Dead Rising |OT| Chop Till You Drop Remastered

it doesn't have official mod support, but there's already a modder working on stuff; he had lots of practice working on the 360 version using a dev console.

https://www.youtube.com/channel/UCGNo0gE7Qp1dYTVUvNdkaoQ

Wow. Those are pretty extensive mods already.

I wonder what the chances are of getting an ENB injector since Dragon's Dogma was also MT Framework.

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Oh, clever! I've never used one except as a novelty. Grabbed one, rode into a wall almost immediately and went, "Whelp, that's about enough of that."

Skateboards are great once you learn to control them. That, and using the Entertainment book, the Skateboarding book (which allows you to pop wicked kickflips with the skateboard) and the Sports book all together makes it so that you can take 81 hits with it instead of the standard 3.
 
I can't actually recall, do the other dead rising games cycle in enemy types? I really like when the
cult members and special forces
show up, really changes how you approach the different areas.
 
Nope. Makes no sense, and I already had a moan at Capcom for not putting out all 3 on one blu ray and calling it a remaster collection. They're doing the same with RE and it's just money grabbing Capcom being Capcom. At times they seem to want to try and be Konami.

At least Konami put the MGS remasters on one disc.
Figured ithe triple pack but still is that a nope for Off the Record being physical too? I honestly don't mind if they aren't on one blu-ray I mean they are just wasting money making more discs right? Maybe it's the weird collector in me but i'd much rather see Dead Rising , Dead Rising 2 and Off the Record side by side than say "Dead Rising Triple Pack" might be weird I know but it doesn't really bother me much if they are the same exact price both physical or digital.
 
Figured ithe triple pack but still is that a nope for Off the Record being physical too? I honestly don't mind if they aren't on one blu-ray I mean they are just wasting money making more discs right? Maybe it's the weird collector in me but i'd much rather see Dead Rising , Dead Rising 2 and Off the Record side by side than say "Dead Rising Triple Pack" might be weird I know but it doesn't really bother me much if they are the same exact price both physical or digital.

Yeah it is a waste of discs, even two separate runs is. It should be all 3 games on one disc (they'll all fit on one Blu Ray) and no excuses from Capcom will make sense as to why they haven't done that.

MGS 2 and 3 were on one disc, but Peace Walker was on a second disc. And MGS1 and VR Missions were a digital download.

https://en.wikipedia.org/wiki/Metal_Gear_Solid_HD_Collection

It came in one package with all 3 games.

I'm talking about Capcom releasing two physical packages for DR1 and DR2. It's just nonsense to try and fleece more money, rather than all 3 in one retail product for $40. I mean they're barebones ports, so let us not start crying for Capcom's wallet saying 3 games for $40 is unfair on them! Heck at the very least it should be 3 games on one disc for the same as digital, $59.99.

Personally I think $60 is price too high regardless of digital or physical for such a port.

The more I've thought about it, the more I'm deciding I'll wait on a sale. Don't want to support scummy business practices in a realm where Konami can even do a better job.
 
I watched a trailer on the development for Dead Rising 4 and the developer started off the trailer with, "This is exactly what Dead Rising is about, putting some powerful weapons together and killing as many zombies as possible."

I don't think you could miss the point more with what made the first game compelling if you tried. I guess it's their responsibility to try to target as wide a demographic as possible, but I don't really see that working.
Oh no, you could definitely miss the point even more. Shining example: this bit right here from an interview with the studio director, when asked about why they changed voice actors.

"We wanted to make Frank a little bit more mature."
*developers promptly turn him into a meme-spouting, profanity-shouting manchild of a 50+ year old*​

I'm flabbergasted how these developers just lack any kind of self-awareness the more I listen to them.

