War Raichu
Member
The loading times definitely make the game way less frustrating. It used to really suck when you had 6 survivors trailing you and loaded a new area, didn't realize one of those survivors was left behind, and had to go back to the old area. Woof.
And the survivor AI still frustrates me sometimes. It can be fine or just terrible. For instance on my initial go I was just leveling up and seeing what I could do. I did the first missions with Brad and then picked up Aaron, Leah, and Sophie (I killed Burt by accident). I had zero problem getting them all back to the safe house (through the garden with convicts after 7PM) and I called them to follow rather than directed them to a location. I wound up dying at Adam and just decided to start over because I hadn't hit level 10 yet. I was level 14 when I got to those survivors again. Everything that could go wrong, did, and multiple times. I had to reload 6 times to finally get them all (including Burt this time) to the safe house. I was was directing them to locations rather than calling them to follow. For some reason Aaron just kept fucking everything up (seriously Leah is better at getting through zombies) and Burt wanted to fight everyone. And the convicts were actually navigating the open space with ease.
I just played through DR2 OTR and DR3, and as much as they made things too easy and really removed any tension, they also improved mechanics in reasonable ways. The double tap dodge is hideous. The survivor AI in 2 is a good balance. Indicators that survivors are close enough to make it through to the next area. If you are carrying a survivor you hold onto them in the next area rather than drop them. The arrow is better at navigating in 2. Gun mechanics are better (although really they are fine in 1) They either lessened or removed the stun animation/recovery (maybe not a plus for some). I think zombies were slightly less grabby in 2 (although 3 they are the worst). There's a lot of little things that made the experience in 2 better for me. I still do love 1 though.
certain aspects of the survivor AI I'm okay with. Some break down in the middle of a horde, some try to fight, etc. That's understandable. It's realistic. They panic and do whatever.
What I hate is when they get stuck on terrain during their pathfinding. That's just crappy programming. One of the twins you find in Paradise Plaza temporarily got stuck in one of the pools of water until I reset a waypoint, and while this was happening the glutton from the sandwich shop had apparently gotten stuck upstairs in a running animation (I didn't get to see it up close, just through his offscreen marker).