Eh, Issac holding up his hand to shield his face is the least of my concerns with where the series is headed. Annoying character banter, over reliance on combat sequences with wave after wave of enemies at the expense of building suspense and atmosphere, the hackneyed TPS cover system, the overwrought and minimally interactive QTEs, and the introduction of generic human enemies and gun toting necromorphs are all far bigger concerns in my eyes. I'm also a bit bummed that it's not really one contiguous environment either, which was the biggest potential advantage of using a planet setting (DS2 similarly squandered the space colony setting imo).
Of course, it's not as easy to engage members from the dev team in lengthy conversations adressing overarching problems like that as trivialities in the character animation, because, you know, haters gonna hate. : p