Killer8
Member
I'm liking most of what i'm seeing. The one area they needed to improve upon was the frustrating AI and it seems like this will deliver. The dynamic lighting of the day night cycle is also done really really well compared to the flat original game.
They've shown a bit of restraint keeping with the spirit of the original game and not making it lolzany like the later games. I hope this does well so that the franchise can finally have the Japanese back behind the wheel and we can get a true Dead Rising 5.
And between this and Metal Gear Solid Delta, another thing is for certain - remakering games where they keep almost everything the same, such as design, level layouts, animations etc., but just massively upgrade the visuals with some quality of life improvements sprinkled on top is the way forward. It's not as jarring as you'd think and no doubt saves a lot of money while preserving the original feel.
They've shown a bit of restraint keeping with the spirit of the original game and not making it lolzany like the later games. I hope this does well so that the franchise can finally have the Japanese back behind the wheel and we can get a true Dead Rising 5.
And between this and Metal Gear Solid Delta, another thing is for certain - remakering games where they keep almost everything the same, such as design, level layouts, animations etc., but just massively upgrade the visuals with some quality of life improvements sprinkled on top is the way forward. It's not as jarring as you'd think and no doubt saves a lot of money while preserving the original feel.