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Dead or Alive 5 |OT| Put a little bounce in your sidestep!

So, does it truly come down to controller preference this time? I'm about to go grab a copy and I was just wondering if one console had perks over the other. Tearing, frame rate issues, resolution, input delay, etc. Online lag and such isn't really an issue for me, as I play fighters with my wife and friends locally.
 

zlatko

Banned
That makes it barebones to hell and back?

I feel like people are really exaggerating flaws here. I mean, didn't MvC have like six stages, all miles less ambitious? No alternate costumes. Less modes.

Man, I almost feel like the Internet as a collective likes to over-complain about things.

MvC3 was a joke game. I traded that back in after 1 month. UMvC3 is the game MvC3 should've been with real content.

DOA5 suffers in a similar way. Maybe there is content here, but it doesn't feel polished is maybe the right word. It's a lack of style that I keep going back to.

You'll get it when you get to mess around with the menus yourself. It's odd where they placed titles for example to equip for your online escapades. (Took me a bit to find it)

How they placed the challenges into training mode instead of making it its own separate category so you can track it easier who you have completed and how far.

The terrible lip syncing. The amount of win quotes is 1-2 per character right? That could've been stepped up.

There's these little things when you start putting them together, show you that DOA5 is definitely a game that needed 6 more months in the oven to gloss over and polish itself.

Luckily, the core(fighting), is strong and fun.
 

Dantis

Member
MvC3 was a joke game. I traded that back in after 1 month. UMvC3 is the game MvC3 should've been with real content.

DOA5 suffers in a similar way. Maybe there is content here, but it doesn't feel polished is maybe the right word. It's a lack of style that I keep going back to.

You'll get it when you get to mess around with the menus yourself. It's odd where they placed titles for example to equip for your online escapades. (Took me a bit to find it)

How they placed the challenges into training mode instead of making it its own separate category so you can track it easier who you have completed and how far.

The terrible lip syncing. The amount of win quotes is 1-2 per character right? That could've been stepped up.

There's these little things when you start putting them together, show you that DOA5 is definitely a game that needed 6 more months in the oven to gloss over and polish itself.

Luckily, the core(fighting), is strong and fun.

I'm going to be honest, this whole post sounds tremendously nitpicky to me. The only game recently where I've disliked the menus and interface was Persona Arena, and that's because they don't live up to the high standards set by the core games. DOA5 doesn't have to, and in my opinion looks fine.

I guess we'll have to agree to disagree.
 

zlatko

Banned
I'm going to be honest, this whole post sounds tremendously nitpicky to me. The only game recently where I've disliked the menus and interface was Persona Arena, and that's because they don't live up to the high standards set by the core games. DOA5 doesn't have to, and in my opinion looks fine.

I guess we'll have to agree to disagree.

It's the year fucking 2012...why in the fuck is poor lip syncing something that is acceptable to you? Developers need to get with the program, and this is something I'm seeing more frequently from Japanese developers than western ones. They just focus on the core, and let all the elements surrounding that be slightly half assed.

That's just how I'm seeing it, and yes I realize it may seem nit picky, but I mentioned that these little things are what let you see this game is rushed.
 

DEATH™

Member
I'm going to be honest, this whole post sounds tremendously nitpicky to me. The only game recently where I've disliked the menus and interface was Persona Arena, and that's because they don't live up to the high standards set by the core games. DOA5 doesn't have to, and in my opinion looks fine.

I guess we'll have to agree to disagree.

His argument are legit though, especially if the DLC packets will be paid, it's gonna be like MvC3 to UMvC3 where they purposely hold out content to milk the fanbase. Normally we would be okay with it if the game is polished, but for DOA 5 right now?

What I don't get too is the game screams rushed, and the developers said it too... (mentioning they want to include other characters but can't because of time). Then why can't they take their time? TTT2 just got released, and shooters will come out later that month. They could wait until next year if they want to. But if it's for budget reasons, well...
 

DR2K

Banned
DEATH™;42610550 said:
His argument are legit though, especially if the DLC packets will be paid, it's gonna be like MvC3 to UMvC3 where they purposely hold out content to milk the fanbase. Normally we would be okay with it if the game is polished, but for DOA 5 right now?

It has more content and polish than the last game by and far. But hey lets complain about the menu design you don't like and lip syching in a fighter.
 

erpg

GAF parliamentarian
I've accepted every fault except for the autosave, the game needs a save location, and pick your save location prompts. Come on, Japan.