I'm in the middle of a run from level one where I want to get ending S and save everybody. Doing everything in time to make it to Case 7 was hell.
This type of run is a blast and it speaks volumes to the original Dead Rising's overall structure. It's entirely doable to clear the game while reaching the true ending, rescuing all survivors and killing all the bosses from a fresh Level 1 save file, without relying on so-called 'cheat' strategies like amping up the mini-chainsaws with three magazines or using beverages like Quick Step to boot. Even when shit hits the fan, you can improvise on the spot and make it out alive (albeit by the skin of your teeth) with enough knowledge about your surroundings and all the layered nuances, plus there's a multitude of 'viable' strategies / builds for all kinds of situations. The original Dead Rising has an incredible amount of depth in its design philosophy when push comes to shove; a crying shame the sequels never attained that level of ingenuity again when the concept still has so much potential as a micromanagement-based survival game.

Downside is the shit tier AI that frustrates more than it helps, a fairly broken weapon system (toy chainsaw + 3 books = ultimate destruction) that either makes the game a loving good time or a broken piece of crap and vehicles handle like ass. It is also a 10 year old game and it feels like it at times, a bit janky, jittery and doesn't have the best flow.
For what it's worth, they actually improved the vehicular controls a tad with a QoL tweak in the remastered version. Braking and accelerating are no longer the A / X button, instead you use the triggers.
 
Having so much fun replaying DR1. Had a couple of civilians die a few hours in because I was in the verge of my own death so I made the choice to abandon them. The tension honestly feels so good. Like it actually feels like a zombie apocalypse in a way that other zombie games just don't portray while still being playful.
 
It definitely sucks when a survivor dies, but I don't care that much because I know I'm going to replay the game. I don't really have a desire to save everyone in a single playthrough. And really that's one of the greatest aspects of the first 2 game. The replayability, and how different you can approach a run, is a huge reason why they are great games.
 
Alright so I was planning to buy at least one of these. After people have been saying how DR2 and OTR are broken on PS4, I might only stick with the first game. Is there anything wrong with the first game at all? Anything indicating a shitty port job?
 
Oh no, you could definitely miss the point even more. Shining example: this bit right here from an interview with the studio director, when asked about why they changed voice actors.

"We wanted to make Frank a little bit more mature."
*developers promptly turn him into a meme-spouting, profanity-shouting manchild of a 50+ year old*​

I'm flabbergasted how these developers just lack any kind of self-awareness the more I listen to them.

This type of run is a blast and it speaks volumes to the original Dead Rising's overall structure. It's entirely doable to clear the game while reaching the true ending, rescuing all survivors and killing all the bosses from a fresh Level 1 save file, without relying on so-called 'cheat' strategies like amping up the mini-chainsaws with three magazines or using beverages like Quick Step to boot. Even when shit hits the fan, you can improvise on the spot and make it out alive (albeit by the skin of your teeth) with enough knowledge about your surroundings and all the layered nuances, plus there's a multitude of 'viable' strategies / builds for all kinds of situations. The original Dead Rising has an incredible amount of depth in its design philosophy when push comes to shove; a crying shame the sequels never attained that level of ingenuity again when the concept still has so much potential as a micromanagement-based survival game.

For what it's worth, they actually improved the vehicular controls a tad with a QoL tweak in the remastered version. Braking and accelerating are no longer the A / X button, instead you use the triggers.


Bro trust me itd best to ignore DR4 and capcom vancouver. I mean they have no damn clue what Dead Rising is (anymore?)
 
Anyone else getting this "cannot save due to unknown reason" bug on PC?

Sounds like it's tied to having "too many" photos (like, 30+), I deleted a few and stopped having that issue. Only saved twice in a couple of hours, though, reached the folks in the park on the first night and stopped my session.

Edit: Also, they're working on a fix.
 
I'm talking about Capcom releasing two physical packages for DR1 and DR2. It's just nonsense to try and fleece more money, rather than all 3 in one retail product for $40. I mean they're barebones ports, so let us not start crying for Capcom's wallet saying 3 games for $40 is unfair on them! Heck at the very least it should be 3 games on one disc for the same as digital, $59.99.

