Dead Rising 3 PC Steam pre-load is live

So I just tried it out, framerate is a little all over the place, on the edge of playable though so it passes.

I have a 780 OCed, i7 2700k, 8GB RAM playing at 1440p and I get about 45-60fps with everything max excluding AO and AA which are off. Cutscenes are all over the place though, 20ish normally.

I hope that this gets a few tweaks so that it can run better, I thought it was going to be a lot worse though from what I read.

As for the game so far I have just gotten
to the garage
so not too far but I am having fun, I played the first Dead Rising when it came out on 360 but it didn't really click with me at the time but I think when my brother joins me in coop it is going to be a lot of fun.
 

bee

Member
from guru3d, could help some people a little with dual cards, don't have the game to test though

0x080222F5 (Batman: Arkham Origins) - Set SLI mode to AFR

Some shadow flickering.
 

Firebrand

Member
How are you people getting so fucking awful load times?
Getting into the menu nets me 1 minute at the most. Getting from the menu into the game is just close to a minute.
I do not have the game installed on my SSD either.

I was really afraid I'd have to wait 5 minutes from launching the game to actually playing it, yet my fears were for naught.

Maybe it all depends on your rig?
If there's little to no disk activity during these lengthy loading waits, it could perhaps be a threading issue? I've had this with a games (though all of them UE-based), and in those cases playing around with the processor affinity in the task manager after launching the game fixed it.
 
Okay, so my experience on my low-to-mid-range gaming laptop (specs: Intel Core i5 @2.53GHz, 4GB of DDR3 RAM, nVidia GeForce GTX 460M with 1.5 GB of VRAM).

First of all, these are my settings:
8wM5E57.jpg
I also turned VSync on.

I had framerate issues in cutscenes but they were watchable. No slideshows, more like PS1 era cutscene framerates. It's okay, nothing to worry about if you just want to play the game without the need to whore your system out as much as possible.
In actual gameplay I have around 15 to 30 frames. I didn't unlock my framerate yet, and probably won't because I tend to get nauseous when framerates jump all the way from 10 to 60 fps. A small difference of 15 or so frames is okay, 40 to 50 is not.
So anyway, it's absolutely playable. It's not as beautiful as it can be but it does a good job and the game is still fun.

A small out of context screenshot from the first 30 minutes of gameplay:
When this happened I was surprised how I was still able to play this game. DR2:OTR would have made my laptop crawl on its knees with this many zombies on screen (seriously, OTR was a mess in terms of performance, even the original DR2 fared better).
It wasn't 30 fps anymore, but it was still 20-25, definitely playable. I guess I could have gotten 30 fps if I turned everything to low, but I still need high resolution textures at the very least, so yeah.
Everything after that up to the garage was in the same range of fps, with the biggest performance hit in one of the cutscenes that followed where it dropped to around 10fps for a few seconds.

Still, I will paly this game and finish it too. I mean, I have to, as Hyrule Warriors is basically just around the corner and I want to finish DR3 before that arrives, no matter how many frames have to be dropped in order to do so.


In short: If you can play games at 15 to 30 fps and have a rig that is comparable to my laptop then congratulations, you can play DR3!
 

Karak

Member
Game plays ok here but not great. The FPS dips in cutscenes was insane but dropping AO to off seemed to help that sadly it still seems to have severe stutters from time to time that were bad enough to make me a feel a bit ill with the FOV.
 

Deepo

Member
Crazy question to the guys struggling with long load times: Are you running with vsync on or off? I remember GTA IV had a problem like this on Windows 7, where having vsync enabled would make the load times stupidly long. This only applied to vsync forced through the Nvidia control panel though. Probably not the case here, but maybe worth looking into?
 
I'm connected to a japanese VPN server via SoftEther but it still says unreleased?

You may have to change your location options in the Steam settings (under "Downloads")

Crazy question to the guys struggling with long load times: Are you running with vsync on or off? I remember GTA IV had a problem like this on Windows 7, where having vsync enabled would make the load times stupidly long. This only applied to vsync forced through the Nvidia control panel though. Probably not the case here, but maybe worth looking into?

I had VSync on and did not have crazy long load times.
 

NIN90

Member
I'm on Tunnelbear now and it seems to work. Weird, SoftEther always worked like a charm for me for Steam unlocks.
 
