Dead Space 3 demo available for 360 and PS3

Just found this: Get N7 Armor in Dead Space 3

Wonder if you get an alternate ending if you wear it all the way through.

lol.

I'm pretty meh on this. It's just a pallet swap of the Security Suit. I wanna see new suits for stuff like this. Still wish that DS2 released new suits (like the Hacker suit) instead of the pallet swaps for all the DLC. But I do have a ME3 save file (I didn't finish though), so I'll get this anyways.
 
Yes really. It's not important that it might actually be exactly 8 hours before we get to an ice planet, his statement is basically saying there's a lot of the game that isn't on the ice planet, which is the only location that's been advertised (e.g. Uncharted 3 desert).

Fair enough. I was focused on the length aspect, but yes, the existence of a substantial non-ice-planet portion of the game is news worth if that's not something we knew already.
 
With regards to the "unnecessary animations" this was first annoying to me on Dead Space 2 when Isaac is talking using his RIG yet he puts his hand up to his ear like he's pressing in an ear bud or something.

Around the time we were developing that, Arkham Asylum was out and they had done something similar with Batman's hands during transmissions.

The reasoning at the time for Dead Space is that it is effectively "squash and stretch" as in an exaggeration to make the character seem more alive/reactive. It still doesn't make sense to me physically, but the reason for doing it is good and I appreciate seeing additional motions.

The same can be said for a lot of the snow reactions, not physically necessary but it's a technique to help put the characters in the environment. Small things like accumulating snow on the uniform which gets knocked off when you melee or fire a weapon also help but they're a bit more subtle.
 
Just played it and for the record I really enjoyed DS1 but wasn't really a fan of DS2. I didn't actually think this played that much differently from DS2 tbh, but of course there are many changes that nevertheless will impact people's feelings on this game even if you did like DS2.

IMO DS2 moved the series away from survival horror and into Uncharted territory and this seems to have pulled them fully into the realm of any other AAA TPS that is trying to copy Uncharted.

There is no tone of horror and feels more like a Lost Planet game than anything else, it's very set piece laden, the human AI especially is braindead, there is plenty of ammo and health everywhere so resource conservation isn't even a factor. I wasn't plan on playing this but I thought to try out the demo just to be sure.... nah DS3, just nah.
 
Just played it and for the record I really enjoyed DS1 but wasn't really a fan of DS2. I didn't actually think this played that much differently from DS2 tbh, but of course there are many changes that nevertheless will impact people's feelings on this game even if you did like DS2.

IMO DS2 moved the series away from survival horror and into Uncharted territory and this seems to have pulled them fully into the realm of any other AAA TPS that is trying to copy Uncharted.

There is no tone of horror and feels more like a Lost Planet game than anything else, it's very set piece laden, the human AI especially is braindead, there is plenty of ammo and health everywhere so resource conservation isn't even a factor. I wasn't plan on playing this but I thought to try out the demo just to be sure.... nah DS3, just nah.


I was afraid that this would happen, but pretty expected given how DS2 turned out. Looks like I will pass on this game. Too bad because they really created something special with Dead Space 1.
 
I always hesitate to talk about play time because everyone is so different in style. But DS3 is a significantly larger game with a lot more content. Every playthru I've seen has been well over 10 hours. Maybe it's possible, but that would practically be speed running.

Also, there is plenty of space and abandoned spaceships in DS3. I've seen people spend almost some people's entire DS1's playthru's worth of time before even getting to the ice planet.
You sure know how to say the right things.

Wonder how the whole optional objectives mechanic will work out.
 
lol.

I'm pretty meh on this. It's just a pallet swap of the Security Suit. I wanna see new suits for stuff like this. Still wish that DS2 released new suits (like the Hacker suit) instead of the pallet swaps for all the DLC. But I do have a ME3 save file (I didn't finish though), so I'll get this anyways.

ME3 actually did a good job of this. I think there was a pretty awesome Dragon Age suit that actually look like something from Dragon Age, not just a new paint job.
 
I can see the value in giving Isaac visual cues that don't make any sense, but my own feeling is that things like that ultimately detract from the experience. I'm not prepared to offer a rack of examples, but I think good narrative art is almost always grounded in realism because that creates empathy with the audience. The more realistic a character behaves the more believable that character is the more the audience is able to identify and empathize with that character. When characters behave unrealistically the audience notices this and the inherent falsehood of the fiction edges out suspension of disbelief.

Isaac shielding his masked face is an effective but lazy and IMO harmful technique for establishing the environment. Same thing with the fur lining on a suit that can withstand absolute zero.

Snow accumulating and frost appearing on the suit are better, more effective ways of accomplishing the same thing.
 
So the PS3 demo gets released tomorrow, huh?. It seems that this will be the less scary game of the series, which, as a Dead Space fan, seems quite disappointing. Hopefully this won't turn out to be the "Resident Evil 5" of the Dead Space series.
 
Isaac shielding his masked face is an effective but lazy and IMO harmful technique for establishing the environment. Same thing with the fur lining on a suit that can withstand absolute zero.