Personally I think $60 is price too high regardless of digital or physical for such a port.

The more I've thought about it, the more I'm deciding I'll wait on a sale. Don't want to support scummy business practices in a realm where Konami can even do a better job.
I'm not sure I'm understanding your "outrage" here. How is Capcom fleecing more money from you with separate discs if they cost the same, whether it's physical or digital? Aren't you actually going to save a bit more money with that route, since memberships like GCU and Amazon Prime will drop the price of DR1 and DR2 to $16 a piece?
 
I wanted to pass on some knowledge I learned about Dead Rising and how to get the maximum number of survivors back to the safe room alive.

While you are escorting survivors, the best thing to do is not to command them to follow you, but to point at something in the distance (not TOO far in the distance) and tell them to go there. Then you can either clear a path for them, or follow behind them and do a jump kick if they start getting chewed on by a zombie or get stuck in a group of zombies. Survivors are much more likely to not get caught up if you give them a specific spot to go to.

If you want to command them to follow you instead, make sure you give as many survivors a weapon as you can. Then keep an eye on them using their off-screen tags. If they start battling zombies, give the follow command again and they'll stop what they're doing and resume following you.

Don't give the follow command too much though, otherwise it trips them up and they'll stop moving forward. It's a delicate balance.

Personally, I prefer to point them to a location in the distance and then follow behind them to make sure they don't get stopped by a group of zombies.
 
Kinda wish they added the ability to sleep to advance time. Ended up failing the main story at case 2-3 on my first playthrough (ran out of time), so I got to day 3 when the psychos and survivors all dried up, and ended up just leaving it idle for a couple of hours until the helicopter arrived.
 
Kinda wish they added the ability to sleep to advance time. Ended up failing the main story at case 2-3 on my first playthrough (ran out of time), so I got to day 3 when the psychos and survivors all dried up, and ended up just leaving it idle for a couple of hours until the helicopter arrived.
Yeah, it's a weird exclusion given that Capcom did give you that option during
Overtime if you willingly get yourself killed by the Special Ops
, and then
let them catch you in the act when you're trying to wiggle out of their restraints.
Kills 3 - 4 hours in-game hours each time if memory serves.
 
I wanted to pass on some knowledge I learned about Dead Rising and how to get the maximum number of survivors back to the safe room alive.

While you are escorting survivors, the best thing to do is not to command them to follow you, but to point at something in the distance (not TOO far in the distance) and tell them to go there. Then you can either clear a path for them, or follow behind them and do a jump kick if they start getting chewed on by a zombie or get stuck in a group of zombies. Survivors are much more likely to not get caught up if you give them a specific spot to go to.

If you want to command them to follow you instead, make sure you give as many survivors a weapon as you can. Then keep an eye on them using their off-screen tags. If they start battling zombies, give the follow command again and they'll stop what they're doing and resume following you.

Don't give the follow command too much though, otherwise it trips them up and they'll stop moving forward. It's delicate balance.

Personally, I prefer to point them to a location in the distance and then follow behind them to make sure they don't get stopped by a group of zombies.

Holy shit, thanks for this tip! When I played DR1 back on the X360 days, I used to hammer on that damn follow button when I wanted them to keep moving. Having just started DR1 again on PS4 last night, I found myself doing the exact same thing. All this time I had been saving survivors the hard way. :(
 
Beat brock and the game instantly crashes ;_____;

Game seems very crash prone thus far. Probably my 8th crash here on the PC version, mostly all during cinematics. Will definitely hold off on megabuster/lasersword running until they fix it up a bit.
 
I'm not sure I'm understanding your "outrage" here. How is Capcom fleecing more money from you with separate discs if they cost the same, whether it's physical or digital? Aren't you actually going to save a bit more money with that route, since memberships like GCU and Amazon Prime will drop the price of DR1 and DR2 to $16 a piece?