Is there some kind of problem over there, where people need to press and accept massive prompts to remind them about features that became commonplace 7 years ago? Seems like every Capcom game I've played does this too. I really want to know what weird cultural/design divide causes this.
 

Dantis

Member
It's the year fucking 2012...why in the fuck is poor lip syncing something that is acceptable to you? Developers need to get with the program, and this is something I'm seeing more frequently from Japanese developers than western ones. They just focus on the core, and let all the elements surrounding that be slightly half assed.

Have you ever considered that's because they're synced for the JP voices?...
 

zlatko

Banned
It has more content and polish than the last game by and far. But hey lets complain about the menu design you don't like and lip syching in a fighter.

Okay let's approach bigger things then. The net code has already been brought up. That seems like something you may want to be on par with your competition within the genre for, don't you think so too? It'd be nice to have a pool of people to select from for Ranked and to see their internet speed before I accept a fight with them.

Like I mentioned TWICE now, the LITTLE THINGS once you start to add them up, allow you to SEE that this game IS rushed. That's simply what I'm trying to say---game was rushed. Wish it hadn't been.

I've only had one night with it, but it is a fun fighter, and I'm excited to play more tonight. By no means do I think this game is shitty based off my first impressions, but I do think it's a case of a rushed project to meet some kind of deadline.

Edit: @ Dantis

I'm playing the game in Japanese voices, and the syncing is atrocious for JP voices. English ones I haven't tested.
 

Vazra

irresponsible vagina leak
Has more content than most fighters (Except MK9) and people still complain about it.

Yes could have had more but it is what is is and its still a good package overall.(Also the release date was set way before TTT2 release date just so you guys know) Marvel Vs Capcom 3 you get 2 outfits or 3 and the rest you would had to pay for them. Stages DOA5 has 15 or so and MvC3 came with a misery and yet most people praised the game (Before the Ultimate MvC 3 Fiasco that is) and would pay for the palette swaps while DOA is giving you that for free.

I'm not completely defending DOA because it could have brought more content but when you look at other fighting games this generation DOA its one of the few with unlockable content. It has more game modes than SCV which was pretty barebones in all areas.

DOA5 could have had more stages and better music in that I can totally agree on but overall DOA5 has enough of content to be kept playing. Do the missions, play arcade,time attack, survival, Vs Single or Tag and the online mode which is the bread and butter for most people. The online has most of the needed things to be enjoyed Lobbies, Ranked or Unranked. Surely they could have done better with the online but it works properly most of the time as it is.

Probably most of the people complaining here if they gave them more costumes which would probably been more color swaps and CG endings. Some of the complains can be fixed with extra DLC Outfits, Music and Stages.

I have no issues with the intro and win and lose animations afterall that does not affect the core game. (Surely it adds more visual variety but it does nothing for me ingame)

Anyhow have fun guys.
 

rvy

Banned
Okay let's approach bigger things then. The net code has already been brought up. That seems like something you may want to be on par with your competition within the genre for, don't you think so too? It'd be nice to have a pool of people to select from for Ranked and to see their internet speed before I accept a fight with them.

Like I mentioned TWICE now, the LITTLE THINGS once you start to add them up, allow you to SEE that this game IS rushed. That's simply what I'm trying to say---game was rushed. Wish it hadn't been.

I've only had one night with it, but it is a fun fighter, and I'm excited to play more tonight. By no means do I think this game is shitty based off my first impressions, but I do think it's a case of a rushed project to meet some kind of deadline.

Edit: @ Dantis

I'm playing the game in Japanese voices, and the syncing is atrocious for JP voices. English ones I haven't tested.
You're seriously putting me off buying this game.
 

zlatko

Banned
You're seriously putting me off buying this game.

Well it depends what you want out of it. Core fighting is ace and fun. If you are going online with it, then fair warning that your mileage may vary. I had 1 absolutely laggy as balls game last night out of my 6 or so, and the rest were smooth with minor hiccups.
 

mr stroke

Member
My only complaint about DOA5 (because the game itself is fantastic fun, as usual) is how boring it appears. In previous DOA games you fought on the Las Vegas strip in traffic, knocked your opponent off elephants, giant gongs, dinosaurs, down the great wall of china, surfed your opponents off the side of a mountain.. all sorts of crazy shit and it was ridiculous and always exciting.

In DOA5 you fight from one brown and grey environment to the next brown and grey environment and while there are a few exciting set pieces, none of them really match the over-the-top nature of the previous games. This drab feeling also extends to the hidden costumes, which are always a staple of the series. It's not so much about unlocking "sexy" costumes for the girls, but just sort of the ridiculous nature of it all. I miss Bayman's awesome scuba diver outfit and Zach's alien costumes as much as I miss Tina's catsuits and whatnot.