My guess is that it improves performance. Console games tend to have very small FOV.
No FOV slider and no seperate option for mouse vs control pad camera inversion piss me off. This game comes with a lack of either.
Yeah FOV I understand the more narrow the better the performance, I meant that doing those two things in combination is stupid, if you're going to give us a really narrow FOV, at least keep the camera further away from the character to make up for it.

I'm really nervous about the performance lol, hopefully there are some patches and new drivers that boost it up quite a bit because it sounds pretty bad.
 

jonno394

Member
Hmmm, i'm currently rocking an:

i5 4670k (non-OC)
8GB RAM
3GB Gigabyte 280x

Unsure whether to buy this atm due to the number of issues you guys are experiencing, all I want is 1080p at 30fps.
 

Buburibon

Member
Yeah FOV I understand the more narrow the better the performance, I meant that doing those two things in combination is stupid, if you're going to give us a really narrow FOV, at least keep the camera further away from the character to make up for it.

I'm really nervous about the performance lol, hopefully there are some patches and new drivers that boost it up quite a bit because it sounds pretty bad.

Honestly, at this point I would be happy with a locked 30fps. The reports of severe dips during cutscenes, and crashes have me concerned that the retail build of DR3 PC wasn't thoroughly tested by the QA team.

Anyway, TotalBiscuit seems to agree with early performance reports.

https://twitter.com/Totalbiscuit/status/507554813002141696
 

Wurstsemmel

Neo Member
i5-2500k non-oc
gtx770 4GB
8GB Ram
Samsng 830 bla SSD

Game runs "okay", nearly max settings it's hovering between 35 und 50fps though it's not a looker. I'm playing with most settings on medium and get on average ~50fps.
But what really gives me headaches are the crashes after ~30 minutes - because the game is really fun. Hopefully this can be patched quickly.
 

liezryou

Member
Okay, so my experience on my low-to-mid-range gaming laptop (specs: Intel Core i5 @2.53GHz, 4GB of DDR3 RAM, nVidia GeForce GTX 460M with 1.5 GB of VRAM).

Out of curiosity how hot does it make your laptop? Do you play with kb/m? Does your area where you put your wrist become incredibly hot?

I'm thinking about going intel/nvidia this time instead of amd/amd again. Two times amd/amd and 2/2 overheat.
 

Piano

Banned
Sounds like I should wait for a patch or two, huh?

Is it playable at 1080p / 30fps / Medium on my set up:
Core i5 4670k
GTX760 2GB
8GB RAM
 

UnrealEck

Member
Sounds like I should wait for a patch or two, huh?

Is it playable at 1080p / 30fps / Medium on my set up:
Core i5 4670k
GTX760 2GB
8GB RAM

30 FPS isn't the problem. People are expecting 60 FPS and above (and rightly so) because it's a PC game. With a GTX 760 I'd bet you could max it out and maintain 30 FPS. Cutscenes are a fucking mess though. Those are 20 FPS, but at least you only watch those.
 

Piano

Banned
30 FPS isn't the problem. People are expecting 60 FPS and above (and rightly so) because it's a PC game. With a GTX 760 I'd bet you could max it out and maintain 30 FPS. Cutscenes are a fucking mess though. Those are 20 FPS, but at least you only watch those.

If it doesn't crash, I guess.
 

TheDanger

Banned
game keeps crashing every 20 minutes, any fix?

same for me

runs ok otherwise for my cheap gpu.

get about 28 to 30 fps, never really drops below that. Really enjoying it, but the crashes kinda ruin it.

If anyone knows a fix please do tell.

i7 4770K
GTX 750 TI 2GB
8GB Ram
Win 8.1

newest drivers, v sync on, 1080p smaa, textures high, most of the other stuff medium
 
This shit has crashed on me two times after getting like 20 minutes of progress......and the game only seems to autosave after main missions. I'm done with this shit for now.
 

ys45

Member
Sssooo .... We got another shitty port from what I see ?
Gonna try this tonight just to see how it run badly on my computer
 
Sssooo .... We got another shitty port from what I see ?
Gonna try this tonight just to see how it run badly on my computer

It never crashed from what I saw in the Capcom streams. I mean, it's not even release day so we can't really call it unoptimized yet. There may be a day 1 patch to fix it up.
 

Vlaphor

Member
I7 4790k OC'd to 4.7ghz
GTX770 2gb
8gb Ram.