Snow accumulating and frost appearing on the suit are better, more effective ways of accomplishing the same thing.

1) The fur collar is only on the suits found on the planet, which are not built for space.


2) in the full game, Isaac's suit is damaged in the crash, which is very clearly shown,

3) Did you notice that monsters come back from the dead in this world, and Isaac has a gun that stops time?
 
1) The fur collar is only on the suits found on the planet, which are not built for space.


2) in the full game, Isaac's suit is damaged in the crash, which is very clearly shown,

3) Did you notice that monsters come back from the dead in this world, and Isaac has a gun that stops time?
Consistent and realistic behavior help fiction even when the setting and characters are fantastic.

Well, I probably should have booted up the full game before commenting on the demo and preview media.

I bet Isaac doesn't immediately sieze up and die when he wears the fur suit into vacuum. I bet the fur suit acts exactly like the other suits despite not being built for space.
 
Just finished the Demo and I have to say it felt good, if only it had a different name.

DS1 was great, feel was great, weapons were fine, controls were o.k. but its survival horror so whatever.

DS2 was great, still good feel, tweaks in weapons were fine, controls were much improved though the survival part of the game was mostly gone, more action horror. The last few levels were not terribly good though.

DS3 Demo was pretty good. It feels quick, controls still great, it feels seems very actiony (not at like platinum games level but certainly more than before). I also appreciate the whole military base instead of city as a neat different direction. I'd probably drop the horror genre and just call it an action game at this point however.

Again, from the demo DS3 looks good as long as you don't fool yourself into thinking that it is dead space.
 
Eh, Issac holding up his hand to shield his face is the least of my concerns with where the series is headed. Annoying character banter, over reliance on combat sequences with wave after wave of enemies at the expense of building suspense and atmosphere, the hackneyed TPS cover system, the overwrought and minimally interactive QTEs, and the introduction of generic human enemies and gun toting necromorphs are all far bigger concerns in my eyes. I'm also a bit bummed that it's not really one contiguous environment either, which was the biggest potential advantage of using a planet setting (DS2 similarly squandered the space colony setting imo).

Of course, it's not as easy to engage members from the dev team in lengthy conversations adressing overarching problems like that as trivialities in the character animation, because, you know, haters gonna hate. : p
 
Consistent and realistic behavior help fiction even when the setting and characters are fantastic.

Well, I probably should have booted up the full game before commenting on the demo and preview media.

I bet Isaac doesn't immediately sieze up and die when he wears the fur suit into vacuum. I bet the fur suit acts exactly like the other suits despite not being built for space.

Do you remember the Hacker Suit from DS2? Logically, that shouldn't have functioned if in space for an extended period of time... but sometimes you have to suspend your disbelief cause it's just cool. Besides, you can be covered in a ton of warm clothes, visors, and a scarf, but if you're in the middle of a blizzard on a mountain and you have to walk through it, chances are you're gonna walk like Isaac, and not like you're out for a Sunday stroll.

It sounds like you're grasping for straws. I mean, 99.999999% of people who play this game... probably won't even notice that. Besides, if the wind was that strong, you'd wanna block the snow from, I dunno, covering your visor so you can see when the abominations from the dead arise to try and murder you a lot?

Eh, Issac holding up his hand to shield his face is the least of my concerns with where the series is headed. Annoying character banter, over reliance on combat sequences with wave after wave of enemies at the expense of building suspense and atmosphere, the hackneyed TPS cover system, the overwrought and minimally interactive QTEs, and the introduction of generic human enemies and gun toting necromorphs are all far bigger concerns in my eyes. I'm also a bit bummed that it's not really one contiguous environment either, which was the biggest potential advantage of using a planet setting (DS2 similarly squandered the space colony setting imo).

Of course, it's not as easy to engage members from the dev team in lengthy conversations adressing overarching problems like that as trivialities in the character animation, because, you know, haters gonna hate. : p

What do you mean contiguous environment? Do you mean like going back and forth repeatedly like on the Ishimura instead of one constant push forward like The Sprawl? I dunno, it actually seems like there's two contiguous environments if that's what you mean: the dead flotilla and the ice planet.
 
I felt felt it was like any other action game you would play nowadays post-Uncharted 2; it took a more action orientated direction and was laden in set pieces, is it really hard to see where I am coming from?
I get where you are coming from, sure. But putting it on the same level of Uncharted in terms of an action game is a bit far fetched.
 
What surprises me is that there's been no Lullaby trailer for this game. First one had Twinkle Twinkle, second had Ring Around the Rosie, but where's the Lullaby for DS3? Come on codecow/Monkey Pants, this is tradition.
 
I used the Hacker suit from Dead Space: Ignition for all of Dead Space 2, and there's no way that thing is safe for a spacewalk. The neck and back of the head are exposed, he'd decompress and die. It looked cool though.

It's Dead Space, I can't help but be excited. I even convinced a friend to play through the first 2 games so we can do co-op. (he needs to get on it, he's only on chapter 5 of DS1)
 
I felt felt it was like any other action game you would play nowadays post-Uncharted 2; it took a more action orientated direction and was laden in set pieces, is it really hard to see where I am coming from?