Dead or Alive has always been one of my favorite fighting series because it was the ultimate escapism fighter. Dead or Alive 5, from a technical standpoint, is probably as tight as its ever been, but I also never cared whether or not it was "competitive," or hell, even if it was remotely balanced or not. I just enjoyed it for the crazy environments, cool costumes and fast, easy-to-play action. I got 1 out of the 3 but DAT MAGIC feels missing.

TLDR: Dead or Alive 5 isn't stupid enough. Needs more scuba diving MMA experts punching dinosaurs in the face.


+1

My only complaint with the game so far is the drab stages. Such a let down from previous games.
 

rvy

Banned
Then you are easily put-off. The only point he's made worth taking note of is the slightly janky netcode. Which to be fair, is a genuine concern, but it's not a deal-breaker.

He seems to be nit-picking the game and there seems to be a lot to nit-pick, which is something I do to a fault.
 

erpg

GAF parliamentarian
He seems to be nit-picking the game and there seems to be a lot to nit-pick, which is something I do to a fault.
I do it too. Hell, I was just complaining about the boot prompts, but my girlfriend and I have been having a ton of fun with the game. Probably the most we've spent on a fighter (gave up on Tekken 6, SC4 and 5, UmvC3 pretty fast). She completed Brad Wong and Tina's command lists for me, bless her.
 

Het_Nkik

Member
It's the year fucking 2012...why in the fuck is poor lip syncing something that is acceptable to you?

I've been playing the game with Japanese voices (I can't stand English voices in series that had Japanese voices when I started playing them [which is why I love MvC3's ability to select voices on a per-character basis]) and the lip syncing looks fine. I'm guessing they didn't redo speech animations for the English dialog.
 

-tetsuo-

Unlimited Capacity
I don't mind the decrease in color saturation in the stages. I do miss the sprawling stages though. The market one in DoA 4 was huge, so was the ... I don't know.. Temple I guess? Started in a small squareish opening, then you could go down the hall into a courtyard. Other way was down 2 sets of stairs into an opening with a ledge to be knocked over, and at the very bottom you could bust them through the wall to fight at the bottom. I miss the stuff like that. I also miss the amount of places you could Izuna drop people off of. I will never forget countering my boy into the bell of a clock tower, then Izuna dropping him through the face of the clock into the building below. So godliike.
 

rvy

Banned
Rent it and if you like it buy it.

We don't do that around here. Or rather, we can't.

It's like saying no to a super model because of sharp knees.

I do it too. Hell, I was just complaining about the boot prompts, but my girlfriend and I have been having a ton of fun with the game. Probably the most we've spent on a fighter (gave up on Tekken 6, SC4 and 5, UmvC3 pretty fast). She completed Brad Wong and Tina's command lists for me, bless her.

Yeah, alright. Nice analogy btw.
 
Then you are easily put-off. The only point he's made worth taking note of is the slightly janky netcode. Which to be fair, is a genuine concern, but it's not a deal-breaker.
The horrible lip syncing isn't a deal breaker, true. The bare bone menus aren't, either. Nor the bland stages, mediocre story mode or any of the other minor issues brought up. None of those things ruin DOA5 by any means. I don't think zlatko is saying they do, only that together they give DOA5 an impression of being a rushed, unpolished game. That's an opinion I share. The core game *is* great, but DOA5 feels like a brand new sports car that someone grabbed out of a factory right before the final stage of production. No detail, no coating, no paint.

Now, the netcode issue... that might be a deal breaker for some. But until I've played for at least another week or two I think I'm going to reserve judgement.


Edit: What branny said.
 

branny

Member
In my eyes, DOA5's biggest competition is every DOA that came before it.

Comparing it to Tekken or VF or SC or 2D fighters doesn't matter when it has trouble living up to its legacy. Rushed or not, a lot of the content, modes and otherwise, are remixed in ways that make them less appealing than they were in previous DOAs. The costume selection is better than DOA3 and DOA4 but still not back to where it was in DOA2U (second, third, seven-hundredth release or not--it set a standard). Half the stages are also very drab and boring in comparison to those in earlier games and even some within DOA5 itself (in terms of color palette and art direction, size, shape, locale). Music is largely forgettable, and it hurts to hear some of the older songs only appearing in story mode. A lot of the tech porn like pretty reflections and deforming sand/snow are gone, too, in favor of prettier character models.