Played it for about an hour. No crashes except for when I'm trying to quit. Framerate is somewhat solid...kinda. When it's solid, it remains solid. When it's jumpy, it remains jumpy and stuttery. That's the main issue for me, the stutter. It reminds me of the Watch Dogs port (not as bad as that one though) but I'm holding out hope that this problem can be fixed with a patch or two or maybe a driver update. I can wait on the game for now, my backlog is big enough at the moment.
 

Melpontro

Member
a FOV fix was posted on the Steam forums

http://steamcommunity.com//sharedfiles/filedetails/?id=309732415

it's another line of text added to the user.ini file like the framerate unlock

That FOV command won't do anything. the only GMPCR value in the exe I could find is the unlock framerate one.

Code:
gmpcr_unlock_frame_rate.
DefaultMission..
ranged_camera_snaps_to_player...
inverted_aim_camera_x...
inverted_aim_camera_y...
inverted_camera_x.......
inverted_camera_y.......
disable_subtitles.......
sfx_volume_level........
bgm_volume_level

These are all next to eachother when hex editing the executable. Haven't tested to see if they actually work in the user.ini yet though.
 

AJLma

Member
Anyone got an R9 290 or 290X?

Seeing a lot of complaints from nVidia owners, I'm curious to know how the top of the line from AMD does.
 

daycru

Member
Rolling back my nvidia driver fixed it, no more crashes. The loading screens loop forever, but if you alt+tab out. then click back in, it works.
 

JBourne

maybe tomorrow it rains
I have a video uploading to YouTube right now, and will be putting it on Gamersyde soon. I was using Shadowplay's fps monitor, but I can use a visible one later if anyone is interested.

I'm using an i5 3570k and a 670 4gb. Definitely going to take some sacrifices to get 60 fps. Cutscenes look really bad, but I'm not too worried about them.

Edit: I thought it crashed when I quit, but it was actually just taking a long time to close.
 

roytheone

Member
Okay, so my patience got the better of me and I unlocked the game via VPN.

I'm currently playing it on my Laptop (Intel i5 M460 @2.53 GHz, nVidia GeForce GTX 460M (1.5 GB VRAM), 4GB DDR3 RAM) and I can actually play it.
I have all the settings on low, except for Motion Blur (On), Texture Quality (High), Texture Filterin (Anisotropic 16x), Subsurface Scatterin (On) and Sky Quality (High).

Runs at a smooth 30fps, with only small frame drops

I'm happy :)

Nice, all the talk about the performance issues had me worried, but I have a slightly better pc than this (i7 860 @ 2,9 and a normal gtx 460), so that gives me hope!
 
It's hard to know if your particular specs will run the game, since people with beefy rigs are having issues while others with less powerful specs are playing it near flawlessly
 

Caffeine

Gold Member
i3 4360
MSi 760 OC
16GBs of ram it runs a solid 30 at 1080p quality with everything set to high and 4xaa

some cutscenes have dipped to 27.

nvidia driver version is 337.88

motion blur and depth of field off cant stand them.
 
same for me

runs ok otherwise for my cheap gpu.

get about 28 to 30 fps, never really drops below that. Really enjoying it, but the crashes kinda ruin it.

If anyone knows a fix please do tell.

i7 4770K
GTX 750 TI 2GB
8GB Ram
Win 8.1

newest drivers, v sync on, 1080p smaa, textures high, most of the other stuff medium

damn lol, I feel it should run much better than that considering how it looks. atleast it's playable on that though.
 
Eeesh, sounds like an absolutely horrendous port job from reading the last few pages. (from the crashes, to the fps cap, to the lack of fov slider, to the abysmal performance on high end gpus)
 

Xyber

Member
Runs like shit in some places with my overclocked 680, i7 4770K @4.3GHz, 8GB RAM and Win 7. Could get 60 for a while in some areas, but mostly lower and ~20FPS for cutscenes.

That was with AO turned off, shadow on medium, SMAA 2xT, no motion blur or DoF and subsurface scattering off.

Shitty port is shitty. Doesn't look that good either.
 
So it's a shit port? That kinda sucks. With my hardware(i74770k/GTX 780) I could probably brute force it to playable, but my buddy who I'd want to coop with probably couldn't. I had a blast with the Xbone version though.
 
Goddammit it just crashed on me like two minutes into another playthrough. I have nothing else I really want to play until GTA V PC comes out, why do you do this to meeeee??!!!




I'd be really surprised if there wasn't a patch coming up soon to fix these issues. Capcom usually makes excellent PC ports.
 
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