty Blood, King of Fighters, Arcana Heart, etc. 3D fighters were in the spotlight (Tekken, DOA, SC), but 2D wasn't dry at all. There were even like thirty-seven MK games and the whole Smash Bros. thing if you count those.
SFIV did help reinvigorate interest, yes.