It's just really hard to complain when the fighting is like it is now, though, because, ultimately, that's the most important part. DLC could fix complaints with the content (stages and costumes) and polish (netcode, UI). I would love an option to add in better music or the option for character themes to show up from the earlier games, at least.

DOA5 is a good foundation for the future; it just feels a little lacking. I still think DOA2U should be held as the standard for single-player DOA content, not just regarding what modes the game had but how it executed them, too. A lot of the new course crap post-DOA:D doesn't do it for me. Replaying the same ones over and over gets boring because barely anything changes. If things must be standardized that way, there could at least be more attention paid to providing a pleasing variety in order to boost longevity. There's such a glaring lack of polish when it comes to a few things--even the UI doesn't tell you what you need to know when you're going for individual character records like it did before and stuff like that. Some menu options are toggle, some aren't. Some settings don't get saved, some do.

You can tell which fighting games are timeless and which are stopgaps until the next iteration. Most of that comes down to detail and polish in all of the "little things".

That said, I'm happy with the game and hope we get some patches and DLC.
 
Just opened my CE and played it my first DOA game ever. Its so different than the other fighters Ive played. Jumped right in the online after some practice. :)
 

The_Monk

Member
My fellow GAFfers I'm happy to say to you that my order was Dispatched today!

Which means atleast Monday I'll be having my Collector's Edition. I'm happy to be getting this for a very decent cheaper price, thank god to honoring mispriced items.
 

Ken

Member
Counter or hold is very important ! Have fun !. :)

Trying to do proper holds without looking like an idiot seems like it will take forever, with how many characters there are any having to learn what all their mid, high, and lows look like. @_@
 
CPU input reads even more blatantly than in 4.

Your best bet is to counter most of their moves and use side-step attacks. Unless they are mid-attack, they will almost always counter you on the top tier difficulties.

Yeah even at the 2nd lowest difficulty them CPUs are beasts with tag attacks.
 

KSai

Member
My only complaint about DOA5 (because the game itself is fantastic fun, as usual) is how boring it appears. In previous DOA games you fought on the Las Vegas strip in traffic, knocked your opponent off elephants, giant gongs, dinosaurs, down the great wall of china, surfed your opponents off the side of a mountain.. all sorts of crazy shit and it was ridiculous and always exciting.

I don't know what stage you're picking, but everytime I start a match I'm either punching someone through a floor or getting blown up by cars, tanks, or RPGs. So many explosions in this game.

I don't know what to say about the nitpicking. The game has Versus, Tag, and Online. I definitely didn't buy this game for the story. It's not like 2 was an epic poem. I'm happy with Arcade and Time Attack.
 

Squire

Banned
People are nitpicking, but in all fairness, "It is what it is" is an awful rebuttle to any argument, in any context.

I think the game's pretty packed, but people are within their rights to complain. And while a lot of them don't bother me, I also think a lot of them are legitimate.
 
People are nitpicking, but in all fairness, "It is what it is" is an awful rebuttle to any argument, in any context.

I think the game's pretty packed, but people are within their rights to complain. And while a lot of them don't bother me, I also think a lot of them are legitimate.

I can't say anything about the content, but love the gameplay so far. Its so different than Tekken. With only 2 buttons you can do so much.
 

Squire

Banned
I can't say anything about the content, but love the gameplay so far. Its so different than Tekken. With only 2 buttons you can do so much.

Making the throw command a single button is wonderful, too. Glad you're liking it.

Glad to see so many new people/casuals are getting the game.
 

akaoni

Banned
People keep asking about the netcode;

I live in the EU, and as the game isn't released here yet I've been playing mainly NA players. The game is smooth and plays fine from my experience. However, when it's bad, it's literally unplayable - like a slideshow. The good news is that it's rare, for example I played 20-30 matches this evening and only once came across it. I'd be interested to know why the jump is so wild though, wireless or just shit latency in general for the other player? So good most of the time, when it's bad, it's really bad. I think those being negative about the netcode are letting the extent of how poor it can be exaggerate their judgement of occurence, or maybe they're legitimate. However I am playing an ocean apart and I am more than satisfied. It would be nice if the issue was fixed though.

I can't say anything about the content, but love the gameplay so far. Its so different than Tekken. With only 2 buttons you can do so much.

You should try Virtua Fighter if you haven't already, it's like the older sister of DoA - punch, kick, guard. I think the Virtua Fighter characters in this game control more or less identical to how they play in Virtua Fighter.
 
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