Well, I'm not American. So there the shitshow carries even further. American exclusive retail release. To get retail copies of DR1/DR2 I have to go to eBay and pay £20+ a copy, and of course no off the record, because reasons.

So in the UK I am "forced" to pay £39.99 for the digital triple pack.

I paid £17.95 for a physical copy of the MGS HD collection on release.

So yeah. Capcom can stick it and I'll wait for fire-sale. That enough "outrage" for you?
 
Ugh.....what time does the helicoptwr show up? I spent hours killing enough zombies to unlock the real mega buster went to the heliport then left my game running while i went to go get taco bell. Ate and came back. It looks like it is 735pm on the 22nd. Isnt the chopper supposed to come at noon on the 22nd? Or does 7am look gloomy as fuck in the game.

I had the watch out if that makes a difference. Never noticed the watch says megaman though

Edit: never mind it just looks like a cloudy morning.
 
Finally beat it by skipping the ending cutscene. Very sad they fixed the cheevo typo. What a turely shameful oversight v.v

Well, I'm not American. So there the shitshow carries even further. American exclusive retail release. To get retail copies of DR1/DR2 I have to go to eBay and pay £20+ a copy, and of course no off the record, because reasons.

So in the UK I am "forced" to pay £39.99 for the digital triple pack.

I paid £17.95 for a physical copy of the MGS HD collection on release.

So yeah. Capcom can stick it and I'll wait for fire-sale. That enough "outrage" for you?
Geez man calm the hell down. Capcom has explained that OTR didn't get a disc release because it never sold well to begin with and they didn't think the market would support it. They don't owe you a damned thing, so get over yourself and quit crying about it.
 
Did they add quick saving or is the game pretty much a parody of the first game with just souped up performance?

It's just a port of the first game, so all of the same quirks and features are carried over.


Well, I'm not American. So there the shitshow carries even further. American exclusive retail release. To get retail copies of DR1/DR2 I have to go to eBay and pay £20+ a copy, and of course no off the record, because reasons.

So in the UK I am "forced" to pay £39.99 for the digital triple pack.

I paid £17.95 for a physical copy of the MGS HD collection on release.

So yeah. Capcom can stick it and I'll wait for fire-sale. That enough "outrage" for you?

The market wasn't viable for a physical release, you'll live.

The margins for a retail release at this price point are going to be super tight, it's interesting that Capcom chose to do one at all. Retail partners plus demographics must have beenpre favorable state side.
 
I wanted to pass on some knowledge I learned about Dead Rising and how to get the maximum number of survivors back to the safe room alive.

While you are escorting survivors, the best thing to do is not to command them to follow you, but to point at something in the distance (not TOO far in the distance) and tell them to go there. Then you can either clear a path for them, or follow behind them and do a jump kick if they start getting chewed on by a zombie or get stuck in a group of zombies. Survivors are much more likely to not get caught up if you give them a specific spot to go to.

If you want to command them to follow you instead, make sure you give as many survivors a weapon as you can. Then keep an eye on them using their off-screen tags. If they start battling zombies, give the follow command again and they'll stop what they're doing and resume following you.

Don't give the follow command too much though, otherwise it trips them up and they'll stop moving forward. It's a delicate balance.

Personally, I prefer to point them to a location in the distance and then follow behind them to make sure they don't get stopped by a group of zombies.

I wish the game was more forward with this info. The go to command is so much more accurate that follow.

You can save all 50 survivors from a scratch game and get to to level 50 in the same playthrough. Its hard and fun and pretty satisfying.
 
Noticed on PC that the background music repeats and doesn't play a different track until you switch areas (I don't remember if they played at random or in a certain order on 360 but they didn't repeat)
 
I wish the game was more forward with this info. The go to command is so much more accurate that follow.

You can save all 50 survivors from a scratch game and get to to level 50 in the same playthrough. Its hard and fun and pretty satisfying.