You have a point. But it was a fantastic horror-action game.

I used the Hacker suit from Dead Space: Ignition for all of Dead Space 2, and there's no way that thing is safe for a spacewalk. The neck and back of the head are exposed, he'd decompress and die. It looked cool though.

It's Dead Space, I can't help but be excited. I even convinced a friend to play through the first 2 games so we can do co-op. (he needs to get on it, he's only on chapter 5 of DS1)

Hacker Suit was great. Looked badass. Some shots from DS3 look like he's still wearing the same clothes, but I dunno if he still has the cool gas mask. I don't think you'd decompress from wearing the Hacker Suit in space. In fact, I'd be more worried about radiation and temperature than I would about decompression for that suit. He gets a steady supply of O2 and you don't get decompressed in space. You'd suffocate.
 
I get where you are coming from, sure. But putting it on the same level of Uncharted in terms of an action game is a bit far fetched.

Ok, I admit it's abit of an exaggeration but it's kind of like how everyone compares most TPS with GoW just because there is a cover system, you know?
 
Ok, I admit it's abit of an exaggeration but it's kind of like how everyone compares most TPS with GoW just because there is a cover system, you know?
Yeah, that's fair. I get where you're coming from.

As far as the lullaby trailer goes, I wouldn't be surprised if EA dropped the ball on marketing and did a dudebro one instead. Have you seen their Army of Two efforts as of late? Fuse? Their marketing team must be on a prolonged vacation, temporarily replaced by idiots trying to connect to the "core" gaming market.

Nothing will beat "Your mom will hate it". So good.
 
Yeah, that's fair. I get where you're coming from.

As far as the lullaby trailer goes, I wouldn't be surprised if EA dropped the ball on marketing and did a dudebro one instead. Have you seen their Army of Two efforts as of late? Fuse? Their marketing team must be on a prolonged vacation, temporarily replaced by idiots trying to connect to the "core" gaming market.

QCPN0.gif


Nothing will beat "Your mom will hate it". So good.

Don't remind me. Ehhhhhhhhhhhhhhhhhhh.
 
Arthur Gies ‏@aegies

Final playtime for first dead space 3 run (with all side missions and lots of fucking around on the work bench) was just under 22 hours.
 
Arthur Gies ‏@aegies

Final playtime for first dead space 3 run (with all side missions and lots of fucking around on the work bench) was just under 22 hours.
Damn, that's substantially longer than Dead Space 2. Good news. Hopefully that means plenty of variety when it comes to the various gameplay styles. (action setpieces vs. traditional Dead Space)
 
Arthur Gies ‏@aegies

Final playtime for first dead space 3 run (with all side missions and lots of fucking around on the work bench) was just under 22 hours.
While that is great news, I think it also means that we wont get a hardcore mode this time.
 
While that is great news, I think it also means that we wont get a hardcore mode this time.

I don't think my heart can take it, going through something like that again. I enjoyed it, but the frustration of accidentally poking my eye out is something I'd rather not relive.
 
I don't think my heart can take it, going through something like that again. I enjoyed it, but the frustration of accidentally poking my eye out is something I'd rather not relive.

As leaked in the achievements:

Yes there is a Hardcore mode but it's different this time.
There are other new modes.
 
I don't think my heart can take it, going through something like that again. I enjoyed it, but the frustration of accidentally poking my eye out is something I'd rather not relive.

I remember screaming "FUCCCCCK" so hard when I died after not saving for 6 chapters. I don't know how I managed to finish it off somehow. I'm glad I put a save before the eye drill though. I knew I'd mess it up somehow.
 
Damn, that's substantially longer than Dead Space 2. Good news. Hopefully that means plenty of variety when it comes to the various gameplay styles. (action setpieces vs. traditional Dead Space)

Absolutely, this game is definitely longer and more varied. In my opinion it has the best content we have ever done.
 
As leaked in the achievements:

Yes there is a Hardcore mode but it's different this time.
There are other new modes.

Oh dear.

My body is not ready.

I remember screaming "FUCCCCCK" so hard when I died after not saving for 6 chapters. I don't know how I managed to finish it off somehow. I'm glad I put a save before the eye drill though. I knew I'd mess it up somehow.

In the previous 3 playthroughs, I had never messed it up before, so that's why I didn't bother saving, I felt confident and then of course I mess it up setting me back a couple hours. The trophy addict in me will probably get me to go for the platinum again in 3, unless there are multiplayer trophies (I have not viewed the list yet). I thought it was great that Visceral made the trophies purely single player in Dead Space 2.
 
I'm glad there weren't achievements on PC DS2 because I loved the experience enough I probably would have tried for that achievement and failed hard and felt depressed.
 
If I'm not mistaken there are two different campaigns for both single and Co-op.
I don't believe so. I think that playing in co-op results in things playing out in a slightly different way, but I don't think there is a separate campaign.

Unless I'm wrong.
 
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