Damn I can barely do it with the megabuster with how fast you gotta move
 
Kinda wish they added the ability to sleep to advance time. Ended up failing the main story at case 2-3 on my first playthrough (ran out of time), so I got to day 3 when the psychos and survivors all dried up, and ended up just leaving it idle for a couple of hours until the helicopter arrived.

I feel like it's probably a design choice. If what you're suggesting was viable, it'd probably be too attractive to just rush through the timer after an aborted playthrough and collect the bonus points at the end, something that Capcom probably wanted to avoid. As it is now, it incentivizes you to just restart the game and keep yourself engaged.

I do think it's a real issue that the game kind of disintegrates in the last, like, twelve hours. I wish there was more to do then.
 
Okay. I see what you guys are talking about with this pause when hitting enemies.

Really jarring coming from 144FPS, in the 360 days this likely wasn't as jarring when it was 30.
 
I feel like it's probably a design choice. If what you're suggesting was viable, it'd probably be too attractive to just rush through the timer after an aborted playthrough and collect the bonus points at the end, something that Capcom probably wanted to avoid. As it is now, it incentivizes you to just restart the game and keep yourself engaged.

I do think it's a real issue that the game kind of disintegrates in the last, like, twelve hours. I wish there was more to do then.
Yeah, when the cases run out, you're pretty much just stuck with running around slaughtering zombies and exploring the mall. Which were never the real draws for me. Racing against time to do the cases, kill bosses and rescue survivors is what Dead Rising's all about for me personally.

Also, anyone else have a problem with microstutter? Changing the framerate between 60 and variable temporarily fixes it, but it always comes back. Alt-tabbing also sometimes causes it to occur.

Oh, and fuck Cletus. You can both be standing in the exact same position, with an obstacle between the two of you, and his shotgun blasts can still sometimes hit you on the third or fourth shot, even after missing the previous ones.
 
Anyone having problems in the beginning hours of the game: Grab yourself a female mannequin torso and get the "Interior Design" book in the bookstore on the second floor of the first area.
Female Mannequin Torsos are really overpowered in the game and you can attack very quickly with them, too. Making them 3x more durable is making them even better.
They knock down pretty much anything, so if you're having problems with Adam the Clown, grab yourself that torso, hit him with it, stay away a bit until he stopped breathing fire, then hit him again up to two times, repeat.
Even Carlito goes down with three or four hits from a mannequin torso in his first boss fight.

Mannequin torsos. Really fucking reliable.
Only outclassed by Adam's mini chainsaws.

Where's the best place to find a female mannequin from the start?
 
Anyone else notice that the door opening and closing SFX in DR1 are directly ripped from Resident Evil!?

I've played DR countless times and only just now noticed it, lmao
 
Why do the convicts magically respawn

What the fuck

Because fuck you, that's why. ;)

The game is full of aggravations like this. Keeps the player on their toes.

For example, why is the shutter closed, blocking the path leading from Paradise Plaza to Entrance Plaza at the beginning of the game, causing you to always have to take the long way around? Why won't Brad unlock it for you to make your life easier?

Because fuck you.

(Hint: Use the shortcut you discover after beating Adam and you'll never have to cross the park again.)
 
So, is there any word on DR2 and OTR getting a patch on PS4 so you can actually play them online? Jesus Christ...

Any who, I'm doing the Zombie Genocider trophy run in DR1 and I have 43,xxx kills and 40 hours remaining so I think I'm good. What a tedious slog, though. Never bothered doing it in DR2 since I don't think you get anything for doing it in that game.

I heard Adam can block shots from your Megabuster though so fuck me. :(
 
Is it normal to require MSI Afterburner to avoid frametime issues in a bunch of PC games? Tried playing the game without it, feels more jittery. Microstutter is still there even when using it though. They need to fix that shit. Getting sick of having to switch my framerate back and forth.
 
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